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Crash Team Racing Nitro-Fueled
1
According to Crash Team Racing Nitro-Fueled art director Jason Godbout, when the Crash Nitro Kart bosses were being redesigned, extra care was given to Nash the Shark so he would be "so awesome" that he becomes "the character that everyone's gonna want to play [as]". Godbout believed that Nash went from being "okay, but unappealing" in his Nitro Kart iteration to being his personal favorite character in Nitro-Fueled due to the redesign efforts.
Dragon Ball: Sparking! Zero
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This is the first game in the Dragon Ball: Budokai Tenkaichi series to be released under its original Japanese name (Dragon Ball: Sparking!) in the overseas version of the game.
War: Final Assault
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Attachment By clipping the camera through a wall in the 6th level "Munition Line", a hidden image of a creepy person can be found. This is an old Internet meme known as "Creepy Ugly Guy", a photoshopped image based on an example photo used in the API plug-in "Kai's Power Goo", that spliced together stock images of a man, a young girl, and a chimpanzee, and is believed to have been spread online as early as 1996 when the software originally came out.
person ultimateseanboy calendar_month April 30, 2024
War: Final Assault Easter egg:
https://www.youtube.com/watch?v=12_RO_paEJU

Kai's Power Goo - Creepy Ugly Guy original merged image:
https://www.youtube.com/watch?v=xt06OSIQ0PE?t=4m7s

Kai's Power Goo 1996 release:
https://www.computinghistory.org.uk/det/68752/Kai's%20Power%20Goo/
Code Vein
2
Attachment In a pre-release gameplay video from 2018, at the end of a tour of the Home Base, a lit sign featuring the logo for the pizza restaurant chain Domino's can be seen hanging on a wall near the refrigerator. This sign would be removed in the final game, but within the game's files are several voice lines spoken by the game's main cast (Coco, Davis, Eva, Io, Jack, Louis, Mia, Rin and Yakumo) talking about eating freshly delivered pizza in an unusually glorifying manner without mentioning the company by name. It's unclear how these voice clips would have been used in the game, but when taken with the unused Domino's sign, it's believed that this was all part of a planned promotional tie-in that fell through when the game was delayed to 2019, where Domino's would have somehow survived the apocalypse in the game's story and adapted to the Revenants and the Lost.
person MehDeletingLater calendar_month April 29, 2024
Code Vein - Domino's voice lines:
https://www.youtube.com/watch?v=QNnNoC32N1k

Code Vein - Home Base early gameplay:
https://www.youtube.com/watch?v=OGhVIQShNz0

The Cutting Room Floor article:
https://tcrf.net/Code_Vein#Domino.27s_Pizza_Promotion_Leftovers
Sonic Adventure
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Just before Sonic transforms into Super Sonic near the end of the game, the surviving crowd in Station Square can be heard in the background chanting Sonic's name to encourage him. This crowd recording is actually comprised of over one thousand attendants in the audience for the official reveal of the game at the Tokyo International Forum on August 22, 1998. The chant was led by special guest Hiroshi Fujioka portraying Segata Sanshiro, the Japanese advertising mascot for the Sega Dreamcast's predecessor the Sega Saturn, and recorded by Sega to use in the game.
person MehDeletingLater calendar_month April 29, 2024
Sonic Adventure reveal at the Tokyo International Forum on August 22, 1998:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3357

Final chant recording at the event used in the game:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3643

Sonic Adventure Super Sonic transformation chant:
https://www.youtube.com/watch?v=Nv9wXt81xDw?t=917

SonicRetro article:
https://sonicretro.org/2023/08/23/25-years-ago-sonic-adventure-was-revealed-to-the-world-a-look-back/
Star Fox Adventures
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Attachment When Fox frees Krystal from her crystal prison at the top of Krazoa Palace in Star Fox Adventures, she immediately grabs her staff back from him and begins firing at the newly resurrected Andross as Fox runs off to his Arwing to confront the latter in Dinosaur Planet's orbit. Strangely enough, in the ending cutscene after Andross' defeat, Fox once again has Krystal's staff in his backpack. When asked about this in a January 10th, 2003 issue of Rare's scribes, the development team responded with:

"It was late. We were tired. Just leave it. Okay? Could you honestly not think of a better question than this?"
person Dinoman96 calendar_month April 29, 2024
Star Fox Adventures - General Scales and Andross final boss:
https://www.youtube.com/watch?v=coeDs2f-6N8

Rare Scribes - January 10th, 2003:
https://www.raregamer.co.uk/scribes-january-10th-2003/
Skull and Bones
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Despite incorporating several elements common in a live-service game (i.e. an in-game store, a battle pass, seasonal events, and premium currency), Skull and Bones was given a price tag of $70. Yves Guillemot, the CEO of Ubisoft, justified this during an investors call before the game's release, stating:

"It's a very big game and we feel that people will really see how vast and complete that game is. So it's a really full triple-A, quadruple-A game that will deliver in the long run."

