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In a 1995 interview with the game's director Yasumi Matsuno, found within the Dengeki SFC magazine, he clarified that the game was a part of the Ogre Battle series, but it was not a direct sequel to Ogre Battle: The March of The Black Queen. The games' world and environments are shared, but the gameplay systems are completely dissimilar. When asked why the gameplay system was changed, he responded:

"First off, after we finished the Ogre Battle development, we determined that doing another 3D real-time simulation game for the Super Famicom was going to be difficult. There is a special chip now for the SFC that offers more possibilities, but it’s also very expensive to use [this could be referring to the Super FX chip]. Therefore, we abandoned the idea of doing another, powered-up version of Ogre Battle, and instead decided to develop a brand new system."

"Another reason was that we actually started the planning for Tactics Ogre three months before the release of Ogre Battle. To decide on a direct sequel then would have been pointless if Ogre Battle didn’t sell well, and we didn’t have any confidence that it would. Ultimately it was very popular, so we carried over just the world and setting."

"Also, in Ogre Battle the units moved in real-time, which meant you couldn’t take your time and plan out a strategy. For us, this was a big point we wanted to improve on. From the beginning of the Tactics Ogre development, therefore, we never saw real-time as an option."
Contributed by ProtoSnake
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Bass and Tina's father-daughter relationship shares similarities to that of the one between former professional wrestler Hulk Hogan and his daughter Brooke Hogan. Hulk Hogan was known to be very protective of his daughter in spite of her efforts to be more independent, which is often portrayed in their stage personas and public appearances. Also like Tina, Brooke has pursued careers outside of pro-wrestling; including modeling, acting, and music.
Contributed by DrakeVagabond
Series: Pokémon
The in-game description for the Ability "Levitate" used since Generation IV states that it makes the Pokemon that knows it completely immune to all Ground-type attacks. However, this is false, because in all games since the Ability's introduction in Generation III, a Pokemon that has Levitate can still get hit and affected by non-damaging Ground-type attacks, such as Sand Attack. This means that the Ability only makes its Pokemon immune to damaging Ground-type attacks, such as Earthquake and Earth Power among others, and not ones that do not affect the Pokemon's HP.
Contributed by PirateGoofy
Most likely because this game was released as a launch title for the Xbox, it was released in an incomplete state in the North American market in November 2001. As such, the European and Japanese versions of the game, which released a few months later, feature a new opening cutscene as well as extra content and gameplay updates such as new costumes and attacks for certain characters. Between June and September 2002, the Official Xbox Magazine distributed a "Booster Disk" for Dead or Alive 3, which included the new opening cutscene and all of the extra costumes released in the European and Japanese versions of the game. It did not, however, contain the new attacks or gameplay balancing that the other versions brought. This update would later be released as unlockable sync-able content under the name "DOA3 Booster Disc" in Dead or Alive Ultimate upon unlocking every costume in the game.
Contributed by DrakeVagabond
Mega Man X
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Contrary to popular belief that Vile's character design was inspired by bounty hunter Boba Fett from the Star Wars franchise, and that his Japanese name VAVA (ヴァヴァ) was changed to Vile for the international release out of fear of a lawsuit from LucasFilms due to the letters "B" and "V" sometimes being used interchangeably in Japanese causing the name to appear too similar to "Boba", Capcom character designer TOM-PON stated in a 2012 interview that VAVA's design was actually inspired by the character Bubba Zanetti (ババ・ザネッティ, transliterated as Baba Zanetti) from the 1979 film "Mad Max".

In Mega Man X8, Vile's primary color scheme was intentionally changed from purple to green to more closely resemble Boba Fett in reference to their similarities.
Contributed by MehDeletingLater
Dead or Alive 2
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The code of an early version of Dead or Alive 2 lists Genra and Raidou as being part of the roster, suggesting that they were going to be in the game early on in its development.
Contributed by DrakeVagabond
Series: Bomberman
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A game tentatively titled Bomberman was originally planned for release on the Nintendo 3DS in 2011. From what little footage and screenshots exist of the game, it appeared to have similar gameplay to Bomberman 64, while also being one of the only games in the series to have Bomberman use a health bar instead of health stock. The game would have centered around Bomberman as he tries to save Central City from a robotics corporation, while possibly getting turned into a robot himself as indicated by the game's tentative box art. It would have also had a Battle Mode similar to previous entries in the series that was rumored to be compatible with future Bomberman games for the 3DS should those have been made.

