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Yume Nikki
1
Attachment One room that Madotsuki can encounter in the FC House's basement is a blue, castle-like area populated by several goblin-like creatures. The design of these characters appears to reference the Famicom version of Bokosuka Wars, which features a similar monster on the "you win" and "you lose" screens.
person VinchVolt calendar_month June 16, 2024
Vinesauce Joel highlights video featuring clips of Joel comparing the goblins in Yume Nikki to Bokosuka Wars:
https://www.youtube.com/watch?v=gUj67tB01ww

Bokosuka Wars playthrough video showcasing the win screen:
https://www.youtube.com/watch?v=Ak6lMYLXsk4

Direct comparison of the two games' sprites:
https://www.deviantart.com/dexter-the-scorpio/art/Bokosuka-wars-X-Yume-Nikki-GIF-580943480
Street Fighter 6
1
Street Fighter 6 is the first mainline title in the Street Fighter series to include third party guest characters, as Terry Bogard and Mai Shiranui from SNK's Fatal Fury series were revealed to be coming to the game as part of the Season 2 DLC wave. According to an interview with Famitsu, talks about such a collaboration first began at EVO 2022, where the two companies celebrated by exchanging posters featuring the other's characters drawn by their own artists. When asked why they specifically went with Terry and Mai, director Takayuki Nakayama stated:

"I really wanted to emphasize "Fatal Fury" itself and I think that the best way to do that is by having Terry and Mai. We have a lot of old SNK staff at Capcom, and they really gave it their all for them. Also, the original creator of Street Fighter, Takashi Nishiyama-san, also took part in the development of Fatal Fury, so we feel that the roots of both series are the same. Street Fighter and Fatal Fury are like brothers, so I think those ties run deep."
person chocolatejr9 calendar_month June 16, 2024
Hogwarts Legacy
1
The plot of Hogwarts Legacy was purposefully set in a time period where many pre-established characters from the Harry Potter franchise (such as Newton Scamander or Harry Potter himself) are not around. According to lead writer Moira Squier, this was done in order to provide the player with a unique world. As part of this, the writing team focused on creating a diverse collection of characters for players to potentially identify with:

"All the writing team got together and would pitch ideas. We wanted a diverse collection of professors, students, vendors in the shop, etc. People called upon their own experiences. Hopefully you play the game and see a character and go "That's like my sister", or an uncle, or anything like that. And we really wanted to tie it to the familiar world – so you'll hear there's a Weasley, a Rookwood… Professor Black is a known character as a portrait in the books, so fleshing him out, we really loved."

However, while main characters from across the franchise are not present, selected minor characters (such as Nearly Headless Nick and Peeves the Poltergeist) are still present in the game.
person chocolatejr9 calendar_month June 15, 2024
Star Fox Command
1
Attachment Each playable pilot in Star Fox Command has their own unique character musical themes suited for them. Of the playable cast, Fox, Falco and Slippy are unique in that they're the only characters to have additional themes when attacking enemy bases. Fox's enemy base theme in particular is a rearrangement of the Area 6 theme from Star Fox 64.
sell
person Dinoman96 calendar_month June 14, 2024
Star Fox Command OST:
https://www.youtube.com/playlist?list=PLjyLjyXJQJUOdYDlujRj3Sw3Yd9u6VcXu

The unique enemy base character themes in question are:

Fox's Assault - Star Fox Command:
https://www.youtube.com/watch?v=cKl3HG_5p7g

Slippy's Mighty Brain - Star Fox Command:
https://www.youtube.com/watch?v=ko3EWEc0A9g

