subdirectory_arrow_right Donkey Kong Barrel Blast (Game), Donkey Kong Country 3: Dixie Kong's Double Trouble! (Game)
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Donkey Kong Country 2 Player's Guide (page 9 in the guidebook):
https://archive.org/details/Nintendo_Players_Guide_SNES_Donkey_Kong_Country_2_Diddys_Kong_Quest_1995/page/n5/mode/2up
Donkey Kong Country 3 Player's Guide (page 11 in the guidebook):
https://archive.org/details/Nintendo_Players_Guide_SNES_Donkey_Kong_Country_3_Dixie_Kongs_Double_Trouble_199/page/n9/mode/2up
Donkey Kong Country 2 Japanese guide (page 16 in the guidebook):
https://archive.org/details/super-donkey-kong-2-dixie-diddy-sfc-hiresscans/Super%20Donkey%20Kong%202%20-%20Dixie%20%26%20Diddy%20-%20Manual/page/n17/mode/2up
Donkey Kong Barrel Blast manual (page 17 in the manual):
https://www.mariomayhem.com/downloads/mario_instruction_booklets/Donkey_Kong_-_Barrel_Blast_-_ML1_Manual_-_WII.pdf
Quawks' cameo in Donkey Kong Bananza DLC:
https://www.youtube.com/watch?v=VmaDuSBuXVo#t=1150s
https://www.facebook.com/dkvine/posts/pfbid02R9mQG2nNwWchyduLRZtkaQDjSdvDosnYVRkWhAgS6aQcFWT69b4adRwfPc4TeQcLl?locale=ms_MY
https://archive.org/details/Nintendo_Players_Guide_SNES_Donkey_Kong_Country_2_Diddys_Kong_Quest_1995/page/n5/mode/2up
Donkey Kong Country 3 Player's Guide (page 11 in the guidebook):
https://archive.org/details/Nintendo_Players_Guide_SNES_Donkey_Kong_Country_3_Dixie_Kongs_Double_Trouble_199/page/n9/mode/2up
Donkey Kong Country 2 Japanese guide (page 16 in the guidebook):
https://archive.org/details/super-donkey-kong-2-dixie-diddy-sfc-hiresscans/Super%20Donkey%20Kong%202%20-%20Dixie%20%26%20Diddy%20-%20Manual/page/n17/mode/2up
Donkey Kong Barrel Blast manual (page 17 in the manual):
https://www.mariomayhem.com/downloads/mario_instruction_booklets/Donkey_Kong_-_Barrel_Blast_-_ML1_Manual_-_WII.pdf
Quawks' cameo in Donkey Kong Bananza DLC:
https://www.youtube.com/watch?v=VmaDuSBuXVo#t=1150s
https://www.facebook.com/dkvine/posts/pfbid02R9mQG2nNwWchyduLRZtkaQDjSdvDosnYVRkWhAgS6aQcFWT69b4adRwfPc4TeQcLl?locale=ms_MY
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Nintendo Power issue #74 (July 1995) (page 108 in the magazine):
https://archive.org/details/nintendo-power-issue-074-july-1995/page/108/mode/2up
Club Nintendo (Germany) Special Edition #2 - Donkey Kong Country 2: Diddy's Kong Quest - The Comic (1995) (page 1 in the magazine):
https://www.flickr.com/photos/miloscat/albums/72157633500777510/with/8740172353
Trailers featuring the original title:
https://www.youtube.com/watch?v=r3uq5J16bQo#t=67s
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest_(SNES)
Nintendo UK tweet:
https://x.com/NintendoUK/status/1312776127618977792
Nintendo Life article:
https://www.nintendolife.com/news/2020/10/psa_its_diddys_kong_quest_not_diddy_kongs_quest
https://archive.org/details/nintendo-power-issue-074-july-1995/page/108/mode/2up
Club Nintendo (Germany) Special Edition #2 - Donkey Kong Country 2: Diddy's Kong Quest - The Comic (1995) (page 1 in the magazine):
https://www.flickr.com/photos/miloscat/albums/72157633500777510/with/8740172353
Trailers featuring the original title:
https://www.youtube.com/watch?v=r3uq5J16bQo#t=67s
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest_(SNES)
Nintendo UK tweet:
https://x.com/NintendoUK/status/1312776127618977792
Nintendo Life article:
https://www.nintendolife.com/news/2020/10/psa_its_diddys_kong_quest_not_diddy_kongs_quest
subdirectory_arrow_right Donkey Kong Country 3 (Game), Donkey Kong Country 2 (Game), Donkey Kong Country (Game), Donkey Kong Country (Game), Donkey Kong Country 3: Dixie Kong's Double Trouble! (Game)
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The "starburst" effect that occurs when bouncing on enemies is usually meant to expand, but in the first two Donkey Kong Country games, they were mistakenly coded to contract instead. This issue was fixed in the third game and the subsequent re-releases of all three games on the Game Boy Advance.
