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Angry Birds
In 2019, Rovio Entertainment pulled the game, alongside several other installments, from digital store shelves without announcement. This drew heavy criticism from fans. Rovio eventually apologized to fans and rereleased the game as a “Rovio Classic” nearly three years later, which was recreated using the Unity engine. The version rereleased resembles the 2012 version.
Contributed by GamerBen144
Skullgirls
On May 23, 2022, it was announced that Valentine was receiving another design update that would incorporate pink shurikens that replaces the original cross. Not only will this affect Valentine's original sprite animations for both the console/PC and mobile versions of the game, but also any story mode art as well as other art pieces included in the Digital Art Compendium.
Contributed by ZpaceJ0ck0
Skullgirls
Valentine's design was officially changed on May 13th, 2014 via a patch update. The update changed all parts of her design that involve a red cross against a white background to be altered so the cross is colored pink instead. This was done in order to prevent legal action by the International Committee of the Red Cross.
Contributed by ZpaceJ0ck0
The game was ported to the Wii as Cruis'n with any references to The Fast and the Furious being removed entirely due to Midway losing the license to the series during the game's development.
Contributed by Tuli0hWut
The game was originally an arcade game titled The Fast and the Furious, which was soon ported to the Wii with any references to The Fast and the Furious being removed entirely due to Midway losing the license to the series during the game's development.
Contributed by Tuli0hWut
The WWE 2K20 SmackDown! 20th Anniversary Collector’s Edition would normally come with a "Legend Autographed Plaque" of either Edge, Kurt Angle, or Rey Mysterio. However, many fans would receive a plaque without a autograph. While 2K had remained silent about the issue for days, Adam Copeland (Edge) would respond via Twitter about the issue telling fans they could mail their plaque's to his P.O. box, and he would sign each of them after returning from his movie shoot.
Contributed by SOGESNAKE
Pokémon Platinum
In Platinum and HeartGold & SoulSilver, Bidoof's gender difference has more to it than in any other game. In Diamond & Pearl and every future game after HG/SS, Bidoof's gender difference is that the male has an additional 2 curls on the tail. However in these 3 games, Bidoof's patch of white around the face has a more pronounced bump in between the eyes on the male, with a more flattened bump on the female. Whether this is intentional or not is unknown, but due to the fact it was fixed later in Generation V, it's safe to assume this was a mistake.
Contributed by TrainerRobo
Final Fantasy VII
Attachment
In the very first Japanese release of the game, at the bottom of the well in Corel Prison, a rare debug enemy that was accidentally left in the game on its initial release can be randomly encountered known as "Test 0". This encounter does not require cheats or hacks to occur, although GameShark codes can be used to access every other debug enemy battle in the game. This battle was removed from all future releases of the game. "The Completely Unauthorized Final Fantasy VII Ultimate Guide" by Versus Books, released in 1997, features an entry on this enemy (note that the HP listing in the guide scan is incorrect; Type 0 has 30000 HP).
Contributed by MehDeletingLater
In the Japanese version of Trauma Center: Under the Knife and its remake Trauma Center: Second Opinion, the patient Linda Reid is 14 years old, and was aged up to 17 in the North American localization of the game. However, the English localization team forgot to account for this detail when localizing Trauma Center: Under the Knife 2, as Reid is also 17 in that version of the game when she should actually be 20 as the game takes place three years later.
Contributed by MehDeletingLater
In an interview with the game's original designer for world/story Satoshi Takayashiki published in the 2011 game's Japanese World Guidance book, he was asked when the planning for the game began? He responded:

"In 2005, myself, Konishi-san, and another programmer began talking about wanting to make some kind of game together. That was the beginning of our basic idea, to do a fantasy RPG, which would be connected to some extent with Radiata Stories. From there we started making a prototype test version. We didn’t work on it intensely or anything, it was something we all did in our spare time, while handling our other work. The battle system and the overworld were both created there in that first prototype. We also wrote an overarching planning document, and decided on the world of Radiant Historia, as well as part of the story. We presented all that to Hirata-san in the fall of 2007."
Contributed by ProtoSnake
The game was released to the Wii as “Pajama Sam: Don’t Fear the Dark.”
Contributed by GamerBen144
Skies of Arcadia
Exclusive to the GameCube re-release is a set of unlockable bonus content colloquially referred to by fans as "The Three Secrets". The requirements for earning this content is as follows:
•All discoveries need to be found and reported
•The number of opened Treasure Chests must be at 90% or above
•All Crew Members must be acquired
•All Moonfish need to be captured and given to Maria's bird Piccolo
•All Wanted Battle bounties must be found, beaten, and reported
•Beat all four optional battles with Piastol and finish her story
•Defeat over 2500 enemies
•Defeat all four Sky beasts
•Win 12 non-story Ship Battles

