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Super Smash Bros. Ultimate
Unlike other boss characters, Spoiler:Giga Bowser is classified as a fighter in the game's files, even having placeholder slots for alternate costumes.

These are likely leftovers from the previous game, Spoiler:where Giga Bowser appeared as a playable transformation.
Contributed by Boyobmas
Final Fantasy VII
In the early development stages, producer Tetsuya Nomura planned to have only three playable characters in the entire game. However, during a phone call with Yoshinori Kitase, they decided that one of the three characters should be permanently killed off. After the staff chose Aerith, Nomura created Tifa as another possible love interest for Cloud.
Contributed by raidramon0
Street Fighter II
At one point, the development team wanted to implement pressure sensitive buttons similar to those found in certain cabinets of the original Street Fighter, but they decided to go with a 6-button layout because that was the kind of arcade machine that was available to them.
Contributed by ZpaceJ0ck0
According to game's designer Richard Lemarchand, the Tibetan village in the game was inspired by the 2008 video game The Graveyard developed by Tale of Tales. The game's title affected him a lot more than he expected, with its simple experience of leading a slowly-moving elderly lady through a graveyard.

"I thought that in the same way that The Graveyard had created a space for me where I could reflect, so could our village."
Contributed by ProtoSnake
Dragon Ball Z: Buu's Fury
Near the scouter entries for Android #18 in the ROM are unused scouter entries for Android #13, Android #14, Android #15 and Super Android #13 from the movie Dragon Ball Z: Super Android 13.
Contributed by billebobfacts
The laugh of the exploding elf enemies sounds almost exactly like the Boo's throughout the Mario series. This is likely due to the clips being similarly sped-up versions of the same stock laugh sound effect.
Contributed by Boyobmas
Super Mario Odyssey
Attachment
The art of Super Mario Odyssey reveals that Rosalina was going to appear in the game as a non-playable-character in casual attire with a guitar. The book also reveals several unused outfits for Mario, such as the green Sprixie Princess from Super Mario 3D world, a Toadette costume, a costume of a Luma from Super Mario Galaxy, and a costume of Mario in a Japanese school girl outfit.
Contributed by CLXcool
Attachment
A physical release of the game had been planned and to be published in partnership with Skybound Games. However on November 10th, 2018, it was announced via the developer's blog that the release had been canceled due to the process proving to take more work than had imagined, especially since the game's development team only consisted of three people.
Contributed by KnowledgeBase
Pokemon Red & Blue
In an interview with Junichi Masuda, he stated that the source data for the game was almost lost because the computer that stored the data suffered from a nasty crash.
Contributed by raidramon0
Console: Xbox 360
The infamous Red LED lights that surround the 360's power button actually represent different problems depending on how many are alight. One red light meant a hardware failure. Two red lights signify overheating. Three red lights meant a general hardware failure, and four red lights meant and AV cable error. The notorious "Red Ring of Death" is actually, contrary to it's name, a 3-Light problem (General Hardware Failure).
Contributed by PirateGoofy
According to Nintendo's Kensuke Tanabe, a horror game starring Tingle began development in 2010. It would've been developed by Vanpool, the developers of the Dillon series. Nothing else is known about the project, except that it was canceled due to "a variety of reasons".
Contributed by Boyobmas
Series: F-Zero
According to a Famicon Tsuushin magazine interview, with Shigeru Miyamoto, the cars in the game hover so that Nintendo didn't have to animate the car's tires.
Contributed by ProtoSnake
Found within the game's data are unused themes of the mini-games "Let's Get a Move on" and "Pandemonium" from Mario Party 3 and 9 respectively, suggesting mini-games from Mario Party 3 and 9 that used those tracks were intended to be included in the game.
Contributed by CuriousUserX90
When the designs for the first 8 characters (Alice, Snow White, Red Riding Hood, Sleeping Beauty, Cinderella, Pinocchio, Gretel, and Kaguya) were revealed, the notes by the director and author, Yoko Taro, repeated "Very cute! I believe she’ll/he'll sell well!" for each character. When the 9th character (Little Mermaid) was revealed he used his note to directly address his lackluster comments:

"I’ve been commenting my honest feelings of “Very cute! I believe she’ll sell well!” about all the designs we’ve presented up until now, but someone pointed out that “Yoko Taro is really slacking it with his comments.” So this time, please allow me to change the comment to: “If we’re talking cute or not cute, then she’s very cute! If you’re wondering whether she’ll sell well or not sell well, I think she’ll sell well!! But even if she does sell well there won’t be any money in it for me or Jino-san, and I can’t sleep at night thinking about the wonderful people at Pokelabo or Square Enix pocketing the money!”
Contributed by DrakeVagabond
Console: Virtual Boy
In an interview with Metro, Jeremy 'Jez' San of Argonaut Software fame revealed he helped design a virtual reality gaming system named the "Super Visor" for Nintendo, but the system was ultimately cancelled in favour of the Virtual Boy.
Contributed by SkyminHAZBOZ
It was revealed that what looks like a Mega Man Starforce costume, seen from a picture taken by Game Informer, was only a placeholder costume for when Mega Man equipped Tundra Storm's weapon during development.
Contributed by Kakariko Kid
Console: Wii
Two prototypes surfaced online in 2018 that may have allowed the Wii Remote and Nunchuk to function as a controller for the GameCube.
Contributed by GamerBen144
According to the game's producer, Motohiro Okubo, the title's code name was "Luxor" due to the team's intentions on making the game feel brighter like it was in the first Soulcalibur.
Contributed by DrakeVagabond
Daisy and Waluigi were intended to be unlockable characters at one point. They are made available from the beginning in the final release.
Sonic 3D Blast
According to programmer Jon Burton, Knuckles' bonus stages were planned to have their own music. However, due to memory constraints, the song couldn't fit onto the cartridge, and Knuckles' bonus stage simply use Tails' bonus stage music in the final game. The song was eventually repurposed in Sonic Adventure as "Pleasure Castle" (Twinkle Park 2).
Contributed by Takahashi2212
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