subdirectory_arrow_right Donkey Kong Country Returns (Game)
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Donkey Kong Country Returns is notable for introducing entirely new antagonists, the Tiki Tak Tribe led by Tiki Tong, instead of reusing King K. Rool and the Kremlings, who were the series' primary villains since Donkey Kong Country. According to the game's producer Kensuke Tanabe, he and Shigeru Miyamoto discussed early in development whether or not to bring K. Rool back, but they ultimately concluded that it was unnecessary, leading Tanabe to ask Retro Studios to create their own new antagonists. The game's senior designer Kynan Pearson claimed that this was done in an effort to differentiate the game from the previous Rare-developed Donkey Kong Country titles. King K. Rool and the Kremlings would eventually return years later as Spoiler:surprise final antagonists in Donkey Kong Bananza. Pearson felt that the character's return was bittersweet for him due to Nintendo's original mandate when he worked there, while also feeling that it allowed for K. Rool's appearance in the game's climax to be more effective.
Retro Studios E3 2010 interview:
https://www.youtube.com/watch?v=uAw2UnqHJt0#t=353s
Kynan Pearson and Ted Anderson 2025 interview:
https://www.youtube.com/watch?v=HI3bPfxkNcE#t=2002s
Kynan Pearson 2021 interview:
https://www.youtube.com/watch?v=y6YKebkPZNM#t=2512s
Nintendo World Report article:
https://www.nintendoworldreport.com/news/23543/no-underwater-stages-in-donkey-kong-country-returns
https://www.youtube.com/watch?v=uAw2UnqHJt0#t=353s
Kynan Pearson and Ted Anderson 2025 interview:
https://www.youtube.com/watch?v=HI3bPfxkNcE#t=2002s
Kynan Pearson 2021 interview:
https://www.youtube.com/watch?v=y6YKebkPZNM#t=2512s
Nintendo World Report article:
https://www.nintendoworldreport.com/news/23543/no-underwater-stages-in-donkey-kong-country-returns
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In an interview with Nintendo Dream, director Kazuya Takahashi revealed that the team had initially considered using Pauline's adult design for her appearance in Donkey Kong Bananza. However, as they had wanted Pauline to ride on DK's back for the game, they redesigned her to be a child as the smaller size felt more natural for what they wanted while also reintroducing the character to new players unfamiliar with her.
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Gameplay footage (by slowing down the footage at this timestamp, hoof-shaped snowflakes can be seen clearly):
https://www.youtube.com/watch?v=zpO89Ccm9gw#t=48s
https://www.youtube.com/watch?v=zpO89Ccm9gw#t=48s
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When deciding what characters would appear in the game, Nintendo EPD took inspiration from the original Donkey Kong arcade game, which established that Donkey Kong lived alongside humans. While the team debated how much human-related content and Donkey Kong Country-inspired elements would be included, producer Kenta Motokura mandated that the character Cranky Kong should appear because he was a fan of the character.
It was decided early on that another character would accompany Donkey Kong throughout the game, though no specific character had been included in the software design description. One developer suggested Pauline, with this idea being revisited following the implementation of Donkey Kong's "Zebra Bananza" form. The composer had written music for the transformation sequence, and the team decided to turn it into a song that Pauline could perform, having been established as a singer in Super Mario Odyssey. Both Motokura and director Kazuya Takahashi credited Pauline's inclusion with helping many of their ideas take form.
It was decided early on that another character would accompany Donkey Kong throughout the game, though no specific character had been included in the software design description. One developer suggested Pauline, with this idea being revisited following the implementation of Donkey Kong's "Zebra Bananza" form. The composer had written music for the transformation sequence, and the team decided to turn it into a song that Pauline could perform, having been established as a singer in Super Mario Odyssey. Both Motokura and director Kazuya Takahashi credited Pauline's inclusion with helping many of their ideas take form.