The Skillful Flight of Falco - Star Fox Command:
https://www.youtube.com/watch?v=GCHOaHr5f1s
The Legend of Zelda: Ocarina of Time
subdirectory_arrow_right The Legend of Zelda (Franchise)
3
While Link being able to manually jump either on his own like in Zelda II: The Adventure of Link or through the use of an item like the Roc's Feather from The Legend of Zelda: Link's Awakening is a recurring ability in the series, several 3D installments forgo this in favor of having Link jump automatically at the edge of a platform. There are conflicting claims by series producer Eiji Aounuma and series co-creator Shigeru Miyamoto as to who thought of the automatic jump during the development of The Legend of Zelda: Ocarina of Time and why. Aonuma claimed the autojump was directly inspired by the Roc's Feather and he had it implemented due to his own poor ability at playing platform games, wishing that the game could do the jumping for him. Miyamoto on the other hand claimed that he had thought of the autojump one morning and sprung it on the development team, who were planning to add a manual jump and were previously used to making Mario games, as an intentional limitation to see if they could "do all kinds of things." Manual jumping would be incorporated into a 3D Zelda game for the first time with The Legend of Zelda: Breath of the Wild.
person CuriousUserX90 calendar_month June 13, 2024
Risk: Factions
2
The character Commandant SixFour is named in reference to the Commodore 64, the console where the first video game based on Risk was released on. This is alluded to in the game's Campaign Mode, where it's shown that Commandant SixFour uses outdated visual technology reminiscent of the Commodore 64's graphics, which leads to him Spoiler:betraying General McGutterpants shortly after activating, as he cannot tell the difference between the Humans and the Cats, thus declaring war on both.
person chocolatejr9 calendar_month June 12, 2024
Dark Deception
1
According to the game's creator Vincent Livings, the script for the game's first four chapters made up only ten pages, while the fifth chapter had at least eighty-nine pages that only consisted of dialogue strings in the game.
person chocolatejr9 calendar_month June 10, 2024
MultiVersus
2
When putting The Joker against Black Adam, the former will mockingly ask "Weren't you supposed to be 'rearranging the hierarchy' or something?". This is a jab at the 2022 film "Black Adam" starring Dwayne Johnson in the titular role. In the lead-up to the film's release, Johnson released a series of real life promos in which he declared that Black Adam would "change the hierarchy of power in the DC Universe". This quickly became an internet meme, and was poked at even further after the film bombed at the box office (the film had grossed $390 million, but needed to reach $600 million in order to break even).
Yume Nikki
1
Attachment Version 0.09 updated the Witch effect so that a unique sound plays when moving around while riding the broom, rather than simply reusing the regular footstep sounds. This is accomplished by giving every map two copies of the same tileset: one for regular mobility and one for the broom, with the game swapping between the two as needed. While this is retained in Version 0.10, the code is simplified in the later build so that a copy of the full string is not needed on every map.

However, three areas of the game were not properly accounted for during the conversion process: the second room in Neon Tile Path, the room full of beds in Number World, and the Pink Sea all play the regular footstep sound regardless of whether or not Madotsuki has the Witch effect equipped and active. Additionally, these areas still contain leftover event data from Version 0.09's method of swapping between the two tilesets. Because the indexes for the game's tiles were altered concurrently with the streamlining of the broom code, triggering these leftover events with cheats instead swaps out the maps' graphics with ones from other areas:

• The pyramids in the second room of Neon Tile Path are replaced with Henkei Shita heads from Footprint Path A, and sitting down changes the entire tileset to that of Snow World, with the background additionally changing from solid black to solid white. It reverts back to the mostly complete Neon Tile Path tileset when Madotsuki sits back up.
• The tileset for the room full of beds in Number World is replaced with that of Forest World, temporarily reverting back to the proper visuals whenever Madotsuki sits down. The background, however, is unaffected.
• The Pink Sea is completely blacked out, as the game attempts to call blank divider tiles when in this state.
person VinchVolt calendar_month June 9, 2024
Final Fantasy VII
1
Attachment In the Japanese version, the test battle in the debug room features a proper background and models for the enemies included (borrowed from other enemies), whereas the international version simply pits the party against yellow pyramids in a black void.

