Franchise: Mario
Paper Mario: Color Splash
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Hotel Mario
Game & Watch Gallery 3
Mario Sports Superstars
Mario Bros. Classic Serie
New Super Mario Bros. Wii
Mario + Rabbids Sparks of Hope
Super Mario All-Stars
Mario Tennis Aces
Mario & Sonic at the London 2012 Olympic Games
Luigi's Mansion 2 HD
Super Smash Bros. Melee
Super Smash Bros. Brawl
Mario no Photopi
Donkey Kong Junior
Yoshi
NES Remix
Mario vs. Donkey Kong: Mini-Land Mayhem!
Mario Party: Island Tour
Game & Watch Gallery 2
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Super Mario Maker 2
Mario Party 10
Super Mario RPG 2
Poochy & Yoshi's Woolly World
Mario Kart 7
Mario Hoops 3-on-3
Donkey Kong
Super Mario Run
Super Smash Bros. for Wii U
Mario Party DS
Mini Mario & Friends: Amiibo Challenge
Donkey Kong: Original Edition
Mario Teaches Typing
Photos with Mario
Super Smash Bros.
Super Mario Strikers
Mario vs. Donkey Kong: Tipping Stars
Mario vs. Donkey Kong 2: March of the Minis
Super Mario Land 2: 6 Golden Coins
Super Mario All-Stars + Super Mario World
Mario's Super Picross
Super Mario 64: Shindou Pak Taiou Version
Wario's Woods
Super Mario World 2: Yoshi's Island
Mario Pinball Land
Mario Party
Mario & Sonic at the Olympic Games
Super Mario World: Super Mario Advance 2
Viewing Single Trivia
subdirectory_arrow_right Super Mario Galaxy (Game), Pikmin (Game), Mario 128 (Game), Nintendo GameCube (Platform)
▲
1
▼
A tech demo developed by Shigeru Miyamoto over a number of years titled "Mario 128" was shown off at Nintendo's Spaceworld 2000 trade show and was designed to showcase the GameCube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. This project had a tumultuous development cycle with little to no details coming out over the years until 2007 when he revealed at a GDC Keynote that some parts of the project were utilized in two games he produced in the 2000s. The general concept and some other parts of Mario 128 were developed into Pikmin after Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game. As for the second game, the ability to warp the terrain seen in the tech demo as well as "different sizes of spherical items" influenced the free-form gravity and ability to walk around entire planets in Super Mario Galaxy.
1Up.com article about Super Mario Galaxy influence from Mario 128:
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
Comments (0)
You must be logged in to post comments.