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Found on one of the movie theater marquees is the message "Maddie, Will You Marry Me?" This was an Easter egg included in the game at the request of fan Tyler Schultz who tweeted out to Insomniac asking them for help with his marriage proposal to his then girlfriend of 5 years Madison Gamble ("Maddie" for short) by including the message somewhere in-game. However, by the time the game had released, Gamble had broken up with him with Schultz explaining what had happened. Insomniac had offered to patch out the message but Schultz requested to keep it in as a reminder for "the almost mistake that I made." adding that his girlfriend told him "that the video game message wasn’t the way she wanted to be proposed to, either."

Gamble would later say in a statement that she never even liked video games and only tolerated them because of Schultz. She claimed that she broke up with Schultz due to his behavior and gave him a month to change but to no avail.
Contributed by KnowledgeBase
On the Trinity Church's clock, the hands are set at 1:21. This is a reference to 2014's The Amazing Spider-Man 2 movie, when the clock tower's hands stopped spinning rapidly and position on 1:21, after Gwen Stacey died from a fall. This is also a reference to the story "The Night Gwen Stacy Died" appearing in the comic The Amazing Spider-Man issue #121.
Additionally, the colored green and purple windows matches the Green Goblin's costume.
Contributed by ProtoSnake
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A small inflatable dragon is hidden beneath the sand at Goo Lagoon.
Contributed by GamerBen144
According to the Capcom team in the game's official Japanese guide book, they were asked about the meaning behind the name of Ibis island, and they responded:

"The name of the ibis bird in Japanese is “toki” (a homonym for time), and we liked how that word resonated with the game’s themes of “extinction” and “time”… we could probably come up with a number of different explanations for the name, but basically we liked those associations. Also, considering the name of “Raccoon City” from Resident Evil, maybe there’s a lot of animal lovers on the team too."
Contributed by ProtoSnake
The game's features were inspired by The Legend of Zelda: The Wind Waker as well as the Metroid and Dark Souls series.
Contributed by GamerBen144
Ape Escape
The game was notable for being the first PlayStation game that required the use of Dual Analog type controllers. The left stick was used for precision movements while the right stick was used for various gadgets.
Contributed by raidramon0
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On a Billboard seen in Whistlestop Rails is an advertisement for Yo'ster Cookies Flowers, paying tribute to the game Yoshi's Cookie.
Contributed by CuriousUserX90
While he is normally an avid gamer, Masahiro Sakurai revealed in a Famitsu interview that he strictly refrains from sharing what he is currently playing on social media sites because of fears it would be misinterpreted by the Smash Bros. fandom (especially outside of Japan) as a confirmation of a new fighter for the series. He also states that the issue has gotten so bad that he frequently declines appearances on TV shows that deal with a specific game for the same reason.
Contributed by PirateGoofy
Shining Force II
If a character has been inflicted with confusion, there is a chance that they will not attack either the select enemy nor themselves; the game will instead claim that they are playing their Game Gear, and that Shining Force Gaiden is a great game.
Contributed by ProtoSnake
Animal Crossing
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When waking a villager with the "normal" personality type up from a nap, one of the phrases they can say is "this is not my beautiful house," referencing a line from the Talking Heads song "Once in a Lifetime" released in 1980.
Contributed by game4brains
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The game was originally called "Gods and Monsters" when it was shown off at E3 2019, however, Ubisoft ran into some trouble with the Monster Energy Drink company who not only claimed that the original title of the game infringed upon their trademark, but also claimed that the game's title would cause brand confusion. Ubisoft thought this was ridiculous but ended up relenting anyway and changing their project's title to the current one.
Contributed by PirateGoofy
Shenmue
The "Orphaned kitten" was based on game's interior designer Manabu Takimoto's cat "Sasuke". During development, a game designer came by to Manabu's desk and ask to borrow the picture of "Sasuke" when he was a kitten.

Game's producer Yu Suzuki stated, "Ah, I remember that. We called him Sasuke during the planning phase too. We knew it had been modeled after Takimoto’s cat, so we wanted to leave the name as Sasuke, as a remnant of that. (laughs) But eventually someone was like, “Who named this cat Sasuke?!” and we had to change it. (laughs)". In the final version of the game, the "Orphaned kitten's" gender is now female, instead.