Visual comparison images:
https://bsky.app/profile/mariobrothblog.bsky.social/post/3lsyuqkowgc2g
https://bsky.app/profile/mariobrothblog.bsky.social/post/3lsyvqfebns2u
DKC SNES:
https://www.youtube.com/watch?v=bXHDSA35_2k#t=40s
DKC GBA:
https://www.youtube.com/watch?v=oThzu4wVDbc#t=156s
DKC 2 SNES:
https://www.youtube.com/watch?v=AKKn1oxbLlU#t=50s
DKC 2 GBA:
https://www.youtube.com/watch?v=yjtgqz8EO0U#t=335s
DKC 3 SNES:
https://www.youtube.com/watch?v=dT3-qdoVihY#t=265s
DKC 3 GBA:
https://www.youtube.com/watch?v=K949DkLQOWU#t=210s
https://bsky.app/profile/mariobrothblog.bsky.social/post/3lsyuqkowgc2g
https://bsky.app/profile/mariobrothblog.bsky.social/post/3lsyvqfebns2u
DKC SNES:
https://www.youtube.com/watch?v=bXHDSA35_2k#t=40s
DKC GBA:
https://www.youtube.com/watch?v=oThzu4wVDbc#t=156s
DKC 2 SNES:
https://www.youtube.com/watch?v=AKKn1oxbLlU#t=50s
DKC 2 GBA:
https://www.youtube.com/watch?v=yjtgqz8EO0U#t=335s
DKC 3 SNES:
https://www.youtube.com/watch?v=dT3-qdoVihY#t=265s
DKC 3 GBA:
https://www.youtube.com/watch?v=K949DkLQOWU#t=210s
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Instead of pressing Select to exit any stage you have already finished, it is possible to exit any stage before clearing it by pausing and using the following cheat code: Right+Y/Left+A/Up+B/Down+X. While some ROMhackers claimed to have been previously aware of the code, it appears that it did not become more widely known by players until it was rediscovered by a programmer going through the game's data in 2024. It's believed that this code was implemented during development to prevent softlocking and was never meant to be discovered by players.
subdirectory_arrow_right Donkey Kong Country 2 (Game)
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In 2000, the fan website DK Vine created their own unofficial name for the song, "Mining Melancholy", which appeared to have ended up becoming the accepted name for certain uploads of the track online. However, it wasn't until 2024 with the soundtrack's release on the Nintendo Music streaming service that the song finally received an official name: "Kannon's Klanking".
DK Vine post:
https://www.dkvine.com/?p=news_body&post=6866
Donkey Kong Country 2: Diddy's Kong Quest soundtrack album:
https://www.discogs.com/master/1638586-David-Wise-Donkey-Kong-Country-2-Diddys-Kong-Quest-The-Original-Donkey-Kong-Country-2-Soundtrack
https://www.dkvine.com/?p=news_body&post=6866
Donkey Kong Country 2: Diddy's Kong Quest soundtrack album:
https://www.discogs.com/master/1638586-David-Wise-Donkey-Kong-Country-2-Diddys-Kong-Quest-The-Original-Donkey-Kong-Country-2-Soundtrack
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Diddy's Kong Quest
is the best game
in the world.
Look out for more
[illegible] games from
RARE
is the best game
in the world.
Look out for more
[illegible] games from
RARE
The second page has a recipe for "Grammy's Worm Pie", which states:
Take one ugly worm
Squash it underfoot
Half-bake in oven
Add groovy gravy
(Don't expect to sell
many, as worms are
very unpopular.)
Squash it underfoot
Half-bake in oven
Add groovy gravy
(Don't expect to sell
many, as worms are
very unpopular.)
This is a reference to the Earthworm Jim franchise, which previously took a jab at Donkey Kong Country in its Sega CD port of the game.
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According to the game's composer, David Wise, an attempt was made to make the SNES emulate the sounds heard on the Roland CR78 used by Phil Collins for the song "In the Air Tonight". Most notably, the beginning of "Bayou Boogie" sounds strikingly similar to the beginning of "In the Air Tonight".
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On page 18 of the manual, specifically the third bullet point, it states:
This is a nod to the infamous minus world glitch in Super Mario Bros.
"The Plus and Minus barrels are found on the roller coaster level. The plus barrels add time to the timer, the minus barrels will send you to the minus world! (Uhh... wrong game. Actually they will take seconds away from the timer)."
This is a nod to the infamous minus world glitch in Super Mario Bros.
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When fighting Kaptain K. Rool, no death jingle plays if the player fails, and the boss theme simply continues. This is due to a programming bug that prevents the death jingle playing.
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Donkey Kong Country 2 was originally planned for the Virtual Boy, but scrapped after only 3 weeks of development due to the commercial failure of the console. Some work had been done on the title screen, and it's unknown if any of the design work was later used for the SNES version.
subdirectory_arrow_right Donkey Kong Land (Game)
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During the development of Donkey Kong Land, Nintendo tasked Rare to see what they could develop for the Virtual Boy, leading to the development of a port of Donkey Kong Country 2 using sprites from Donkey Kong Land. This happened just after the launch of the Virtual Boy and was only in the early planning stages for a matter of weeks before it was cancelled due to console's commercial and critical failure.
subdirectory_arrow_right Donkey Kong Country 2 (Game)
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SNES version:
https://www.youtube.com/watch?v=HS6R5dh-mpk
Game Boy Advance version:
https://www.youtube.com/watch?v=tIJDEXyzlc4#t=22s
https://www.youtube.com/watch?v=HS6R5dh-mpk
Game Boy Advance version:
https://www.youtube.com/watch?v=tIJDEXyzlc4#t=22s
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subdirectory_arrow_right Donkey Kong Country 2 (Game)
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