Trivia Browser
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According to the Scandinavian manual for Mr. Gimmick, the girl Yumetaro must rescue is named Mary. In all other releases of the game, she is unnamed. During development, she was planned to be named either "Kasumi" or "Ayaka".
Scandinavian manual - mentioned multiple times, including Page 3 (Page 5 in the filename listing):
https://www.nintandbox.net/index.php/en/nintendo-boxes-project/NES-Famicom/Mr-Gimmick/MrGimmick_NES-Manual_EUR(NES-G8-SCN).zip/file-1687/
Russian magazine on Gimmick - Page 10:
https://issuu.com/dfmag/docs/df_mag__5
https://www.nintandbox.net/index.php/en/nintendo-boxes-project/NES-Famicom/Mr-Gimmick/MrGimmick_NES-Manual_EUR(NES-G8-SCN).zip/file-1687/
Russian magazine on Gimmick - Page 10:
https://issuu.com/dfmag/docs/df_mag__5
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Gangster video game upsets BT:
https://web.archive.org/web/20150922044257/http://news.bbc.co.uk/2/hi/technology/2621519.stm
SCE Australia Announce The Getaway Release:
https://web.archive.org/web/20050719130803/http://www.gamepower.com.au/?aid=1115
https://web.archive.org/web/20050719130835/http://www.gamepower.com.au/?aid=1117
Games Censorship: G:
https://web.archive.org/web/20170328005109/http://refused-classification.com/censorship/games/g.html
The Cutting Room Floor articles:
https://tcrf.net/The_Getaway_(PlayStation_2)#Cut_Vehicles
https://tcrf.net/The_Getaway_(PlayStation_2)#Image_Gallery
https://tcrf.net/The_Getaway_(PlayStation_2)#Regional_.26_Revisional_Differences
https://web.archive.org/web/20150922044257/http://news.bbc.co.uk/2/hi/technology/2621519.stm
SCE Australia Announce The Getaway Release:
https://web.archive.org/web/20050719130803/http://www.gamepower.com.au/?aid=1115
https://web.archive.org/web/20050719130835/http://www.gamepower.com.au/?aid=1117
Games Censorship: G:
https://web.archive.org/web/20170328005109/http://refused-classification.com/censorship/games/g.html
The Cutting Room Floor articles:
https://tcrf.net/The_Getaway_(PlayStation_2)#Cut_Vehicles
https://tcrf.net/The_Getaway_(PlayStation_2)#Image_Gallery
https://tcrf.net/The_Getaway_(PlayStation_2)#Regional_.26_Revisional_Differences
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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On August 18th and 19th, 2014, several weeks before Super Smash Bros. for Nintendo 3DS launched in Japan, one of the most influential leaks in the series occurred. Footage of the gameplay and the roster (including fighters who were not announced by Nintendo at the time) were uploaded to 4chan, and then YouTube. The legitimacy of the leaks were brought into question by fans (such as the consistency of the rosters compared to the one that was shown at E3 that year), with some speculating that the leaks originated from an employee connected to the Entertainment Software Ratings Board (ESRB), leading fans to refer to the leak as the ESRB leak. It was not until Nintendo took down the YouTube videos very shortly after they were uploaded when they were confirmed to be legitimate. Days later, Shulk would be revealed for the game in a Japanese Nintendo Direct, confirming the rest of the game's unannounced roster.
In 2023, it was discovered that the leaker was a child of a Nintendo of America employee. According to a DidYouKnowGaming? video researching the history of various video game leaks, the employee recorded footage of the game in action, which would be sent to the ESRB for review. The child gained access to it and shared the footage with his friends, before spreading out of control. Nintendo of America fired the employee shortly after word got out.
