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Super Mario Odyssey
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After completing the game's story, talking to a Toad in front of the fountain in the Mushroom Kingdom reveals that Princess Peach brought back hats for every Toad from the Moon. Prior to completing the story, if you go to Yoshi's House via the Mushroom Kingdom painting in Luncheon Kingdom, looking out at the rest of the Mushroom Kingdom through the binoculars will reveal Toads that are currently hatless, as Peach has not yet returned from the Moon with hats. This is the only time in the game that hatless Toads can be seen.
Contributed by MehDeletingLater
When testing Doc McCoy's abilities, place the scarecrow at the sunk boat, then place it at the edge of the dock. McCoy will place the scarecrow and then walk to the end of the dock and raise his hand. A synthesizer noise will play, and the boat will rise out of the water and be deposited on the bank. John Cooper then walks over and says: "May the force be with you, young McCoy". This is a reference to a scene from the 1980 film "Star Wars: Episode V - The Empire Strikes Back" where Yoda uses the Force to telekinetically lift Luke Skywalker's sunken X-Wing out of a swamp.
Contributed by MehDeletingLater
Angry Birds
In 2019, Rovio Entertainment pulled the game, alongside several other installments, from digital store shelves without announcement. This drew heavy criticism from fans. Rovio eventually apologized to fans and rereleased the game as a “Rovio Classic” nearly three years later, which was recreated using the Unity engine. The version rereleased resembles the 2012 version.
Contributed by GamerBen144
The Binding of Isaac
As recently as the game's third update, the passive item "Money=Power" contained a typo that made it appear as "Monkey=Power". This would be patched out in a future update.
Contributed by MehDeletingLater
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Within the data for Puzzle & Dragons Z is an unused live-action test sprite depicting an old man holding a staff with a cartoonish winking dragon's head on it.
Contributed by MehDeletingLater
The Elder Scrolls II: Daggerfall
There is a questline that was accidentally left out of the final game due to a misnamed file. "A Test of Determination" is a questline for the Vampire Clan where the given objective is to confront a Daedra in the local dungeon where it lives over the control the player's bloodline has in a given region. The binary file is named P0B1XL08.QBN and the text-file is named P0B10L08.QRC. As a result of this oversight, the player can never get this quest unless you change the name of one file so that it matches the name of the other.
Contributed by MehDeletingLater
Drakengard
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Two unused test models found within the game's data are original models of Neo from The Matrix, and what appears to be Monā, a popular cat character originating from Shift JIS ASCII art commonly posted on the Japanese textboard 2channel.
Contributed by MehDeletingLater
Madworld
The second verse of the song "Ain't That Funny" features the line "Jack, Jack, he's a psycho maniac", a reference to a 1980's LEGO marketing campaign centering on "Zack the LEGO Maniac", a character who was also once named Jack.
Contributed by MehDeletingLater
PaRappa the Rapper
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In 2022, Rodney Greenblat uploaded a VHS rip to YouTube of the very first animation test of the game's opening cutscene, recorded directly from a Macintosh video output in 1995. The VHS, apparently a Christmas gift, is bookended by messages to Greenblat from Matsaya Matsuura, has no music, and features placeholder voice acting by Ryu Watabe. The cutscene features an early design for Katy, sporting a grass skirt, a yellow bra and dark blue and white fur, as well as a temporary stand-in design for PaRappa as his main design had not yet been finalized. This placeholder depicts him as a blue man sporting a red jacket and dark green shorts.
Contributed by MehDeletingLater
Um Jammer Lammy
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In 2022, Rodney Greenblat uploaded a VHS rip of the earliest beta versions of the game's cutscenes to YouTube. These cutscenes feature very little music, placeholder voice acting by Ryu Watabe, and an early pinker character design for Lammy which Greenblat thought made the character appear more lamb-like, but was rejected in favor of the final red-haired design.

This VHS rip also notably features two unused cutscenes that were changed significantly in the final game:
•An early intro cutscene showing the rest of Milk Can already backstage and waiting for Lammy to arrive, featuring the Jet Baby movie playing on TV rather than in theatres and an advertisement for Milk Can's show that night.
•A silent cutscene that appears to be an early version of the Joe Chin Museum Ma-san cutscene. In this cutscene, she is seen reading in a library rather than a museum, specifically a magazine featuring two disco dancers about to kiss. Ma-san, presumably irritated by the male dancer who appears to be the only one talking before this, begins drumming rapidly on a reading desk. Her drumming causes the library to shake, making books fall off the shelves and causing the male dancer to have a profuse nose bleed as they are kissing. The female dancer slaps him away, causing another stream of blood to shoot out of his right nostril, before cutting to a smiling Ma-san.
Contributed by MehDeletingLater
Alongside all the available playable characters (minus Bubble), Matilda and Hal have unused voice clips, suggesting they were to be added to the roster as well.
Contributed by GamerBen144
Two unused pigs that may have been planned to be playable at one point can be found in the data, one being a minion pig, and the other a “Moustache Pig.” It’s unclear how they were planned to be programmed into the game.
Contributed by GamerBen144
Phantasy Star IV: The End of the Millennium
In a 1993 interview with the game's director/story plan/graphic designer Toru Yoshida published in several shorter pre-release magazines, he was asked how is the game connected to the previous games of the series? He responded:

"It’s a direct continuation of the first two games. PSIII was like a collection of side-stories, but with PSIV, we’re returning to the main storyline, with PSI and PSII forming the historical backdrop. I wanted to make one more game where you get to explore the whole solar system and travel from planet to planet.

