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Tank Battalion / Battle City
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A secret message can be found on the title screen of the NES version of the game with the use of two controllers. At the title screen, select "CONSTRUCTION" on the menu. Press Start on Controller 1 to enter the mode, then press it again to return back to the title screen. Repeat this seven times. After the seventh enter-and-exit, hold Down on Controller 1 and press A eight times on Controller 2. Then, hold Right on Controller 1 and press B twelve times on Controller 2. Finally, press Start on Controller 1 to activate the message featuring an animation of a green droplet falling.

"THIS PROGRAM WAS
WRITTEN BY
OPEN-REACH
WHO LOVES NORIKO
....."

The most likely person as to the identity of "Open-Reach" is Tomcat System's founder and programmer Ryoichi Ookubo because of the similarities between "Reach" and "Ryoichi". It should be also noted that his name is hidden twice in the game's ROM, and from one fact pointed out by a Russian LiveJournal user, that the name Open-Reach appears as "OPR" on the title screen of another game Tomcat System developed, the 1991 Famicom game Castle Quest published by Hudson Soft.

As for Noriko, her identity remains unknown. In the comments section of the sourced video, one commenter claimed that Noriko was Ookubo's daughter who was three years old at the time of the game's development, while the aforementioned LiveJournal user claimed that Noriko was a romantic partner, claiming her to be a former Namco graphic designer named Noriko Ikegawa (whose name would later appear in the credits for the Nintendo game Animal Crossing as a model designer), but there is no substantial evidence to support either of these claims.
Contributed by MehDeletingLater
Pokémon Gold & Silver
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Within the games' data is a scrapped map for a dense, maze-like forest leading up to Mt. Silver. Since the mountain is inspired by Mt. Fuji, the maze is likely derived from Aokigahara, a forest at the base of Mt. Fuji that is famous for its density and natural soundproofing. Because Aokigahara is also notorious for its popularity as a suicide site, it's likely that the maze was removed in favor of a shorter, more conventional route to avoid stoking controversy from Japanese audiences.
Contributed by game4brains
Persona 5
Fans believe Suguru Kamoshida is based off of former judo gold medalist Masato Uchishiba who spent 5 years in prison for rape and had all his medals and honors revoked.
Contributed by raidramon0
Pokémon Scarlet & Violet
Although the Paldea region is based on Iberia, its starters may take inspiration from the modern culture and fauna of New World places that Spain and Portugal colonized and influenced. Specifically:

•The Skeledirge line may represent Mexico. Its name, secondary ghost-typing, and skeletal imagery evokes Mexico's Día de Los Muertos (Day of the Dead), a celebration of the former lives of deceased loved ones where, among other things, celebrators may dress in flamboyantly colored costumes and paint skulls on their faces. Crocalor also has a head growth resembling a Sombrero. This and the line's theme of singing to attack may also be a reference to Mariachi folk music. In a fauna sense, Crocodiles are also endemic to Mexico.

•Quaquaval's influence may derive from Brazil's culture. This can be seen in the name which has elements of Carnival, a Catholic festive season popularly celebrated in Brazil with lavish parades. In addition, it being part fighting-type and being dance-themed may be based on the Brazilian martial art of Capoeira, a fighting style that heavily resembles dancing in many of its moves. Quaquaval is also based upon the South American Crested Duck.

•Meowscarada, while possibly taking inspiration from Iberia itself with its resemblance to the Iberian Lynx, could also take cues from the Southern United States, specifically the State of Louisiana. This is because New Orleans, in Louisiana, is known for its Mardi Gras (Fat Tuesday) celebrations as part of Carnival, which iconically feature performers in elaborate masks, hence Meowscarada's name evoking the word Mascarade. Although Louisiana was influenced by France, it was also conquered by Spain later, along with a lot of the Southern U.S. It may also be based on Louisiana's prominent diasporic religion surrounding Voodoo. Meowscarada's species may furthermore be based off of the Bobcat/Red Lynx, a relative of the Iberian Lynx.
Contributed by PirateGoofy
Pokémon Scarlet & Violet
Tandemaus and Maushold may have dark origins as they may be based on the concept of a "Rat King", where several rats' tails are tied together or tangled by a person (although there have been reported cases of this happening without human interference). Explaining the German-sounding name of the Pokémon, the Rat King concept is named after the German term "Rattenkonig" which, in turn, is based on the villain of the same name from the short story "The Nutcracker and the Mouse King" who is sometimes depicted as being comprised of several mice or rats.

