The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
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An extension for The Legend of Zelda: Ocarina of Time originally known as URA Zelda was originally going to be released by Nintendo before it was ultimately cancelled. It may have been cancelled because it was planned to be released for the N64 Disc Drive, which was released late in the console's lifecycle and undersold in most markets. What was known, however, was that it would have added new features to the game, such as Link's footsteps appearing in sand, having damaged trees, having bushes and grass damaged for the entire game, and changing up dungeons.

In 2012, a Youtuber named ZethN64 said he was going to try and recreate URA Zelda. He and his team wanted to make their own new dungeons, story, and soundtrack for the game. It was unfortunately cancelled, as there were conflicts within the team as well as ZethN64 disappearing.
Contributed by Arachnus
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Early during development, the Market was originally called "Downtown".
Contributed by Shiny Blazeikin
During early stages of the game's development, the fence at Jabu Jabu's Belly near the entrance used to be a shortcut to the Zora's Domain entrance. The idea was cut for unknown reasons.
Contributed by Shiny Blazeikin
During E3 of 1998 Ocarina of Time's logo was the same logo as A Link to the Past. The logo was most likely a temporary placeholder during development.
Contributed by Shiny Blazeikin
Much like how Bowser's laugh in Super Mario 64 is sped up for use as the Boo's laugh, Ganondorf's laughter is sped up to create the laughter of the Poe Sisters in the Forest Temple.
Contributed by mrnintendo622
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Originally, the player would have used an item called the Reed Whistle to call Epona. This, however, was replaced by Epona's Song. Sound Designer Koji Kondo said: "Reed music was in the initial development concept for Ocarina, but we ultimately didn't use it." This idea was later brought to The Legend of Zelda: Twilight Princess.
Contributed by ToastersOverdose
If Link fails to hit a single target in the Shooting Gallery, the owner will get angry, and will not allow the player to retry until Link leaves and reenters. He will also avoid looking directly at Link, as opposed to him always looking at Link like usual.
Contributed by Takahashi2212
In order to gain access to the Master Sword, the player only needs to know the Song of Time. This is because the game's flags assume that, as the player knows and can play the Song of Time, then the player will have triggered the following:

- Gotten the Ocarina of Time
- Have all three spiritual stones

The game assumes these things because the player needs to have all 3 of the spiritual stones to trigger the cutscene in which they learn the Song of Time (which is also where the player obtains the Ocarina of Time). When playing the Song of Time, the game assumes that the player already has them.

This also extends to the Medallions as well. In order to trigger the cutscene in which Zelda gives the player the Light Arrows, as well as access to Ganon's Castle, the game only checks for the Shadow and Spirit Medallion. Even if one uses a cheat device/debug menu to remove the Light Medallion from Link's inventory it will still play the cutscene. This works because much like the Door of Time opening the game assumes things. In this instance the game assumes that the player:

- Have the Light Medallion.
- Obtained the Forest, Fire, and Water Medallion.
-Triggered the Nocturne of Shadow obtain cutscene.

The reason the games assumes these things are:

- The player is unavoidably given the Light Medallion in a cutscene, so the game has no need to check for it.
- In order to get the Shadow Medallion, the player would need to have triggered the Nocturne of Shadow cutscene, as well as having obtained the Forest, Fire and Water Medallions to trigger that cutscene, so the game doesn't check for them, as the game assumes that, as the player has the Shadow Medallion, you must have gotten them.