The game was announced in an overview trailer released in February of 2011 showcasing games for the 3DS that would release later that year, but was cancelled the following month due to the closure and acquisition of Hudson Soft by Konami.
Contributed by GamerBen144
Super Smash Bros. Ultimate
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One of the two villains in World of Light, Galeem, may be based on the Seraphim, one of the rank angels in Judeo-Christian religions. Both Galeem and Seraphim have four pairs of wings and a halo, and both devour darkness with light, turning everyone (excluding the game's fighters) into spirits.
Contributed by GamerBen144
During the scene where Ethan sees Spoiler:Eveline from Resident Evil VII: Biohazard in a desolate, snowy part of the village there is a partially modelled version of the interior of Ethan's house far below the geometry of the area, suggesting that it was originally going to be part of the scene, but ended up being used differently in the final game.
Contributed by PirateGoofy
The Legend of Zelda: Twilight Princess
The model for Epona can be found outside the boundary for an arena in Faron Woods Spoiler:that gets extremely infected by Twilight later on, suggesting that the developers were thinking of allowing the player to call and use her in that area before dropping the idea.
Contributed by PirateGoofy
Dead or Alive 4
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Rachel from Ninja Gaiden makes a cameo appearance in Christie's ending.
Contributed by DrakeVagabond
The name "The Staff of Dreams" may be a play on the idiom "the stuff of dreams," which refers to someone experiencing a moment in life that one can only aspire happening.
Contributed by GamerBen144
Shortly after the game's release, players discovered a glitch where when a tall hockey player comes into contact with a shorter one, the shorter one will be sent flying into the stadium. Dubbed the "Hercules Check" by fans, EA later replicated it in real life with a YouTube video shortly after it was discovered.

An EA representative explained in the video that the game, as well as the "glitch" itself, was made to bring "authenticity" and "real-time physics" to the game, suggesting that the "glitch" may have been intentional.
Contributed by GamerBen144
Super Smash Bros. Ultimate
As of March 2021, there are several mistakes, oversights, and omissions made by the "Move List" section of the pause menu. Some of them are as follows:

•Dr. Mario's Super Jump Punch (his Up Special) is described on his page as "hit[ting] repeatedly". however this is false as Dr. Mario's version hits only once at the start of the attack. Oddly, his base character, Mario, Has his version of the attack hit repeatedly but has a different description of the attack on his own page (the Tips menu corrects this).

•The text on Chrom and Roy's pages describing their counters says that both of the attacks send back the opponents attack "at greater force". However, while this is true in most situations, both counters have a cap of 60% damage that they cannot exceed or a minimum of 9.6% that they cannot go under.

•It says Isabelle's fishing rod grab can throw opponents up, down, or forward, with the menu making no mention of her being able to throw her foes backward with the same attack as well.

•King Dedede's Neutral Special description does not state that it can also automatically reflect projectiles, which is a new feature for the character in this game.

•Being a copy-paste of Simon's text, Richter's Holy Water descriptor states that it takes "fire" damage when his version of the attack actually has the "Aura" effect like Lucario's moves.
Contributed by PirateGoofy
Pokemon Sword & Shield
The unique new fossil Pokémon of Sword and Shield and their even more unique mix-and-match gimmick are a reference to Paleontological history. Some of the earliest recorded Dinosaur bones and discoveries were found by British scientists (the Galar Region is based on the United Kingdom) and during the earliest discoveries many of those scientists, due to knowledge of these newly-discovered prehistoric beasts being very primitive at the time, did reckless things and made a lot of rather egregious mistakes including taking bones from one species of Dinosaur and applying them to another species' bones, both believing and claiming that they were of the same species. This is reflected in the gimmick where two of the player's fossils are fused into one of four Pokémon that clearly look like the parts used to fuse them do not match to the point that even the Pokédex descriptions seem baffled at their existence and how they are still alive. The scientist in-game who does this is called Cara Liss, or "careless".
Contributed by PirateGoofy
Snake's match victory theme ironically is based off of the Game Over jingle from Metal Gear Solid.
Contributed by PirateGoofy
When activating the Duke's shop, there is a chance the Duke might quote the Merchant from Resident Evil 4 and say the latter's line "whatta ya buyin'?" and then follow it with a mention that the Merchant is a friend of the Duke's. Additionally, the developers stated that the Merchant was their primary basis for the Duke, furthering the connection between the two venders.
Contributed by PirateGoofy
Kingdom Hearts III
Arendelle's Boss, the giant wolf Heartless "Skoll", is named after and based on the figure of the same name in Norse (Viking) mythology. Specifically, the Vikings believed that two wolf figures, Hati and Skoll, were in constant pursuit of the Moon and Sun in order to devour the two celestial bodies, thus creating the day and the night. Skoll can also be seen trying to darken the boss arena at times in reference to Skoll successfully devouring the Sun during the Ragnarok, the end of all of the realms of the universe in Norse mythology.
Contributed by PirateGoofy
The description for the Heshikiri Hasabe sword alludes to a real-life event where daimyo Oda Nobunaga used the sword to murder one of his servants in anger after he insulted him. The final enemy in the "Kanbei and the Overlord" side mission is a yōkai resembling a biwa that steals the weapon because of a grudge related to the sword. It is heavily implied that the demon is that slain servant.
Contributed by DrakeVagabond
Series: Doctor Who
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According to the August 1994 issue of magazine Mean Machines Sega, a Doctor Who game for the Mega Drive / Genesis was in development by SEGA around the time Steven Spielberg was involved in working on the show, but nothing else was known about this.
Contributed by KnowledgeBase
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