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The King of Fighters '94
The original members of the England Team were King (Art of Fighting), Billy Kane (Fatal Fury Special), and Big Bear (Fatal Fury 2), since all three were English. However, after the release of Art of Fighting 2, the development team decided to make an all-female team, replacing Billy and Bear with Yuri Sakazaki from Art of Fighting 2 and Mai Shiranui from Fatal Fury 2.

Billy would later become playable in the sequel, while Big Bear would appear much later in The King of Fighters XII as his alter-ego Raiden.
Contributed by DrakeVagabond
The King of Fighters '94
Brian Battler is inspired by the SNK football game Football Frenzy. Early designs of Brian depicted him in more traditional football player fashion, but his final design left him without a helmet and a more "casual" uniform. This was done to make him not look exactly like the character Johnny Maximum in the World Heroes 2.
Contributed by DrakeVagabond
The King of Fighters '94
During the early stages of the game's development, Goro Daimon's design was criticized by designers who were of the opinion that it was just plain loopy for Daimon to fight wearing Japanese geta (wooden clogs). But Goro's creators were adamant and he kept his footwear.
Contributed by DrakeVagabond
The King of Fighters '94
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Before the final version of the game, Kyo Kusanagi was originally named Syo Kirishima and had a similar design to Shotaro Kaneda from the Akira manga.
Contributed by DrakeVagabond
Ryu Hayabusa's iconic Izuna Drop was inspired by a move from Sanpei Shirato's manga series Nukenin Kamui (Kamui Gaiden). The game's director, Tomonobu Itagaki, had to get formal permission from Shirato to include the move in the game. It has since been one of Hayabusa's staple attacks throughout all of the character's appearances.
Contributed by DrakeVagabond
Initially, Atreus was not going to be related to Kratos, and his parentage was going to be the driving mystery. Only after presenting early test footage was the idea of Kratos being his father introduced and implemented.
Contributed by DrakeVagabond
Mortal Kombat
During development, the team had made extra sprite animations, such as both characters walking onto the screen and bowing before the match. But the animations could not be used because of hardware limitations.
Contributed by DrakeVagabond
Dead or Alive 2
In Ayane's Story Mode, if the player beats Kasumi with an attack that launches her across the area, the ending cutscene will show Ayane finishing her opponent off with a ninpo attack.
Contributed by DrakeVagabond
Hyrule Warriors
The five songs Sheik plays while doing a strong attack is the "Serenade of Water", "Bolero of Fire", "Song of Storm", "Nocturne of Shadows", and "Prelude of Light" from Orarina of Time.
Contributed by DrakeVagabond
Hyrule Warriors
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An earlier design of Link featured him wearing silver armor, similar to Zhao Yun's design from Dynasty Warriors 6.
Contributed by DrakeVagabond
The Binding of Isaac: Rebirth
Touching Ultra Greed while carrying Midas Touch will greatly reduce his armor and will make him take extra damage on top of the usual effects, in reference to the fictional story of king Midas.
Contributed by Nancok
Resident Evil (2002)
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In the Arklay Laboratory, the 'MO disk reader' is actually the GameCube console, as at the time the game was exclusive to the GameCube. However, for the HD Remastered version, the 'MO disk reader' was altered on all platforms to avoid using a console related to Nintendo, even on Nintendo Switch.
Contributed by ProtoSnake
Series: Blinx
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The game's director, Naoto Ohshima, had initially designed the character of Blinx to have purple fur, later being changed to orange for unknown reasons.
Contributed by ProtoSnake
In an interview with Nintendo Everything, the game's director, Masahiro Yamamoto, confirmed that the game takes place in a Kindergarten class within the Mario universe.
Contributed by GamerBen144
The game originally started out in a fantasy setting where the player used magic, but after the development team realised that there were lots of other games with a fantasy setting, it was changed into a cyberpunk setting based on animes favoured by the game's creator, Takahisa Taura, such as Ghost in the Shell and Appleseed.
Contributed by CuriousUserX90
It took the team 22 months to develop the game, with 6 months of that time spent just in pre-production.
Contributed by ProtoSnake
Dust: An Elysian Tail
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After collecting all of the Resonance Gems, it's possible to unlock Bastion, with the player having to walk on paths that appear in front of them in the air. This is a reference to the game Bastion itself, as the world builds itself with platforms.
Castlevania II: Simon's Quest
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The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
Contributed by ProtoSnake
Mortal Kombat
Sub-Zero's Fatality was inspired by the scene in Predator (1987) in which the Predator rips out the spine of his victim.
Contributed by DrakeVagabond
Mortal Kombat
During the early stages of development, lead artist John Tobias had the idea to rotoscope over the motion captured footage of the characters, though the idea was dropped due to time constraints.
Contributed by DrakeVagabond
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