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Track & Field
In a 1987 interview with the Konami Development Staff published in the book "TV Game: denshi yuugi taizen", they stated that the voice for the announcer was originally in Japanese, but it was later considered weird and a bit lackluster, so they switched it over to an English voice midway through development.
Contributed by ProtoSnake
Metal Gear Solid 2: Sons of Liberty
According to Hideo Kojima & Yoji Shinkawa in the documentary on the making of Metal Gear Solid 2 from the game's bonus disc, Shinkawa stated that Rosemary represents Kojima's ideal, classy and intellectual woman. Some of Raiden & Rosemary's conversation were influenced by Kojima's own life experience.
Kojima stated that the idea for April 30th stemmed from his relationship with his wife, where she kept reminding him about that date before they were married. One evening, he had a date with his wife, but he completely forgotten about it, which caused him a lot of crisis in their relationship.
Contributed by ProtoSnake
The game's controls would ultimately be changed from the ones found in the previous entries. 2K would state that this was to "streamline" the game for newer players, however they were actually changed because 2K felt they needed a fundamental yet minor change to signal in the new development era.
Contributed by SOGESNAKE
WWE 2K20 was so poorly received due to its quality that WWE 2K21 was cancelled in April 2020 and the series would not release a new title for almost 3 years.

The general state of the game can mostly be attested to long time developer Yuke's departure from the series in August 2019, 3 months before the game was eventually released. 2K would shift development over to their NBA developer Visual Concepts, but they would ultimately have many issues taking over another developer's project months before release.
Contributed by SOGESNAKE
Developer: Nintendo
Former Nintendo of America president Reggie Fils-Aimé was approached by rapper Kanye West with an idea of a video game, later to be known as "Only One", which was based on his late mother, Donda West, where players have to "guide his mother to the gates of Heaven by holding her to the light." Fils-Aimé politely declined his offer due to the amount of projects that were currently in development within the company at the time.

According to a later article by Nintendo Everything, West attempted to pitch his game idea to Shigeru Miyamoto as well, showing him a prototype for Only One during E3 2015. Miyamoto described the game as "very interesting" and "very moving," voicing his approval for the idea, but ultimately didn't go through with it, likely due to Nintendo's glut of prior commitments.
Contributed by Tuli0hWut
Mortal Kombat: Shaolin Monks
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Several unused enemies, as well as evidently bosses, still exist within the game's data and can be spawned in-game with a proper third-party cheating device.

A Naga-styled enemy (In Japanese mythology, the Naga is a snake-based monster with the upper torso of a vicious woman) is one notable example, as well as an anthropomorphic demonic tiger which utilized some type of area-of-effect based ice powers. Most notably of all is a towering, multi-armed Hindu-inspired being with green skin and wind-based attacks, who also has functioning "jiggle physics" coded for her breasts during certain animation frames. This unused boss noticeably towers over the player's when hacked in, filling a decent portion of the player's screen.

Although not yet explicitly stated by any developers of Shaolin Monks, it's possible that should these unused characters have made it into the final release, their designs could have emphasized the lore and world building aspects that John Tobias was publicly passionate about in the early installments of the Mortal Kombat continuity. It's equally possible that the two bosses in particular were scrapped simply due to their in-game models holding such stature that extra time and resources would need to be invested in specially designing stages which would house their positions in the linear progression of the story. Hacking either boss in as mentioned above will cause them to clip through surfaces in many of the playable environments.
Contributed by Regen-33
LEGO Star Wars: The Video Game
There were three levels planned and almost finished for the game but cut: The first was a level in the Episode I chapter which has the player playing the scene where Anakin accidently attacks and destroys a Trade Federation ship in the space above Naboo. The second one was for the Episode II levels and featured a playable version of Anakin and Obi-Wan's chase of Zam Weasel in a speeder throughout Coruscant like in the beginning of the movie. The third was the scene in Episode III where Obi-Wan chases General Grevious around Utapau on a Boga creature.