Also the Pokémon themselves may be aesthetically based on toy-like dioramic objects called "Sylvian Families" in Japan (or "Calico Critters" in English countries) which are essentially dressed-up mouse dolls in different whimsical small settings that make the mice look more like a human family. These Sylvian Families started in Japan in the 1980s, which is when many of the veteran developers at Game Freak would have grown up.
Contributed by PirateGoofy
Alien: Isolation
There are a few references to the original movie.
1. Scattered around the Torrens and Sevastopol station are drinking birds. The first one found is in the hypersleep chamber.
2. During Mission 2 in the baggage claim area, players can hear the faint sound of meowing before it abruptly stops as they approach the primary airlock. This is a possible reference to the cat Jonesy from the first movie.
3. Another reference is found when players discover the deceased Alistair Smythe who has a rolled-up magazine shoved down his throat. Spoiler:This is how Ash tried to kill Ellen Ripley.
Contributed by raidramon0
Series: Pokémon
In Pokémon Scarlet & Violet, Roaring Moon's Violet Dex entry as well as the occult magazine's description of the Paradox Pokémon both imply that there is a deep connection between Roaring Moon and Mega Salamance. Considering that Roaring Moon, like all past Paradox Pokémon, is a prehistoric version of an existing Pokémon, in this case Salamance, this could mean that there is also a connection between Mega Evolution and Pokémon prehistory.
Contributed by PirateGoofy
Pokémon Scarlet & Violet
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The headpiece worn by a Pokémon when they Terastalize into a Ghost-Type greatly resembles the Sprite used in the Gen 1 games for ghost Pokémon in the Pokémon Tower of Lavender Town that can be seen when the player goes there for the first time without the Silph Scope. It's also notable for being a sprite used by the Gen 1 glitch Pokémon MissingNo.
Contributed by PirateGoofy
Sonic Frontiers
Some of the Cyberspace levels have layouts and elements taken almost directly from previous Sonic games, even if the aesthetics of the Cyberspace levels don't match the legacy ones at all sometimes. They are as follows:

Zone 1-1: Windmill Isle Act 1 from Sonic Unleashed

Zone 1-2: Windmill Isle Act 2 from Sonic Unleashed

Zone 1-4: Green Hill Act 2 from Sonic Generations

Zone 1-5: Chemical Plant Act 2 from Sonic Generations

Zone 1-6: Green Hill Act 1 from Sonic Generations

Zone 1-7: City Escape from Sonic Adventure 2

Zone 2-1: Green Hill Act 2 from Sonic Generations (2D sections)

Zone 2-2: Dragon Road Act 3 from Sonic Unleashed

Zone 2-4: Shadow's Radical Highway level from Sonic Adventure 2

Zone 2-5: Sky Sanctuary Act 2 from Sonic Generations (2D sections)

Zone 2-6: Shadow's Sky Rail level from Sonic Adventure 2

Zone 2-7: Sky Sanctuary Act 1 from Sonic Generations

Zone 3-1: Green Forest from Sonic Adventure 2

Zone 3-2: Savanna Citadel Act 1 from Sonic Unleashed

Zone 3-3: Sky Sanctuary Act 2 from Sonic Generations (3D sections)

Zone 3-6: Rooftop Run Act 2 from Sonic Unleashed

Zone 3-7: Chemical Plant Act 2 from Sonic Generations (2D sections)

Zone 4-1: Metal Harbor from Sonic Adventure 2

Zone 4-6: Chemical Plant Act 1 from Sonic Generations
Contributed by PirateGoofy
Mario + Rabbids: Sparks of Hope
The game's title theme sounds similar to the Space Junk Galaxy theme from Super Mario Galaxy.
Contributed by CuriousUserX90
Kirby's Adventure
Part of Grape Garden's background music greatly resembles the song "Silver and Gold", sung by Burl Ives, from the animated holiday musical film "Rudolph the Red-Nosed Reindeer".
Contributed by PirateGoofy
Diddy Kong Racing
The music for Frosty Village seems to be a faster-paced, copyright-law-friendly version of the popular Christmas song "Winter Wonderland".

