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Mannequins are meant to be stationary objects that display armor inside houses. Supposedly, they are programmed as NPCs with a simple script designed to make them stand still whenever they are in the player's presence. However, when a building with a mannequin inside is loaded, if the mannequin's script isn't loaded fast enough they will walk around and act like normal NPCs for a short time, a glitch that causes occasional instances of mannequins spawning away from their pedestals, or just acting like they are alive before becoming stationary again.
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In the Dragon Language, the word for "steal" is "Gahrot." This is a reference to Garrett, the protagonist of the Thief series.
Likewise, the word "Tafiir" translates to "thief". This is a reference to the invented word "taffer" featured in the Thief series.
Likewise, the word "Tafiir" translates to "thief". This is a reference to the invented word "taffer" featured in the Thief series.
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There is a glitch in Skyrim where the player can pass through walls using kettles. All that has to be done is to pick up a kettle, and then walk or run into a wall. This can be used to leave cities without NPC's or certain graphics loading, walking underneath the map, and more.
If used in the city of Whiterun, it is possible to find a chest underneath Skyforge. This chest contains armor, gold, ingots, and ore.
If used in the city of Whiterun, it is possible to find a chest underneath Skyforge. This chest contains armor, gold, ingots, and ore.
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In Secunda's Kiss, Red Road Pass, Tumble Arch Pass, and Steamcrag camp, you can find a weapon called the giant's club. You can not pick it up, but you can use a glitch to have a companion use it. All you have to do is take all of the weapons from your companion, tell him/her to pick it up, and they will be carrying it. They can even use it and can do damage. However, it is impossible to take it from your companion.
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The names of most of the dragon priest masks mean something in Dovahzul, the language of the dragons:
• Dukaan - Dishonor
• Hevnoraak - Brutality
• Krosis - Sorrow
• Morokei - Glorious
• Nahkriin - Vengeance
• Rahgot - Anger
• Vokun - Shadow
• Volsung - Horrible
• Ahzidal - The Bitter Destroyer
• Konahrik - Warlord
The only masks that don't translate from Dovahzul are Otar and the wooden mask.
• Dukaan - Dishonor
• Hevnoraak - Brutality
• Krosis - Sorrow
• Morokei - Glorious
• Nahkriin - Vengeance
• Rahgot - Anger
• Vokun - Shadow
• Volsung - Horrible
• Ahzidal - The Bitter Destroyer
• Konahrik - Warlord
The only masks that don't translate from Dovahzul are Otar and the wooden mask.
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On February 18th 2011, Bethesda opened a challenge to deliver a baby on Skyrim's release date, November 11th 2011, and name the child "Dovahkiin".
The winners, Megan and Eric Kellermeyer, named their newborn son Dovahkiin Tom Kellermeyer when he was delivered on that date. In return they were given a Steam key that granted them access to every Bethesda Softworks game made, including all future releases.
The winners, Megan and Eric Kellermeyer, named their newborn son Dovahkiin Tom Kellermeyer when he was delivered on that date. In return they were given a Steam key that granted them access to every Bethesda Softworks game made, including all future releases.
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There are two scrapped features found in the game's files that would've occurred if you killed an NPC. The first was if you killed a unique NPC that has a family, then later you would see the ghost of that NPC follow any of their relatives, however only NPCs with generic voice files could do this, and only a single NPC in the whole game could turn into a ghost.
The second feature was after you killed a unique NPC who had a family, later talking to any of the NPC's family members will have them comment to you about their death in their hello conversation.
The second feature was after you killed a unique NPC who had a family, later talking to any of the NPC's family members will have them comment to you about their death in their hello conversation.
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If you ask how the Retching Netch got it's name in the Dragonborn DLC, you hear a story similar to a drunken outburst in the film Twister.
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By ignoring the first dragon encounter after leaving Helgen, it is actually possible to play through a vast portion of Skyrim without bringing the dragons back to life. This can be particularly useful, as random dragon encounters can kill quest-giving NPCs and otherwise disrupt missions the player might be undertaking.
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In Swindler's Den is an archery Dummy with an apple on its head. This is a reference to William Tell, the real life master Crossbowman who was forced to shoot an Apple off of his son's head.
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The NPC Erik The Slayer is named after Erik West, who's online alias was "Immok The Slayer". Bethesda was so impressed with his knowledge of Oblivion that they gave him an in depth tour of Bethesda studios and decided to create a character based on Erik. Erik died of cancer in May 2011, and never got to see the release of Skyrim. The Tour of Bethesda's workspace was set-up by the Make-A-Wish Foundation.
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Bethesda was approached to make a game based on George R.R. Martin's A Song of Fire and Ice, from which the TV series Game of Thrones is also derived. Although they wanted to do it, they turned down the offer to focus on Skyrim.
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