The first level was cut because the developers thought that it bloated its Episode's level count, and they wanted the number of levels between all of them to be mostly even. It is unknown why the Speeder chase was cut, but the Boga chase level was cut due to the developers thinking it clashed with the game's co-op multiplayer feature. Nonetheless, the Trade Federation ship level and the Zam Weasel Chase would eventually be realized in LEGO Star Wars: The Complete Saga. However, the Boga chase level didn't appear in that game at all.
Contributed by PirateGoofy
Kingdom Hearts III
Two characters,Spoiler:Roxas and Xion, were originally never going to appear in Kingdom Hearts III but Nomura decided to feature them in the story eventually due to him fearing massive fan backlash if he didn't.
Contributed by PirateGoofy
Kingdom Hearts III
The unique style of ending for the Spoiler:Yozora secret boss battle at the end of the ReMind DLC, where players obtain a different ending depending on if they win or lose the boss battle, was because Tetsuya Nomura and his team thought the fight was too extremely difficult and so wanted to give something to players that lost even if it did nothing for the series' canon.
Contributed by PirateGoofy
At one point in the game, the Disco Director NPC proclaims, "I'm really feelin' it!" in a heavy British accent. this is in reference to the same line said by the character Shulk in the Xenoblade Chronicles and Super Smash Bros. series. This homage came about because the developers of Lego Star Wars are huge Xenoblade fans, and took advantage of the fact that Shulk and the Disco Director have the same English voice actor, Adam Howden.
Contributed by PirateGoofy
Alien Soldier
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An unused boss resembling a hand can be found in the game's data and can be fought in Stage 13 through hacking. This boss was featured in pre-release screenshots of the game, and was named "Love Penguin".
Contributed by MehDeletingLater
Tornado Outbreak
A digital PlayStation 3 and WiiWare port of the game was in development, but was silently canceled. A digital version of the Xbox 360 port of the game, originally announced in June of 2009 as an Xbox Live Arcade title, was released on December 6, 2011.
Contributed by Larrye
WWE 2K22
37 superstars featured in WWE 2K22 were no longer with WWE when the game released, many due to "budget cuts" by WWE during the game's development. Usually a released superstar would be removed from the game prior to it's release, however most were kept in the game because they were included in the initial submitted roster list that was approved by WWE. While superstars like Billie Kay, Peyton Royce, and Kalisto would still be in the game despite being released as early as April 2021, superstars such as Aleister Black, Ruby Riott, Bray Wyatt, and Adam Cole released later in the year would not be included in the game.

The decision to keep certain superstars ultimately came down to the relationship between them and the WWE, whether or not they were still on good terms.
Contributed by SOGESNAKE
Viewtiful Joe
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Although Joe's shirt is a small reference to Nobuyuki Matsushima; creator Hideki Kamiya revealed via Twitter that in-universe, the letters HMD on Joe's shirt stand for "His Master's Dance" in respect to Captain Blue.
Contributed by SOGESNAKE
PlayStation All-Stars Battle Royale
The developers really wanted a character from Square Enix's Final Fantasy series to make an appearance, but Square Enix refused to loan their characters due to SuperBot being a relatively new team and the game they were developing being relatively new as well.
Contributed by PirateGoofy
PlayStation All-Stars Battle Royale
Lara Croft was planned for the game, but Eidos declined on the grounds that they had different plans for the character and her Tomb Raider series at the time, presumably leading into the series' 2013 reboot.
Contributed by PirateGoofy
PlayStation All-Stars Battle Royale
Sony tried to obtain the rights to use characters and assets from Activision IPs in the game, such as Crash Bandicoot and Spyro, but negotiations fell through when Activision offered a hefty price tag for them.
Contributed by PirateGoofy
PlayStation All-Stars Battle Royale
Developer Omar Kendel stated that he was not a big fan of the game's much maligned Super-Move KO system, and said that if he could go back and redo it, he would.
Contributed by PirateGoofy
PlayStation All-Stars Battle Royale
PlayStation All-Stars Battle Royale was originally conceived as "Title Fight", a competitive multiplayer sidescrolling platformer type of game, but after the developers didn't jive too much with that idea it was instead turned into a competitive 4-player fighting game in the style of Super Smash Bros.
Contributed by PirateGoofy
PlayStation All-Stars Battle Royale
At the start of the planning phase of the game's development, Sony first went to their frequent collaborators, Naughty Dog, but they turned the project down due to wanting to commit their whole development time towards The Last of Us. Sony then approached many other of their studios, but all others were busy with other projects. So Sony had no choice but to create an original studio, SuperBot Entertainment, to fill the void.
Contributed by PirateGoofy
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