Epic Mickey
Epic Mickey
November 25, 2010
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subdirectory_arrow_right Férias Frustradas do Pica-Pau (Game)
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Despite popular belief, Epic Mickey is not the first video game to include the character Oswald the Lucky Rabbit. The actual first game to feature him was Férias Frustradas do Pica-Pau (also known as "Woody Woodpecker's Frustrated Vacations"), where Oswald (based on his "Oswald Rabbit" iteration owned by Universal at the time) was one of Woody's friends that had been kidnapped by Buzz Buzzard.
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According to Warren Spector. He considers Epic Mickey (and Deus Ex) as the high point of his career for bringing back the character Oswald the Lucky Rabbit and getting fan mail regarding his work on Epic Mickey from fans:

"I suspect no one at Disney realizes that we made Ortensia up for our game. I'm sure people at Disney think Ortensia is a part of Disney's history. We made her up. So the fact that Oswald is back, and the fact that Ortensia is now a part of Disney's history, is because of a video game. That's very cool.

I got more fan mail about Epic Mickey than any game I've ever worked on. It was more heartfelt fan mail than any game I've ever worked on. We touched people in a way that games just never touch people.

Screw Metacritic. Screw the gamers who didn't like our camera. Screw everybody. I am really proud of that game, and I am really proud of the team that made it, and nothing is going to ever sway me from feeling like that was one of the high points of my career."

It should be noted that Ortensia was not technically an original creation for Epic Mickey, as she already existed in the Oswald cartoons under the name Sadie. However, Ortensia would become the character's official name in the Disney Parks and merchandise following the game.
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While Walt Disney created Oswald the Lucky Rabbit and the cartoons featuring him, Universal distributed them and owned the rights to the character. In 2006, in order to acquire the rights to use Oswald, Disney made a deal that included trading the services of sportscaster Al Michaels to Universal to get Oswald back.

There is some debate over the legitimacy of this deal, as there are no records of Oswald's debut cartoon - "Trolley Troubles" - having its copyright renewed by Universal when it should have in 1955, meaning that Oswald could have been a public domain character as far back as the 50s and it was likely just the trademark that was traded. This is something Disney would still end up utilizing as Oswald has made appearances in merchandising, commercials, and parks that would require trademark ownership, but would not likely inherently be required for a video game project. Oswald is unquestionably confirmed to be a public domain character as of 2023 following the 95-year anniversary of "Trolley Troubles".
person Funland47 calendar_month November 25, 2013
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Attachment In 2021, a 15-second clip of beta animations for the game dating back to 2006-2007 was discovered on the website of animator Michael Daubert, a former employee of the outsourcing studio The Animation Farm who produced animations for an internal pitch of an early iteration of the game. These tests showcase a completely different art style from the final game and unused gameplay elements, with Mickey shooting ink out of his body to quickly surf around, and jumping and slamming the ground to summon a tidal wave of ink to attack large Blotling enemies. This tidal wave attack also causes Mickey to lose all of his colors, turn white and become exhausted, suggesting that the known early idea of ink/paint/thinner usage changing his physical appearance was going to involve a stamina meter tied to his attacks. Mickey's early design was more stylized compared to his traditional appearance in the final game, featuring a prominently tall forehead, a lanky, stretched body, no visible mouth, and crooked oval ears. This early design would live on through an emblem used in promotional materials and as a recurring icon throughout the final game, with the inky black outline of the early design's head forming an "M".

In 2024, an extended pitch trailer for this version of the game using some of the same animation footage was posted online by Thomas Heimann, another former employee of The Animation Farm. The pitch for this version of the game proposed a 2008 release date and outlined possible gameplay mechanics, an early version of the story, and early character designs for Mickey, the Phantom Blot, and the Blotlings. A model sheet for Oswald the Lucky Rabbit with character designs dating back to his initial usage in the 1920s-30s was also teased during the trailer, but he does not appear in it.
person MehDeletingLater calendar_month February 15, 2024
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Within the game files are unfinished videos for two unused sketches: the balloon and the fireworks. It’s likely the fireworks sketch became the fireworks mechanic in Epic Mickey 2: The Power of Two.
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Attachment During development of Epic Mickey, Warren Spector used clips from various Mickey Mouse cartoons from the golden age as reference for Mickey's character animation. By recreating some scenes from some of the cartoons and overlaying it with the cartoon, the team were informed of how Mickey should move throughout the game.
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Attachment The music that plays when Yen Sid is seen painting the Wasteland is Paul Duka's musical adaption of the poem "The Sorcerer's Apprentice" popularized by Fantasia, the 1940 Disney animated movie where Yen Sid made his first appearance.
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Attachment The Mickey Junk Mountain area is based off of the Matterhorn attraction from Disneyland. But Instead of snow, its made out of actual Mickey Mouse merchandise produced throughout the years.
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Attachment In Mickey Junk Mountain, a can with Donald Duck holding a glass of juice is seen among the piles of junk in the game. This is a reference to a brand of orange juice from the Florida's Natural Growers agricultural cooperative that used Donald Duck to market its orange juice, even using Donald as its mascot.
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Attachment During development, the bunny children came in four different colors: black, white, light red, and light blue. The final game features only light blue bunnies.
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Attachment In the E3 trailer of Epic Mickey, the Mad Doctor is seen in the black cape uniform like in the cartoon 'The Mad Doctor'. This was changed in the final game to avoid confusing him with the shadow blot.
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Attachment The official Epic Mickey strategy guide misidentifies Gremlin Trigo as Gremlin Tringo.
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Attachment Spatters were originally going to be a variety of colors, as was the splat of paint on their heads.
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Attachment When first meeting Gremlin Calvin in Dark Beauty Castle, he is wearing a yellow suit. When saved, he reappears in Gremlin Village, now sporting a green suit.
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Attachment It was originally intended for Wonderland to appear in the game. The world can still be seen in the opening and closing cinematics.
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Attachment Mickey is aided throughout the game by Gus and other creatures based off of "The Gremlins", an unproduced film collaboration between Disney and author Roald Dahl that dates back to World War II.
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According to Warren Spector, there were originally three different designs for Mickey, with his appearance changing based on whether the player made heroic or mischievous choices. The designs were based off different eras of Mickey Mouse cartoons. Hero Mickey was based on his old movie posters, Wasterlander was based on 1930s vintage Mickey, and Scrapper was inspired by the early black and white Mickey cartoons (along with the 1995 Mickey Mouse short 'Runaway Brain').
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Mickey was originally to have released his own paint from his hands. As he did this, the paint from his body would vanish, revealing his outline. The idea was later scrapped, and Mickey was given a paintbrush instead.
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Attachment Pluto's bowl and bone can be seen in Mickey's house.
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Attachment In an early version, Gus was to be caged like all the other Gremlins in the game as opposed to being free by default. This may explain why Gus never introduces himself to Mickey, as the scene where he would have done so was cut and never replaced.
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