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Elisabeth was featured in an early promotional poster for the arcade version of the game despite being a console-exclusive character. The same poster also features Leona in her original outfit from The King of Fighters '96 when she was redesigned in the final game.
Contributed by DrakeVagabond
Metroid Fusion
Metroid Fusion is one of only a few Game Boy Advance games to have a save battery through an SRAM chip in its cartridge, though this would only appear in earlier-produced carts, as the SRAM chip was scrapped from use halfway through production in favor of a battery-free EPROM chip.
Contributed by MehDeletingLater
Shining Force II
According to the game's development team in an interview published in the Megadrive Fan Attack Special book in 1993, originally the Achilles Sword could cast Bolt, but if it was used against Talos, he would absorb all the damage and it would not hit the surrounding enemies. The team later changed this so Talos could not be targeted with magic at all.
Contributed by ProtoSnake
In an April 2014 trailer for the game, there is a gameplay scene of Mecha-Naruto & Shisui Uchiha in the Uchiha Hideout (Destroyed) stage, but this scenario does not occur in the final release and was removed for unknown reasons.
Contributed by ProtoSnake
Night Trap
Night Trap: 25th Anniversary Edition, an expanded 2017 re-release of the game for the PlayStation 4, Nintendo Switch and PC, uses the full uncompressed video footage recorded for the original game. Additional bonus content includes deleted scenes like an introduction scene for the game's story and a death scene featuring Danny (which was most likely cut due to Danny's young age), as well as a behind-the-scenes developer commentary, a "theater mode" to watch all of the game's story, a "survivor mode" that will randomly place Augers in the house, and a playable version of "Scene of the Crime", the first prototype of Night Trap created in 1986 to pitch an unreleased console called the Control-Vision to Hasbro.
Contributed by ProtoSnake
The GameCube version contains Mario, Luigi, and Peach from the Mario series as playable characters under the team name "Nintendo All-Stars", and a new stage called the Nintendo Court. This appearance was part of a deal between Nintendo and EA that allowed them to use Nintendo's characters in three of EA's games for the GameCube, the other two being SSX on Tour and Fight Night Round 2.
Contributed by GamerBen144
The GameCube release contains the SNES game Super Punch-Out!! as a bonus game. Completing the game will unlock Little Mac from Super Punch-Out!! (distinguished by his intro from the ring announcer as being from Tokyo, Japan, whereas the Little Mac in all other entries in the Punch-Out!! series is from the Bronx, New York) as a playable character. Little Mac can also be unlocked by naming a custom boxer "Macman" and saving the end result. This cameo was part of a deal between Nintendo and EA that allowed them to use Nintendo's characters for three of EA's games for the GameCube, the other two being SSX on Tour and NBA Street V3.
Contributed by GamerBen144
An unused enemy named "Gotouryu", a Flying Demon based on the Japanese yōkai of the same name, can be found in the data for the Wii version. When asked about why the enemy was cut, director Hideki Kamiya admitted that he forgot to add the enemy in the game.
Contributed by ProtoSnake
Kingdom Hearts
Kingdom Hearts' international release is the last game by Squaresoft released outside of Japan to have their logo and name adorned on its case before the company merged with Enix to become Square Enix in 2003. The Japanese version of Final Fantasy X-2 was last game ever to feature the Squaresoft logo in any region.
Contributed by PirateGoofy
Before the game series was cancelled by Disney, a fourth installment was quite elaborately planned and worked on extensively. The name would've been "Disney Infinity 4.0: Kingdoms" and it would have primarily been based of Disney's animated film Aladdin. It was to be developed by United Front Games who are associated with working on the Marvel expansion of Disney Infinity 3.0 as well as Sleeping Dogs, ModNation Racers, and Halo: The Master Chief Collection. It seems the game would have had a feature where characters of unrelated universes (ex. Star Wars, Marvel, Zootopia, etc.) can be played and seen in the Aladdin-based Story mode, which would have been unique to 4.0. (Although it does bare some resemblance to the Toybox Takeover feature in the previous game.) Pre-alpha footage of the game was uploaded to Vimeo in November of 2018 by a throwaway account, revealing the game's existence.
Contributed by PirateGoofy
Resident Evil 2
According to game's director Hideki Kamiya, the Umbrella Corporation can that gets stepped on at the start of the opening cutscene was supposed to have the Capcom logo on it, but when Capcom's management heard about it, they disapproved of the idea of their brand being stepped on, so the developers changed it to the Umbrella logo instead.
Contributed by ProtoSnake
Jak II
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Throughout the Jak and Daxter series, a fictional, translatable language appears in a variety of environments known as Precursor. Official guides often included legends that enabled players to translate signs in the open world Haven City and other instances of Precursor, often discovering easter eggs in the process.

