The Simpsons Game
The Simpsons Game
October 30, 2007
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subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game)
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Originally, Marge's megaphone had a limit on how many people she could recruit into her mob. In the final version, however, there is no limit, and she can recruit as many as she wants. In the game engine, her original upgrade would increase the number of mob members she could gather, rather than boosting her blowback strength as it does in the final game.
person NoiserMars calendar_month February 12, 2026
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The original mechanic for Bart's slingshot was slightly different. Instead of his ammo being tied to his power meter, Bart's default ammo would have been unlimited. Players could also collect limited special ammo throughout levels, which would increase the slingshot's range and damage. Although this system was not used in the New-Gen version, the special ammo mechanic remained in the Old-Gen and DS versions.
person NoiserMars calendar_month February 12, 2026
Unused graphics related to the unused special ammo types for each of the levels.
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)#simpsons_chars

Unused voiceline dialogue related to the special ammo mechanic.
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)/Unused_Voicelines#Bartman_Begins

Unused text strings related to the unused special ammo mechanics:
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)/Unused_Text#Bartman_Begins

Unused functions for the special ammo types showing up on the HUD in-game:
https://tcrf.net/User:PolyMars/TSG_Unused_Code#sub_823AF0A0_2
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Attachment There's a first-person view mode only present in the E3 2007 build of the game that allows you to freely look around the environment; this mode can be accessed by pressing the left and right sticks together in the build. In this mode, enemies can still detect and attack you, but you won't take any damage.
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Attachment There were plans to add downloadable content to the game, but was ultimately scrapped. According to producer Hans ten Cate, the plans were aborted because of the late 2007 Writers Guild of America strike, and because EA Redwood Shores shifted focus to other projects. One idea was DLC expansions for the Springfield hub world, and there are still leftover textures for this in the game files, though it's unknown what these areas would have actually contained since all the textures are placeholders. Another idea was DLC character skins for all the main characters. A significant amount of artwork was created for this, including designs based on different regions and ethnic variations, leading up to the game's ending scene. This DLC was also developed alongside the production of the 2006 film "The Simpsons Movie".
person NoiserMars calendar_month January 16, 2026
Developer interview with producer Hans ten Cate (30:05):
https://www.twitch.tv/videos/2050371376

DLC Springfield expansion textures:
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)#Downloadable_Content

DLC skins concept art (done by senior concept artist Jules Mann; additional email correspondence attached):
https://web.archive.org/web/20180918120135/http://www.julesmanndesigns.com/test

Unused text related to DLC:
https://tcrf.net/The_Simpsons_Game_(PlayStation_3,_Xbox_360)/Unused_Text#Downloadable_Content
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game)
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Originally, the level Game Over included a section where the player would use Lisa's Hand of Buddha to build a tower out of Springfield buildings and climb up to Heaven. This idea was eventually cut due to technical difficulties and time constraints.
person NoiserMars calendar_month December 28, 2025
Jameson Durall (level designer) developer playthrough (Part 4, 1:38:48):
https://www.facebook.com/share/v/1HhBkj3qZm/
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game), The Simpsons Game (Game)
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Attachment According to producer Chuck Beaver, all of the game's FMV cutscenes were originally planned to be made in 3D using the in-game models. Late in development, Fox requested that they be changed to 2D animation in the style of the TV show, as they felt the 3D-to-2D approach didn't produce results that were "on-model". These 3D cutscenes still appear in the Nintendo DS version, though with some scenes, music, and sound effects removed, likely because they were unfinished.
person NoiserMars calendar_month December 29, 2025
September 5, 2007 (Beta 4) 3D cutscenes:
https://tcrf.net/Proto:The_Simpsons_Game_(PlayStation_3,_Xbox_360)/September_5,_2007_(Beta_4)/Early_Videos

July 9, 2007 (E3) 3D cutscenes:
https://tcrf.net/Proto:The_Simpsons_Game_(PlayStation_3,_Xbox_360)/July_10,_2007_(E3)/Early_Videos

Nintendo DS cutscenes:
https://www.youtube.com/watch?v=DOwVLd0dRLE

Additional email correspondence from producer Chuck Beaver:
https://www.linkedin.com/in/chuck-beaver-58322614/
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game)
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The central shaft area in Enter the Cheatrix originally featured a giant drill bit that the player would climb by walking along its blades while fighting enemies. However, the developers found it difficult to get the collision and enemy pathing to work properly on a rotating object, so the idea was ultimately cut.
person NoiserMars calendar_month December 28, 2025
Jameson Durall (level designer) developer playthrough (Part 2, 23:24):
https://www.facebook.com/share/v/16fBPPP57u/
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game)
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The level Around the World in 80 Bites was one of the first levels made for the game. According to level designer Jameson Durall, it was known internally as the "Core X" level, which was part of EA's greenlight process to decide whether the development of games would continue. The goal of this level was to prove that the team could deliver everything they had planned, making the game look like and maintain the humor of the original show, and implementing all the core mechanics. The team fully built out this single level so they could use it as a foundation and apply what they learned across the rest of the game.
person NoiserMars calendar_month December 28, 2025
Jameson Durall (level designer) developer playthrough (Part 5, timestamp at 57:39):
https://www.facebook.com/share/v/1DQXjKyTqb/
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Attachment There are two unused areas, called Zone 3 and Zone 4, for the level Enter the Cheatrix that still exist in the game files. According to level designer Ben Johnson, these areas were largely designed as filler, and were cut because they made the level feel too long. Zone 3 mostly repeated gameplay ideas from earlier areas, while Zone 4 was planned to be a combat segment with infinitely spawning enemies, where players would have to fight them while figuring out how to shut down the spawners.
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The E3 2007 build of the New-Gen version of the game notably uses an earlier layout of the Springfield Hub world in the level Mob Rules, with many changes to the layout and design, that was later downsized in the final game. This version of Springfield can be seen in the background models for some of the levels, and is also used as the base for the Old-Gen version's Heartburn Wii Moment minigame, which was also cut from the final game.
person NoiserMars calendar_month December 23, 2025
The Cutting Room Floor article:
https://tcrf.net/Proto:The_Simpsons_Game_(PlayStation_3,_Xbox_360)/July_10,_2007_(E3)#Springfield