Since the Spirit Medallion isn't tied to getting another Medallion, or forcibly given to the player, the game also checks for it as well.
Contributed by Takahashi2212
In early versions of the game the shooting gallery mini game had more things Link can shoot instead of just rupees. Footage shows Link shooting bombs and other targets which are not in the final version of the game.
Contributed by Shiny Blazeikin
In early footage's of the game the spirit temple's boss door was a regular door instead of the huge designed door with a lock on it found in the final release.
Contributed by Shiny Blazeikin
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Dark Link mimics all of the player's moves and actions (save for a few.) The amount of health he has also corresponds to the amount of Heart Containers the player has by the time they fight him, potentially making him very durable or quite weak.
Contributed by Shiny Blazeikin
According to an interview with Shigeru Miyamoto conducted while the game was still in development, Navi was originally intended to have romantic feelings for Link and was even jealous of Princess Zelda. Though it seems that these details were left out in the final game.
Contributed by Boyobmas
In early trailers of the game Link's bombs were slightly different. They were more round and a much darker blue.
Contributed by Shiny Blazeikin
In early versions of the game Sheik's eyes were blue, but were changed to the red in the final version.
Contributed by Shiny Blazeikin
The owl that follows Link throughout his quest Spoiler:is actually the light sage Rauru.
Contributed by Shiny Blazeikin
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Epona, Link's horse, actually began as an idea discussed during development of Super Mario 64 to include a ridable horse in the game. While never included in Mario 64, the developers knew they would eventually include a horse in Ocarina of Time and planned for it from the very beginning.
Contributed by Petie
A glitch called the "Wrong Warp" glitch can be used to teleport the player from the Deku Tree basement to Ganon's Tower, as well as several other locations in the game. This glitch can be used to complete the game in a very short period of time.
Contributed by Wilda666
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During development, Stalfos originally had less armor and a different sword and shield, among other minor cosmetic differences.
Contributed by ClaudX
Zelda's Lullaby sounds extremely similar to the 1976 song "Concerto for Philodendron and Pothos" by Mort Garson.
Contributed by Boyobmas
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The knight Link is fighting in the early Zelda 64 trailer uses the same texture as Metal Mario from Super Mario 64.
Contributed by Boyobmas
The bassline for the The Song of Storms sounds very similar to the bassline for the Castle Theme from Super Mario World 2: Yoshi's Island.
Contributed by Boyobmas
Taking out a Deku Stick near a group of butterflies and leading one away from the group will result in the butterfly turning into a Fairy.
Contributed by KidDivinegon
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Link was able to ride Epona into Hyrule Castle Town during later beta-builds of the game. This can be seen in various pre-release trailers. Why it was removed is unknown.
Contributed by Andy_san
Changing tunics and using certain items while next to a Gerudo warrior can alter the color of the warrior's clothing to match a color value of an item currently equipped to Link.
Contributed by KidDivinegon
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When the game was in later beta-stages, the buttons had different functions compared to the final release. The functions of the A and B buttons were swapped when compared to the final version; Links sword was assigned to the A button, and the B button was for action commands. Also during this period, the action-button didn't involve rolling. Instead, it was context sensitive and would trigger things like jumps in combat or get information from Navi.
Contributed by Andy_san
It's possible to use an empty bottle to reflect Phantom Ganon and Ganondorf's magic blasts back at them, similar to how the Bug-Catching Net can be used to reflect Agahnim's magic in A Link to the Past. Both items are used in their respective games to catch things, which are then stored in a bottle. Also like the net, there are some advantages to using the bottle: it has a slightly wider swipe and a more consistent motion than the sword.
Contributed by KidDivinegon
After killing a Redead, any other Redeads near it will flock around the felled enemy and sit. It's speculated that the Redeads are either mourning the loss of a comrade, or are eating the dead corpse, explaining why it disappears.
Contributed by KidDivinegon
The character Sakon can be seen running around the Hyrule Town Marketplace. If the player speaks to him, he will say "Huff huff! I'm late! I'm late! For a very important date!", a quote from the White Rabbit in the novel Alice in Wonderland.
Contributed by JzillaMerida
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In an early beta version of the game, there was a place known as the "Unicorn Fountain". This was originally going to be where Link was to get the Triforce, and the ability to shoot beams from his sword. It is believed that it was to be accessed through the normally unreachable underwater cave in Zora's Domain.
Contributed by Mr. Jellysquid
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The game features a crash debugging tool that allowed the developers to find out information as to why the game has crashed. This is still present in all the Nintendo 64 releases, and can be accessed by inputting a series of button combinations after crashing the game. Information about the game and the environment that was present during the crash will be accessible from this screen.

The Version Info screen, however, not only has information about when the game's version was compiled, but also a message which reads, "I LOVE YOU".
Contributed by ultimateseanboy
Charles Martinet has expressed interest in providing the voice of Link:

