The damage done by the Houndeye pack's sonic attack increases exponentially, depending on the number of Houndeyes in the pack. If a squad leader is killed, the entire squad is weakened. Their shock wave colors range from weakest to strongest as white, sky blue, dark blue, and violet.
Contributed by ZpaceJ0ck0
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The design of the "Polyrobo", a robot used to test how well the Half-Life engine could take high polygon, bone-based animations, is based on the Regult BattlePod from the anime Super Dimension Fortress Macross.
Contributed by ZpaceJ0ck0
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According to the Valve Timeline on the Valve Employee Handbook, after internal reviews during 1997, Half Life was deemed not good enough to ship and the "Half-Life team returns to the drawing board and essentially starts over."
Contributed by PoisonTardis
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The Gonarch was born when one of the developers asked, "Why don't we put a giant testicle on a 20-foot-tall armored spider?"
Contributed by TX-55
There is an unused NPC behavioral script for the Hound Eye, which causes it to approach machines or blinking lights and paw at them out of curiosity.
Contributed by RetroRex
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The German version of Half-Life was censored to avoid a USK 18 rating. All the human soldiers were replaced with robots, and when a scientist or security guard is shot they just sit on the ground. Blood splatters from humans were colored yellow, although the blood textures on the environment were not changed, and the aliens still have red blood. Gina's, Gordon's, and the scientist's models were replaced with a helmeted version of Gordon's model to make them look less human.
Contributed by RetroRex
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In the chapter "Forget About Freeman", using the "noclip" command from the game's console allows the player to enter an elevator, revealing a red triangle. Interacting with this triangle will either crash the game, or send the player two rooms ahead, dead on the ceiling.
Contributed by frankfrost2
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The Gluon Gun's entity name is "weapon_egon". This is a reference to the character Egon Spengler from the movie Ghostbusters. The weapon also resembles a Proton Pack from the Ghostbusters movie.
Contributed by Pogue-Mahone
The premise for this game was inspired by the Steven King book, The Mist, which is about how a slew of monsters ravages a city after a test in a secret military base goes awry. The code name of the project, Quiver, is a reference to the name of the military base, Arrowhead.
Contributed by gamemaster1991
There was a Dreamcast port in development at the same time as the PlayStation version. The port was being developed by Gearbox Software and was going have the Blue Shift expansion included. Though is was almost finished and was pretty much ready to ship, the port was cancelled "due to changing market conditions."
Contributed by gamemaster1991
In original copies of Half-Life, During Chapter 3, there is a secret room in map c1a1c that can only be accessed by enabling cheat mode and noclipping through the floor. The room is made of tiled pictures of Valve co-founder Gabe Newell. The room still exists in later versions of the game, although the imagery of Newell has been removed and attempting to enter the room takes you back into the normal map.
Contributed by Retsof-Noraa
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Gordon Freeman's original design was nicknamed Ivan the Space Biker, his beard and futuristic suit are what got him this name.
Contributed by ThisIsGamer
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An unused enemy named "Mr. Friendly" can be found in the Half-Life's data. According to the book "Half-Life 2: Raising the Bar" Mr. Friendly's attacks included knocking Gordon's weapons out of his hand, knocking off Gordon's glasses (making the screen go blurry) and even raping the player. It was created by Ted Backman, and the design was because Ted "decided to go with something that elicits a homophobic response". The in-game texture is also signed by Ted.
Contributed by DidYouKnowGaming