▲
3
▼

Two of these maps, kri_04 and kri_05, additionally feature various cat NPCs, all drawn in substantially different art styles compared to not only each other, but also the final game. Each one is named after a developer from the Super Paper Mario staff: yamada_neko02 (Koichiro Yamada), koba_neko (Sayuri Kobayashi), tuka_neko (Naoko Tsukamoto), and kawa_neko (Chie Kawabe).
Of these four, kawa_neko is the most unique, and was apparently designed as a player character. Firstly, the cat's name is only given to its mesh, with its sprite instead being named bc_all.1. Additionally, kawa_neko features an animated tail and a mesh that is centered on the ground rather than the middle of the room. Furthermore, new_neko_18, a redesigned version of kawa_neko with white fur instead of black, can be found in kri_08, kri_09, and kri_10; new_neko_18's mesh is explicitly labeled "PLAYER" in the data for these maps.
Taken together, all of these elements imply that these early rooms were created as a proof-of-concept for an original project by Intelligent Systems that ended up cancelled for unknown reasons.
▲
1
▼
In Chapter 2-3: Breaking the Bank, it is possible to work off your debt of one million Rubees without finding Slim and stealing the needed currency from the mansion's vault. Although there are no differences in the stage's ending if you do this, working off the debt acts as a lengthy sequence break as traveling back to the vault after working and paying off the full debt will reveal that the counter on the vault door now displays 0, and the vault can be opened freely without entering the password to reveal that it is empty.
On the other hand, manually working to collect over 9,999,999 Rubees will result in the Rubees counter in the HUD overflowing and appearing to start back at 0 due to it only displaying seven digits, but in reality the game does register the collection of more than ten million Rubees and allows you to complete the level.
On the other hand, manually working to collect over 9,999,999 Rubees will result in the Rubees counter in the HUD overflowing and appearing to start back at 0 due to it only displaying seven digits, but in reality the game does register the collection of more than ten million Rubees and allows you to complete the level.
▲
1
▼
Six months after the American release of Super Paper Mario, American film director, producer, and screenwriter Seth Gordon, whose most notably worked on the 2015 film "Pixels", expressed interest in adapting a movie based on Super Paper Mario. Gordon was quoted as saying: "I'd love, really love, to adapt Super Paper Mario into a movie, a movie that would constantly switch from 2D to 3D. In five years, 3D cinema is going to be really big." Gordon however specified that he never had the chance to speak with Nintendo about his envisioned project, so his idea was eventually forgotten.
▲
1
▼
A Gold Fuzzy makes an appearance on the back cover of the game's official guidebook, but no Gold Fuzzies appear in-game.
▲
1
▼
There are six unused audio tracks in Super Paper Mario. The first one is named "Dummy_32k". Dummy plays the tune of World 1-1 from "Super Mario Bros 3." Another is named "b_happy_flower_44k_lp." It's name suggests it was going to be used for when Mario uses the Happy Flower item. The next audio track is called "evt_relax1_44k_lp." This track is a peaceful, relaxing tune. It might been planned for use near the end of the game. The 4th audio track is called "evt_stg3_open1_44k_lp." It was most likely going to be used for a opening of a level in World 3. The next is called "ff_corrrect2_e3_32k." This unused jingle's name suggests there was supposed to be more than one jingle. The final unused audio track is a jingle named "ff_fault1_32k." This was most likely going to be used when failing a Mini-game.
subdirectory_arrow_right Super Paper Mario (Game)
▲
1
▼
Super Paper Mario was originally going to be released exclusively for the Nintendo GameCube before being moved to the Wii. Evidence exists on the game's data, as there is a folder which contains GameCube rendered models of characters like Mario and Princess Peach. The Wii textures are about 50% larger.
▲
1
▼

▲
1
▼
Near the end of the game, Dimentio will ask you to join his side to take down Count Bleck. If you say yes four times, he will enslave the characters and you will get a game over.
▲
1
▼

▲
1
▼
It is possible to get a game over at the beginning of chapter 4-1. After getting the helmet go into the door. When it asks you if you want to put on the helmet, say no. Do this until Tippi says "If you don't, do you have any idea what your fate will be? AWFUL. Do you want this?" Answer yes to every question after this. After this Tippi will leave and you will get a Game Over.
▲
1
▼
Near the beginning of the game, Merlin tells you to take the pure heart and save all worlds from destruction. If you say no three times, you'll get a game over.
▲
1
▼

▲
1
▼
Related Games
Paper Mario: Color Splash
Paper Mario: The Origami King
Super Paper Mario
Paper Mario
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Mario & Luigi: Paper Jam
Paper Mario: Sticker Star
Mario's Early Years! Fun with Letters
Super Mario 64
Mario Party: Star Rush
Mario Party
Mario Party DS
New Super Mario Bros. Wii
Mario Paint
Mario Tennis
Nintendo World Championships: NES Edition
Mario & Sonic at the Olympic Games
Yoshi's Woolly World
Super Mario Advance 4: Super Mario Bros. 3
Yoshi's Cookie
Super Mario Land
Super Mario 3D World
Mario no Photopi
Super Mario World
Game & Watch: Super Mario Bros.
Donkey Kong
Mario Bros.
Mario Artist: Polygon Studio
Super Smash Bros. Ultimate
Mario Party: Island Tour
Mario Kart 8
Mario vs. Donkey Kong
Super Mario 3D All-Stars
Dr. Luigi
Mario & Wario
Mario Tennis: Ultra Smash
Captain Rainbow
Super Mario All-Stars
Mario Party 3
Super Mario Bros. 2
Super Smash Bros. for Nintendo 3DS
Waluigi's Foot Fault
Mario Kart: Double Dash!!
New Super Mario Bros. U Deluxe
Super Mario Galaxy
Mario Teaches Typing
Luigi's Mansion 3
Mario Bros.
Mario Bros.