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Also Appears On: Pokémon Gold Version (Game)
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Because of an oversight, the Fast Ball, which is supposed to work better on Pokémon that have a proclivity to flee, only works as it should on Magnemite, Grimer, and Tangela. This is because the Ball is supposed to look for three categories of Pokémon: ones with a 10% flee rate, ones with a 50% flee rate, and ones with 100% flee rate. However, for some reason the ball only chooses the first three Pokémon in the first category (10% flee rate) when it applies its catch-rate modifier.
Also Appears On: Pokémon Gold Version (Game)
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If you get the Dragon Fang through trading or by hacking it into the game rather than getting it from the shrine within Dragon's Den, Clair will call you out for cheating and will not give you the Rising Badge until you get the Dragon Fang yourself:
Clair: "You did not get that at Dragon's Den. Trying to cheat like that… I'm disappointed in you."
Also Appears On: Pokémon Gold Version (Game)
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Also Appears On: Pokémon Gold Version (Game)
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Originally, the region of Johto was based on the entirety of Japan, rather than just the Kansai region, with towns and dungeons based on areas within the country, such as Hokkaido (called North in the Spaceworld 97 demo), Osaka (which was called West and likely became Goldenrod City) and Mt. Fuji (which likely became Mt. Silver). Due to this, Kanto, which was based on the region in Japan of the same name, was compressed into a single map, with Blue as the Gym Leader.
Also Appears On: Pokémon Gold Version (Game)
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Also Appears On: Pokémon Gold Version (Game)
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Also Appears On: Pokémon Gold Version (Game)
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The song for the Bicycle theme is actually a sped up version of the Goldenrod City theme with different instruments.
Also Appears On: Pokémon Gold Version (Game)
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Also Appears On: Pokémon Gold Version (Game)
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Due to a glitch in the game's code, burn, paralysis and poison statuses don't affect the catch rate of a Pokemon.
Also Appears On: Pokémon Gold Version (Game)
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Because of a glitch in the game, Moon Balls don't work as they were planned to. Moon Balls were supposed to increase the catch rate (x4) when trying to catch a Pokémon that evolves using a Moon Stone. Instead, they were programmed to increase the catch rate when you try to catch a Pokémon that uses a Burn Heal (an item not related to evolution at all) to evolve.
Also Appears On: Pokémon Gold Version (Game)
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There's an unused script that triggers a battle with a level 40 Entei upon contact. It might be that early in development, the Legendary dogs would have been battled normally like the legendary birds in Gen 1 instead of searching for them in the grass.
Also Appears On: Pokémon Gold Version (Game)
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Also Appears On: Pokémon Gold Version (Game)
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Also Appears On: Pokémon Gold Version (Game)
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Also Appears On: Pokémon Gold Version (Game)
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Lance's Aerodactyl knows Rock Slide. This is odd as Aerodactyl could not learn Rock Slide until Ruby and Sapphire.
Also Appears On: Pokémon Gold Version (Game)
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Also Appears On: Pokémon Gold Version (Game)
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Most of Pokemon Gold and Silver's music was created on an Amiga computer, converted to MIDI, and then reconverted to the game's music format. Some songs, though, like the Unown radio music, were created by hand directly in the GSC music format.
Also Appears On: Pokémon Gold Version (Game)
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The Love Ball, a special kind of Pokéball, has a description of "For catching the opposite gender." Due to a glitch in the game's code, the effects are 8x as effective if used on a Pokémon of the same species and gender as the player's Pokémon.
Also Appears On: Pokémon Gold Version (Game)
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Also Appears On: Pokémon Gold Version (Game)
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