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In the first three Crash Bandicoot games, a glitch can be performed when bouncing on multiple enemies consecutively. Normally, by bouncing on 5 enemies in a row, you get an extra Life in addition to 3 Wumpas from the previous 3 enemies in that combo. However, the bonuses that come from bouncing combos go further beyond that into triple-digit combos as a result of there being no set combo limit. This means if performed correctly, triple-digit combos can overflow the item table to give key items that you are not intended to get through them including Tokens, Crystals, Gems, Sapphires, Relics and Powers.
This can be achieved through tool assistance or through human play by building up the bounce combo on a respawning enemy or more ideally an Iron Arrow Crate, and then continuing the combo on enemies to start reaping these items. Preserving a bounce combo can be done by spinning and crouching right before hitting the ground, as the combo count is lost when Crash enters the standing or walking animations.
The attached image features a list of items that can be earned through this glitch, as well as the requirements for glitched higher percentage runs of each game, created by speedrunners dass and ThaRixer, the latter of whom originally utilized the glitch to dramatically lower the speedrun record of Crash Bandicoot 2: Cortex Strikes Back in 2012.
This can be achieved through tool assistance or through human play by building up the bounce combo on a respawning enemy or more ideally an Iron Arrow Crate, and then continuing the combo on enemies to start reaping these items. Preserving a bounce combo can be done by spinning and crouching right before hitting the ground, as the combo count is lost when Crash enters the standing or walking animations.
The attached image features a list of items that can be earned through this glitch, as well as the requirements for glitched higher percentage runs of each game, created by speedrunners dass and ThaRixer, the latter of whom originally utilized the glitch to dramatically lower the speedrun record of Crash Bandicoot 2: Cortex Strikes Back in 2012.
TASVideos page with a 2017 speedrun explaining the glitch:
https://web.archive.org/web/20210228163254/http://tasvideos.org/5383S.html
Current Any% speedrun world record as of November 2023:
https://www.youtube.com/watch?v=TzdDBqeiAn4
Former Any% speedrun world record by the same runner:
https://www.youtube.com/watch?v=GCHHKuSNdPg
ThaRixer video on this glitch:
https://www.youtube.com/watch?v=96Z-jygMyE4&ab_channel=ThaRixer
https://web.archive.org/web/20210228163254/http://tasvideos.org/5383S.html
Current Any% speedrun world record as of November 2023:
https://www.youtube.com/watch?v=TzdDBqeiAn4
Former Any% speedrun world record by the same runner:
https://www.youtube.com/watch?v=GCHHKuSNdPg
ThaRixer video on this glitch:
https://www.youtube.com/watch?v=96Z-jygMyE4&ab_channel=ThaRixer
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The secret sixth warp room is believed to be based on top of the ruins of Castle Cortex, which burned down in the first game. This is indicated by the "N" banners hanging on either side of the save screen and the fact that the other two islands are visible in the background.
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It's possible to freeze the game by spinning right at the beginning of the final boss level.
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In N. Gin's boss level, there are 20 missile paths in the data, even though only 10 were used. A lot of these unused paths are also misplaced and can't hurt the player.
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If you skip the crystal at the end of a stage, Cortex will be annoyed and demand you re-enter the stage and retrieve it. If you skip it again, Cortex will be upset and remind you what the crystal looks like and have you go back. Should you skip it again, Cortex will be furious and remind you one more time to get the crystal. If skipped a fourth time, Cortex will reset the process of obtaining the crystals all over again.
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According to Jason Rubin, in the Japanese version of the game, a death animation of Crash being crushed and left with his head and feet was replaced. This was because the animation reminded Sony Japan of a serial killer on the loose in Japan who decapitated the victims and left their head with their shoes.
...we would always release a Japanese specific build. Whether it was giving Aku Aku pop up text instructions, or replace a Crash smashing "death" that reminded them of the severed head and shoes left by a serial killer that was loose in Japan during Crash 2's release, we focused on Japan and fought hard for acceptance and success.
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Tiny Tiger was originally named Taz Tiger, since it was based off the extinct animal Thylacine, better known as the Tasmanian Tiger. His name was change possibly because it was to avoid any legal issues with Warner Bros., since there was another character that goes by the name of Taz, the Tasmanian Devil.
In the North American release, when you pause the game in the middle of Tiny's boss fight. His name reads Taz Tiger. This was a mistake Naughty Dog left behind and it was fixed in the European release.
In the North American release, when you pause the game in the middle of Tiny's boss fight. His name reads Taz Tiger. This was a mistake Naughty Dog left behind and it was fixed in the European release.
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There was a manga series made in 1998. It was entitled Dansu! De Jump! Na Daibouken (Dance! Then Jump! It's a Great Adventure!) and it was written and drawn by Ari Kawashima. Published by Coro Coro Comics and released only in Japan, the story is loosely based on Crash Bandicoot 2: Cortex Strikes Back. The series lasted 2 volumes before being canceled for unknown reasons.
There are several differences between the manga and game series whicih include:
• Crash speaks throughout the whole story.
• There is some mild swearing.
• Wumpa Fruits and Crystals are referred to as Apples and Power Stones.
• Many of the jokes and gags are based around Japanese culture.
There are several differences between the manga and game series whicih include:
• Crash speaks throughout the whole story.
• There is some mild swearing.
• Wumpa Fruits and Crystals are referred to as Apples and Power Stones.
• Many of the jokes and gags are based around Japanese culture.
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In the Warp Room with Polar in it, if you jump on Polar 10 times, you get 10 lives.
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