Additionally, the very first Japanese release contains an unfinished eleventh section of the debug room, left over from an earlier build of the game. Because the game's code changed significantly since that build, much of the eleventh section is broken: Cloud's model does not show up (though he is still able to move around and interact with the NPCs there), text is corrupted, and the background music is a heavily distorted version of Aeris' theme.
person VinchVolt calendar_month June 8, 2024
Skylanders: Ring of Heroes
1
Attachment Prior to the game's shutdown, several villains from across the Skylanders franchise were intended to be added to the game as enemies. These include:

• Evil Glumshanks from Skylanders: Swap Force
• Super Kaos from Skylanders: Imaginators
• A version of Kaos wearing his Emperor outfit from Skylanders: SuperChargers
• Bobbin Rood, Olaf Crushersson, and Runys Pointyboots from the Nintendo 3DS version of Skylanders: Trap Team
• A Goliath Drow, likely meant to be Brock from Skylanders: Giants
• Malefor, the main antagonist of the The Legend of Spyro games

Had these plans gone through, it would have marked Malefor's first physical appearance in a Skylanders game, with his previous appearances being in the IDW comics, the spinoff TV series "Skylanders Academy", and as a Skystone in Skylanders: SuperChargers.
person chocolatejr9 calendar_month June 8, 2024
Unused enemies:
https://tcrf.net/Skylanders_Ring_of_Heroes/Planned_Content#Planned_Bosses

Skylanders Issue 7 (Malefor's IDW debut):
https://readallcomics.com/skylanders-007-2015/

Skylanders Academy - "Return to Cynder" (Malefor's TV series debut):
https://www.youtube.com/watch?v=flsDGMnDXF4

Skylanders: SuperChargers - Malefor Skystone:
https://www.youtube.com/watch?v=5-iU2H3BodY
Hogwarts Legacy
1
Hogwarts Legacy is notable for introducing the first transgender character in the Harry Potter franchise in the form of Sirona Ryan, the owner of the Three Broomsticks pub who outright tells the player that it took her classmates "a second to realize I was actually a witch, not a wizard". This drew attention as the creator of the Harry Potter franchise, J.K. Rowling, has generated controversy over the years by making comments that many have criticized as transphobic. It is worth noting that while she would receive profits from the game's sales leading many fans to boycott the game, she had no involvement in its development. In regards to the inclusion, the developers stated:

"The team felt that it was very important to create a game that is representative of the rich and diverse world of Harry Potter as well as the groups of people who play games, which includes the LGBTQIA+ community. We have a diverse cast of characters that players will encounter throughout the game.”

However, after the character was revealed, several fans further complained that the name Sirona Ryan rendered the inclusion of a transgender character tone deaf and continued promoting the boycott. The name "Sirona" originates from the Celtic goddess of healing and rebirth and is symbolized with imagery of snakes (animals that shed their skin) and eggs (where many birds, fish and reptiles among other animals emerge from after incubating). Despite being a feminine name, they claimed to perceive it as a male-presenting name due to that variant of the name containing and potentially being shortened to "Sir", while also pointing out that the surname "Ryan" was a masculine name and an anglicized form that was used instead of the less common authentic Gaelic name "Riain". This set up the name to appear as an unintentional pun: "Sir Ryan". Despite these complaints, the boycott turned out to be a failure as Hogwarts Legacy became commercially successful, selling over 12 million copies in its first two weeks of release and going on to sell double that amount by the end of 2023.
person chocolatejr9 calendar_month June 5, 2024
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
1
The game is notable for two puzzles considered by fans and critics to respectively be one of the best and worst ever made for an adventure game.

The puzzle "Le Serpent Rouge" ("The Red Snake") involves decoding torn-up poem stanzas by hunting for information during the game and solving geometric mapping puzzles. This puzzle was widely praised for its overarching complexity and intriguing nature regardless of the player's interest in the real-life mysteries of Rennes-le-Château, a Southern French commune crucial to the game's plot that has been covered in various books and conspiracy theories. The poem was originally included in the "Secret Files of Henri Lobineau", a 1967 dossier about the fraternal organization the Priory of Sion, and was modified to make the puzzle solvable. Lead designer Jane Jensen named it her favorite and most challenging puzzle, designing it around the game's fully controllable 3D camera.

