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Sailor Moon
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3
person VinchVolt calendar_month December 21, 2023
The Cutting Room Floor article:
https://tcrf.net/Bishoujo_Senshi_Sailor_Moon_(SNES)#Body_Model

Excerpt from a Twitter thread translating posts from a hashtag where Japanese developers share their contributions to old games:
https://twitter.com/gosokkyu/status/1517753335373254657
PlayStation All-Stars Battle Royale
3
Attachment A prototype build for PlayStation All-Stars Battle Royale shows an early character select screen with a set of unused characters:

•Chop Chop Master Onion from the PaRappa the Rapper series
•Captain Blasto from Blasto
•Buzz from the Buzz! series
•A Big Kulche from the LocoRoco series
•Dr. Nefarious from the Ratchet & Clank series
•A Eucadian Soldier from Warhawk
•A knight from Fat Princess
Um Jammer Lammy from the PaRappa the Rapper series

Notably, Dr. Nefarious is featured in the roster without Ratchet or Clank. PaRappa the Rapper is the most represented series in this roster, and has more characters than any one series would get in the final game including DLC. The knight would appear in Fat Princess' moveset, LocoRoco and Buzz! would be represented through stages, and Blasto would be absent completely.
Jingle Brawl
subdirectory_arrow_right Planet Sheen (Franchise)
3
In Super Fall Brawl, one of the many reskins of Jingle Brawl, the new character was intended to be Sheen Estevez from Jimmy Neutron, in promotion for his then-new spin-off series Planet Sheen. However, Sheen was not coded correctly, making him near-impossible to beat in a fight. The game's second update would remove Sheen and his stage completely, and he would never be added back in, making Fall Brawl the only Super Brawl game without any new combatants. Sheen would return in Super Brawl 2, though the House of Pain stage, based on the first episode of Planet Sheen, would be swapped for a Zeenu stage generally based on Planet Sheen instead of a single episode.
Pokémon Emerald Version
3
Because the developers were still experimenting with Double Battles where the player teams up with an NPC ally to fight two NPC opponents, this lead to a glaring oversight during the battle where the player joins with Steven Stone to battle Maxi and Tabitha where, during the battle, Steven's Level 42 Metang can actually gain a substantial amount of EXP simultaneously with the player's own Pokémon. This essentially means that, with careful manipulation, the player can have the ally Metang get enough EXP to grow to Level 43. This so far is the only instance in the entire Pokémon main series where, in a non-scripted battle, an NPC's Pokémon can gain EXP and level up.
Super Smash Bros. Melee
3
During the game's development, Lucas - the protagonist of Mother 3 - was briefly considered as a replacement for Ness by the development team. However, due to the delays surrounding Mother 3's original Nintendo 64 release (and that game's eventual cancellation), Ness returned instead as they originally planned.

Both Ness and Lucas would go on to be playable in this game's sequel, Super Smash Bros. Brawl, though Lucas' appearance would be based on Mother 3's eventual Game Boy Advance release as opposed to what is now commonly referred to in the fan community as "EarthBound 64".
Nickelodeon All-Star Brawl
3
Attachment In the release version of Nickelodeon All-Star Brawl, the stage Royal Woods Cemetery from The Loud House contained a hazard where tombstones would pop out of the ground, sending any character beneath them flying and remaining as a wall for a short while afterwards. In version 1.5.0, the update that added Rocko as a playable character, this hazard was removed from the game completely, making the stage into a flat floor, similar to Final Destination from the Super Smash Bros. series. The reasoning for this change is because the stage that was intended to serve as a Final Destination parallel, Harmonic Convergence from The Legend of Korra, was considered too long for use in competitive play, and was removed from this distinction in the same update.
Super Mario 64
3
Attachment In an interview with Satoru Iwata and Shigeru Miyamoto, it was revealed that an early, experimental build of the game had split-screen multiplayer, with Mario and Luigi as playable characters.