In 2023, it was discovered that the leaker was a child of a Nintendo of America employee. According to a DidYouKnowGaming? video researching the history of various video game leaks, the employee recorded footage of the game in action, which would be sent to the ESRB for review. The child gained access to it and shared the footage with his friends, before spreading out of control. Nintendo of America fired the employee shortly after word got out.
subdirectory_arrow_right Vs. Mach Rider (Game), Mach Rider (Game), Captain Rainbow (Game), Mach Rider (Collection)
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Both Mach Rider's identity and gender are ambiguous. They are portrayed with a muscular build, and the NES and Famicom versions' manuals never use any gendered pronouns to refer to them. The arcade port Vs. Mach Rider's stage clear screens slowly introduce piece-by-piece an image of a skimpily-dressed woman (bearing similarities to Jane Fonda's appearance in the 1968 film Barbarella) holding a dagger, but it is never specified if this character is Mach Rider, or one of the other wasteland survivors. However, Mach Rider's trophy description in Super Smash Bros. Melee years later lists them as a male character with he/him pronouns. Even later on, Captain Rainbow, a game centered around obscure and neglected Nintendo heroes, has an unused model for Mach Rider that, while not having visible breasts due to wearing armor, portrays them with a feminine skinny waist.
subdirectory_arrow_right Ninja Gaiden Black (Game)
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In the DLC update, Ninja Gaiden Black, Ayane's kunai messages featured fully voiced dialogue, which was not a feature in the original version. In Ninja Gaiden Sigma, the text and dialogue that explained the controls were changed to reference both PlayStation 3 controls and altered mechanics.
Ninja Gaiden Black:
https://www.youtube.com/watch?v=Y1suzD-L_Q8
Ninja Gaiden Sigma:
https://www.youtube.com/watch?v=efkO0P_0z4g
https://www.youtube.com/watch?v=Y1suzD-L_Q8
Ninja Gaiden Sigma:
https://www.youtube.com/watch?v=efkO0P_0z4g
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When replaying through an already-completed save file, one can change the Peppino's Final Judgement ranking screen. This was not always the case, as originally attempting to change the judgement would show a screen of an ominous Peppino, drawn with details than his sprites but less detailed than his battle introduction portraits, with the caption "THE JUDGEMENT WAS FINAL. PLEASE TRY A NEW SAVE FILE." This screen would eventually be implemented in the Halloween update, albeit without its text, when one attempts to exit a newly introduced bonus level through the ghost transformation.
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After loading up the Commodore 64 version of the game and waiting until the title screen appears, going to address 8F40 with a memory viewer will reveal a hidden developer message. The message to discourage hackers from cracking the game is presumably from the game's creator Manfred Trenz, and reveals the date that the game began development:
"HI FOLKS, THE MANIAC IS BACK !!!
ONE QUESTION: WHY DO YOU WANT TO CRACK THIS PROGGY ???
CAN YOU IMAGINE HOW MUCH WORK I DID TO MAKE A GAME LIKE THIS ???
HERE SOME INFORMATIONS ABOUT: STARTING TIME: 01.02.1989 (OH YES)
ALL THE IDEAS,GAMEDESIGN,ALIENROUTINIES,GRAPHICS,PLAYBILITY,TECHNICAL
PROBLEMS AND MUCH MORE TOOK A LOT OF TIME AND WAS VERY OFTEN NERVE-RACKING!
ECHT AETZEND YOU WOULD SAY ...
SOMETIMES I WORKED MORE THEN 14 HOURS A DAY, ONLY INTERRUPTED BY ESSENTIAL
THINGS LIKE FOOD,COKE AND MTV.
I MADE THIS GAME NOT ONLY FOR TO EARN MONEY BUT NEVERTHELESS I'M SURE
YOU AGREE WITH ME, THAT I WANT TO EARN FOR MY WORK.
SO DO ME A FAVOUR AND DON'T CRACK AND SPREAD THIS GAME !! IF YOU HAVE
ANY QUESTIONS CALL: 0211/5280-0 BYE NOW AND THINK ABOUT !
PS.: DO YOU KNOW WHAT A GROELATZ IS ?? YOU BETTER DO NOT !"
ONE QUESTION: WHY DO YOU WANT TO CRACK THIS PROGGY ???
CAN YOU IMAGINE HOW MUCH WORK I DID TO MAKE A GAME LIKE THIS ???
