Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Ultimate Custom Night Demo
1
The Ultimate Custom Night Demo is a reskin of Scott Cawthon's first PC game, "Doofas the Dinosaur," which he created in 1989. The changes include a Freddy head on Doofas, enemies changing to various animatronics from the Five Nights at Freddy's series, and gems changing to Mr. Cupcake.
Ultimate Custom Night Demo
1
The Ultimate Custom Night Demo has a serious, non-troll version that was previously only available to well-known YouTube stars and was presented by Scott Cawthon. All characters are available for selection in the menu, making the demo essentially identical to the full game. When the player tried to start the night, a message would appear in the middle of the menu, preventing them from going any further if the chosen roster had more than 2,000 points.
StarCraft
subdirectory_arrow_right Dominion: Storm Over Gift 3 (Game)
1
The original version of StarCraft developed prior to 1996 was considered to be inferior to other games shown at the time, most notably the real-time strategy (RTS) game Dominion: Storm Over Gift 3 being developed by Ion Storm Dallas, which was also shown at E3 and the Consumer Electronics Show that year. The game appeared to be miles ahead of what StarCraft was, with consumers responding to the latter game weakly as "Warcraft in space". Realizing that the version of StarCraft they had was worse than they had thought, following the release of Diablo at the end of that year, Blizzard began to "lick [their] wounds and plan for the future" by restarting development on StarCraft and completely overhauling their development process as a whole. StarCraft eventually released in March of 1998 to critical and commercial success, and was retrospectively dubbed as one of the defining games of the RTS genre.

However, after Ion Storm Dallas closed in 2001, a few of their former employees were scooped up by Blizzard and two of them later revealed to former Blizzard executive Patrick Wyatt that the demos Ion Storm presented of Dominion: Storm Over Gift 3 were actually pre-rendered trailers, and the players "presenting" the game's demos were actors pretending to play the game. This meant that the only reason why StarCraft was released in the form it was was because Blizzard got tricked into raising their standards to compete with a pre-rendered video, resulting in the creation of one of their most successful games.
PaRappa the Rapper 2
subdirectory_arrow_right Pipo Saru 2001 (Game), McDonald's Original: Happy Disc (Game)
1
In Japan, McDonald's once sold demo discs of PaRappa the Rapper 2 and Ape Escape 2001 to promote the games in Japan. The PaRappa demo reskinned the Toasty Buns stage to take place in a McDonald's, while the Ape Escape demo included the first 2 and a half stages, added McDonald's buildings and blimps to the level backgrounds, and added McDonald's food as collectible items - it also included a bonus video of Japanese celebrity Papaya Suzuki exploring New York with a man in a Pipo Monkey mascot costume.
Metroid Prime 2: Echoes
subdirectory_arrow_right New Play Control! Metroid Prime 2: Dark Echoes (Game)
1
One of the early tech demos for the Wii in 2005 was a re-tooled version of Metroid Prime 2: Echoes. It was the most advanced of the 8 available demos and was the only game to incorporate the Nunchuk. It took one developer two months to complete the demo for the Tokyo Game Show. The game would later be fully ported to the Wii in 2009.
New Super Mario Bros. U
subdirectory_arrow_right New Super Mario Bros. Mii (Game)
1
New Super Mario Bros. U began as a tech demo, shown at E3 2011, called New Super Mario Bros. Mii. It allowed players to use Miis in all modes. If all four players chose Miis, Player 1 would be dressed as Mario, Player 2 as Luigi, Player 3 as Wario, and Player 4 as Waluigi but with blue sleeves.

While Miis are no longer selectable in all game modes, this concept did make it to the final game in the form of "Boost Rush Mode".
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page 3 of 3 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right