Upon meeting this criteria, The Three Secrets can then be acquired:
1. The Mystery Merchant will now sell the Sky Fang sword to Vyse.
2. A secret discovery can be found on a peak of a rocky overpass in High Sky just outside of Sailor's Island. This discovery is a Golden Hamachou, and does not appear in the Journal after it is found.
3. At Crescent Isle, a hidden boss Spoiler:Vigoro, who in the GameCube version became an Air Pirate following his third encounter with the main characters can be fought.
Contributed by MehDeletingLater
Early footage shows Super Kurara having her classic design. In the final game, her appearance was changed to be that of a maid.
Contributed by ZpaceJ0ck0
Castlevania: Symphony of the Night
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Right before Richter fights Dracula, the two have a short conversation about his return and why humans summoned him back in the first place. In the original English localization of the game, Dracula says the line:

"What is a man? A miserable little pile of secrets."

This line was not in the original Japanese script nor was it written by translator Jeremy Blaustein for the game's English release. It originates from the 1967 essay "Antimémoires" by novelist André Malraux, France's Minister of Cultural Affairs at the time it was published.
Contributed by MehDeletingLater
Dobutsu no Mori e+
Dōbutsu no Mori e+ is the only version of the original Animal Crossing to not be packaged with a promotional memory card (even the N64 Dōbutsu no Mori included a themed Controller Pak). This is because the game's extra content expands the maximum file size to 72 blocks: 57 for town data, 5 for saved letters at the post office, 5 for saved patterns at Able Sisters, 1 for NES save data, and 4 for travel data. While GameCube memory cards were officially available in larger 251-block and 1019-block sizes, all first-party cards bundled with games were manufactured exclusively in the minimum 59-block size.
Contributed by game4brains
Deltarune
Within the data for the itch.io Mac 1.00 version of Chapter 2 is an early version of "Faint Courage", written in a lower key and lacking certain instrumental tracks compared to the final arrangement. The filename for this rendition is "audio_menu.ogg", implying that it was originally written for the Chapter 2 main menu before being refitted for the game over screen. The released game instead uses "Faint Glow" (which is replaced with "Before the Story" after completing the chapter), titled "menu.ogg" in the game's files, for the main menu. All other releases and revisions of Chapter 2 remove this unused song from the game's data.
Contributed by game4brains
Super Smash Bros. Ultimate
With the Shadow Moses Island stage making a return, Snake's exclusive Codec Call Smash Taunts also return (which are triggered by rapidly pressing the down-taunt button once as Snake on the stage). However, no new codec calls were recorded, meaning it will only work for characters that were previously playable in Super Smash Bros. Brawl. In fact, all but one of the old Brawl codecs were kept intact so they now contain many awkward slights and inaccuracies.

These include Brawl still being directly namedropped by the Colonel and Otacon instead of Ultimate during Jigglypuff and Sonic's codecs respectively, Mei Ling and Snake still discussing Sheik's transformation move that she no longer has as of Super Smash Bros. for Nintendo 3DS and Wii U as well as the two also referring to Lucario as having his old "purple flames" instead of his new "blue" ones, and Pokemon Trainer still being referred to with male pronouns despite having a new female alt in Ultimate among other things.

The only codec that was edited for Ultimate was Link's, where the Clawshot was excluded from the list of weapons Otacon reports to Snake, as Link's redesign based on The Legend of Zelda: Breath of the Wild removed it from his moveset.
Contributed by PirateGoofy
Tapper
The bonus stage music that is used in Tapper is a slight variation of the song "Here Comes the King", a jingle written to promote the alcoholic beverage Budweiser which was the first sponsor of Tapper and featured the drink's logos plastered on multiple screens in the game. After Anheuser-Busch ended their sponsorship and the game was revised as "Root Beer Tapper", some song names needed to be changed to avoid legal trouble.
Contributed by ShiftyBadger
The Simpsons Game
All "in-game" cutscenes from the Xbox 360 and PlayStation 3 versions were imported to the PlayStation Portable, Wii, and PlayStation 2 versions of the game despite obvious inconsistencies with the level designs.
Contributed by GamerBen144
Back 4 Blood
In Back 4 Blood's Beta there was an unintentionally defective ladder in a warehouse section of the game that accidentally caused the players character to die upon using it. The game's devs decided to poke fun at this, after fixing said glitch in the final release of the game, by adding graffiti on the wall adjacent to the ladder that tells player to use caution when using it. They also had Mum comment on the "suspicious" ladder when she approaches it by telling the other characters to be careful on it.
Contributed by PirateGoofy
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