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Harry Potter and the Prisoner of Azkaban
1
Attachment In the Game Boy Advance version of Harry Potter and the Prisoner of Azkaban, there is an unused minigame that is just a clone of Tapper, with Pumpkin Juice in place of beer.
PaRappa the Rapper 2
subdirectory_arrow_right PaRappa the Rapper (Game)
1
Attachment There is an unused 7th stage in PaRappa the Rapper, which seems to be an encore of the final stage where audience members - including PaRappa's rival Joe Chin - come on stage and copy PaRappa's rhymes instead of the other way around. This concept would be used in PaRappa the Rapper 2 as an encore following the final stage's Cool Mode.
Game & Watch Gallery 2
2
Attachment Inside the files of Game & Watch Gallery 2, there are graphics for an unused Peach version of Modern Ball to go alongside the light blue Yoshi, Mario, Wario, and Bowser versions.
Um Jammer Lammy
subdirectory_arrow_right Um Jammer Lammy Now (Game)
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Stage 1 of Um Jammer Lammy was incomplete in the original PlayStation version, not being accessible in either multiplayer or PaRappa's story. With a GameShark code, a US player can access an unfinished version of PaRappa's stage 1, which has no animations and only uses triangle buttons. Stage 1 would eventually be finished for Um Jammer Lammy NOW!, released 9 months after the PlayStation version, with Rammy and PaRappa support.

Stage 1 is the only PaRappa stage to use the instrumental of the Lammy version.
Suikoden II
2
Attachment According to Suikosource user JiN88, the Japanese demo of Suikoden II contains two debug/testing rooms.

The first test room claims to be in Radat Town, despite seeming to be in Kyaro Town. The room contains various warping and unfinished textures, out-of-place objects like barrels, and two non-functioning Warp points. Of the warp points, one can be found down near a river and loads nothing, while the other can be found near a bridge with an Anita NPC and some invisible objects. While this test room seems to be empty, except for one small area featuring several invisible objects, a pushable tree that you can talk to, and a row of NPCs that can be pushed, but cannot be interacted with without crashing the game. There are also two Gabocha NPCs, one of which can warp you back to somewhere else in the test room, while the other has some dialogue and acts like a shopkeeper. Finishing the conversation with the shopkeeper Gabocha will cause the game to crash. Interacting with any Anita NPC will cause the game to crash.

The second test room contains several repeating groups of Anita, Gengen, and Old Man NPCs in a sort of army formation. The name of this second debug room is "神様の村" which means "Village of God"/"God's village". Talking to the Anita and Gengen NPC groups will have them say a single line of dialogue (the Anitas however will have no text), and once finished will cause the game to try and load something, which results in the game crashing. It's thought that they would try to warp you somewhere with a cutscene. Raww Le Klueze, global admin of the Suikosource forums, has translated this room's dialogue as such:

"The Gengens each say:
• "I am the sound change god"
• "I am the sound test god"
• "I am the window change god"
• "I am the unit change god" (for this phrase, he uses the same word as Apple does when you rearrange war units)

Some of what the Old Man says follows the same format "I am the god of !" in the middle row
Library, Suggestion box, Restaurant, Cooking Battles, Guardian Deity and Peeping...? (He also laughs after that one. Bath scenes maybe?)

Top says "The detective god is here!"
Bottom "Fishing god here!" "I'm the god of tablets" (same word as the plates found in the Sindar ruins, presumably tests that?)

Last one on the bottom I don't know, he just seems to be making noise cause it just says BABANBABANBANBAN - HAAPIBANONO."

This latter piece of dialogue might be a reference to the song "Nice Hot Water", a 1966 song in the "Nihon no Uta" Japanese local song series that was famously covered by the Japanese comedy rock band The Drifters. The first line before the hyphen is the same as the song, and the second line after the hyphen is almost the same as the song.
person Jom12 calendar_month November 6, 2023
Suikosource thread:
https://www.suikosource.com/phpBB3/viewtopic.php?t=14842

Second test room images:
https://imgur.com/CMtRBJw
https://imgur.com/YUxf3iF

Translated rows of dialogue in second test room (pertinent to Raww Le Klueze's translation):
https://imgur.com/P4ekv1T

First debug/testing room (the second debug/testing room covered in the above three Imgur links are in the attached image):
https://www.youtube.com/watch?v=l3sSmi2G2Y8

The Drifters - Nice Hot Water (Vivanon Rock):
https://www.youtube.com/watch?v=RzXnucKfHEE
https://ja.wikipedia.org/wiki/いい湯だな
Plok
1
There are four unused cheat codes in Plok! that were disabled, each of which spells a word with the inputs of the SNES controller, and displays a message on screen. These were disabled, and therefore cannot be used under normal means:

• Right - Up - B - B - A - Down - Up - X (Rubber Ducks) - Displays "NINTENDO POWER" and warps the player to the Test Level
• Y - A - B - A - Down - A - B - A (Yaba Daba) - Displays "JOHN'S CHEAT" and gives the player 16 Buddy Hornets
• B - Right - Up - X - Y - A - Left - Left (Brux Y'all) - Displays "LYNDON'S CHEAT" and gives the player 160 shells
• Up - Right - B - A - Down - Left - A - Down (You're Bad, Lad) - Displays "BAD INFLUENCE!" and makes the player invincible for 13 seconds

Nintendo Power and Bad Influence are both the names of 90s-era gaming publications, meaning that there may have been an intent to share the codes through those platforms.

"John" is likely referring to Plok! co-creator John Pickford, while "Lyndon" and his code "Brux Y'all" refers to game designer and sprite artist Lyndon Brooke.

Plok! did not feature any rubber ducks, however, a later Pickford Bros. game, Wetrix, would, and the eventual Plok! the Exploding Man comic would feature the rubber duck from Wetrix as a main protagonist.
Gex
1
Attachment Exclusive to the 3DO version, in the level "The Project", there is a secret exit towards the bottom of the map with a Question Mark caption just before it reading:

"This door will take Gex so far away that he can't come back! Make sure you've saved your game recently!"

Going through the secret exit will boot up a secret Breakout clone, where you control Gex shooting balls up towards isometric cubes. To catch the ball, it must hit Gex's head, or if it is too far away from his head, Gex can shoot his tongue out a short distance to catch it just before it lands. The game's second boss, The Flatulator, also appears in this minigame, and hitting him with the ball will allow Gex to shoot the ball higher, while propellors will occasionally appear to generate more cubes.

This game appears to be another small project that was repurposed into an Easter egg, although there are no known messages or credits that appear during it. It's unknown why this minigame was left out of other versions of the game.