The game's planned multiplayer mode ended up being reworked into a Mario Bros.-style minigame thanks to the Nintendo 64's technical limitations making the split-screen concept unfeasible. However, in February of 1996 (just a month before E3 of that year), both multiplayer mode and Luigi were removed, in part because the Nintendo 64 was bundled with only one controller. These statements are corroborated by findings from the Gigaleak, a massive content leak of internal data from Nintendo in 2020 that included early assets from Super Mario 64. Among the leaked material was a model and textures for Luigi and sprites for "1P" and "2P" icons. Luigi's model is dated June 20, 1995, while the icons use the same generic font seen in the Shoshinkai demo from November of that year, rather than the custom font seen in both the E3 1996 demo and the final release.
Double Dragon 3: The Rosetta Stone
2
Attachment The North American arcade release of Double Dragon 3: The Rosetta Stone is believed to be the first game to incorporate microtransactions, allowing players to purchase extra lives, characters, energy and moves by putting more quarters into the arcade cabinet. This would be removed for the Japanese release, and replaced with a conventional character select screen that lets you play as the previously paywalled extra characters, and the game's difficulty was rebalanced to be easier to adjust.
Wii Sports
subdirectory_arrow_right Wii Fit (Game), Pilotwings Resort (Game)
2
Attachment Wuhu Island was originally created for Wii Sports before its debut appearance in Wii Fit. An early version of the island can be seen in a leaked development image for Wii Sports, and in footage of the unused Airplane sport in the E3 2006 demo for the game. The leaked image also indicates that the Airplane sport would have also given you the option to fly around the island with a Rocket Belt, an idea that would later be reused in Pilotwings Resort.
person Rocko & Heffer calendar_month April 1, 2024
The Cutting Room Floor article:
https://tcrf.net/Development:Wii_Sports

Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
Super Smash Bros. Crusade
2
In early versions of Super Smash Bros. Crusade, one of the playable characters was "Weegee", a parodic version of Luigi originating from the DOS version of Mario is Missing! whose moveset was a composite of different memes from "YouTube Poop" videos. Weegee was removed in version 9.2 in 2018 as the development team did not want to "be the meme game". They believed the game's reputation was becoming overcentralized on the presence of Weegee, and that the character was not of a high enough quality standard to keep around. This decision sparked major backlash from Crusade fans, and ultimately Weegee was reinstated in 2021's version 9.4, with a new moveset comprising of more modern memes.
person Rocko & Heffer calendar_month November 23, 2023
Reddit thread about Weegee's removal:
https://www.reddit.com/r/smashbros/comments/9ji0py/super_smash_bros_crusade_will_be_removing_weegee/

Below is a comment from a deleted account in the thread:
https://www.reddit.com/r/smashbros/comments/9ji0py/comment/e6rvif7/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

"I'm the lead Spriter of the project since about halfway through 0.9.1's development (Shantae and Pikachu being my first major projects).

The reasoning behind removing Weegee is because we don't want to be the meme game. We're working hard to make an enjoyable experience, and are working to really up the quality lately. However, this does not mean that we're not open to slightly less orthodox roster decisions. We just don't want a literal meme character is all.

To those who are following the project, we have been working on redoing older content to bring it to a higher quality standard. This does not mean that the game is done expanding. It just means that we have some catching up to do before we can really push forward."

Weegee re-instatement reveal trailer:
https://www.youtube.com/watch?v=AXhGn5fuBpc
Slap City
subdirectory_arrow_right Ittle Dew 2 (Game)
2
Slap City was originally envisioned as a mini-game in Ittle Dew 2 before being reworked into a full title. The scrapped mini-game had intentionally poor presentation, being locked to 30FPS with interlacing, something that was not retained in Slap City given it's focus on competitive play, and a low-poly style inspired by the original Super Smash Bros. The polygonal alternate form of Fluffy Fields, where the Clone Team is fought in arcade mode, is based on this version of the game.
Atari 50: The Anniversary Celebration
subdirectory_arrow_right Warbirds (Game)
2
Attachment Warbirds was intended to be included in the base version Atari 50, but was cut at the last second - physical Switch releases of the compilation include Warbirds on the cartridge, but a day one update removed the game. Warbirds has since been reinstated.
Yoshi
2
Attachment The Game Boy version of Yoshi has an unused Bullet Bill piece. It is not present in the NES version.
Platform: Nintendo Switch
2
Attachment Among the material uncovered in the 2020 Gigaleak, a large-scale data leak from Nintendo's internal servers, was a series of documents surrounding Project INDY, an early iteration of the Nintendo Switch co-developed with ST Microelectronics. Project INDY was envisioned as a successor to the Nintendo 3DS and was halfway between it and the Wii U in terms of processing power.