When our team made PSII, we were stretched pretty thin, and we couldn’t include all that we had imagined. We felt that leaving the story at PSII, therefore, would have been a real waste, and that’s how the idea for PSIV got started.

Also, PSII’s battle animation system still stands out today, I think. It allowed for really great visual presentation, and again, we thought it would be a huge waste to not revisit it. But PSII and PSIII also had a lot of flaws, and we wanted to fix all that and make a game which players would consider the definitive Phantasy Star. So in that sense, we also saw PSIV as a sort of remake of the best elements of the series."
Contributed by ProtoSnake
The Last of Us Part I
In The Last of Us Remastered's commentary with actress Ashley Johnson and director Neil Druckmann, in the scene where Joel found Ellie in the abandoned house, Ashley stated that she improvised by shoving him out of frustration, because she felt emotional reading for the scene where Joel is planning to leave her to Tommy.

Druckmann stated that the team wanted him to remove this scene where Joel is being too cold to Ellie, but he refused because he felt it was important to keep in the scene that Ellie is "being so vulnerable and [Joel is] having these feelings. He's trying to shut it down". Druckmann also commented that when Joel said to Ellie "You're not my daughter", he stated that while that quote is almost an insult, it's the opposite of what he actually feels.
Contributed by ProtoSnake
Final Fantasy Tactics
In the Japanese version's commentary with the game's composer Masaharu Iwata, he stated that "Run Past Through The Plain" ended up being the third battle theme. He thought that the two previous battle themes were too "in your face", so he decided to create a song with a central melody that sounded more friendly. Eventually it ended up sounding like "something you’d hear at a matsuri (local festival)".
Contributed by ProtoSnake
Final Fantasy Tactics
In the Japanese version's commentary with the game's composer Masaharu Iwata, he stated that the theme for "Unavoidable Battle" was the first battle theme he created. Before "Unavoidable Battle", he created another battle theme before it, but it felt too happy-sounding, so the team rejected it. As he reflected on it, he created "Unavoidable Battle" to be a more pointed, exaggerated song, while the rejected music was re-purposed and used for the Unit Introduction theme, which is played over the opening demo.
Contributed by ProtoSnake
The Last of Us Part I
In The Last of Us Remastered's commentary with director Neil Druckmann, he stated that Jeffrey Pierce originally auditioned for the role of Joel, which ultimately ended up being given to Troy Baker instead. When the team began finding someone to cast as Tommy, they called Pierce back in and were impressed with his performance, landing him the role of Tommy. Baker stated that he felt a chemistry between himself and Pierce that made for a sense of realism in Joel and Tommy's relationship.

Druckmann also stated that Ashley Scott was originally intended to play Tess instead of Maria, and that there were no auditions for either of those characters.
Contributed by ProtoSnake
Street Fighter X Tekken
The game's producer Yoshinori Ono has stated in some interviews that the reason behind including Bad Box Art Mega Man and his highly exaggerated appearance, instead of any other version of the character, was due to Mega Man's co-designer Keiji Inafune's wishes. Ono said that when he asked Mr. Inafune about including the character in the game, Inafune said "that's not interesting, we have seen Mega Man in fighting games before" and then asked Ono to give him "something original". Ono then decided to use the Mega Man from the "awful" North American box art from the first Mega Man game and "make it even wackier" by presuming that Bad Box Art Mega Man has aged since his picture was taken and used in the US box art 25 years ago. Ono said that Inafune "loved the idea" and that was what lead to his inclusion.
Contributed by ZpaceJ0ck0
Resident Evil Village
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During a livestream hosted by voice actresses Maggie Robinson and Nicole Tompkins, who both voice Daniela and Lady Dimitrescu respectively, they requested the game's modding community to make a flower crown for Cassandra Dimitrescu's character model as a commemoration to the character's voice actress Jeanette Maus, who passed away from colon cancer before the game's release.
Contributed by Tuli0hWut
Halo Infinite
In June of 2022, a cosmetic nameplate to commemorate the holiday Juneteenth was released but received much backlash due to a secondary palette for the nameplate being named, "Bonobo". The bonobo is a type of great ape, and many saw it as a racist connotation in association with the holiday. The nameplate was quickly renamed "Freedom", and an apology was issued, with 343 Industries' senior community manager John Junyszek later stating that the palette name originated from an asset-editing program commonly used at the studio, although it was not used in the development of Halo Infinite.
Contributed by ClaudX
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