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Years prior to the animation studio Illumination having a film based off the Mario franchise with the 2023 film "The Super Mario Bros. Movie", the series had been referenced in a handful of films by the same studio, including Donkey Kong references in "Dr. Seuss' The Lorax" and "Despicable Me 3", and an homage to kicking a Koopa Troopa shell featured in "The Secret Life of Pets".
person CuriousUserX90 calendar_month September 18, 2023
subdirectory_arrow_right Donkey Kong (Game)
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Attachment In 1983, an album was released on vinyl by Kid Stuff Records titled Donkey Kong (alternatively called Donkey Kong Goes Home), retelling the story of the video game of the same name. It is notable for not only potentially being the first time Mario was voiced (having an unknown release date in 1983, which was also the debut year of Saturday Supercade), but also giving Mario a stereotypical Italian accent with an "-a-" verbal tic as opposed to the gruff Italian-American accent that would be used in multimedia projects for the rest of the 80s (including Saturday Supercade), predating Charles Martinet's debut as Mario in Mario Teaches Typing by 8 years. According to Kid Stuff Mario voice actor Pat McBride, the reasoning for this voice direction was

"He was Mario, he had that Italian background, we knew what his occupation was, and we knew he was a really good guy, in my brain, if there were kids in the neighborhood, he’d always pat them on the head and say hi. He’d look out for everyone, so he became the real good guy."

Nintendo never gave the team behind Donkey Kong Goes Home any form of guidance for the project, and did not give any word - positive or negative - about the finished album beyond approving it.
person Rocko & Heffer calendar_month October 11, 2023
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As of 2023, Mario has prominently appeared in at least one theatrical film per decade since he was created in 1981:
•1986’s Super Mario Bros: The Great Mission to Rescue Princess Peach, which is one of the first film adaptations of a video game.
•1993’s Super Mario Bros, the first live-action film adaptation of a video game.
•2007’s The King of Kong: A Fistful of Quarters, a documentary that revolves around Steve Wiebe attempting to usurp Billy Mitchell’s high score on Donkey Kong.
•2015’s Pixels, which incorporates Donkey Kong as the final boss of the film’s climax (alongside Mario making a brief cameo).
•2023’s The Super Mario Bros. Movie, which is the first video game film to make $1 billion dollars at the box office.

Interestingly, the two films that weren’t direct adaptations of the games, The King of Kong and Pixels, were directed and produced respectively by Seth Gordon, who considered making a 3D film adaptation of Super Paper Mario back in 2008.
subdirectory_arrow_right Yoshi's Story (Game)
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Yoshi's Story was the first Mario series game to be rated E for Everyone instead of K-A for Kids to Adults due to the changeover by the ESRB from the previously used K-A rating in 1998.
subdirectory_arrow_right Paper Mario: Color Splash (Game)
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Attachment Concept art for Paper Mario: Color Splash shows that the captain of the Violet Passage was at one point going to have a dark skin tone. This would've marked the first instance of a Toad with a distinct skin color (not counting usually-pale Toads under a transformation) in a Mario game, but not the first instance of a non-pale Toad in the Mario franchise as a whole. The Super Mario Bros. Super Show featured a one-off Native American Toad named Pronto, a parody of Tonto from The Lone Ranger, in the episode "The Provolone Ranger".
person Rocko & Heffer calendar_month March 18, 2024
subdirectory_arrow_right Wario (Franchise)
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At the time Wario was created, he was originally intended to be German. In the Japanese version of Mario Kart 64, the western versions of Mario Party and all versions of Mario Party 2, Wario says the line "So ein mist!" (often misheard for many years as "Doh I missed!"), which means "Such a crap!" in German. These voice clips were provided by German translator Thomas Spindler, who lived in Japan at the time and was contracted by Nintendo to translate their games. During the development of Mario Kart 64, Spindler attended a voice recording session with French translator Julien Bardakoff (who would provide the voice of Luigi) and was picked by producer Takashi Tezuka for the role of Wario for his deep, German-accented voice because "You have the voice of a bad guy!" When Charles Martinet took on the role however, he was not made aware that Wario was supposed to be German, and voiced him with an Italian accent like he did with Mario and Luigi, which would then become a staple of the character's personality. Even though the idea of Wario being German was dropped after this change, his theme music in Mario Strikers Charged would be stylized off of German folk music.
person CuriousUserX90 calendar_month September 28, 2026
subdirectory_arrow_right Super Mario World (Game), Yoshi (Franchise)
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The sounds used for Yoshi's voice in Super Mario World were created by composer Koji Kondo by playing an orchestral hit keyboard preset and pitching it both higher and lower. This sound would go on to be used as Yoshi's voice in several of his appearances throughout the Mario series, even in some instances after Kazumi Totaka became his voice actor.
person CuriousUserX90 calendar_month September 29, 2026
subdirectory_arrow_right Mario Kart 64 (Game), Donkey Kong (Franchise)
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The sounds that Donkey Kong makes in many earlier Mario spin-off games starting with Mario Kart 64 comes from "Chimpanzee Screeches and Vocalizes", a recording created by the stock audio company The Hollywood Edge in 1995.
person CuriousUserX90 calendar_month September 29, 2026
Chimpanzee Screeches and Vocalizes:
https://www.youtube.com/watch?v=lObjlst2o3c

Thomas Game Docs video:
https://www.youtube.com/watch?v=Bm3Nq6co-mU#t=2m38s

Evolution of Donkey Kong minigames in Mario Party:
https://www.youtube.com/watch?v=Kb2PxQQ6anI

Donkey Kong's voice in Mario Kart 64 and Mario Golf:
https://themushroomkingdom.net/media/mk64/wav#DK
https://themushroomkingdom.net/media/mg-n64/wav#DK
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Princess Daisy's country of origin, Sarasaland, takes its name from the calico textiles imported by Portuguese traders from India to Japan during the Edo Period. Calico became widely popular in Japan to the point the Portuguese word for it, sarasa, was adapted into the Japanese language.