E3 Springfield:
https://www.youtube.com/watch?v=xfBNo_NhDdo

Heartburn:
https://www.youtube.com/watch?v=JgYkF78y0UE#t=517s
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game), The Simpsons Game (Game)
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Several level names were originally different during development:

• Lisa the Treehugger was originally called The Treehugger.
• Enter the Cheatrix was originally called Cheater, Cheater, Pumpkin Eater.
• Invasion of the Yokel-Snatchers was originally called The Day Springfield Stood Still.
• Five Characters in Search of an Author was originally called Rhymes with "Complaining".
• Game Over was originally called Meet Thy Player.

Despite the changes, the original names still remain in the game's code and file structure. Many of these early titles appear in early builds, and "Cheater Cheater" and "The Day Springfield Stood Still" were even reused for song names in the game's official soundtrack.
person NoiserMars calendar_month December 23, 2025
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game)
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Attachment Originally, the Lard Lad boss fight in Shadow of the Colossal Donut was planned so that each hatch battle took place in a different area of the industrial zone, with the final fight happening inside the Duff Stadium. Notably, leftover voice lines and a subtitle text string for a scrapped in-game cutscene still exist in some early builds.
person NoiserMars calendar_month December 23, 2025
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game), The Simpsons Game (Game)
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The New-Gen E3 2007 build of the Xbox 360 release revealed that the home console versions were originally meant to have cutscenes fully animated in 3D. A workprint containing these cutscenes shows a mix of finished and unfinished 3D renders and storyboards with placeholder voice acting, with the final game having cutscenes primarily animated in the same 2D digital animation as the show. The Nintendo DS version of the game is the only version that exclusively uses 3D cutscenes.

This build also reveals that the identity of the "sleazy video game producer" featured in Level 5: Mob Rules is Larry Probst, the former CEO of Electronic Arts from 1991-2007. The name is not fully censored in the DS version of the game, where Marge can be heard faintly saying his name under the censor tone in the level's opening cutscene. Probst's name also appears uncensored in the in-game cutscene for the level, where the dialogue is fully intact. In the final retail versions, the name is censored from the game's script when Mayor Quimby says it.
person GamerBen144 calendar_month August 6, 2024
The Simpsons Game - Xbox 360 version July 10, 2007 prototype cutscenes (Larry Probst reference at 9:50):
https://www.youtube.com/watch?v=w8P6LMd7gPE#t=590s

The Simpsons Game - DS version playthrough:
https://www.youtube.com/watch?v=fY56cCPBygY

DS Cutscene audio (normal and reversed):
https://tcrf.net/User:PolyMars#DS_Oddities

Beta 4 version of the cutscene "Gimme Your Ride, Jerk!" (cesnor beep is present but you cannot hear what name Marge says):
https://tcrf.net/Proto:The_Simpsons_Game_(PlayStation_3,_Xbox_360)/September_5,_2007_(Beta_4)/Early_Videos#Mob_Rules

E3 2007 version of the cutscene "Gimme Your Ride, Jerk!" (name is fully intact):
https://tcrf.net/Proto:The_Simpsons_Game_(PlayStation_3,_Xbox_360)/July_10,_2007_(E3)/Early_Videos#Mob_Rules

In-game cutscene audio from the E3 2007 build, where the name appears uncensored:
https://tcrf.net/Proto:The_Simpsons_Game_(PlayStation_3,_Xbox_360)/July_10,_2007_(E3)/Early_Voicelines#Mob_Rules_2
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Attachment The Zero Wing parody image in Invasion of the Yokel-Snatchers was originally going to be a Simpsonized version of CATS, rather than Kang and Kodos dressed as CATS.
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game), The Simpsons Game (Game)
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The game manual featured throughout every version's cutscenes (except the DS version) is the cover from the Xbox 360 version. The DS version, however, is actually from the in-game cutscenes used from every other version. Interestingly, the DS version’s cutscenes resemble the in-game ones from the other versions.
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game), The Simpsons Game (Game)
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All "in-game" cutscenes from the Xbox 360 and PlayStation 3 versions were imported to the PlayStation Portable, Wii, and PlayStation 2 versions of the game despite obvious inconsistencies with the level designs.
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According to the developer's texts left in the Xbox 360 and PlayStation 3 versions' data, Nelson Muntz was originally going to be the boss of the NeverQuest level as a troll, instead of the two-headed Patty & Selma dragon.
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Gameplay of a prototype version from 2004 was uploaded to YouTube. The player controls only Bart Simpson and runs around in the house. The game was played on the original Xbox, suggesting such an OG Xbox version may have been planned at one point.

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