▲
1
▼
Much of the game's development was spent balancing the gameplay between Danganronpa S's various modes. One part of this was by making it so that the different characters and their rarities did not affect the core gameplay too much, as which characters players unlocked was heavily luck-based. According to director Shun Sasaki, balancing wasn't finished until much later in development, on account of it being improved bit by bit with new features implemented. Supposedly, the game's microtransactions were added in order to prevent frustration from players being unable to get their preferred characters.
Related Games
Danganronpa: Trigger Happy Havoc
Danganronpa 2: Goodbye Despair
Danganronpa V3: Killing Harmony
Guacamelee!
J-Stars Victory Vs
Katana Kami: A Way of the Samurai Story
428: Shibuya Scramble
Conception II: Children of the Seven Stars
Master Detective Archives: Rain Code
Dragon Ball: Sparking! Zero
Hotline Miami 2: Wrong Number
Zero Escape: Virtue's Last Reward
The Witcher 3: Wild Hunt
Dying Light 2: Stay Human
Etrian Mystery Dungeon
Pokémon Mystery Dungeon: Gates to Infinity
Epic Mickey 2: The Power of Two
The Witcher 2: Assassins of Kings
AI: The Somnium Files
Tekken 8
HellSinker
Tales of Monkey Island
Shogo: Mobile Armor Division
Star Trek Online
Super Meat Boy
Pokémon Go
Ristar
Sonic the Hedgehog 4: Episode I
The Playroom
WALL-E
Samurai Shodown II
Halo 2
Wallace and Gromit in Project Zoo
Cry of Fear
The Legend of Heroes: Trails in the Sky
GamePigeon
Garfield's Mad About Cats
The House of the Dead
This War of Mine
FTL: Faster Than Light
Metal Gear Solid 2: Substance
Atelier Marie: The Alchemist of Salburg
Thirsty Suitors
The Revenge of Shinobi
RollerCoaster Tycoon
Amanda the Adventurer
Star Wars: Monopoly
Bubsy in: the Purrfect Collection
Freddi Fish and The Case of the Missing Kelp Seeds
Shipwrecked 64