Calico (or sarasa) textiles are most commonly flower patterns made up of multiple, contrasting colors. This is why it is ruled by Daisy, a flower-inspired princess. And just as animal color patterns are named after the fabric (i.e., calico cats, calico goldfish, etc.) it's name alludes to the fact it is comprised of multiple, diverse kingdoms. The reason it is written as "Sarasaland," is because of the poor localization for the English release of Super Mario Land. In Japanese, it is: サラサ・ランド. Properly translated to English, it would be: Calico Land. A space or hyphen can be used in place of the interpoint.

Subsequent descriptions have rendered the name differently, as well:
• The ''Official Game Boy Players Guide'' omits the word land completely: "Sarasa"
• The Super Mario Land 2: 6 Golden Coins manual spaces the name out, but still leaves calico untranslated: "Sarasa Land"
• The Daisy trophy in Super Smash Bros. Melee hyphenates the name and leaves the 'L' in "Land" lowercase: "Sarasa-land"
• Daisy's Mario Superstar Baseball profile misspells sarasa with "ra" added on the end: "Sarasara Land"
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Attachment Shigeru Miyamoto had originally intended for Bowser to be an ox, and based him on the main antagonist from the animation "Alakazam The Great". This is likely why his modern design has horns and a defined muzzle, despite him being a turtle.
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According to Mario Bros. developer Takashi Tezuka, there was a stage in Super Mario World's development when Yoshi was a Koopa. A relic of this idea is Yoshi's shell-like saddle.
subdirectory_arrow_right Yoshi (Franchise)
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Attachment Shigeru Miyamoto wanted Mario to have a dinosaur companion ever since Super Mario Bros., but it wasn't thought to be possible at the time due to the technical limitations of the NES. He wanted to implement Yoshi in Super Mario Bros. 3, but again could not. Two power-ups were created to fill the gap - Raccoon Mario and Frog Mario. Co-worker Takashi Tezuka once speculated that Miyamoto's love of horse riding had influenced Yoshi's creation.
person DidYouKnowGaming calendar_month March 14, 2013
Nintendo Player's Guide - Mario Mania 1991 - (page 24 in the magazine) [source provided by Rocko & Heffer]:
https://archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991/page/n23/mode/2up

Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/32470864957/super-mario-bros
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According to Shigeru Miyamoto, the Koopalings aren't actually Bowser's children, despite the Super Mario Bros. 3 manual stating that they were.
subdirectory_arrow_right Donkey Kong (Game)
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According to series creator Shigeru Miyamoto, Mario's appearance was the result of graphical limitations in the original Donkey Kong: his overalls allowed his arms to be visible against his body (as there was no room for outlines), his hat substituted for hair and eyebrows (and did not need to be animated when he jumped), and the large nose and mustache made up for the lack of space to depict a mouth.

Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
person DidYouKnowGaming calendar_month March 15, 2013
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An issue of Nintendo Power revealed that Shigeru Miyamoto got the idea for Boos from the wife of his co-worker and close friend Takashi Tezuka, as she is shy but one day got very angry at him for coming home late from work. Boos were also originally named "Boo Diddleys" after the late blues singer and guitarist "Bo Diddley".
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Attachment Super Mario Bros. 3 marked a permanent shift in the color scheme of Mario's overalls and sweater. Between the box arts and sprites of previous games, Mario would often switch from wearing a blue sweater and red overalls, to wearing a red sweater and blue overalls. The latter outfit would become the unified standard appearance for Mario in all subsequent games starting with Super Mario Bros. 3.
subdirectory_arrow_right Mario 128 (Game), Pikmin (Game), Super Mario Galaxy (Game), Nintendo GameCube (Platform)
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A tech demo developed by Shigeru Miyamoto over a number of years titled "Mario 128" was shown off at Nintendo's Spaceworld 2000 trade show and was designed to showcase the GameCube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. This project had a tumultuous development cycle with little to no details coming out over the years until 2007 when he revealed at a GDC Keynote that some parts of the project were utilized in two games he produced in the 2000s. The general concept and some other parts of Mario 128 were developed into Pikmin after Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game. As for the second game, the ability to warp the terrain seen in the tech demo as well as "different sizes of spherical items" influenced the free-form gravity and ability to walk around entire planets in Super Mario Galaxy.
person MortalKombat2007 calendar_month March 27, 2013
1Up.com article about Super Mario Galaxy influence from Mario 128:
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario

YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o

[Below sources and information provided by Wolfen50.]

DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0

Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66

Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
subdirectory_arrow_right Mario Bros. (Game)
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Attachment Luigi's design was partly due to the result of memory limitations during the development of Mario Bros. Mario was duplicated to create the second player, Luigi, and unable to produce any additional colors, the color palette of the Shellcreeper was reused resulting in Luigi's iconic green appearance.
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Attachment According to Nintendo via a Nintendo Direct "Year of Luigi" announcement, Mario and Luigi are twins. It's also been stated that Luigi is the youngest.
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