Trivia Browser
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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There is a minigame Link can play with a Cucco in the Hidden Village towards the end of the game called Cat Hunt. The object of the minigame is to find 20 cats hidden throughout the village, and Link will be rewarded with a Piece of Heart. In the English translation of the game, the cats have no names and all say "Meow! What fun, meow!" when caught, but in the French translation they each have personal names and custom dialogue.
Pictures of each cat with name and translated French dialogue:
https://x.com/pikzel08/status/1820841180977881483
Footage of the English version:
https://www.youtube.com/watch?v=IOV61jpvjpI
https://x.com/pikzel08/status/1820841180977881483
Footage of the English version:
https://www.youtube.com/watch?v=IOV61jpvjpI
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In a 2006 interview published by Sega-16, former Sega of America employee Scott Berfield stated that the original idea for Eternal Champions was much more humorous and over the top. Characters would have been parodies of various heroic archetypes, while the training mode would have consisted of minigames where the player beats up dwarves in different ways. The character design would have been inspired by the art of British comic book artist Simon Bisley, and in fact Berfield tried to get Bisley himself to do artwork for the game, but this couldn't be done due to scheduling conflicts. Additionally, the gameplay was also going to be different, being closer to that of Street Fighter II. Berfield left Sega of America sometime after the project was greenlit, and it was passed down to then Sega producer Michael "Mike" Latham who decided to make drastic changes to the idea. Shadow Yamato is the only surviving character from the initial concept.
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This game, also referred to by the shorthand title "Those Games", is a parody of mobile game advertisements, specifically those that depict fake minigames that are not representative of the actual game once it is downloaded. The game's producer Maya Ito stated at its release that it was developed in just eight months, and came about about from her own desire to play those minigames "thoroughly and to my heart's content!" She described the process of balancing each minigame and trying to turn them into fully realized games as being particularly challenging, and felt that she "could've done some things a little differently" after noticing that players at launch had found many different ways to play the minigames.
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While the other Code Monkeys games featuring mockbuster films used images from the films themselves for their sliding puzzle and coloring minigames, Lion and the King instead uses unauthorized frames from the 1965 anime adaptation of the manga Kimba the White Lion. Coincidentally, TV and film adaptations in this franchise have also been used in various plagiarism allegations relating to Disney's 1994 film The Lion King, the movie that Lion and the King plagiarizes.
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The game features cabaret club minigames with fully live-action cutscenes instead of the usual 3D animated cutscenes. This ended up using a massive amount of storage, and Ryu Ga Gotoku Studio's technical manager Yutaka Ito estimates it to have taken up 77% of the game’s total cutscene data.
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Concept art for the 2001 build of the cancelled Foodfight! game developed by Midway Games West was released on artist Jason Leong's website, showing a set of character concepts and game scenarios with various fictional and real-life product mascots. The character concepts shown include:
• The red, yellow, and blue M&M's carrying vitamin supplement boxes with muscular hammer-wielding arms coming out of them.
• The Keebler Elves firing bows and arrows with flaming Tootsie Pops.
• A team-up of the Green Giant, a muscular version of Poppin' Fresh the Pillsbury Doughboy, and a jacket-wearing Kool-Aid Man.
• Mr. Clean commanding an army of Scrubbing Bubbles.
• Cap'n Crunch shooting a bazooka made out of a Pringles can.
• Hawaiian Punch's mascot Punchy punching a soup can made by Brand X, a fictional brand from the movie.
The game scenarios seem to feature various mini-games among main game missions, including:
• An early human version of Dex Dogtective swinging with a grappling hook, finding shortcuts between products, being launched from Hamburger Helper's mascot Lefty in platforming sections.
• What appears to be a mini-game where Dex and a Brand X mascot would bump into one another on shopping trolleys.
• A mission where fictional mascot Daredevil Dan flies above the supermarket in his plane.
• The Green Giant rolling over tiny Brand X bots with either a barrel or a mango bowling ball. This mini-game has two pieces of concept art, one that presents it as akin to the game Tempest and another that shows the Green Giant stepping on robots.
• Dex commanding the M&M's in a shooting mini-game.
• A platforming mini-game with Cap'n Crunch jumping off of barrels.
