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Saints Row 2
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The PlayStation 3 Greatest Hits version of the game's box cover suggests that trophies can be obtained in-game. However, the game did not have any trophy system implemented due to the game being ported to the PlayStation 3 a year before Sony adopted the console's trophy system.
Contributed by Tuli0hWut
Kingdom Hearts III
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The Dawn Till Dusk keyblade was a pre-order bonus in participating 7-Eleven stores in Japan, having the green and orange color scheme resembling the 7-Eleven brand. Its name also references the store's hours of operation: Dawn (7:00AM) Till Dusk (11:00PM).

However, In the U.S., it was a pre-order bonus for those who bought the game through the Amazon website. It was later made available as purchasable DLC through both the PlayStation Store and Microsoft Store.
Contributed by Tuli0hWut
The King of Fighters '95
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According to Gamest Mook Vol. 39 (page 137), Iori Yagami's classic outfit was inspired by Vivienne Westwood and Malcolm McLaren's fashion brand "Worlds End".
Contributed by ZpaceJ0ck0
Doom
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In Episode 205 of "The Angry Video Game Nerd" in which the Nerd reviewed Doom, game designer Sandy Petersen claimed that the lack of music on the Atari Jaguar version was due to a monetary issue regarding the game's composer, stating in the composer's contract that he was supposed to be compensated the same amount of money for the Jaguar version as he was for the PC version, despite the Jaguar version selling less copies. Sandy Petersen ended by saying:

"I know that's a shitty reason to leave out the music, but there ya have it."

However, designer John Romero disputed this claim on Twitter shortly after the episode's release, claiming the lack of music was due to a lack of memory and CPU space available on the Jaguar cartridge.
Contributed by Tuli0hWut
Mega Man X2
The sky in Wheel Gator's stage will turn from day to night on its own over a long period of time. This is noted by distinct color changes in the sky and by the lights in the city buildings getting brighter the darker it gets.
Contributed by MehDeletingLater
Ristar
On the first round of Planet Sonata, after delivering the last metronome to the bird robot, if you sit and wait for nearly a minute before going to the boss, a rendition of the nursery rhyme "Mary Had a Little Lamb" will start playing.
Contributed by MehDeletingLater
Cool Spot
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In the game's manual, a promotional campaign was advertised where players could win a "Cool Prize" if they beat the game under certain circumstances. If you beat the game on any difficulty under Hard, use any of the six "UNCOLA" letters as a free continue, or fail to collect any of the letters at all, you will be greeted with a screen featuring a pair of Spots crying because you did not meet the requirements to win the contest. However, if you beat the game on Hard and have all six "UNCOLA" letters, then you will instead be greeted with a screen of a Spot holding a camera instructing the player to take a picture of the screen and mail it to the address in the game's manual, the headquarters of Virgin Games. This contest ended on December 31, 1993, roughly 8 months after the original Genesis version was released, and not even 4 months after the SNES version was released. According to a TV Tropes entry, the prize was allegedly a cheap plastic Spot toy, although there has been no official confirmation on what prizes were awarded to winners, if any.

One known "winner" of the contest years after the fact was YouTuber Jirard Khalil "The Completionist", who reviewed the game and instead of sending his screen to the now-defunct Virgin Games, he decided to tweet it out to 7 Up's official Twitter account in 2014. This caught their attention for being "crazy, old school and incredible", resulting in them direct-messaging him and asking for his address to send him a prize. The following week, a bizarre PR stunt took place where two "7 Up Women" arrived at The Completionist's offices, bringing with them a pallet of assorted 7 Up, Diet 7 Up, Cherry 7 Up, Sunkist and Snapple drinks, as well as free sunglasses and loudspeakers. Khalil described the event: "They had no idea why they were there, I didn't know why they were there, it was an overall weird experience to say the least."
Contributed by MehDeletingLater
Twisted Metal: Black
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In the Sewers level for 2-4 Player Death Match, there is a fake wall in-between a Purple Ricochet and a Green Turbo that you can drive through to find a picture of, presumably, a production baby born during the game's development.
Contributed by MehDeletingLater
Kirby's Adventure
Part of Grape Garden's background music greatly resembles the song "Silver and Gold", sung by Burl Ives, from the animated holiday musical film "Rudolph the Red-Nosed Reindeer".
Contributed by PirateGoofy
Diddy Kong Racing
The music for Frosty Village seems to be a faster-paced, copyright-law-friendly version of the popular Christmas song "Winter Wonderland".