HERE SOME INFORMATIONS ABOUT: STARTING TIME: 01.02.1989 (OH YES)
ALL THE IDEAS,GAMEDESIGN,ALIENROUTINIES,GRAPHICS,PLAYBILITY,TECHNICAL
PROBLEMS AND MUCH MORE TOOK A LOT OF TIME AND WAS VERY OFTEN NERVE-RACKING!
ECHT AETZEND YOU WOULD SAY ...
SOMETIMES I WORKED MORE THEN 14 HOURS A DAY, ONLY INTERRUPTED BY ESSENTIAL
THINGS LIKE FOOD,COKE AND MTV.
I MADE THIS GAME NOT ONLY FOR TO EARN MONEY BUT NEVERTHELESS I'M SURE
YOU AGREE WITH ME, THAT I WANT TO EARN FOR MY WORK.
SO DO ME A FAVOUR AND DON'T CRACK AND SPREAD THIS GAME !! IF YOU HAVE
ANY QUESTIONS CALL: 0211/5280-0 BYE NOW AND THINK ABOUT !
PS.: DO YOU KNOW WHAT A GROELATZ IS ?? YOU BETTER DO NOT !"
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In the Commodore 64 version of the game, there are two known messages written with destroyable blocks that are hidden out-of-bounds in two levels of the game. In Level 1-1, the year "1989", referring to the year the game began development, can be found in the middle of the map. The other message is hidden in Level 1-3, where the letters "DTE" can be found in the middle of a land mass in the bottom-right corner of the map.
subdirectory_arrow_right Striking Distance Studios (Company)
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On January 9, 2023, a report was released by GamesIndustry.biz revealing that over 20 developers who worked on The Callisto Protocol were not included in the game's end credits, including multiple full-time developers and other key contributors. The decision to leave out these developers was described as "egregious" by one unnamed employee, while another accused the game’s developer, Striking Distance, of "playing favorites" and only crediting those that "they liked or had some sort of relationship with". The report also highlighted the intense work culture at Striking Distance with a controversy involving the studio's director Glen Schofield in September 2022, where he made a tweet about his employees working "six-seven days a week" for "12-15 hour days". At the time before the report's release, this tweet about the crunch culture at the studio was roundly criticized; it was later deleted and Schofield issued an apology, stating that the studio valued "passion and creativity, not long hours." In June 2023, an update was released for the game that added the names of over 50 previously uncredited developers to the credits, a notably higher head count than the numbers in the original report. These credits were added to the "Miscellaneous" group, which originally had only 18 names, and was also now renamed to "Additional Development".
Callisto Protocol developers left out of credits:
https://www.gamesindustry.biz/callisto-protocol-developers-left-out-of-credits
Glen Schofield back pedals Callisto Protocol crunch comments:
https://www.gamesindustry.biz/glen-schofield-back-pedals-callisto-protocol-crunch-comments
The Callisto Protocol Reportedly Left Around 20 Devs Out Of The Credits:
https://www.thegamer.com/the-callisto-protocol-left-20-devs-out-of-credits/
Developers left out of The Callisto Protocol credits accuse Striking Distance of "playing favourites":
https://www.eurogamer.net/developers-left-out-of-the-callisto-protocol-credits-accuse-striking-distance-of-playing-favourites
Callisto Protocol update restores omitted developers to credits:
https://www.gamesindustry.biz/callisto-protocol-update-restores-omitted-developers-to-credits/
https://www.gamesindustry.biz/callisto-protocol-developers-left-out-of-credits
Glen Schofield back pedals Callisto Protocol crunch comments:
https://www.gamesindustry.biz/glen-schofield-back-pedals-callisto-protocol-crunch-comments
The Callisto Protocol Reportedly Left Around 20 Devs Out Of The Credits:
https://www.thegamer.com/the-callisto-protocol-left-20-devs-out-of-credits/
Developers left out of The Callisto Protocol credits accuse Striking Distance of "playing favourites":
https://www.eurogamer.net/developers-left-out-of-the-callisto-protocol-credits-accuse-striking-distance-of-playing-favourites
Callisto Protocol update restores omitted developers to credits:
https://www.gamesindustry.biz/callisto-protocol-update-restores-omitted-developers-to-credits/
subdirectory_arrow_right Sega Top Ten (Game)
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3 items from Nickelodeon All-Star Brawl were removed before the items update: a fart cloud, the Krusty Krab blimp, and a wrench set. The fart cloud and blimp's use are not fully known, but the wrench set would've created a platform like Toph's down special. They were rejected "because they weren't that fun".