Meanwhile, a puzzle designed by producer Steven Hill was disliked internally and was meant to be replaced with a puzzle by Jensen, but they were forced to leave it in the game due to time constraints. It starts with Gabriel Knight finding that his friend Detective Mosely arrived in France the night before in a tour group and is scheduled to rent a motorcycle that day, so he goes to rent one himself. The nearsighted rental stand clerk requires a passport to confirm arrivals, revealing that the only rides he has left are a bike saved for Mosely and a cheap scooter. To get the bike, Knight plans to disguise as Mosely by Spoiler:stealing his coat and passport, and hiding his long blonde hair in a hat, despite putting it in a visible ponytail. He then draws a mustache on Mosely's passport photo to obscure their facial differences, goes to a shed, puts masking tape on a hole in the shed door, sprays a nearby cat with water causing it to run into the tape and stick fur to it, and applies it to his face with some maple syrup from breakfast to make a fake mustache. The disguise inexplicably works, and Knight gets the bike.

Moreso than Le Serpent Rouge was praised, the disguise puzzle was roundly criticized for its lack of hints, the impossibility of Knight convincingly impersonating Mosely, and the cartoonish roundabout way of Spoiler:making the mustache clashing with the game's serious tone. Critics felt that while it was not the most difficult puzzle, the solution was too absurd for the average player to think it would work. The most scathing review came from future Valve writer Eric Wolpaw, who blamed Jensen for the poor design (it was not known at the time that she did not design it), and called the process of Spoiler:making the mustache "deranged", controversially declaring it was proof that adventure games "committed suicide". While Jensen disliked the puzzle, she thought it being the death of adventure games was "kinda overblown", and the "length of the sequence and the lack of hints" was what made it bad.
person MehDeletingLater calendar_month June 5, 2024
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned - Le Serpent Rouge poem and walkthrough:
https://www.youtube.com/watch?v=y7b47CJrnyc
https://sierrachest.com/index.php?a=games&id=39&title=gabriel-knight-3&fld=walkthrough&pid=101

Hunting Shadows: The Making of Gabriel Knight - Chapter 5:
https://web.archive.org/web/20200513021453/https://episodiccontentmag.com/2015/11/20/hunting-shadows-the-making-of-gabriel-knight-chapter-5-of-5/

Anastasia Salter - "Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects" (2017) - Influential Video Game Designers. Bloomsbury Publishing USA. ISBN 978-1501327452. (Pages 58-60):
https://books.google.com/books?id=cPEkDgAAQBAJ

Jane Jensen Adventure Gamers interview:
https://web.archive.org/web/20190715214638/https://adventuregamers.com/articles/view/18170

Le Serpent Rouge real poem article:
https://www.renneslechateau.nl/2012/01/13/the-red-serpent/

Le Serpent Rouge puzzle miscellaneous Adventure Gamers acclaim:
https://web.archive.org/web/20210715000329/https://adventuregamers.com/articles/view/18643/page/page4/page7/page10/N100/page15
https://web.archive.org/web/20170428013712/http://www.adventuregamers.com/articles/view/17459
https://web.archive.org/web/20170311222718/http://www.adventuregamers.com/articles/view/18586

Computer Gaming World - Issue #179, June 1999 (Page 63 in magazine):
https://archive.org/details/Computer_Gaming_World_Issue_179/page/n66/mode/1up?q=serpent

The Games Machine - No. 6, March 2008 (Page 68 in magazine):
https://archive.org/details/the-games-machine-italia-speciali-06/page/n67/mode/1up?q=serpent

Detective Mosely tour group context just before the puzzle:
https://www.youtube.com/watch?v=9hjzZ0z4b5E

Disguise puzzle footage:
https://www.youtube.com/watch?v=5hpcmJLrseI
https://www.youtube.com/watch?v=Xx3D9xb_sFg

Kotaku interview snippet:
https://web.archive.org/web/20200619041238/https://kotaku.com/how-we-survived-adventure-gamings-most-hair-tearingly-r-5903932

Computer Gaming World - Issue #189, April 2000 (Pages 74-75):
https://archive.org/details/Computer_Gaming_World_Issue_189

Old Man Murray (Eric Wolpaw) - Death of Adventure Games:
https://web.archive.org/web/20200405052244/http://www.oldmanmurray.com/features/79.html