Part of the Walrus Cove theme also resembles Gene Autry's "Here Comes Santa Claus" in the same regard as well.
Contributed by PirateGoofy
Ridge Racer
In the PlayStation version, at the beginning of any course, if you drive a short distance from the starting line, turn around and drive into the wall behind the starting line at speeds of roughly 60 MPH, a "mirrored" version of the track can be played, where left turns become right turns and vice versa, and the surroundings switch sides of the road.
Contributed by MehDeletingLater
Ridge Racer
In the PlayStation version, after unlocking the extra reversed tracks, a new opponent can be raced in Time Trial mode, the 13th Racing, the fastest car in the game. Upon beating the car in Time Trial mode, it is unlocked as an additional car.
Contributed by MehDeletingLater
Ridge Racer
In the PlayStation version, if you finish 1st Place in all four tracks, a set of four extra "reversed" versions of the tracks are unlocked as a reward.
Contributed by MehDeletingLater
Ridge Racer
In the PlayStation version, a Galaxian mini-game can be played as the game loads. If all the enemies are defeated before the game loads, 8 additional cars are unlocked as a reward.
Contributed by MehDeletingLater
Skullgirls
On April 23, 2015, designer Earl "earlfriend" Gertwagen made a statement on the official Skullheart forums explaining that the reason why the game isn't available on either the 3DS or the Wii U is because Skullgirls cannot run on the former and the lack of a publisher for the latter.
Contributed by ZpaceJ0ck0
Skullgirls
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Parasoul's original wakeup animation (featured in the original 2012 XBox Live Arcade/PlayStation Network release) showed the character's buttocks and underwear as she stood up from the ground. This was changed in the 2013 PC release, with her dress being longer and thus removing the partial nudity.

According to former lead design director Mike Zaimont, "Her skirt was actually the wrong length in the original version, it was fixed because it was off-model."
Contributed by ZpaceJ0ck0
Final Fantasy IX
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After finishing the game's end credits, on the "THE END" screen, press R2/L1/R2/R2/Up/X/Right/Circle/Down/Triangle/L2/R1/R2/L1/Square/Square. A menu selection noise should play if this code is entered successfully, upon which you should press Start to be taken to a secret Blackjack minigame. You start with a balance of 1000, and can only bet wagers divisible by 10. If you go bankrupt, you will be sent back to the "THE END" screen, but you can play again by re-entering the code and pressing Start.
Contributed by MehDeletingLater
Resident Evil Village
The design for Castle Dimitrescu was likely influenced by Peles Castle, which is found in Transylvania, Romania.
Contributed by ProtoSnake
Kirby Super Star
Spring Breeze was originally not going to have the copy ability system at all, presumably to emulate the difficulty of the original Kirby's Dream Land that it was based on, but this idea was abandoned. Masahiro Sakurai, though, wished that every player would at least try the game once without copy abilities just for a unique challenge.
Contributed by PirateGoofy
Kirby Super Star
The two-player aspect of the game came as a request from Shigeru Miyamoto, who thought multiplayer would fit Kirby even better than Mario due to the Kirby games' slower pace. Masahiro Sakurai, however, struggled a bit with implementing it due to multiplayer in other games awkwardly affecting things like the camera. Sakurai and his team eventually found workarounds to this dilemma in the form of the Space Jump mechanic, and what he described as a "Lead Player and Supporting Player" system.
Contributed by PirateGoofy
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