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The US version changed some plot details, most notably in how many kings are involved: while the Japanese version mentions three kings named Kells (ケルス), Rude (ルード), and Phillip (フィリップ), the English version changed nearly all of these to Edward (the exception being a mention of Kells near the beginning of the game). As the story is already extremely cryptic, this was likely done in an attempt to make things less confusing.
Contributed by MehDeletingLater
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Before the save point in the Forgotten Region of the Human World, there are multiple locked cells which can be opened with the Brass Key. Near the save point is an empty cell that appears to have nothing of note inside. However, if the player positions the camera correctly a hanging corpse can be seen hanging out of bounds through the wall. In a Japanese trailer for the game, a similar location can be seen with a corpse hanging inside a cell which gets unlocked so it's likely that the corpse was moved out of bounds in the final version to avoid players seeing this scenery.
Contributed by MehDeletingLater
In the King's Mausoleum, there is a very dark room you can go to that has several stone faces hanging from the ceiling, and a stone pedestal in the center of the room that can be set on fire to brighten it (to better hear this Easter egg, you should not light it, and turn off the music). If you stand in front of the pedestal, several distorted voices can be heard throughout the room. Reversing them reveals that they are actually audio clips of the Radio Operators from the English dub of Armored Core 2: Another Age.
Contributed by MehDeletingLater
In the Seraphic Gate, there is an optional boss fight with Spoiler:Brahms featuring a fourth-wall breaking message from an unknown developer on the game before the fight when talking to him:

"...While this game was being developed, I gleefully told another person on the team that once this game was finished, I was going to join another company that had made me an offer. I could tell my words stung him deeply in his heart.

The reason I am here today is to show my gratitude and regret to that good man.

Forget everything. Try and fight me! Yessss!!"
Contributed by MehDeletingLater
Pokémon Emerald
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In the Japanese release, the player is able to use Dive on the deep water tiles in Team Aqua's hideout due to a programming oversight. Because these tiles were never intended to lead anywhere, diving in them simply teleports the player back to Petalburg City, the lowest-indexed map location in the game. In the international release, this error is fixed by disallowing the player from using Dive in the hideout.

This glitch is not present in Pokémon Ruby & Sapphire, because in those games, the entrance to the hideout is no longer accessible after obtaining the Mind Badge, which is required to use Dive in the overworld.
Contributed by game4brains
Pokémon Yellow
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In the Virtual Console release of the game, Jynx's sprite is altered to change her skin color from black to purple, keeping in line with the character's redesign since the international releases of Pokémon Gold & Silver in 2000, which was implemented following complaints from African-American writer Carole Boston Weatherford that the original design was evocative of blackface imagery.

While Game Boy and Game Boy Color sprites only allow for a maximum of three colors, the game's in-battle assets are composed of multiple 8x8 sprites composited together. Thus, the Virtual Console release was able to recolor Jynx's skin by only altering some of these tiles to replace black with purple. As no other Pokémon use this method, this makes Jynx's altered design the highest-detail Pokémon in any version of the Generation I games.
Contributed by game4brains
Brave Fencer Musashi
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In 2021, the game's debug menu was discovered on a demo disc and was later executed in the retail version through the creation of a GameShark code. The menu contains four options featuring the surnames of four of the game's programmers (most likely to test out certain aspects of the game each one focused on more easily): Satoshi Kishiwada, Yasuhiro Yamamoto, Tamotsu Goto, and Naoto Uenaka.

Additionally, by selecting "Area 7 Action" and "Scene 06 - Last-Scene", you can access a beta version of the crumbling Soda Fountain, the final area of the game Spoiler:where Musashi battles against Dark Lumina, lacking textures and featuring an overhead camera compared to the sidescrolling camera in the final game.
Contributed by MehDeletingLater
Brave Fencer Musashi
At the Fluffy Puffy Breadshop in Grillin' Village, there is a glitch that can be performed outside the bakery right before it closes. It requires Musashi to fall asleep on a very specific part of the wooden floorboards leading inside, and if performed correctly, the shop's door as it closes for the night will push him inside. When inside, talking to Jam at the counter will reveal that the bakery is currently having a sale. However, this can be done on any day of the week, making this glitch a possible exploit to buy cheaper goods from the Breadshop.
Contributed by MehDeletingLater
Monkey Island 2: LeChuck's Revenge
The Japanese FM Towns release of Monkey Island 2 is completely missing the so-called "cliffside puzzle" (which involves stealing a fish from a chef, trading the fish to a fisherman for a rod, and casting your line over a cliff, so a seagull appears and snatches the piece of the treasure map away).

At first, it was speculated this was either a bug (with one person going so far as to officially submit it as a bug for the ScummVM emulator in 2006) or censorship. But looking at the game's source code, the change was seemingly intentional, with additional lines of code being added to tell the program to skip the correct sequence of events.