Gamasutra interview mentioning impact of Old Man Murray blog post:
https://web.archive.org/web/20200618200402/https://www.gamasutra.com/view/feature/134850/spyparty_and_the_indie_ethos_.php?page=3

GamesRadar+ article:
https://web.archive.org/web/20200603224407/https://www.gamesradar.com/the-top-7-stupidest-puzzles/4/

InVisible Culture article (counterargument about the "death of adventure games"):
https://web.archive.org/web/20200622204402/http://ivc.lib.rochester.edu/the-kinesthetic-index-video-games-and-the-body-of-motion-capture/
Yume Nikki
1
RPG Maker 2003 allows developers to adjust the playback speed of an area's background music, something that Yume Nikki frequently makes use of. Several songs are featured in multiple areas, and in most cases, they are slowed down or sped up to fit a certain mood:

• The Mall Rooftop's background music is the Witch's Flight music played at 70% speed.
• The Sewers' background music is the Dense Woods A music played at 60% speed.
• The background music for each of the rooms in the Mall are the title screen theme played at 50% speed.
• The discordant noise heard when summoning Uboa in Poniko's house is the screeching that plays in the Guillotine Room played at 50% speed.
• The Teleport Maze's background music is the Aztec Rave Monkey's theme played at 50% speed.
• The Neon Tile Path's background music is the Snow World's music played at 70% speed.
• The Wilderness' background music is the ambient noise heard in the dream version of Madotsuki's apartment, played at 50% speed.
• The Face Carpet area in the Forest World uses the background music from the hot springs building hidden in the Wilderness, played at 70% speed.
• The background music heard in the entrance to the Mall is the background music from Shield Folk World, played at 50% speed.
• The Docks' background music is the background music heard in Mural World and Footprint Path 1, played at 50% speed.
• Puddle World's background music is Footprint Path 2's background music played at 50% speed.

Additionally, many unique area themes are played at a modified speed by default:

• The background music that plays in the underground area in Mars is played at 80% of its actual speed.
• The Pink Sea's background music is played at 60% speed.
• The ambient hum heard in Graffiti World and Hell is played at 60% speed.
• The ambient noise heard in Candle World is played at 50% speed.
• The main menu for the "Famitendo" in Madotsuki's room features music played at 70% speed.
• The ambient noise heard in the Mall and in Big Red's room is played at 50% speed.
• The gong chimes heard in Forest World are played at 50% speed.
• The ambient hum heard in the stairway leading from the Wilderness to the Sky Garden is played at 50% speed.
• The ambient noise heard in Ghost World is played at 50% speed.
• The ambient noise heard during the FACE event is played at 80% speed.
• The ambient noise heard in Number World is played at 50% speed.

Relatedly to the above, the chimes that make up Snow World's background music are also the same ones heard when interacting with jellyfish, played back at 110% speed for the first note and at normal speed for the second.
person VinchVolt calendar_month June 5, 2024
YouTube video showcasing how Yumi Nikki's soundtrack uses playback speed modifications:
https://www.youtube.com/watch?v=cLQwGQAYzCY

YouTube video comparing the jellyfish sound effect to Snow World's theme:
https://www.youtube.com/watch?v=zWVe2KzM0HM
Yume Nikki
1
Attachment The game contains data for a second party member, despite the fact that Madotsuki is alone in standard gameplay. Using RPG Maker 2003's debugging tools to add this figure to Madotsuki's party shows that it does not have any sprites or even a name. However, various changes occur to the game's world, indicating that Kikiyama most likely used this for testing purposes:

• Almost all Toriningen are despawned; the only exceptions are the one in the Mall who changes the menu's palette when spoken to and the group throwing a party in the wilderness.
• The top-left cupboard in both versions of the Guillotine Room disappears. However, it can still be interacted with: pressing Z or Enter when standing where it normally would be transports Madotsuki to a random cupboard in the Number World, as if she had used one of the randomly generated exit cupboards. Returning to the Guillotine Room restores the top-left cupboard to its normal position.
• Movement is disabled upon waking up.
• The Witch's Flight event can be accessed by walking off the top-right corner of the Mall's rooftop, regardless of whether or not Madotsuki has the Witch effect equipped and active.
• An unused parallax background (named ネオン背景.xyz in the game's files) is enabled in Neon World, which normally has a solid black backdrop in Version 0.10 and all available early builds. This background, which depicts a series of ripples distorting a group of red, blue, and green lights, does not scroll correctly, only showing the top-left corner of it. Notably, this is the only unused background in the final game.