• A mini-game where fictional mascot Polar Penguin must destroy pillars on the ice.
• A cow-herding mini-game featuring Twinkie the Kid.
• A food-fighting mini-game, like the climax of the movie, specifically themed around Chef Boyardee.
• A mini-game where Dex throws Lucky Charms at Brand X drones.
Of the licensed characters featured in this concept art, only Mr. Clean, Punchy, Chef Boyardee, and Twinkie the Kid would appear in the film when it eventually released in 2012.
• The red, yellow, and blue M&M's carrying vitamin supplement boxes with muscular hammer-wielding arms coming out of them.
• The Keebler Elves firing bows and arrows with flaming Tootsie Pops.
• A team-up of the Green Giant, a muscular version of Poppin' Fresh the Pillsbury Doughboy, and a jacket-wearing Kool-Aid Man.
• Mr. Clean commanding an army of Scrubbing Bubbles.
• Cap'n Crunch shooting a bazooka made out of a Pringles can.
• Hawaiian Punch's mascot Punchy punching a soup can made by Brand X, a fictional brand from the movie.
The game scenarios seem to feature various mini-games among main game missions, including:
• An early human version of Dex Dogtective swinging with a grappling hook, finding shortcuts between products, being launched from Hamburger Helper's mascot Lefty in platforming sections.
• What appears to be a mini-game where Dex and a Brand X mascot would bump into one another on shopping trolleys.
• A mission where fictional mascot Daredevil Dan flies above the supermarket in his plane.
• The Green Giant rolling over tiny Brand X bots with either a barrel or a mango bowling ball. This mini-game has two pieces of concept art, one that presents it as akin to the game Tempest and another that shows the Green Giant stepping on robots.
• Dex commanding the M&M's in a shooting mini-game.
• A platforming mini-game with Cap'n Crunch jumping off of barrels.
• A mini-game where fictional mascot Polar Penguin must destroy pillars on the ice.
• A cow-herding mini-game featuring Twinkie the Kid.
• A food-fighting mini-game, like the climax of the movie, specifically themed around Chef Boyardee.
• A mini-game where Dex throws Lucky Charms at Brand X drones.
Of the licensed characters featured in this concept art, only Mr. Clean, Punchy, Chef Boyardee, and Twinkie the Kid would appear in the film when it eventually released in 2012.
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In a tweet by Dennis Opel (an uncredited animator for the game who mostly did fighting animations), he revealed that early in development he proposed the Boxing minigame to have more depth when it came to attacking and dodging, citing the Punch-Out!! series as an inspiration. This idea was rejected by Rockstar Vancouver.
Original Twitter/X post:
https://twitter.com/Dennis__Opel/status/1636382610753753093
The Cutting Room Floor mirror:
https://tcrf.net/Prerelease:Bully_(PlayStation_2)#Dennis_Opel
https://twitter.com/Dennis__Opel/status/1636382610753753093
The Cutting Room Floor mirror:
https://tcrf.net/Prerelease:Bully_(PlayStation_2)#Dennis_Opel
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South Park: Chef's Luv Shack has an unused minigame called WBALL, where the boys would throw water balloons at passerby from a tall building. It exists in the PlayStation version and a prototype of the Dreamcast version, but it is not currently known to be playable.
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Kurohyou 2 features a song which Ukyo can sing in the karaoke mini-game titled "Majima no MajiROCK", which features the voice of Goro Majima and his character profile on the song cover. Goro Majima is a character from the first Yakuza game who has appeared in every single mainline title since, but never made an appearance in either of the Kurohyou spin-offs besides this cameo, implying that he had to have recorded this song himself at some point.
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Kan Ogita, Haruka's dance teacher in Yakuza 5 (considered a relatively obscure character) would later have a brief cameo in the prequel game Yakuza 0, where he was one of the opponents Kiryu could face in the Dance Battle minigames.
