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Streets of Rage 2
According to Ayano Koshiro, all the visuals for the characters and their moves were inspired by having played Street Fighter II with her brother, Yuzo.

"I’m sure you’ve played Street Fighter II—my brother and I did too. We liked it so much we bought a cabinet and had it installed in the office at Ancient. My brother and I liked the way they fought in SFII, and between the two of us, a shared vision of the fighting of Streets of Rage 2 arose: two jabs, followed by a straight punch, then some heavy hit, and the enemy goes flying! That kind of flow had to be in there."
Contributed by DrakeVagabond
Call of Duty: Modern Warfare 2
Unused dialogue for "Of Their Own Accord" suggested that if the player neglected to, or otherwise failed to defend the Washington Monument evac site, it would eventually be overrun and destroyed by the Russian army resulting in the deaths of all military personnel and civilians on-site, and thus mission failure.

The dialogue itself features the previous operator being replaced with a far more desperate one warning the player of the site's worsening combat effeciency. This would eventually result in the untrained civilians taking up arms against the Russian invaders before being completely overrun. In the original final game, effectiveness never goes below 80% and the danger is more to the player themselves.

The 2020 campaign remaster implements some degree of dialogue, including combat effectiveness dropping to 50% if the player is on harder difficulty levels, though never lower than that.
Contributed by MightyKombat
Guilty Gear -STRIVE-
When completing Arcade Mode as Bridget, one possible ending depicts her coming out as a transgender girl, having previously been depicted in earlier games as a cisgender boy who was raised as a girl. This plot development attracted rumors that it was a "bad ending" exclusive to the English localization and that Bridget was still a crossdressing boy in the Japanese release. Eventually, director Akira Katano and developer Daisuke Ishiwatari confirmed on their "Developer's Backyard" blog that Bridget was indeed intended to be a trans girl in the Japanese version and that the game's endings were not written under the pretense of them being "good" or "bad," stating that they simply showcase different, coexisting aspects of each character, indicating that Bridget's trans identity is in place across both of her Arcade Mode endings.
Contributed by game4brains
Guilty Gear
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According to Daisuke Ishiwatari in an interview with PlayStation Magazine, Millia was initially conceptualized to fight primarily using knives around the time of the game's announcement. At some point, they realized her character was kind of underdeveloped and decided that she would fight with her hair instead.
Contributed by DrakeVagabond
Although the lack of Final Fantasy characters in later Kingdom Hearts titles (such as the base game of Kingdom Hearts III) was met with backlash from some KH fans, Nomura found this to be quite bizarre as he always viewed the series as not at all being the "Disney and Final Fantasy crossover" that it is commonly seen as.

"I understand there weren't that many Final Fantasy characters in Kingdom Hearts III. One thing I want to clear up is that a lot of fans are saying that Kingdom Hearts is this collaboration between Disney characters and Final Fantasy characters. But I really feel like that's not the basic concept of Kingdom Hearts; that's not exactly what Kingdom Hearts is.

When we released the first title, we had only a few original Kingdom Hearts characters. When they were interacting with really well-known, beloved Disney characters, I felt nobody really knew these new characters, so it was harder for them to stand their ground just yet. And so, we had a lot of Final Fantasy characters involved to lend a hand for everyone to get to know these [original Kingdom Hearts] characters better.

Now, there are so many original characters from Kingdom Hearts that are so well-loved, and people want to see more of those characters. With Kingdom Hearts III, since we did have so many original Kingdom Hearts characters, it was hard to find room for including more Final Fantasy characters. We're trying to find a good balance for that. I know that some fans were concerned about that and weren't too happy and wanted to see more Final Fantasy characters. That's something we definitely are thinking about. But just with the sheer number of original characters that we have now, it's hard to say what the exact balance is going to be [in future games]..."
Contributed by PirateGoofy
According to Tetsuya Nomura, he said that he did not expect the side characters from 358/2 Days and Birth by Sleep (i.e. Roxas, Xion, Axel, Saix, Terra, Ventus, Aqua, etc.) to be incredibly popular among fans, especially compared to the main reoccurring cast.

"I really didn't think that the characters from these two titles would become this popular. I had thought that players wanted to see more of characters like Sora or Riku. It was kind of unexpected that the characters from these two titles were so well received. [...] So, if possible, it would be great to include more of them or continue to share more of their story in future opportunities."
Contributed by PirateGoofy
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The North American box art appears to feature a less-detailed replica of Sleeping Beauty Castle at Disneyland in California.
Contributed by MehDeletingLater
Super Smash Bros. Ultimate
Tetsuya Nomura, one of the creators of Kingdom Hearts and the series' recurring director and lead writer, admitted in an interview with Game Informer that it was actually him, not Disney, that was almost hesitant for his character Sora to get in Smash.