When asked about this, even former developers and play testers couldn't explain or remember why. Recent consensus is that this was most probably because of a technical issue involving vertical scrolling (where if the screen moved up and down you couldn't have objects or animations on the screen at the same time or the game's script would break - and the cliffside "room" is the only room in the game to feature vertical scrolling).
Contributed by DarkChojin
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The game's first PlayStation release came bundled with a bonus disc containing "Making of Lunar: Silver Star Story Complete", a 30 minute documentary on the development and localization of the game. At any time the documentary is playing, pressing Up/Down/Left/Right/Triangle/Start will trigger a secret minigame produced by Timon Marmex Trzepacz from the game's North American publisher Working Designs. The game, titled "Lords of Lunar: Silver Star Story", is a clone of the 1980 Atari arcade game Warlords that can be played with up to 8 players through two PlayStation Multitaps.
Contributed by MehDeletingLater
Pokémon Ruby & Sapphire
The opening battle against the Poochyena attacking Professor Birch and the player's first Pokémon cannot be lost and the Poochyena cannot win. The Poochyena is programmed to flee the battle if the player somehow manages to get their Starter to red health.
Contributed by PirateGoofy
Tekken 7
According to Tekken series' director Katushiro Harada, 2B from Nier: Automata was originally meant to be a guest character in Tekken 7, however the team decided she would be a better fit for the SoulCalibur series, thus leading to her appearance in SoulCalibur VI.
Contributed by ZpaceJ0ck0
Street Fighter V
In an article by Game Informer, Street Fighter 6 Director Takayuki Nakayama stated that Street Fighter V was originally going to have six seasons of DLC before being cut down to four. However, plans changed after seeing the positive reaction fans had to Street Fighter V: Champion Edition, and an extra season was made.
Contributed by ZpaceJ0ck0
Super Smash Bros. Ultimate
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Contrary to the official explanation about Kirby's lack of a Keyblade after inhaling Sora, there is an unused Keyblade model for Kirby, meaning that at some point in the development of the final DLC Fighter, Kirby would have indeed wielded Sora's Kingdom Key during the use of Sora's Neutral Special, but this idea was scrapped. The weapon can be found in the game's data but remains functionally unfinished, and even when the game is modded the Keyblade will not spawn in.
Contributed by PirateGoofy
Although naturally each and every Special Move in the series mirrors itself and its hitboxes, an odd exception is made for Cloud's Cross Slash. When Cloud does the move, he draws the Kanji "凶" ("Kyo"), which means misfortune, bad luck, evil, and other negative things, and because this is a kanji it must be written a certain way regardless of orientation. It cannot simply be flipped like other moves, meaning that the move's hitboxes change depending on where Cloud is facing. From the right side and facing left, Cross Slash will actually hit lower, making it better at hitting smaller characters. However, from the left side facing right, Cross Slash will hit higher up, making it a better anti-air attack. This also occurs with the Limit Break version of the move. These differences makes Cloud mirror matches uniquely imbalanced and not as 50/50 as they would be for other fighters.
Contributed by PirateGoofy
Street Fighter III
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There's a sprite of popular anime character Doraemon hidden in the background of Gill's stage. To actually see the sprite in-game, first the player has to perform a glitch to get Alex and Chun-Li onto Gill's stage. Right after that they have to do several glitches including one involving Alex and Chun-Li's throws to get the latter at an unnaturally high point. If Chun-Li stomps on Alex she will fly up into the air and the background will eventually loop vertically, revealing the Doraemon sprite.
Contributed by ZpaceJ0ck0
Metal Gear Solid 2: Sons of Liberty
In order to hide the twist of Spoiler:Snake being a decoy protagonist and Raiden being the true main character, director Hideo Kojima personally put together the game's trailers himself. The footage for the E3 2000 trailer was recorded from Spoiler:the Tanker segment at the start of the game, when Snake is the playable character, and in the E3 2001 trailer, Spoiler:several scenes that focus on Raiden in the actual game were edited to swap him out with Snake.
Contributed by game4brains
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In Cultist Base, the third level of the game, you can find three Dopefish from the Commander Keen series. The first is hanging from a rope, the second is stuck in a cracked ice wall, and the third is on a hidden cave, placed on an altar in a little shrine.
Contributed by ZpaceJ0ck0
Tomba!
In a 2011 interview with the game's composer Harumi Fujita published in issue #2 of STG Gameside magazine, she stated that at the time when she heard about Tokuro Fujiwara starting his own company named Whoopee Camp, she went to him and asked him to “Please use me somehow!”. Both of them had been working together on Famicom games since they worked at Capcom.
Contributed by ProtoSnake
Series: Tomba!
In a March 2000 interview with the game's art director Tokuro Fujiwara published in the Tomba! The Wild Adventure manga, he was asked how the original Tomba!'s development began. Fujiwara stated that when he was making the characters, the first picture that came to his head was of an "energetic, spirited guy." Powerful, mischievous, and full of pep, all put into one character. When he looked back to his first rough sketches, he was struck by Tomba's half-human and half-animal appearance, and that creating him as a half-naked feral child was a very smooth, natural process.
Contributed by ProtoSnake
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