"I spoke to Mr. Miyamoto and said: "I wanna be Link, I wanna be Link", and Miyamoto told me that Link isn't going to have a voice; he is going to stay the way he is."
Contributed by game4brains
The track used for The Legend of Zelda: Ocarina of Time commercials is "Riddle of Steel" from the 1982 film Conan the Barbarian. This same song was also later used for The Legend of Zelda: Twilight Princess E3 2004 trailer.
Contributed by Berry
In some trailers of different Alpha/Beta-builds for the game, it can clearly be heard that both Navi and Link had different voice actors. It is also apparent that Navi had different lines of dialogue.
Contributed by Andy_san
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The Plaque that appears in Dodongos Cavern is the exact same one on the fountain in Super Mario 64.
Contributed by DeerBoarDude
It was originally planned for the Great Fairy to be blue and white. The beta model can be found in the game's data.
Contributed by blademan729
In the Hyrule Castle Courtyard, there is a window to the left when you first enter. It's empty, save for a plant. If you take out your slingshot and fire at the plant, it will trigger a guard to appear and say "Hey You! Don't cause any trouble!" then throw bombs at you.
Contributed by VNRob
In the Master Quest version of the game, the Water Temple seems to have an extra key that cannot be used anywhere. This is due to the fact that a certain "flag" in the game's code is accidentally hit when Link defeats the three Stalfos in the room with the three dragon heads in the room. This was fixed in the 3DS version.
Contributed by GorgonBull35
A time paradox is created in Ocarina of Time. According to Guru Guru in Kakariko Village, Link played the Song of Storms as a child to speed up the windmill, yet Link is taught the song by Guru Guru as an adult. Because of this, the question of who originally composed the song remains a mystery.
Contributed by Cheshireson
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Further proof that the Water Medallion was meant to be the Ice Medallion can be found in the fight with the Sorceress Sisters. Kotake's attack symbol (fire) has the same design as the fire medallion and Koume's attack symbol (ice) has the same design as the water medallion.
Contributed by DarkAdobe
In Link's house there is a picture showing link with a fairy fighting a monster. Due to the fact that it looks like a dinosaur some have speculated it to be King Dodongo.
Contributed by oozy the wolf
In some early versions of the game red blood can be seen throughout. The color was changed to green in later versions.
Contributed by gamemaster1991
By using Gameshark codes, you can activate cutscenes that were originally going to be in the game. One is an early version of the prologue cutscene which takes place at sunset rather than night and three other cutscenes that take place in the Temple of Time, in which each cutscene focuses on each Spiritual Stone.
Contributed by Bean101
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The name of Link's horse, Epona, when translated from Gaulish means "Great Mare" and is the name of the Celtic God of horses, donkeys and mules.
Contributed by AntCGallagher
If you go into the room with the giant statue inside the Spirit Temple, and aim the Hookshot at where the nipples would be, you will find that you can grapple on to them. It's possible this was a joke by Nintendo.
Contributed by Faeldspr
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Throughout the game you may see a symbol that looks like a crescent moon and a star. This symbol can be found on blocks, floor switches, and even the mirror shield. This symbol has caused some controversy, as the moon and star resembles an Islamic symbol. In all re-releases of the game, it has be changed to a new symbol.
Contributed by gamemaster1991
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According to an interview with Yosiaki Koizumi in the 225th issue of Nintendo Power, the battle against Ganon would revolve around Link having to scale his body, which would've been gigantic at the time (similar to boss battles in Shadow of the Colossus). However, it was later changed due to how players could be confused in the fight (as they would never see Ganon's entire body), and rendering his colossal body at a steady framerate would've heavily strained the N64's hardware. The concept was later recycled for the Megaleg battle in Super Mario Galaxy.
Contributed by game4brains
Joelle, Meg, Beth and Amy, the poes in the Forest Temple are named after the main characters from Little Women, Meg, Beth, Amy and Josephine.
Contributed by ecylisis
The music for the Fire Temple once had chanting as a part of the background music. The chanting was a stock sound effect that showed up in games like "Cruis'n World" for N64 and "Kakuto Chojin" for Xbox. The chanting was an Islamic prayer and, seeing the problems it could have caused, Nintendo changed it. The updated version of the Fire Temple replaced the chanting with the wails and moans from the Shadow Temple's music.
Contributed by gamemaster1991
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There are several signs in Ocarina of Time that you can cut. In the Nintendo 64, Gamecube and Wii versions of the game, you can cut them diagonally. The 3DS Version of the game only allows you to cut them vertically and horizontally.
Contributed by yeahitsyousuf
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In the Hyrule Castle courtyard, in one of the windows you can see pictures of Mario, Luigi, Yoshi, Peach and Bowser. In Ocarina of Time 3D, the pictures were replaced with a Mario level background with warp pipes and blocks.
Contributed by KnowledgeBase
The sound of the warp whistle from Super Mario Bros. 3 (which uses the same sound as the recorder from The Legend of Zelda) can be heard in the title theme.
Contributed by usyboroda
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At the bottom of the pool inside the Lakeside Laboratory is a motionless shark behind a set of bars.
Contributed by KnowledgeBase
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The characters Talon and Ingo are loosely based on Mario and Luigi from the Super Mario Bros. series.
Contributed by ecylisis
At the fishing hole, if you cast your line just right, you can catch the shop owner's hat, revealing a bald patch on his head.
Contributed by ecylisis
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Malon wears a brooch in the shape of Bowser's head.
Contributed by ecylisis
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Although Majora's Mask is a direct sequel to Ocarina of Time, there was an official novel released set shortly after the events in the game. "Link and the Portal of Doom" was written by Tracey West and published by Scholastic in 2006 as part of the Nintendo Heroes series.

