Tags

Filter trivia by tag, game, series, console, and/or developer.
Filter Arrow
Consoles













































































Developers




















































































































































































































































































































































































































































































































































































































































































































































































Other
Name Contains:
(?)

Clear All Filters




































According to game's producer Tokuro Fujiwara, their idea was to combine 2D and 3D graphics for Tomba! 1, but they weren't able to achieve they effect they wanted. They went with 3D for the second game so that they can achieve a greater freedom in expression. Also in Tomba! 2, the graphics may have changed from the first one, but it's system and gameplay were carried over so players wouldn't feel alienated from the first game.
Contributed by ProtoSnake
The Elder Scrolls IV: Oblivion
Attachment
Concept art of multiple cities feature amphitheaters, as seen in the Anvil, Chorrol, and Skingrad concept art. These amphitheaters are nowhere to be seen in the final game.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Concept art of Anvil reveal some slight differences from the original design. Originally, the port was connected inside the city walls, the lighthouse was accessed via a paved path, and the bay was much larger. In the final game, the port and lighthouse are located outside of the city walls, in a separate cell, the lighthouse has no paved path leading to it, and the bay is much smaller.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Attachment
Concept art reveals a vastly different design for the city of Leyawiin than in the final game. The Niben river would have flown through the city, splitting it into 3 different sections, with 2 outer sections on land, and the third section, an island in the Niben River, connected via bridges.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Upon first entering the Market District, a notice will appear on the screen reading "New Topic: Do you need couriers?". However, this topic cannot be discussed with any NPCs. This may be a leftover from a scrapped quest or questline in which the player would deliver letters to NPCs. The string of text's file name is "ImpExWork", with "ImpExDeliveredLetter" and "ImpExGiveLetter" also existing in the game's files.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
The game files reveal that High Elves were originally supposed to be 50 points vulnerable to Fire, Frost, Shock, and Magic. In the final game, they only have a 25 points vulnerability, with no general vulnerability to Magic.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
An unused "Darkness" spell exists in the files, but ultimately goes unused. It acts oppositely to the "Light" spells in the game, making an area darker (most likely to make it easier to sneak and remain undetected). Similar to the unused "Lock" spell it contains many "DO NOT USE" warnings.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
An unused "Lock" spell exists in the files (as well as Easy Lock and Average Lock), but it goes unused in the final game. It would have locked containers and doors. The files include several warnings which read "DO NOT USE". "Lock" existed as a spell in TES III: Morrowind.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Originally, Velwyn Benirus was to die at some point during the Benirus Manor quest. Unused NPC lines exist saying, "I heard that Velwyn Benirus was killed. The manor claims another victim."
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
In "The Siren's Deception", the player would have only been fought by 2 of the women in Gweden Farm, with the third, Faustina, fleeing to the basement. There, the player would have had multiple dialogue options with her, and ultimately been able to spare her. In the final game, you must fight all 3 women on the first floor with no option to spare any of them. These lines were found in the German version of the game.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
There is unused dialogue for Elven, Nord, Breton, and Redguard city guards that go unused due to all city guards being Imperials. The only exception to this being quest specific NPCs who are city guards of a race other than Imperial.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Attachment
Every city was originally planned to have an Arena. Unused lines exist for the gatekeepers of each city arena, as well as Bruma's Arena being shown in the E3 2001 trailer. The final game uses what was originally the Chorrol Arena as the Imperial City Arena.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
According to a fan interview conducted with Todd Howard, a "Nobility" faction was originally present in the game and would have focused on the dealings of The Elder Council. According to Howard, "You made your way up and became "The Duke of Colovia" and sat on the Elder Council. The only remnant of that questline is the dead Duke in Castle Kvatch, which was to be the beginning of that line."
Contributed by ClaudX
Gameplay of a prototype version from 2004 was uploaded to YouTube. The player controls only Bart Simpson and runs around in the house. The game was played on the original Xbox, suggesting such an OG Xbox version may have been planned at one point.
Contributed by GamerBen144
In 1986 then video game journalist Boris Schneider undertook one of the first documented fan translation efforts. Over the course of one weekend he single-handedly cracked and translated the Commodore 64 version of Murder on the Mississippi into German by using a simple hex editor and a self-written disk editor. He then sent his translated version of the game to Activision, who gave him the means to make an official translation, which they released in Germany.
Contributed by DarkChojin
Japanese actor and martial artist Sho Kosugi is responsible for the main character Rikimarus motion capture, as well as providing all of his Japanese voice work. His son Kane Kosugi was also involved, but as to which capacity, official accounts vary: Shos official bio states that Kane provided the motion capture for the second main character Ayame, although in the games closing credits, he is only credited with providing the motion capture for the antagonist character Onikage.

While this fact is virtually unknown in the west - other than for astute readers of the games credits - it was heavily promoted in its native Japan, going so far as to even include a pretty rare "Making Of"-CD with snippets of the motion capture sessions as a special bonus to people who pre-ordered the original Japanese release in early 1998.
Contributed by DarkChojin
Super Smash Bros.
The 3D portraits on the character select screen are based on character artwork from some of their home games. Mario's render is from Super Mario 64; Link's is from his artwork for The Legend of Zelda: Ocarina of Time; Donkey Kong's Donkey Kong Country artwork is the basis for his Smash portrait; Yoshi's comes from Japanese artwork for Yoshi's Island; Kirby's is from Kirby's Adventure artwork; Fox's is taken from Star Fox 64; Captain Falcon has a 3D realization of artwork from F-Zero X; Pikachu and Jigglypuff are 3D versions of Pokemon Red & Blue concept art; Samus Aran's comes from Super Metroid; Ness's is a redone done version of his Earthbound art; And Luigi's appears to be taken from Mario Kart 64.
Contributed by PirateGoofy
According to the development team in the game's official Japanese guide book, during the planning stage they had a list of dinosaur names they wanted to include the game. Two dinosaurs that were on the list but left out of the final game are Triceratops and Ankylosaurus.
Contributed by ProtoSnake
God Hand
According to the game's director Shinji Mikami, when he played Final Fight: Streetwise he hated the game's direction and believed it to be a terrible entry in the series. Mikami thought about making a similar game, which would later become God Hand.
Contributed by ProtoSnake
The Elder Scrolls IV: Oblivion
Unused voice lines for NPCs exist mentioning "Hearts Day" and "New Life Festival". These are both holidays that existed in The Elder Scrolls II: Daggerfall. It's possible Bethesda meant for the holiday system and these specific holidays to return in Oblivion, before being cut. Additionally, Pete Hines mentions in an interview that these holidays were to be present in an unreleased DLC.
Contributed by ClaudX
Select this option if you'd like to include results that match any of your criteria. Otherwise, only results that match all selected criteria will be returned.