The reason the Alien AI in the game is broken is due to a one letter spelling error in the game's .ini file. The line is written as
"ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather"
when it should read;
"ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether"
Removing the letter A from this line fixes many of the issues with the game's AI.
"ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather"
when it should read;
"ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether"
Removing the letter A from this line fixes many of the issues with the game's AI.
In Mission 6: For Bella, the player enters a large building and has to run past a room with a sentry gun on the left hand side. One of the lockers inside that room contains 3 small balls, one red, one blue and one textured like the ground you run on in the Chaos Emerald Stage from Sonic the Hedgehog 3 & Knuckles.