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Console: Xbox 360
The infamous Red LED lights that surround the 360's power button actually represent different problems depending on how many are alight. One red light meant a hardware failure. Two red lights signify overheating. Three red lights meant a general hardware failure, and four red lights meant and AV cable error. The notorious "Red Ring of Death" is actually, contrary to it's name, a 3-Light problem (General Hardware Failure).
Contributed by PirateGoofy
According to Nintendo's Kensuke Tanabe, a horror game starring Tingle began development in 2010. It would've been developed by Vanpool, the developers of the Dillon series. Nothing else is known about the project, except that it was canceled due to "a variety of reasons".
Contributed by Boyobmas
Series: F-Zero
According to a Famicon Tsuushin magazine interview, with Shigeru Miyamoto, the cars in the game hover so that Nintendo didn't have to animate the car's tires.
Contributed by ProtoSnake
Found within the game's data are unused themes of the mini-games "Let's Get a Move on" and "Pandemonium" from Mario Party 3 and 9 respectively, suggesting mini-games from Mario Party 3 and 9 that used those tracks were intended to be included in the game.
Contributed by CuriousUserX90
When the designs for the first 8 characters (Alice, Snow White, Red Riding Hood, Sleeping Beauty, Cinderella, Pinocchio, Gretel, and Kaguya) were revealed, the notes by the director and author, Yoko Taro, repeated "Very cute! I believe she’ll/he'll sell well!" for each character. When the 9th character (Little Mermaid) was revealed he used his note to directly address his lackluster comments:

"I’ve been commenting my honest feelings of “Very cute! I believe she’ll sell well!” about all the designs we’ve presented up until now, but someone pointed out that “Yoko Taro is really slacking it with his comments.” So this time, please allow me to change the comment to: “If we’re talking cute or not cute, then she’s very cute! If you’re wondering whether she’ll sell well or not sell well, I think she’ll sell well!! But even if she does sell well there won’t be any money in it for me or Jino-san, and I can’t sleep at night thinking about the wonderful people at Pokelabo or Square Enix pocketing the money!”
Contributed by DrakeVagabond
Console: Virtual Boy
In an interview with Metro, Jeremy 'Jez' San of Argonaut Software fame revealed he helped design a virtual reality gaming system named the "Super Visor" for Nintendo, but the system was ultimately cancelled in favour of the Virtual Boy.
Contributed by SkyminHAZBOZ
It was revealed that what looks like a Mega Man Starforce costume, seen from a picture taken by Game Informer, was only a placeholder costume for when Mega Man equipped Tundra Storm's weapon during development.
Contributed by Kakariko Kid
Console: Wii
Two prototypes surfaced online in 2018 that may have allowed the Wii Remote and Nunchuk to function as a controller for the GameCube.
Contributed by GamerBen144
According to the game's producer, Motohiro Okubo, the title's code name was "Luxor" due to the team's intentions on making the game feel brighter like it was in the first Soulcalibur.
Contributed by DrakeVagabond
Daisy and Waluigi were intended to be unlockable characters at one point. They are made available from the beginning in the final release.
Sonic 3D Blast
According to programmer Jon Burton, Knuckles' bonus stages were planned to have their own music. However, due to memory constraints, the song couldn't fit onto the cartridge, and Knuckles' bonus stage simply use Tails' bonus stage music in the final game. The song was eventually repurposed in Sonic Adventure as "Pleasure Castle" (Twinkle Park 2).
Contributed by Takahashi2212
Street Fighter III
Attachment
Originally, Ken was going to have more moves, but that idea was scrapped, due to his "Shoryuken" move being too strong.
Contributed by ProtoSnake
Resident Evil 2
In an interview, Noboru Sugimura stated that Leon was originally supposed to start out in civilian attire. There would've been a scene between him and Marvin at the police station where he'd change into his police uniform.

"It’s true that with Racoon City destroyed, the police wouldn’t be actively on duty, so there’d be no real need for Leon to change into his uniform… but we wanted to show his determination to protect both the city and his principles by having him change into his uniform regardless. It was a scene with a lot of meaning. Unfortunately, due to a problem with the CG it got cut."
Contributed by ProtoSnake
Uncharted 4: A Thief's End
According to an interview with Neil Druckmann, Cassie Drake was originally going to be a male character, but this was change their female lead character concept artist. The artist wanted Nate & Elena's child to be a girl, and Neil was convinced by her decision.
Contributed by ProtoSnake
Tomba!
The game's director, Tokuro Fujiwara, decided to make Tomba! a 2D side-scrolling game because because of how many 3D games that let you move anywhere were on the market. He felt that 2D allows players to feel the fun and excitement in a straightforward way.
Contributed by ProtoSnake
In an interview, Naoto Oshima was asked if the blue birds were a direct reference to the game Flicky. Oshima said yes, and also mentioned that he asked game's designer Yoji Ishii's permission to use Flickies in his work.
Contributed by ProtoSnake
Batman: Arkham Knight
Sefton Hill stated on reddit that they were originally going to include an interactive combat battle against Rocksteady employees, in the game's credit. And each time the player got a knockdown, the developer's names and roles in development to appear during the slow-motion. It would've been used for the new game plus, but due to time constraints, they have to remove this feature.
Contributed by ProtoSnake
Pokemon Gold & Silver
Attachment
According to Ken Sugimori, the Pokémon that appeared in the front page of the 1997 edition of MicroGroup Game Review showcasing Pokect Monsters 2 were not supposed to appear in the game at all. While some were never to be seen, Tyranitar ended up being used. This explains why Tyranitar wasn't in the leaked 1997 prototype ROM.
Contributed by ChocoPain
Half-Life
While in an interview with Valve News Network in February of 2018, Gray Newell (Son of Gabe Newell) revealed that the final boss of Half-Life, the Nihilanth, represented him as a baby, stating "The Final Boss of Half-Life 1 actually the 'giant evil baby monster' is supposed to be me. When my mother was in childbirth they were thinking 'what's something really scary,' and at the time, having a child seemed to be the most scary thing to everyone."
Contributed by SquigglesTheDuck
In an Dengeki and Marukatsu Megadrive magazines interview, game's graphic designer Toshio Yamamoto stated that his team didn't use a planning document for the game.
Contributed by ProtoSnake
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