The system would've carried over many of the 3DS' features, including dual-screen functionality, touch controls, stereoscopic 3D, motion sensors, augmented reality functionality, and StreetPass support. The system also would've featured backwards compatibility with 3DS game cards, Bluetooth connectivity (including support for wireless speakers and headsets), GPS functionality, a videotelephony app, the ability to wirelessly project games to a TV screen via Miracast, and support to quickly convert a commercially released unit into a developer system, easing development costs for independent studios. Many of these features would be carried over to the Switch in modified forms.

Technical documents for Project INDY show that while prototype software was developed for the system, Nintendo were unsure about its specifications and came up with various alternative options, such as support for 120 fps video, an 800p display, and a design with a single, oblong touchscreen that spans the full face of the device save for two joysticks near each end. The latter design was the final iteration that Nintendo came up with before ceasing work with ST Microelectronics in late 2014. By this point, Nintendo had devised the Switch's final name, listing it on the design's blueprints.

An earlier iteration of this oblong design would also become the basis for a hoax image created in the interim between Nintendo president Satoru Iwata's announcement of the Switch's development in March 2015 and the company's first public reveal of the device in October 2016. The image is a 3D-printed mockup of the Switch based on a patent filed earlier in 2014, which itself reveals that Nintendo was still considering stereoscopic 3D, backwards compatibility with 3DS games, and videotelephony support.
Game & Watch Gallery 2
2
Attachment Inside the files of Game & Watch Gallery 2, there are graphics for an unused Peach version of Modern Ball to go alongside the light blue Yoshi, Mario, Wario, and Bowser versions.
2
Starting from Yakuza 6: The Song of Life, most games in the Yakuza franchise have featured destructible environmental objects, even extending to stores and businesses. However, real-life businesses like Yoshinoya that were put into the series have never been able to be destroyed in-game even when fictional stores are breakable. You also cannot enter a real-life store when in combat, and any aggroed enemies that chase after you will suddenly no longer want to fight you should you enter a real-life store in the game.
Fate/Grand Order
subdirectory_arrow_right Fate/Stay Night (Game), Fate (Franchise)
2
Attachment The "Fate/Unpublished Material" and "Fate/Side Material" booklets reveal an unused character for Fate/Stay Night. "Tachie", otherwise known as "Galahad", "Shielder", or "Stray Servant" was planned as an alternate Heroine Servant the player could have chosen instead of Saber. She was scrapped from the game as to keep the story manageable.

This character was also planned for the animated adaptation of Fate/Stay Night by Studio Deen, but was scrapped in favor of an adaptation of the "Fate" Route. An animated movie featuring Tachie was also considered, but also abandoned.

This unused character was later revisited and inspired the design for Mash Kyrielight, a seperate Shielder Servant and primary heroine of Fate/Grand Order.
person aa1205 calendar_month October 12, 2023
Sonic Robo Blast 2
2
Attachment In Greenflower Zone Act 1, there is a house in the upper section of the level next to a lake. If the player has all 200 Emblems, this house will have a note on it thanking the player for keeping the game alive.

This house belongs to the in-universe persona of RedXVI, an old member of the Sonic fangame community who had significant influence over Sonic Robo Blast 2's development.

The location of this note is a reference to Version 1.09 of the game, where an Easter egg was hidden on the very same house. In this version, jumping on the house would cause RedXVI to come out and send the player to an early work-in-progress version of Red Volcano Zone Act 1 if the player jumped on the house repeatedly after beating the game three times.
person Cirom calendar_month September 11, 2023
Sonic Robo Blast 2 - Creepy House:
https://www.youtube.com/watch?v=GBSVtjWZDPY

Sonic Robo Blast 2 wiki page:
https://wiki.srb2.org/wiki/RedXVI#Version_1.09
Annalynn
2
Early development plans involved Annalynn being released as part of a 4-in-1 collection of arcade-style titles. The other games were dropped to focus on Annalynn.
Missile Command
2
The originally planned title for Missile Command was "Armageddon", but this name was vetoed by upper management due to issues that children would have with spelling and pronouncing the name. It's also suggested that various members of Atari's upper management didn't know what the word actually meant. As such, the alternative title of "Missile Command" came about.
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