Star Fox Adventures
September 22, 2002
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Star Fox Adventures features many smaller, transitional puzzle areas between the main areas, obviously a way for the game to mask loading times to create the illusion of a seamless world. This is primarily noticeable on the mainland Dinosaur Planet itself.

One of these transitional areas, within CloudRunner Fortress, was cut between the E3 2002 kiosk and the final game, presumably because of time constraints with the impending Microsoft buyout in September 2002. It was meant to bridge the top CloudRunner Fortress map with the area where Fox would have to race against the SharpClaws on the jetbikes to acquire the area's SpellStone. Fox would enter by climbing down a series of ladders and then run through a storage room of some kind with conveyor belts, and then from there he'd encounter General Scales and some SharpClaw who are trying to steal the SpellStone.

This was scrapped in the final game, where Fox instead falls down a long ladder through a cutscene and, then after cutting to black, is then rather awkwardly plopped right in the middle of the room prior to where he encounters General Scales and the SharpClaw.
person Dinoman96 calendar_month November 2, 2023
The scrapped transitional area seen the E3 2002 kiosk: https://youtu.be/u8AR70WOTnY?t=1137

The final game where Fox instead enters cutscene hell: https://youtu.be/6MSye_MvghQ?t=1
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