"Obviously, I was very happy that we were able to have Sora make an appearance in Smash Bros. Ultimate. Most of the feedback when Sora was [announced] for Smash Bros. Ultimate was, ‘I can’t believe Disney okayed for him to be in this game.’ Behind the scenes, I was actually the one being very picky about his appearance in Smash Bros. Disney was the one that was like, ‘Go ahead! This is a great opportunity.’ I thought it would be tough to pull off because it might clash with the established lore in Kingdom Hearts and the Disney worlds, so it was an opportunity I had to consider very carefully. After seeing how happy everybody was in welcoming Sora to Smash Bros., I feel like the end result was really great."
Contributed by PirateGoofy
During the sixth episode of Destructoid's Bit Transmission podcast, Capcom's former senior manager of community Seth Killian stated that the project was originally meant to be a Star Wars game. However, Capcom wasn't able to obtain the Star Wars license, so they scrapped the idea and turned the game into it's own IP.
Contributed by ZpaceJ0ck0
JoJo's Bizarre Adventure
In a video interview with former Capcom game designer Shinichiro Obata, he stated that the reason why the character Pet Shop is so overpowered to the point of being banned in competitive play is because he was originally intended for the PlayStation version and not arcade one, as such he wasn't really intended for competitive play.

However when the updated arcade version JoJo's Bizarre Adventure: Heritage for the Future was in development, Pet Shop was added as a playable character and Mr. Obata couldn't help but notice how weak this version of the character was. So he started doing everything he could to buff Pet Shop, with Mr. Obata himself remarking that he “might’ve overdone it”.
Contributed by ZpaceJ0ck0
Street Fighter Alpha 2
In the All About Street Fighter Zero 2 strategy guide, Dhalsim's short story reveals that the flames that emit from his attacks aren't real. But instead a fighting aura with the semblance of fire to whoever sees it. Allowing him to fight without harming his opponents more than necessary.
Contributed by DrakeVagabond
Street Fighter II
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According to the game's illustrator Akira “Akiman” Yasuda in a 2003 interview, Chun-Li's design was initially based on the Chinese character Tao from the animated film, Genma Wars (or Harmagedon in the west). Yasuda then went on to make several additions to the design, which resulted in her appear appearance the final game.

"My first idea resembled the Chinese character Tao from the Genma Taisen (Genma Wars) animated movie, with big wide-legged pants. She would also have that front and back apron. The character wasn’t very sexy though, and my design lacked visual impact and personality. So at the 11th hour, I experimented and made a bunch of frantic changes to the pixel art. First I tried giving her bare legs and a bodycon dress. That made her look like a female pro-wrestler, a sort of “fake” kung-fu fighter. It’s a little bit hard to describe in words, but it had a lot of impact, and I decided to go with it and release her to the world this way."
Contributed by DrakeVagabond
World Heroes
According to Kenji Sawatari in a 1998 Gamest interview, Jeanne's design was based on the model from the Timotei Shampoo commercials.
Contributed by DrakeVagabond
World Heroes
According to Kenji Sawatari in a 1998 Gamest interview, there were other female candidates were considered for the game before Jeanne D'Arc:

"Yang Guifei from China, and Cleopatra, were also proposed, but because Jeanne de Arc has armor, and wields a sword, we chose her. Not a lot is known about her as a person. There are many theories though. Some say she was an angel, others say that she only thought of herself and had a vindictive personality. We tried to strike a middle ground between those, and our Jeanne has two sides. She’s a girl out looking to get married, but she also has an extremely domineering, high-handed way of speaking sometimes."
Contributed by DrakeVagabond
World Heroes
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According to Kenji Sawatari in a 1998 Gamest interview, when inquired about an initial "sexy" design for Jeanne, he responded:

"Actually, in the beginning, she didn’t have those black tights. The graphics for her legs were bare. Also, before that bare-legged version, she had tights that went to her thighs and a garter belt. Obviously, this was no good so we quickly updated her, but I do wish we could have made her slightly more sexy."
Contributed by DrakeVagabond
Eiji Kisaragi, from Art of Fighting 2, makes an appearance in Billy Kane's intro and win pose when fighting against Iori.
Contributed by DrakeVagabond
The King of Fighters XIII
Occasionally, Foxy will replace Diana in Kula's victory animation.
Contributed by DrakeVagabond
Dead or Alive 5
There are several unused intro, victory, and defeated animations within the game files.
Contributed by DrakeVagabond
There are unused voice files within the game, suggesting that the game was originally going to feature a tag battle mode. This game mode did not make it into the final game.
Contributed by DrakeVagabond
The background of the World Tour intro features a dollar bill with a portrait of Dr. Light, from Mega Man, as a founding father.
Contributed by DrakeVagabond
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