In the files of the game, there is content implying two other potential appearances for the Krusty Krab Blimp: a texture for the Kids' Choice Awards blimp, and voice lines from the announcer referencing the Teenage Mutant Ninja Turtles' blimp, which is used in April's up special, as an item.
In the files of the game, there is content implying two other potential appearances for the Krusty Krab Blimp: a texture for the Kids' Choice Awards blimp, and voice lines from the announcer referencing the Teenage Mutant Ninja Turtles' blimp, which is used in April's up special, as an item.
Items, wrench set's use is mentioned in replies:
https://twitter.com/diegotzee/status/1534679049007767553
Turtle and KCAs Blimp:
https://tcrf.net/Nickelodeon_All-Star_Brawl
https://twitter.com/diegotzee/status/1534679049007767553
Turtle and KCAs Blimp:
https://tcrf.net/Nickelodeon_All-Star_Brawl
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The Commodore 64 version of Bionic Commando has a soundtrack provided by chiptune composer Tim Follin. Every song begins as a direct cover of its source material, but eventually completely changes into a techno-inspired tune with a more unique sound. The composition of these pieces was, according to Follin in the C64 disk magazine Lethal News, quite reflective of their production, where the job began as a port of the original song before naturally changing to something different:
"Actually it's an arcade conversion... or lets say it started like an arcade conversion! what happened was, i started converting the titletune, and it just developed, slipped out of my grip and became something, what was very different from what i had in mind, at the beginning. quite messy!"
Tim Follin interview talking about Bionic Commando:
https://csdb.dk/release/?id=8763
Bionic Commando Arcade Music:
https://youtu.be/IZ8GyH6ZyLk
Bionic Commando C64 Music - diverges from its source material at 0:38:
https://youtu.be/V1wsC-YdL-U
https://csdb.dk/release/?id=8763
Bionic Commando Arcade Music:
https://youtu.be/IZ8GyH6ZyLk
Bionic Commando C64 Music - diverges from its source material at 0:38:
https://youtu.be/V1wsC-YdL-U
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The original release of the ROM hack was criticized by many players for having an unexpectedly high difficulty spike in the latter portions of the game. Among these critics were Vinny of the livestreaming group Vinesauce, who conducted a livestream of the hack thanks to it being a fangame designed around his content. In response to this, the hack's developer, Eminus, released an "easy mode" version on the r/vinesauce subreddit which reduces slowdown, adds additional power-ups, and allows the player to toggle indefinite invincibility on and off using the R button.
Vinny's stream of the original release of the hack:
https://www.youtube.com/watch?v=CzkGyf3ZRwE
Announcement by Eminus on the r/vinesauce subreddit which includes a mention of the easy mode update:
https://www.reddit.com/r/Vinesauce/comments/gqaybe/marios_mystery_meat_download_link_and_quick/
https://www.youtube.com/watch?v=CzkGyf3ZRwE
Announcement by Eminus on the r/vinesauce subreddit which includes a mention of the easy mode update:
https://www.reddit.com/r/Vinesauce/comments/gqaybe/marios_mystery_meat_download_link_and_quick/
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In the original release of the game, the hidden ending that follows the optional final boss battle against Hasebe and Mami reveals that Spoiler:Kyoko and Misako are not actually Kunio and Riki's girlfriends, but rather are simply delusional stalkers, with Hasebe and Mami being the boys' real partners; Kyoko and Misako then angrily punch Kunio and Riki into the sky after being reminded of this. This was written as an inside joke regarding the Kunio-kun franchise's convoluted localization history, specifically the fact that River City Girls Zero (the only prior game where Spoiler:Kunio and Riki actually dated Kyoko and Misako) had not yet received an English localization at the time of this game's release. As River City Girls was developed with Western audiences in mind, the joke was thus meant to be that Spoiler:Kunio and Riki have no memory of a title that wasn't officially available for this game's target audience.