Rolling Stone article:
https://www.rollingstone.com/culture/rs-gaming/donkey-kong-bananza-devs-explain-pauline-1235380842/
The Verge article:
https://www.theverge.com/nintendo/703468/donkey-kong-bananza-developer-interview-switch-2
IGN article:
https://www.ign.com/articles/our-big-bananas-interview-with-the-developers-of-donkey-kong-bananza
https://www.rollingstone.com/culture/rs-gaming/donkey-kong-bananza-devs-explain-pauline-1235380842/
The Verge article:
https://www.theverge.com/nintendo/703468/donkey-kong-bananza-developer-interview-switch-2
IGN article:
https://www.ign.com/articles/our-big-bananas-interview-with-the-developers-of-donkey-kong-bananza
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The inclusion of the character Pauline was accidentally leaked through a piece of thumbnail artwork on Nintendo of Korea's website shortly after the game's announcement, but was quickly removed. Her inclusion would later be confirmed in a dedicated Nintendo Direct aired on June 18, 2025, where it was revealed that she was Spoiler:the true identity of the character Odd Rock.
Archived Nintendo of Korea leak:
https://web.archive.org/web/20250404190728/https://www.nintendo.com/kr/switch2/
Article about the leak:
https://www.polygon.com/nintendo-switch-2/554164/donkey-kong-bananza-leak-pauline-odd-rock
Article about the Direct:
https://www.ign.com/articles/donkey-kong-bananza-confirms-super-mario-odysseys-pauline-is-your-new-sidekick-and-dk-can-now-transform-into-a-zebra-or-flying-ostrich
https://web.archive.org/web/20250404190728/https://www.nintendo.com/kr/switch2/
Article about the leak:
https://www.polygon.com/nintendo-switch-2/554164/donkey-kong-bananza-leak-pauline-odd-rock
Article about the Direct:
https://www.ign.com/articles/donkey-kong-bananza-confirms-super-mario-odysseys-pauline-is-your-new-sidekick-and-dk-can-now-transform-into-a-zebra-or-flying-ostrich
subdirectory_arrow_right Donkey Kong (Franchise)
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At one point, Nintendo approached Vicarious Visions about developing a new game in the Donkey Kong series for the Nintendo Switch, initially reported by fansite DK Vine and expanded upon by video game journalist Liam Robertson. The title was intended to be a 3D platformer with an emphasis on movement, with a major mechanic being the ability to grind on vines. According to Robertson, Vicarious Visions worked on the early stages of the project for only six months before it was cancelled in 2016, as their parent company Activision Blizzard shifted more focus towards the Call of Duty series. Reportedly, this was "the last straw" for Vicarious Visions founders Karthik and Guha Bala, who left the studio that year to form Velan Studios, a company that would later develop Mario Kart Live: Home Circuit for Nintendo, while Vicarious Visions would be folded into Activision Blizzard in 2021. That same year, rumors began to circulate that a new Donkey Kong game was being developed in-house by Nintendo EPD, who had previously developed Super Mario Odyssey, and would ultimately turn out to be true in 2025, when Donkey Kong Bananza was officially revealed for the Nintendo Switch 2.
Game History Secrets - "Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard":
https://www.youtube.com/watch?v=KJlu9g8UEAI
Article about "Freedom" (alleged codename for the project):
https://www.videogameschronicle.com/news/activision-studio-vicarious-visions-was-working-on-a-donkey-kong-game-its-claimed/
Article about new in-house Donkey Kong rumors:
https://www.nintendolife.com/news/2021/05/rumour_the_next_donkey_kong_is_being_developed_by_the_super_mario_odyssey_team
Donkey Kong Bananza reveal trailer:
https://www.youtube.com/watch?v=mIddsPkdX9U
https://www.youtube.com/watch?v=KJlu9g8UEAI
Article about "Freedom" (alleged codename for the project):
https://www.videogameschronicle.com/news/activision-studio-vicarious-visions-was-working-on-a-donkey-kong-game-its-claimed/
Article about new in-house Donkey Kong rumors:
https://www.nintendolife.com/news/2021/05/rumour_the_next_donkey_kong_is_being_developed_by_the_super_mario_odyssey_team
Donkey Kong Bananza reveal trailer:
https://www.youtube.com/watch?v=mIddsPkdX9U
subdirectory_arrow_right Donkey Kong Country (Game), Mario Kart World (Game), Donkey Kong (Franchise)
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Many players assumed that the redesign was derived from his appearance in the film, resulting in complaints that it represented a sterilization of the character's public image. Closer to the release of Donkey Kong Bananza, the game's producer Kenta Motokura and the character's creator Shigeru Miyamoto explained their reasoning for the redesign. Motokura revealed that the design was first conceived for Donkey Kong Bananza before being applied to Mario Kart World and the film, and was made to account for the former game's 3D gameplay. He stated that they first accounted for how players would spend the majority of their time viewing DK from behind before snowballing into more substantial "creative adjustments," using his design from the original arcade game as a reference point; Motokura quipped that they "returned to where it had all started" while overhauling his design. According to Miyamoto, the redesign was intended to make DK more expressive, citing Donkey Kong Jungle Beat as the starting point to the new direction they took his design.
