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This is the first game in the Mario Kart series to have a playable Goomba. Prior to this, Mario Kart 8 director Kosuke Yabuki and producer Hideki Konno had joked that Goombas could not participate in kart races because they don't have hands.
Translated interview:
https://www-gamekult-com.translate.goog/actualite/mario-kart-8-les-developpeurs-repondent-110127.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp
https://mariopartylegacy.com/2013/07/new-bits-of-information-on-mario-kart-8/
Goomba gameplay in Mario Kart World:
https://www.youtube.com/watch?v=EMKJbkxFCgE
https://www-gamekult-com.translate.goog/actualite/mario-kart-8-les-developpeurs-repondent-110127.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp
https://mariopartylegacy.com/2013/07/new-bits-of-information-on-mario-kart-8/
Goomba gameplay in Mario Kart World:
https://www.youtube.com/watch?v=EMKJbkxFCgE
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On August 29, 2025, Nintendo updated the Japanese website to include new stickers, some of which feature emblems for the game's courses. While the stickers clearly correspond to known tracks, such as Crown City and DK Spaceport, some of the file names for the stickers reveal potentially cut content. The most notable examples include Moo Moo Meadows (Moo Moo Farm from Mario Kart 64), Faraway Oasis (DK Jungle Parkway from Mario Kart 64), and Starview Peak (Rosalina's Ice World from Mario Kart 7).
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While hovering over Yoshi or any of his outfit variations on the character select screen in any mode, there is a chance that he will hum Totaka's Song, a short melody written by veteran Nintendo composer and Yoshi voice actor Kazumi Totaka that has been inserted into most of the games he worked on. Although Totaka was not part of the music team for Mario Kart World, he is credited for reprising his role as Yoshi.
Totaka's Song Easter egg footage:
https://www.youtube.com/watch?v=XJSxuL3wmag
https://www.youtube.com/watch?v=IXOHWc9zKLc
https://www.youtube.com/watch?v=Xj8lnvyOZRA
Mario Kart World credits:
https://www.youtube.com/watch?v=z_I_O5M-XkQ#t=259s
https://www.youtube.com/watch?v=XJSxuL3wmag
https://www.youtube.com/watch?v=IXOHWc9zKLc
https://www.youtube.com/watch?v=Xj8lnvyOZRA
Mario Kart World credits:
https://www.youtube.com/watch?v=z_I_O5M-XkQ#t=259s
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Although the DK Spaceport course is primarily based on the original arcade version of Donkey Kong, there are also a few elements of the course taken from the Game & Watch version of the game. Specifically, the starting banner is modelled after the Donkey Kong Game & Watch unit, and iconography based on the directional pad can be seen throughout the course.
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The idea of Mario Kart characters eating various foods and transforming into different costumes originally started as two different ideas. According to Mario Kart 7 and Mario Kart 8 director Kosuke Yabuki, the team almost considered having players buy costumes for specific characters using in-game coins (similar to the way players buy alternate-costumed characters in Mario Kart Tour), with players having to drive to a clothing store rather than the "Yoshi's" fast-food restaurant.
Additionally, the idea of characters eating food was already considered at the very beginning of development, but was nearly removed. According to general game designer Shintaro Jikumaru:
Additionally, the idea of characters eating food was already considered at the very beginning of development, but was nearly removed. According to general game designer Shintaro Jikumaru:
"[...] about two years after the idea came up, I thought to myself, 'You know what? I need food!' Unable to let it go, I asked the programmers to implement a hamburger model I'd created and make it so that the characters could eat it. It was well received within the team, and the designer started to churn out different kinds of food. Before we knew it, the number of variations had exploded."
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Development on Mario Kart World started as far back as when Mario Kart 8 Deluxe was just wrapping up production, and official work started at the end of 2017 as a title for the original Nintendo Switch. From the very beginning, the game started off as an open-world experience, which is why the game is called Mario Kart World instead of Mario Kart 9. Because of this, having 24 racers in a single game rather than 12, like in 8 Deluxe, was already in consideration.
Technical limitations of the original Nintendo Switch console made development very difficult, and the team shifted to the then-upcoming Nintendo Switch 2 in 2020. In the meantime, the team released the Mario Kart 8 Deluxe Booster Course Pass to fill the void while Nintendo was still working on Mario Kart World.
Because of this delay, Mario Kart World has the longest gap of any mainline Mario Kart game that exists thus far, spanning almost six years from Mario Kart Tour (not counting Mario Kart Live: Home Circuit, or 8 Deluxe). The longest ever gap prior to this was the gap between Mario Kart 64 and Mario Kart: Super Circuit, which spanned almost five years.
Technical limitations of the original Nintendo Switch console made development very difficult, and the team shifted to the then-upcoming Nintendo Switch 2 in 2020. In the meantime, the team released the Mario Kart 8 Deluxe Booster Course Pass to fill the void while Nintendo was still working on Mario Kart World.
Because of this delay, Mario Kart World has the longest gap of any mainline Mario Kart game that exists thus far, spanning almost six years from Mario Kart Tour (not counting Mario Kart Live: Home Circuit, or 8 Deluxe). The longest ever gap prior to this was the gap between Mario Kart 64 and Mario Kart: Super Circuit, which spanned almost five years.