However, the esoteric nature of the gag and the plot holes it opened regarding the game's premise resulted in it generating backlash from players who were not in on it. Because of this, the game was updated on January 18, 2020, changing the secret ending so that Spoiler:Kunio and Riki go out for food with Kyoko and Misako, implying that the latter two actually are their partners.
However, the esoteric nature of the gag and the plot holes it opened regarding the game's premise resulted in it generating backlash from players who were not in on it. Because of this, the game was updated on January 18, 2020, changing the secret ending so that Spoiler:Kunio and Riki go out for food with Kyoko and Misako, implying that the latter two actually are their partners.
SiliconEra article about the original ending:
https://www.siliconera.com/river-city-girls-ending-and-secret-boss-fight-allude-to-the-series-jumbled-history/
Screen Rant article about the original ending that mentions the update:
https://screenrant.com/river-city-girls-ending-meta-joke-ransom-reason/
SiliconEra article about the ending update:
https://www.siliconera.com/the-secret-river-city-girls-ending-has-been-changed/
Footage of the original ending:
https://www.youtube.com/watch?v=kyWKFQ7bklQ
Footage of the updated ending:
https://www.youtube.com/watch?v=BOOm9t14YZs
https://www.siliconera.com/river-city-girls-ending-and-secret-boss-fight-allude-to-the-series-jumbled-history/
Screen Rant article about the original ending that mentions the update:
https://screenrant.com/river-city-girls-ending-meta-joke-ransom-reason/
SiliconEra article about the ending update:
https://www.siliconera.com/the-secret-river-city-girls-ending-has-been-changed/
Footage of the original ending:
https://www.youtube.com/watch?v=kyWKFQ7bklQ
Footage of the updated ending:
https://www.youtube.com/watch?v=BOOm9t14YZs
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In the launch version of Nickelodeon All-Star Brawl 2, GIR's voice lines were not artificially pitched up as they were in the Invader Zim series, making it sound as if they had got a very poor replacement actor to those not familiar with how GIR's voice was originally made. GIR's voice actor Rosearik Rikki Simons pointed this out on Twitter, and it would be resolved in a latter update. However, the updated GIR voice lines still don't have the digitizer voice filter he had in the original series.
GIR voice response post:
https://twitter.com/rikkisimons/status/1719483421200683233
Announcement of GIR fix:
https://twitter.com/NickBrawlGame/status/1721997983300944250
Updated voice lines:
https://youtu.be/plWRFbzTDQk
Raw/pre-update voice lines:
https://youtu.be/eQRjnivwX3A
https://twitter.com/rikkisimons/status/1719483421200683233
Announcement of GIR fix:
https://twitter.com/NickBrawlGame/status/1721997983300944250
Updated voice lines:
https://youtu.be/plWRFbzTDQk
Raw/pre-update voice lines:
https://youtu.be/eQRjnivwX3A
subdirectory_arrow_right Mickey Mouse (Franchise)
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Thread going into the game's thought process with its use of Mickey:
https://twitter.com/InverseNinjas/status/1737544342091502015
Early release tweet:
https://twitter.com/InverseNinjas/status/1741694161110343753
Quote source:
https://twitter.com/InverseNinjas/status/1739835557017170070
https://twitter.com/InverseNinjas/status/1737544342091502015
Early release tweet:
https://twitter.com/InverseNinjas/status/1741694161110343753
Quote source:
https://twitter.com/InverseNinjas/status/1739835557017170070
subdirectory_arrow_right Paper Mario: The Thousand-Year Door (Game)
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Both the original GameCube release and the Nintendo Switch remake are rated E by the Entertainment Software Ratings Board (ESRB), but the GameCube version's rating was simply given the descriptor "Mild Cartoon Violence". The remake’s ESRB rating was updated to replace it with the descriptors "Mild Fantasy Violence" and "Mild Suggestive Themes". These "Mild Suggestive Themes" most likely refer to flirtatious dialogue (i.e. "Aren’t you a fine specimen of a man"; "Perhaps if I…grabbed you and gave you a little sugar") and a character with a large chest/exaggerated proportions, referencing Madame Flurrie.
