According to series creator Tokurou Fujiwara, his team's early vision for the stage designs were going to take their art direction into a darker and splatter horror-influenced direction, but this idea was scrapped, likely due to pressure and expectations from higher-ups for the game to be a more faithful sequel to Ghosts 'n Goblins.
In an interview with game's designer Tokurou Fujiwara, he was asked how the developers began making the game. He responded: "I’ve been wanting to make this game for a very long time. Then when the CP System PCBs came out, it felt like the timing was finally right. The CPS boards have a lot of memory, but the plans we drew up for Daimakaimura called for a game even larger than that. There was so much stuff in there—twice as much as what’s been added to the game right now. Even when it’s completed, I think it will only be about half of what we originally planned. And still, compared with the original Makaimura it’s a massive increase in content."