It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
person chocolatejr9 calendar_month April 29, 2024
Mario Kart Wii
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All the characters that return in Mario Kart Wii reuse their Mario Kart: Double Dash!! models, except for the newcomers and Dry Bones, who debuted in Mario Kart DS.
person GamerBen144 calendar_month April 28, 2024
Inverse Ninjas vs. The Public Domain
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According to the game's official Twitter account, the developers claimed that the only characters they would not add to the game if given the opportunity were Calvin and Hobbes from the comic strip of the same name. Despite the concept of the game being around public domain characters already ruling out the still-copyrighted Calvin and Hobbes characters, the reasoning for refusing to consider them was out of respect for creator Bill Watterson and his refusal to license the comics for merchandise despite their popularity, feeling that it would go against the strip's ideals and ruin its authenticity.
person chocolatejr9 calendar_month April 27, 2024
Rhythm Thief & the Emperor's Treasure
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In June 2012, game director Shun Nakamura expressed interest in making a port of Rhythm Thief & the Emperor's Treasure for the Wii U and a sequel for the Nintendo 3DS, revealing that he wanted "to create a virtual play version of the "Looting the Louvre" part because moving the body really fits into rhythm games." However, the plans for these games never materialized.
Stellar Blade
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1
person chocolatejr9 calendar_month April 27, 2024
Sexualization complaints:
https://www.denofgeek.com/games/stellar-blade-controversy-explained/

South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/

Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/

Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/

Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA

Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk

Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761

Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449

Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/

IGN interview with Yoko Taro and Hyung-Tae Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
Mortal Kombat 1
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An intro dialogue with Reptile and Havik reveals the latter's real name in the New Era is Spoiler:"Dairou".
Mega Man X4
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When fighting the final boss Spoiler:Sigma, the music that plays in the fight, Spoiler:"Sigma 1st" (where the cloaked and uncloaked form fight occurs) & Spoiler:"Sigma 2nd" (where the final form fight occurs) is oddly swapped in the PC version of the game. This is due to mislabelled filenames, and can be easily fixed by manually swapping the filenames within the data for the PC version.
person SonicNicholas1995 calendar_month April 27, 2024
PC version footage of music swap:
https://www.youtube.com/watch?v=imlfTxaTyzE

PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788

The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version
Mortal Kombat X
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1
Kid Icarus: Uprising
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Kid Icarus: Uprising's final campaign features 25 stages in total. It could be said that this is a reference to how long it had been between the release of the original Kid Icarus and Kid Icarus: Uprising in Western territories. However, director Masahiro Sakurai revealed in a post-release interview that he had intended to do three more story missions when first putting together the storyline, but ultimately had to drop them early on, presumably because of time constraints.
Cassette Beasts
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Cassette Beasts' plot is inspired by isekai, a subgenre of fantasy that revolves around a person being transported to and surviving in another world. However, the game changes normal conventions of the genre by having everyone the player meets in the game also be transported to the island of New Wirral in a similar manner. According to writer Jay Baylis, this was done to allow the team to put focus on the people who are present in the game.
The Witch and the Hundred Knight
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A major bug in The Witch and the Hundred Knight that can occur at seemingly any time will force the game to return to the system menu, losing all unsaved progress as a result. This became a common critique in the game's reviews, leading it to not be received as favorably by some. While The Witch and the Hundred Knight: Revival Edition did not fully fix this glitch, it occurs much less frequently, with playing for extended periods of time being noted as a possible factor.
person chocolatejr9 calendar_month April 24, 2024
Stellar Blade
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1
person MehDeletingLater calendar_month April 24, 2024
Five Nights at Freddy's: Help Wanted
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In December 2020, Steel Wool Studios announced that the "Curse of Dreadbear" DLC originally released for the game in 2019 would be ported to Xbox consoles and Nintendo Switch. While the DLC would be released for the Switch version of the game on September 28, 2021, development on the Xbox version appears to have been abandoned as there have been no updates on it since the initial announcement in 2020.
person Violett calendar_month April 24, 2024
Moonmist
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Moonmist is believed to be the first video game to include a lesbian character in the form of Vivien Pentreath, a criminal artist who is stated to be jealous of her girlfriend marrying a man. It should be noted, however, that she is never actually referred to as a lesbian in-game.
person chocolatejr9 calendar_month April 23, 2024
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