Remake rating article:
https://gonintendo.com/contents/30407-the-switch-remake-of-paper-mario-the-thousand-year-door-has-gotten-its-esrb-rating
GameCube version ESRB page:
https://www.esrb.org/ratings/10462/paper-mario-2-the-thousand-year-door/
Switch version ESRB page:
https://www.esrb.org/ratings/39494/paper-mario-the-thousand-year-door/
https://gonintendo.com/contents/30407-the-switch-remake-of-paper-mario-the-thousand-year-door-has-gotten-its-esrb-rating
GameCube version ESRB page:
https://www.esrb.org/ratings/10462/paper-mario-2-the-thousand-year-door/
Switch version ESRB page:
https://www.esrb.org/ratings/39494/paper-mario-the-thousand-year-door/
subdirectory_arrow_right Pico's School (Game)
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A popular belief within the Friday Night Funkin' fandom is that the game's main protagonist Boyfriend used to be in a relationship with Pico, the main protagonist of Pico's School and the opponent of Week 3. This gained so much traction that Tom Fulp (the creator of Pico's School) jokingly said it was "official Pico 2 canon". Programmer NinjaMuffin99 initially claimed this was just a joke, but later changed his mind and confirmed it was canon. The cutscene for the song "Stress" alludes to this, as Tankman mockingly refers to Pico as Boyfriend's "sexually ambiguous, angry little friend."
On April 1st, 2021, Tom Fulp updated Pico's School as an April Fools Day joke, with this version ending with Pico revealing to Cassandra that he and Boyfriend are dating and that everybody in the school accepts them. The next day, this version would be released as a separate game called Pico's School: Love Conquers All, being set in an alternate timeline. Given that the game portrayed Pico and Boyfriend's relationship in a positive light, some fans have taken this as a sign that Tom Fulp approves of the idea that they were at one point a couple.
On April 1st, 2021, Tom Fulp updated Pico's School as an April Fools Day joke, with this version ending with Pico revealing to Cassandra that he and Boyfriend are dating and that everybody in the school accepts them. The next day, this version would be released as a separate game called Pico's School: Love Conquers All, being set in an alternate timeline. Given that the game portrayed Pico and Boyfriend's relationship in a positive light, some fans have taken this as a sign that Tom Fulp approves of the idea that they were at one point a couple.
Tom Fulp statement:
https://twitter.com/TomFulp/status/1338559842890493955
NinjaMuffin99 statements:
http://web.archive.org/web/20201214004812/https://twitter.com/ninja_muffin99/status/1338284520836124675
https://www.twitch.tv/ninja_muffin99/clip/MiniatureExquisiteMochaRickroll
Pico's School: Love Conquers All playthrough:
https://youtu.be/liCu_CYI1xk
https://twitter.com/TomFulp/status/1338559842890493955
NinjaMuffin99 statements:
http://web.archive.org/web/20201214004812/https://twitter.com/ninja_muffin99/status/1338284520836124675
https://www.twitch.tv/ninja_muffin99/clip/MiniatureExquisiteMochaRickroll
Pico's School: Love Conquers All playthrough:
https://youtu.be/liCu_CYI1xk
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The Game Boy Color version of Frogger's second print of US cartridges replaces the non-gameplay menu graphics, turning the 2D frog illustrations into promotional CGI images from the PS1 Frogger. While most of these replace the 2D images outright, the Game Over graphic simply copy-pastes a CGI Frogger head onto the 2D image from the earlier version.