In the game's cutscene, "Ryo Hazuki" and "Megumi Mishima" talk about naming the "Orphaned kitten". There's an option to select Manabu's cat's name "Sasuke", if players choose "Sasuke", Ryo will say "So she can grow up to be big and strong like a ninja", but Megumi will not like it, because it's a boy's name. This name cannot be used, as it will result her name to be defaulted as Mimi.
Contributed by ProtoSnake
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In an update, more advertisements were added to the game which would appear during replay moments of matches. Despite the game already featuring advertisements, these additional ones received backlash from the community and were disabled from appearing again.

A member of EA's community team posted a statement via reddit:
"Earlier this week, the team turned on ad placements in EA SPORTS UFC 4 that appeared during the “Replay” moments in gameplay. This type of advertising inventory is not new to the UFC franchise, though we have typically reserved displaying ads to specific main menu tiles or Octagon logo placement. It is abundantly clear from your feedback that integrating ads into the Replay and overlay experience is not welcome.

The advertisements have been disabled by the team and we apologize for any disruption to gameplay that players may have experienced. We realize that this should have been communicated with players ahead of time and that’s on us. We want to make sure our players have the best possible experience playing EA SPORTS UFC 4, so ad integration in the Replay and overlay experience will not be reappearing in the future. Thank you for your continued feedback on EA SPORTS UFC 4."
Contributed by KnowledgeBase
Super Mario 64
The game's producer and director Shigeru Miyamoto was asked if he had any references, or anything else he relied on when making all of Mario’s various animations. He responded:

"We tried out a lot of different things using motion capture, but ultimately we ended up doing it all by hand. We created a “skeleton” for Mario that was the basis of his movement."
Contributed by ProtoSnake
Series: Pokémon
Lugia was initially created as a plot device for, and only meant to be seen in, the Second Pokemon movie, The Power of One (aka Pokémon the Movie 2000). In fact, his designer, Pokemon Anime writer Takeshi Shudo said he was surprised to see Lugia in the games at all. Game Freak seemed to love the creature so much they not only made him canon, but also made him the mascot of Pokémon Silver.
Contributed by PirateGoofy
Punch-Out!!
The original arcade release of Punch-Out!! used two screens at once because Nintendo bought too many arcade monitors after Donkey Kong became a success and with its sales declining, they needed to develop an arcade game to help them get rid of the surplus monitors.
Contributed by raidramon0
Sonic Riders
The Windows PC version is an exact port of the Xbox version of the game. Because of this, many of the bugs that exists on the Xbox version were carried over to the PC port. One of the bugs that would occur happens whenever a non-CG cutscene would play. All the character’s that appeared in these cutscenes would have their eyes stay fixed in a forward looking position instead of moving around. This bug does not appear in the PlayStation 2 or GameCube versions of the game.
Contributed by ShyanVixen
Crash Bandicoot: The Wrath of Cortex
There are three unused levels still present within the game; an Airship Level, an unfinished version of Fahrenheit Frenzy, and a Warp Room that was presented at E3 2001. Out of the three, the Airship level is the most finished.

The E3 Warp Room is an area containing 5 warp pads, all of which have no collision and will not warp the player anywhere. Interestingly, each warp pad has a hologram of their respective levels overlaid on the pads. This feature isn’t used anywhere in the final game.

The Airship level and the E3 Warp Room can be accessed through Action Replay codes on the North American GameCube versions.
Contributed by ShyanVixen
In the PC version, there are several unused animations stored in the game’s files. These include animations carried over from Generations for Classic Sonic, a goal post animation from Generations, a “seek” motion for The Egg Pawns, a damage animation for Silver, early boss fight animations for Metal Sonic, and hand motions for The Golems from Capital City.
Contributed by ShyanVixen
Tekken 3
Jun was planned to be added into the arcade version of the game, but was later cut some time during development. Her data still exists within the game’s code and can be accessed using MAME cheat files. When added back in, she uses Nina’s character model and Jin’s moveset. Her voice and portrait does exist, but there are assets taken from Tekken 2.
Contributed by ShyanVixen
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