The notion that this invisible party member was used as a debugging tool is further bolstered by the presence of three similar extra party members (which also have no graphics or names) in Version 0.06. In that earlier build, Madotsuki is internally listed as the fourth party member; enabling the first one adds NASU to the game's debug map, though both that version and the one in Madotsuki's room will not progress past the title screen.
person VinchVolt calendar_month June 5, 2024
Scribblenauts Showdown
1
Scribblenauts Showdown is the first game in the series to not be developed by 5th Cell, the creators of the series. Instead, it was developed by Shiver Entertainment, and is notable for being the only original game developed by the company, with their other releases being Scribblenauts Mega Pack (a compilation consisting of Scribblenauts Unlimited and Scribblenauts Unmasked: A DC Comics Adventure) and the Nintendo Switch ports of Mortal Kombat 11, Mortal Kombat 1, and Hogwarts Legacy.
person chocolatejr9 calendar_month June 5, 2024
Article about Scribblenauts Showdown:
https://www.polygon.com/2018/1/16/16748756/scribblenauts-showdown-release-date-trailer-nintendo-switch

Shiver Entertainment website (includes games worked on):
https://www.shiver.net/
Yume Nikki
1
Attachment In all recovered early builds of the game, the Fatten effect was provided by a funhouse mirror hidden in the large red maze (colloquially known as Hell). In Version 0.10, the mirror is removed and the effect is instead obtained by interacting with a tall, flashing humanoid (colloquially known as Strober) in the Docks B, and the portion of Hell where the mirror was once located is now empty. Incidentally, the Docks B is only accessible through Hell, preserving the association between the latter area and the effect.

Despite the mirror being removed from the normal course of play in the final build, it is still present in a debug room hidden in the game's code, functioning as it did in earlier versions. However, in the official English release, the text that appears when interacting with it, "★ふとる★", is corrupted due to it not being translated.
person VinchVolt calendar_month June 4, 2024
Shining Nikki
2
In 2020, to celebrate the launch of Shining Nikki in South Korea, Paper Games released a series of in-game wardrobe items based on the hanbok, a traditional Korean dress. This led to complaints from Chinese players, who objected to the hanbok being treated as a traditional Korean item and claimed that it was actually rooted in Chinese culture. On November 4, Paper Games released a statement supporting the argument that the hanbok was not Korean, and that "as a Chinese company, we want to reiterate that our stance is always consistent with our country China." They also announced that any accounts spreading misinformation about China or trying to insult the country would be blocked, implying that arguing that the hanbok was Korean counted as an offense. The hanbok items were ultimately removed from the game a day later.

This caused backlash from Korean players, who retaliated by deleting the game and applying for refunds for in-app purchases. On November 6, the game was delisted from Korean stores, resulting in demands that Paper Games be investigated for stealing Korea's cultural heritage and closing the service without offering compensation. This got to the point where Lee Sang-heon, a Democratic Party lawmaker from South Korea's National Assembly, called out Paper Games for siding with false claims from Chinese netizens and directing criticism towards Korean users. He also warned that their actions had violated South Korea's fair trade rules as they did not offer refunds and compensations prior to pulling the game from the country.
Viva Pinata: Pocket Paradise
1
When asked if there had always been plans to make a Viva Piñata game for the Nintendo DS, producer Paul Machacek stated:

"No, and yes, erm, in that order. In discussions for a follow-on project for DKR DS it became a greater focal point, and in hindsight, seeing what we came up with, it's proven to be a complete no-brainer. We love it."
Concord
0
Concord is the first video game developed by Firewalk Studios, a company founded in 2018 as a subsidiary of ProbablyMonsters. Concord was originally made in collaboration between the two companies, but this changed in April 2023 after Sony Interactive Entertainment purchased Firewalk Studios, taking over development.
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