For an unknown reason, exclusively to the 2012 PlayStation 3 port of Jak II released in the Jak and Daxter Collection, a particular texture on a barrel of Dark Eco appearing in the Drill Platform stage was altered; originally, in the PlayStation 2 version of the game, the barrel read "Barrel of Eco" in Precursor. In the PlayStation 3 version, the same Precursor text now instead reads "Barrel of Shit", and was possibly changed to mess with anyone diligent enough to translate Precursor in the middle of gameplay.
Contributed by Regen-33
On the North American cover art of the game, only Danny Phantom, Spongebob Squarepants, Timmy Turner, Cosmo and Wanda are featured, but on the European cover art, Sam Manson, Patrick Star and Sandy Cheeks are featured as well.
Contributed by CuriousUserX90
Cave Story
Unlike the original freeware version which runs at 50 frames per second (FPS), Cave Story+ runs at 60 FPS, which causes some minor differences in the game's physics. In a 2010 interview with Destructoid, the game's creator Pixel had this to say about the game's frame rate differences:

"No matter what environment (PC), if it runs well on 60fps, then I will always choose 60fps, without a doubt.

However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn’t. Most PC’s were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience–which I didn’t like.

In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it’s run on there would be no adverse issues. It’s very important that the movement or motion is consistent no matter what the environment.

At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn’t be any other choice than 60 fps. There were several other people on the Internet who’ve had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution."
Contributed by Nancok
In the Dreamcast version, despite having only been released in Japan, the entire English localization is present in the game, even retaining the English title "Puyo Pop Fever", and can be toggled from the Options menu. This hints at a possible Western release of the Dreamcast version that never materialized due to the discontinuation of the console by the time the game was released elsewhere, making it the last Dreamcast game developed by Sonic Team, as well as the last first-party Sega title released on the platform. The Dreamcast version is also the only version of the game to use sprites instead of 3D models.
Contributed by supernintendo128
Dark Cloud was first released in Japan on December 14, 2000. It was localized in English and released in North America and Europe the following year and was touted by Sony as being 30% larger than the original Japanese release. The additional content included an updated battle system, extra weapons and monsters, improved AI, additional Duel battles, and a 100-floor post-game dungeon exclusive to the English-language release called the "Demon Shaft". Spoiler:Defeating the final boss of the dungeon, Black Knight Pendragon, will award the player with the sword "Chronicle 2", which can also be found in Dark Cloud 2 by building up the original Chronicle Sword into it. While the original Chronicle Sword also exists in Dark Cloud, it cannot be built up into Chronicle 2.
Contributed by MehDeletingLater
Gears of War
The game's antagonist General RAAM was a last-minute addition to the game, and due to time constraints and looming production deadlines, his backstory and related context in Act 5 were not included in the original Xbox 360 release of Gears of War, but would be included in all of its future releases.

RAAM was also named after the owner of a local Indian restaurant that Epic Games' staff frequented during development.
Contributed by MehDeletingLater
Victorious Boxers: Revolution
When bringing the game in the west, publisher XSEED games was worried about releasing an Anime-based game during a time when the games had notoriously low sales and retailers were reluctant to stock them. To combat this, XSEED put a generic boxer silhouette on the box art. Fans of the series reacted negatively to this change.

To fix the error, XSEED changed the silhouette on the box to that of the main character, Ippo, on top of boxing glothes, and created a bonus reversible cover. To this day, XSEED Games tries to make reversible covers whenever possible.
Contributed by KidDivinegon
Dance Dance Revolution 3rd Mix
The song "OPERATOR" by PAPAYA is mistakenly credited in original Arcade releases of the game as "OPERATOR (Two Gees Mix)", despite the song actually being the original version. This was fixed starting from Dance Dance Revolution 3rd Mix PLUS!.
Contributed by psyducklover13
The game's cover artwork originally featured the American flag and green gaseous fumes, and on the back the words "WANTED: Deadly Force Authorized", "deadly arsenal" and "terrorists". However, due to the then recent 9/11 terrorist attacks and the anthrax scare, the game had been recalled with these removed and the back text changed to make it more politically correct. This pushed back the game from its original September 25th, 2001 release to early November 2001. Some copies with the original box art had already shipped, making that version a collector's item and dubbed the "9/11 American Flag Cover". It also came in a dual case, despite the game only having a single disc.
Contributed by KnowledgeBase
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