Yakuza 5 - Ogita boss battle:
https://www.youtube.com/watch?v=2JCUzwIvHEQ
Yakuza 0 - Ogita Dance Battle:
https://www.youtube.com/watch?v=0V8dyRPUcD0
https://www.youtube.com/watch?v=2JCUzwIvHEQ
Yakuza 0 - Ogita Dance Battle:
https://www.youtube.com/watch?v=0V8dyRPUcD0
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In 2020, as an April Fools' Day prank in response to temporary school closures due to the COVID-19 pandemic, The Chronicle, the independent student news outlet for Duke University in North Carolina, published an article announcing that the university's athletics department added GamePigeon's Cup Pong minigame as an official varsity sport.
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In the Game Boy Advance version of Harry Potter and the Prisoner of Azkaban, there is an unused minigame that is just a clone of Tapper, with Pumpkin Juice in place of beer.
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If you enters password PROGRESS and then the cheat code A, Right, Down, B, Left, Up, B, B, A in Spot Goes to Hollywood's pause screen, you will unlock a minigame called FRUITMEISTER 2, a slot machine game using developers' heads. There is no reward for winning the game (something cheekily acknowledged in-game with the caption "win a prize or something - probably"). A first FRUITMEISTER minigame is not currently known to exist in any other Eurocom game.
subdirectory_arrow_right Ittle Dew 2 (Game)
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Slap City was originally envisioned as a mini-game in Ittle Dew 2 before being reworked into a full title. The scrapped mini-game had intentionally poor presentation, being locked to 30FPS with interlacing, something that was not retained in Slap City given it's focus on competitive play, and a low-poly style inspired by the original Super Smash Bros. The polygonal alternate form of Fluffy Fields, where the Clone Team is fought in arcade mode, is based on this version of the game.
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Frog Fractions 2 was a Kickstarter campaign for a mysterious sequel to the satirical browser game Frog Fractions, where the game would be hidden inside another, unrelated title with no announcement. Backers would only receive codes for the game once Frog Fractions fans managed to discover the game's identity, with many bizarre and highly cryptic clues being given until the game's discovery, unravelling a surreal story about time travelers and alternate universes involving fake websites and files stored on them, as well as physical appearances and merchandise.
Two years after the Kickstarter was funded, the game was discovered within the game Glittermitten Grove. Frog Fractions creator Jim Crawford would later state that he believed the Glittermitten Grove Easter egg to not be Frog Fractions 2, but rather Frog Fractions 3, with the ARG to locate the game being the second installment in the franchise.
Two years after the Kickstarter was funded, the game was discovered within the game Glittermitten Grove. Frog Fractions creator Jim Crawford would later state that he believed the Glittermitten Grove Easter egg to not be Frog Fractions 2, but rather Frog Fractions 3, with the ARG to locate the game being the second installment in the franchise.
Article on the game being located:
https://www.polygon.com/2016/12/26/14085102/frog-fractions-2-found
Frog Fractions' creator clarification on the numerical placement of FF2:
https://www.polygon.com/2020/8/4/21354069/frog-fractions-3-discovered-hops-iconic-hat-dlc
Article from Game Detectives Wiki, which also discovered the game's identity, going through the ARG:
https://wiki.gamedetectives.net/index.php?title=Frog_Fractions_2
https://www.polygon.com/2016/12/26/14085102/frog-fractions-2-found
Frog Fractions' creator clarification on the numerical placement of FF2:
https://www.polygon.com/2020/8/4/21354069/frog-fractions-3-discovered-hops-iconic-hat-dlc
Article from Game Detectives Wiki, which also discovered the game's identity, going through the ARG:
https://wiki.gamedetectives.net/index.php?title=Frog_Fractions_2
Platform: Family Computer
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The HVC Controller Test, a cartridge used internally at Nintendo to test Famicom controllers, contains a hidden Simon-style game, accessed by pressing B and Down on Controller 2.
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The Flintstones: King Rock Treasure Island has two secret cheat codes:
•Press Down, Down, Down, Down, Up, Up, Up, Up to invert the colors of the screen.
•Press Select, B, A, A, B, Select, B, A, Start to play a minigame similar to Helmet where Fred must avoid falling rocks and get to his house.
•Press Down, Down, Down, Down, Up, Up, Up, Up to invert the colors of the screen.
•Press Select, B, A, A, B, Select, B, A, Start to play a minigame similar to Helmet where Fred must avoid falling rocks and get to his house.
subdirectory_arrow_right PC (Microsoft Windows) (Platform)
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