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In the lead-up to the release of Mario Kart World, the official Mario Kart Facebook account made a post promoting it with the quote:
This is a reference to a stunt pulled in 2004 on the talk show "The Oprah Winfrey Show", in which Winfrey gave away new Pontiac G6 cars to her entire studio audience while repeatedly yelling "You get a car! You get a car! [...] Everybody gets a car!"
"You get new items, you get new items – everyone gets new items in Mario Kart World! They'll help in all kinds of ways so when you get 'em, use 'em!"
This is a reference to a stunt pulled in 2004 on the talk show "The Oprah Winfrey Show", in which Winfrey gave away new Pontiac G6 cars to her entire studio audience while repeatedly yelling "You get a car! You get a car! [...] Everybody gets a car!"
Mario Kart Facebook post:
https://www.facebook.com/story.php?story_fbid=1105948494890182&id=100064251267091
The Oprah Winfrey Show clip:
https://www.youtube.com/watch?v=8CAscBCdaQg
https://www.facebook.com/story.php?story_fbid=1105948494890182&id=100064251267091
The Oprah Winfrey Show clip:
https://www.youtube.com/watch?v=8CAscBCdaQg
subdirectory_arrow_right Mario Kart 8 (Game)
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Mario Kart 8 DK dab:
https://www.polygon.com/2017/3/10/14880388/donkey-kong-dab-mario-kart-8-deluxe-trailer
Mario Kart World DK dab screenshot:
https://www.nintendolife.com/news/2025/04/gallery-get-a-closer-look-at-mario-kart-world-in-these-fresh-switch-2-screenshots
Mario Kart World DK dab video:
https://www.reddit.com/r/donkeykong/comments/1jpzvk3/dk_dabbing_in_mario_kart_world/
https://www.polygon.com/2017/3/10/14880388/donkey-kong-dab-mario-kart-8-deluxe-trailer
Mario Kart World DK dab screenshot:
https://www.nintendolife.com/news/2025/04/gallery-get-a-closer-look-at-mario-kart-world-in-these-fresh-switch-2-screenshots
Mario Kart World DK dab video:
https://www.reddit.com/r/donkeykong/comments/1jpzvk3/dk_dabbing_in_mario_kart_world/
subdirectory_arrow_right Donkey Kong Country (Game), Donkey Kong Bananza (Game), Donkey Kong (Franchise)
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Many players assumed that the redesign was derived from his appearance in the film, resulting in complaints that it represented a sterilization of the character's public image. Closer to the release of Donkey Kong Bananza, the game's producer Kenta Motokura and the character's creator Shigeru Miyamoto explained their reasoning for the redesign. Motokura revealed that the design was first conceived for Donkey Kong Bananza before being applied to Mario Kart World and the film, and was made to account for the former game's 3D gameplay. He stated that they first accounted for how players would spend the majority of their time viewing DK from behind before snowballing into more substantial "creative adjustments," using his design from the original arcade game as a reference point; Motokura quipped that they "returned to where it had all started" while overhauling his design. According to Miyamoto, the redesign was intended to make DK more expressive, citing Donkey Kong Jungle Beat as the starting point to the new direction they took his design.
Kevin Bayliss 2019 Boundary Break interview:
https://www.youtube.com/watch?v=TwWHzilbQ34#t=380s
Bayliss tweet [source provided by Rocko & Heffer]:
https://x.com/Kev_Bayliss/status/1883094732680958129
Shigeru Miyamoto IGN interview:
https://www.ign.com/articles/the-big-shigeru-miyamoto-interview-i-see-nintendo-as-like-a-talent-agency-and-we-have-within-our-roster-a-lot-of-talented-characters
[Below sources and info provided by VinchVolt.]
The Gamer article detailing the initial criticism towards Donkey Kong's redesign and the assumption that it drew from the film:
https://web.archive.org/web/20250616130014/https://www.thegamer.com/the-new-donkey-kong-seems-ugly-and-bad/
GameRant article about Bayliss defending the redesign:
https://web.archive.org/web/20250414165709/https://gamerant.com/new-donkey-kong-design-donkey-kong-country-artist-comment/
Archived Ask the Developers interview:
https://web.archive.org/web/20250715145224/https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-19-donkey-kong-bananza-part-1/
https://www.youtube.com/watch?v=TwWHzilbQ34#t=380s
Bayliss tweet [source provided by Rocko & Heffer]:
https://x.com/Kev_Bayliss/status/1883094732680958129
Shigeru Miyamoto IGN interview:
https://www.ign.com/articles/the-big-shigeru-miyamoto-interview-i-see-nintendo-as-like-a-talent-agency-and-we-have-within-our-roster-a-lot-of-talented-characters
[Below sources and info provided by VinchVolt.]
The Gamer article detailing the initial criticism towards Donkey Kong's redesign and the assumption that it drew from the film:
https://web.archive.org/web/20250616130014/https://www.thegamer.com/the-new-donkey-kong-seems-ugly-and-bad/
GameRant article about Bayliss defending the redesign:
https://web.archive.org/web/20250414165709/https://gamerant.com/new-donkey-kong-design-donkey-kong-country-artist-comment/
Archived Ask the Developers interview:
https://web.archive.org/web/20250715145224/https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-19-donkey-kong-bananza-part-1/
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