In the book, a mysterious portal suddenly appears in Hyrule which absorbs all things around it and threatens to destroy the land. Link and Navi have to travel across Hyrule to learn five parts of a song which will destroy the portal.

Although officially licensed by Nintendo, it's considered to be non-canon.
Contributed by KnowledgeBase
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After acquiring the three Spiritual Stones and obtaining the Ocarina of Time from Zelda, if players head straight to the Back Alley of Hyrule Castle Town, they'll find a fatally wounded Soldier. If players talk to him, he'll tell how Ganondorf betrayed the King and that he was injured trying to fight Ganondorf's men so Zelda and Impa could flee. He tells Link to head to the Temple of Time and dies soon after.

If players try to talk to him again, a message will appear saying "He's not moving anymore...."
Contributed by KnowledgeBase
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The Iron Knuckles enemies are actually Gerudo Thieves in armor. Removing the chest plate reveals a curvy feminine figure, and since the Gerudo are all female it seems that this was intentional, and Nintendo didn't just aimlessly use them as a base.
Contributed by DidYouKnowGaming
In the German version, the carpenters are named John, Paul, George & Ringo, after the 60's British pop group The Beatles.
Contributed by DidYouKnowGaming
When starting development on Ocarina of Time, Nintendo weren't sure how large of a game they'd be able to make with the Nintendo 64's memory restrictions. Miyamoto even considered structuring the game in a similar fashion to Super Mario 64, with Ganon's castle being the hub. The Forest Temple with Ganon's doppelganger jumping in and out of paintings was an idea carried over from that period of development.
Contributed by DidYouKnowGaming
After slashing a sign with your sword in Ocarina of Time, playing Zelda's Lullaby while near the sign will repair it. Once the song is finished, the solving a puzzle jingle plays and the sign magically repairs itself.

This same thing happens in Majora's Mask with playing the Song of Healing.
Contributed by retrolinkx
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It's speculated that the forest and water temples in Ocarina of Time were originally wind and ice temples. The symbol on the Water Medallion from the Water Temple appears to have a snowflake on it, and the Forest Medallion design resembles a fan. This connection is further supported by the interior of Ganon's Tower, which is based on different temples. The Forest Temple portion of the tower has a wind puzzle based around fans, and the Water Temple portion of the tower is based on ice.
Contributed by DidYouKnowGaming
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In the German version of Ocarina of Time, if you speak to Princess Zelda while wearing the Keaton mask, she will say:

"Was bist du denn? Ach, du bist eines dieser goldigen kleinen Taschenmonster, oder?"

Which roughly translates into:

"What are you? Oh, you're one of those golden little pocket monsters, right?"

Referencing the visual similarities between the mask and Pikachu.
Contributed by DidYouKnowGaming
Ocarina of Time was originally planned to be played in a first-person perspective, but it was changed to third-person because Miyamoto wanted the change from Young Link to Adult Link to be visible on screen. He also thought players should see Link because "he is so cool looking!"
Contributed by DidYouKnowGaming
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The twins' house in Kokiri Forest actually has two pots, but the game background only shows one. While technically invisible in-game, Link can still roll in between the two pots, which will result in parts of Link disappearing behind where the second pot should be.
Contributed by DidYouKnowGaming
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During beta testing for Ocarina of Time, developers added an Arwing to the game to test enemy AI and Z-Targeting. While it was never actually used in the game, the code was never removed and can still be accessed via devices like GameShark and Action Replay.
Contributed by Petie