Part of the Walrus Cove theme also resembles Gene Autry's "Here Comes Santa Claus" in the same regard as well.
Contributed by PirateGoofy
Resident Evil Village
The design for Castle Dimitrescu was likely influenced by Peles Castle, which is found in Transylvania, Romania.
Contributed by ProtoSnake
Civilization III
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The design of the Tower of Babel in the game's cinematic intro features a brief glimpse of a section that appears to be modeled after the front of Sleeping Beauty Castle at Disneyland in California.
Contributed by MehDeletingLater
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The North American box art appears to feature a less-detailed replica of Sleeping Beauty Castle at Disneyland in California.
Contributed by MehDeletingLater
During the end credits level, Mario/Luigi will appear in the background doing a dance that involves swinging his arms from side to side and taking a step in the direction of each swing. This could be a reference to "Do the Mario", the end credits theme to the 1989 animated series "The Super Mario Bros. Super Show!" during which the dance is performed by Mario, portrayed by professional wrestler Lou Albano.
Contributed by MehDeletingLater
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The Poison Forest appears to lift its visuals directly from the Toxic Jungle from the 1984 Japanese animated film "Nausicaä of the Valley of the Wind", with the area's boss, the Giant Insect, bearing extreme similarities to the Ohmu from that film.
Contributed by MehDeletingLater
Watch Dogs
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
At the Farris Halstead Library train station in the Loop, if you follow the tracks to the east, you will discover a junction where opposing straight tracks from the north and south intersect with the eastward tracks. These eastward straight tracks are unusual in that they appear to continue and stop before the edge of the elevated platform with no bumpers to mark the end of it, appearing unfinished, although it should be noted that no trains traveling eastward will actually go down these straight tracks all the way due to the curved transition tracks guiding them away. In the real-life Loop in Chicago, this spot would be located at the junction right after the Harold Washington Library train station, which unlike its depiction in Watch Dogs has no straight tracks continuing after the curved tracks at all.

This detail is notable because the day before Watch Dogs' release in May of 2014, an anonymous 4chan user claiming to have worked on the game posted insight on the game's development and their experience working with Ubisoft Montreal, including details on how the train tracks worked in earlier builds of the game that may be talking about this unfinished intersection:

"Earlier when we were just working on world buildings etc, Montreal said we need to create a path for the L-train so that's what they did, but they put fucking 90 degree turns on the tracks! So I asked them for time/resources to fix this, they respond "we don't see your issue."

So I went ahead and sent them a video of this, showing how retarded a train running at 80mp/h looks when turning 90 degrees, they tell me "We see your issue but it's too late, maybe we'll patch this later." This was back in October [2013], before the delay announcement etc although you can probably still see in the game tracks marks left of that, which we missed cleaning up. In the October demo that was shown with the train if it went any further you'd see the 90 degree turns."

In 2020, an early build of the game dated to September 21st, 2013 was dumped online by YouTuber JustAnyone, but it's currently unknown if this mistake existed in this build.
Contributed by MehDeletingLater
Deltarune
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One piece of concept art for Chapter 2 by Gigi DG, depicting the entrance to Queen's Mansion, features a note indicating that the design of the building is taken from "that toy story ride." This most likely refers to the Tokyo DisneySea version of Toy Story Mania, which similarly features a giant, grinning effigy of Woody's head as its entrance.
Contributed by game4brains
Elden Ring
The sorcerous NPC character Selvius may be based on the enigmatic wizard Severus Snape from the Harry Potter franchise. Both have similar first names and Selvius speaks in a posh, judgmental, and condescending tone just as British actor Alan Rickman does frequently in his performance as Snape in the Harry Potter film series.
Contributed by PirateGoofy
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