subdirectory_arrow_right Danganronpa 2: Goodbye Despair (Game)
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In Japan, Danganronpa 2: Goodbye Despair and Danganronpa V3: Killing Harmony are known as "Super Danganronpa 2: Goodbye Despair Academy" and "New Danganronpa V3: Everyone's New Semester of Killing" respectively. According to Danganronpa 2 director Takayuki Sugawara, the "Super" prefix was chosen by the second game's staff to indicate that they wanted to improve and surpass the first game, having been inspired by Famicom and Super Famicom games they grew up playing. According to series creator Kazutaka Kodaka, the "New" prefix was added to Danganronpa V3's title to continue this trend in anticipation of the game's reveal at a Sony press conference in September 2015.
During the 16-bit era of video games, it was a regular practice for developers to include the adjective "Super" in the titles of sequels to older games for the same reasons it was added to Danganronpa 2, which expanded on the lore of the first game while changing other gameplay elements. In the modern era of video games, this trend evolved into adding the word "New" (新, "shin") instead to indicate that it is a new spin on an older game, which Danganronpa V3 did to show it was meant to be a new take on the series formula while being almost disconnected from the lore of previous games.
During the 16-bit era of video games, it was a regular practice for developers to include the adjective "Super" in the titles of sequels to older games for the same reasons it was added to Danganronpa 2, which expanded on the lore of the first game while changing other gameplay elements. In the modern era of video games, this trend evolved into adding the word "New" (新, "shin") instead to indicate that it is a new spin on an older game, which Danganronpa V3 did to show it was meant to be a new take on the series formula while being almost disconnected from the lore of previous games.
Super Danganronpa 2: Goodbye Despair Academy Official Setting Materials Collection developer interview (page 193 in the book):
https://archive.org/details/super-dangan-ronpa-2-goodbye-despair-gakuen-super-high-school-class-art-book/page/n9/mode/2up
New Danganronpa V3 Official Setting Materials Collection scenario designers interview (page 338 in the book):
https://www.youtube.com/watch?v=wEeOatyCAqs&t=5259
https://kaibutsushidousha.tumblr.com/post/187409893464/artbook-data-writer-team-interview
Siliconera article:
https://www.siliconera.com/danganronpa-v3-announced-for-playstation-4-and-vita/
Fan analysis:
https://megaretroventure.blogspot.com/2024/11/a-super-high-school-level-look-at.html
https://archive.org/details/super-dangan-ronpa-2-goodbye-despair-gakuen-super-high-school-class-art-book/page/n9/mode/2up
New Danganronpa V3 Official Setting Materials Collection scenario designers interview (page 338 in the book):
https://www.youtube.com/watch?v=wEeOatyCAqs&t=5259
https://kaibutsushidousha.tumblr.com/post/187409893464/artbook-data-writer-team-interview
Siliconera article:
https://www.siliconera.com/danganronpa-v3-announced-for-playstation-4-and-vita/
Fan analysis:
https://megaretroventure.blogspot.com/2024/11/a-super-high-school-level-look-at.html
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The final twist in the game, where it's revealed that Spoiler:the entire Danganronpa franchise was actually a reality television show spanning fifty-three seasons, was made with the intention to "bring a more interesting idea to the fans". As noted by Kazutaka Kodaka:
"We put what we felt would be fun and interesting into a game and this goes for Danganronpa V3 too. We don’t think about making a game that would fit what fans would expect. We are proud of the ending because lately there aren’t many games that have fans debate over the ending.
The Western culture really likes Spoiler:reality TV and it’s really popular there. Because of that, I feel the Western culture will have different views on the ending and I’m excited to see if the Western gamers would be able to accept the ending more compared to Japan who is focused on the characters and character popularity. If you are focused on the characters you might find the ending strange or very sad."
The Western culture really likes Spoiler:reality TV and it’s really popular there. Because of that, I feel the Western culture will have different views on the ending and I’m excited to see if the Western gamers would be able to accept the ending more compared to Japan who is focused on the characters and character popularity. If you are focused on the characters you might find the ending strange or very sad."
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