Kevin Bayliss 2019 Boundary Break interview:
https://www.youtube.com/watch?v=TwWHzilbQ34#t=380s
Bayliss tweet [source provided by Rocko & Heffer]:
https://x.com/Kev_Bayliss/status/1883094732680958129
Shigeru Miyamoto IGN interview:
https://www.ign.com/articles/the-big-shigeru-miyamoto-interview-i-see-nintendo-as-like-a-talent-agency-and-we-have-within-our-roster-a-lot-of-talented-characters
[Below sources and info provided by VinchVolt.]
The Gamer article detailing the initial criticism towards Donkey Kong's redesign and the assumption that it drew from the film:
https://web.archive.org/web/20250616130014/https://www.thegamer.com/the-new-donkey-kong-seems-ugly-and-bad/
GameRant article about Bayliss defending the redesign:
https://web.archive.org/web/20250414165709/https://gamerant.com/new-donkey-kong-design-donkey-kong-country-artist-comment/
Archived Ask the Developers interview:
https://web.archive.org/web/20250715145224/https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-19-donkey-kong-bananza-part-1/
https://www.youtube.com/watch?v=TwWHzilbQ34#t=380s
Bayliss tweet [source provided by Rocko & Heffer]:
https://x.com/Kev_Bayliss/status/1883094732680958129
Shigeru Miyamoto IGN interview:
https://www.ign.com/articles/the-big-shigeru-miyamoto-interview-i-see-nintendo-as-like-a-talent-agency-and-we-have-within-our-roster-a-lot-of-talented-characters
[Below sources and info provided by VinchVolt.]
The Gamer article detailing the initial criticism towards Donkey Kong's redesign and the assumption that it drew from the film:
https://web.archive.org/web/20250616130014/https://www.thegamer.com/the-new-donkey-kong-seems-ugly-and-bad/
GameRant article about Bayliss defending the redesign:
https://web.archive.org/web/20250414165709/https://gamerant.com/new-donkey-kong-design-donkey-kong-country-artist-comment/
Archived Ask the Developers interview:
https://web.archive.org/web/20250715145224/https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-19-donkey-kong-bananza-part-1/
subdirectory_arrow_right Super Mario Odyssey (Game)
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In Super Mario Odyssey and Donkey Kong Bananza, Pauline's dance moves mimic her sprite movements in the original Donkey Kong arcade game. Also, during the "Jump Up, Super Star!" song number in the former game, the 25m theme from Donkey Kong can be heard when she sings "Odyssey, ya see".
Archived VGFacts forum thread:
https://archive.vgfacts.com/thread-3893.html
GoNintendo article:
https://gonintendo.com/contents/50446-pauline-s-dance-moves-in-donkey-kong-bananza-are-a-direct-reference-to-her-1981
https://archive.vgfacts.com/thread-3893.html
GoNintendo article:
https://gonintendo.com/contents/50446-pauline-s-dance-moves-in-donkey-kong-bananza-are-a-direct-reference-to-her-1981
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