Filter trivia by tag, game, series, console, and/or developer.
Filter Arrow


Name Contains:

Clear All Filters

Originally the development team consider using Bowser's car from Super Mario 3D World for Mario to drive around in the Super Mario 3D World style, but they instead decided to go with the Koopa Troopa car because of how difficult it would've been to replicate Bowser's car in Super Mario Maker 2.
Contributed by CuriousUserX90
Trials of Mana
There were two factors that prevented Seiken Densetsu 3 from being localized back in the mid 1990s. According to former Squaresoft employer Fehdrau, the first was that there were glitches in the Japanese version that wouldn't be able to pass Nintendo of America's certification process. According to Retro Gamer Magazine, the second one was that there was a lot of text. Squaresoft (now Square Enix) declared that fixing these issues for a localization would be too costly on a system that late in its life cycle.
Contributed by raidramon0
In an Sega.jp Meisaku interview with game's creator Kotaru Hayashida (aka Ossale Kohta), he stated that the 'Octopus Sushi' was originally going to have at least 8 arms. But it was impossible, due to an issue with the sprites.
Contributed by ProtoSnake
Superman 64
In the prototype version of this game, a 3D model of the Titus fox was used as opposed to a 2D one seen in the final release.
Contributed by psyducklover13
Tekken Tag Tournament
According to producer Katsuhiro Harada, SEGA offered a free Virtua Fighter character to be added into the game if the game was ported to the Dreamcast.
Contributed by ZpaceJ0ck0
Mortal Kombat X
In February 2015, Warner Bros was given a small window of permission from Todd McFarlane to use Spawn in its games. However, Ed Boon was unaware of the offer two months later, despite revealing that Spawn was discussed as a potential guest character. Spawn would later be added in Mortal Kombat 11.
During development, Psyduck was considered as the mascot of the other game instead of Eevee. This idea was scrapped because of Psyduck having similar colours to Pikachu.
Contributed by psyducklover13
Several changes were made to the game during its development: the game's box art was altered, the game's title changed from Cabaret Gals to Girls RPG: Cinderella Life, hostesses being changed to “Neosiennes”, the character’s underlying goal changed to finding a legendary lucky butterfly at the castle instead of being the best hostess, and the game's marketed sale price from 5,400 yen to 4,980 yen.

Though undisclosed, it's assumed that these changes were done so try and disassociate itself from the fact that the game is about being a hostess, which is deemed as not being one of the most dignified professions in Japan.
Contributed by KnowledgeBase
The odd text descriptions for the starting gear were inspired by Swedish military veteran and developer on the game Rasmus Kunstlicher and his experiences whilst serving in the army. Kunstlicher had served 11 months in the Swedish military and stated that the equipment they were given wasn't reliable and would often frustrate them.
Contributed by KnowledgeBase
A port of the game for the Nintendo 64 was in development but was canceled due to poor sales of the game Body Harvest. The port was in development for six months around the end of 1998 and was dropped before it was publicly announced.
Contributed by KnowledgeBase
Ports of the game for the GameCube and PlayStation 2 were planned to be released alongside the PC and Game Boy Advance releases intended for Spring 2003, however they were eventually canceled due to Asylum Entertainment, who were developing the PC, PlayStation 2 and GameCube versions, parting company with some staff who were working on them.
Contributed by KnowledgeBase
Resident Evil Zero
The idea of not having "item boxes" in the game was based on "Sweet Home". The team wanted to remove it, so that it would feel a lot harder to play.
Contributed by ProtoSnake
Alien: Isolation
At one point in development, it was planned for the Working Joe enemy to quote lines from William Shakespeare in a malevolent manner. However, it was ultimately decided it didn't fit with the tone of the game and the few recorded lines were cut from the game.
Contributed by ZpaceJ0ck0
Series: Grandia
In an interview, game's art director Hidenobu Takahashi stated that the title of the game came from a Formula One race car.

"To us it means a variety of specialists coming together to challenge themselves with a new design. How can we create something amazing? That’s the single question we ask when we’re developing a game, and we’ll work ourselves to the bone to answer it. It’s the same as an F1 team, where they get specialists from all different fields together to build the fastest car. We’re in the final stages of our work here, so please look forward to Grandia soon!."
Contributed by ProtoSnake
Project X Zone
Concept art shows that Mii Kouryuji had a different hairstyle, which was changed one month after the character designs were completed.
Contributed by Operationgamer17
The Thing
Computer Artworks, the developer of the game, were in the process of developing a sequel, The Thing 2. However, the conception was cut short due to the company shutting down.
Contributed by Castle23clash
A port of the game for the Nintendo 64 was in development, however it was eventually canceled. It was shown off at E3 98 and would've featured split-screen multiplayer and closely resembled the PC version.
Contributed by KnowledgeBase
Shenmue II
The Lucky Hit minigame is affected by both weather and temperature which affects the physical behavior of the ball.
Contributed by retrolinkx
Series: F-Zero
In 2011, Nintendo of Europe approached developer Criterion to create a pitch demo for a new F-Zero game to be shown at E3 2011 alongside the unveiling of the Wii U. However, due to the studio at the time busy with development on Need for Speed: Most Wanted for multiple platforms, they couldn't spare any resources to create it in time so they turned down the offer.
Contributed by KnowledgeBase
JoJo's Bizarre Adventure: Eyes of Heaven
There are unused voice files in the game for Part 6 Jotaro, who isn't present in the final game aside from an image in the game's credits.
Contributed by ZpaceJ0ck0
Select this option if you'd like to include results that match any of your criteria. Otherwise, only results that match all selected criteria will be returned.