Trivia Browser
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Flappy Bird was removed from app stores by creator Dong Nguyen on February 8th 2014, due to being overwhelmed by its success and feeling guilt over the addictive, frustrating nature of the game, which he had originally intended to be relaxing. Although many speculated that the game was taken down by Nintendo due to the game's pipes and their similarity to the pipes from the Mario series, both Nguyen and Nintendo denied this.
Nguyen claimed that his worries about the game had lost him sleep, and removing the game from sale managed to restore piece of mind - despite this, Nguyen did promise a Flappy Bird comeback, albeit in a less addictive form, which would eventually come in the form of an official sequel: Flappy Birds Family for Amazon Fire TV.
Some eBay users attempted to sell the iPhones with the original game installed for up to $99,900, but the listings were removed due to eBay's rules against selling technology that has not been factory reset.
Nguyen claimed that his worries about the game had lost him sleep, and removing the game from sale managed to restore piece of mind - despite this, Nguyen did promise a Flappy Bird comeback, albeit in a less addictive form, which would eventually come in the form of an official sequel: Flappy Birds Family for Amazon Fire TV.
Some eBay users attempted to sell the iPhones with the original game installed for up to $99,900, but the listings were removed due to eBay's rules against selling technology that has not been factory reset.
Flappy Bird Removal article:
https://web.archive.org/web/20140214112459/http://www.technobuffalo.com/2014/02/09/flappy-bird-removed-from-app-store/
Nguyen denying legal issues:
https://twitter.com/dongatory/status/432228383095668737
Nintendo denying legal issues:
https://www.wsj.com/articles/BL-DGB-32728
eBay Flappy Bird Phone listings:
https://www.cnet.com/tech/mobile/flappy-bird-phones-kicked-off-ebay/
Nguyen explains why Flappy Bird was removed:
https://www.forbes.com/sites/lananhnguyen/2014/02/11/exclusive-flappy-bird-creator-dong-nguyen-says-app-gone-forever-because-it-was-an-addictive-product/
Flappy Bird Family announcement:
https://www.ign.com/articles/2014/08/01/flappy-bird-returns-with-new-features
https://web.archive.org/web/20140214112459/http://www.technobuffalo.com/2014/02/09/flappy-bird-removed-from-app-store/
Nguyen denying legal issues:
https://twitter.com/dongatory/status/432228383095668737
Nintendo denying legal issues:
https://www.wsj.com/articles/BL-DGB-32728
eBay Flappy Bird Phone listings:
https://www.cnet.com/tech/mobile/flappy-bird-phones-kicked-off-ebay/
Nguyen explains why Flappy Bird was removed:
https://www.forbes.com/sites/lananhnguyen/2014/02/11/exclusive-flappy-bird-creator-dong-nguyen-says-app-gone-forever-because-it-was-an-addictive-product/
Flappy Bird Family announcement:
https://www.ign.com/articles/2014/08/01/flappy-bird-returns-with-new-features
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In early versions of Super Smash Bros. Crusade, one of the playable characters was "Weegee", a parodic version of Luigi originating from the DOS version of Mario is Missing! whose moveset was a composite of different memes from "YouTube Poop" videos. Weegee was removed in version 9.2 in 2018 as the development team did not want to "be the meme game". They believed the game's reputation was becoming overcentralized on the presence of Weegee, and that the character was not of a high enough quality standard to keep around. This decision sparked major backlash from Crusade fans, and ultimately Weegee was reinstated in 2021's version 9.4, with a new moveset comprising of more modern memes.
Reddit thread about Weegee's removal:
https://www.reddit.com/r/smashbros/comments/9ji0py/super_smash_bros_crusade_will_be_removing_weegee/
Below is a comment from a deleted account in the thread:
https://www.reddit.com/r/smashbros/comments/9ji0py/comment/e6rvif7/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button
"I'm the lead Spriter of the project since about halfway through 0.9.1's development (Shantae and Pikachu being my first major projects).
The reasoning behind removing Weegee is because we don't want to be the meme game. We're working hard to make an enjoyable experience, and are working to really up the quality lately. However, this does not mean that we're not open to slightly less orthodox roster decisions. We just don't want a literal meme character is all.
To those who are following the project, we have been working on redoing older content to bring it to a higher quality standard. This does not mean that the game is done expanding. It just means that we have some catching up to do before we can really push forward."
Weegee re-instatement reveal trailer:
https://www.youtube.com/watch?v=AXhGn5fuBpc
https://www.reddit.com/r/smashbros/comments/9ji0py/super_smash_bros_crusade_will_be_removing_weegee/
Below is a comment from a deleted account in the thread:
https://www.reddit.com/r/smashbros/comments/9ji0py/comment/e6rvif7/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button
"I'm the lead Spriter of the project since about halfway through 0.9.1's development (Shantae and Pikachu being my first major projects).
The reasoning behind removing Weegee is because we don't want to be the meme game. We're working hard to make an enjoyable experience, and are working to really up the quality lately. However, this does not mean that we're not open to slightly less orthodox roster decisions. We just don't want a literal meme character is all.
To those who are following the project, we have been working on redoing older content to bring it to a higher quality standard. This does not mean that the game is done expanding. It just means that we have some catching up to do before we can really push forward."
Weegee re-instatement reveal trailer:
https://www.youtube.com/watch?v=AXhGn5fuBpc
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Basic overview, and also source for hedgehogs, the gay ban, and the plagiarism:
https://www.jellyneo.net/nfts/
Another basic overview, mentioning the contest, denials, and the hedgehogs:
https://www.reddit.com/r/HobbyDrama/comments/pzmcy2/pet_site_game_neopets_introduces_nfts_burns/
Neopets Metaverse team Soyjak tweet:
https://www.jellyneo.net/?comments=13868
Neopets ending NFT support announcement:
https://www.jellyneo.net/?comments=14391
https://www.jellyneo.net/nfts/
Another basic overview, mentioning the contest, denials, and the hedgehogs:
https://www.reddit.com/r/HobbyDrama/comments/pzmcy2/pet_site_game_neopets_introduces_nfts_burns/
Neopets Metaverse team Soyjak tweet:
https://www.jellyneo.net/?comments=13868
Neopets ending NFT support announcement:
https://www.jellyneo.net/?comments=14391
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On August 24, 2017, a video was uploaded by gaming news outlet VentureBeat where lead writer Dean Takahashi, who specializes in general industry articles, strategy games and first/third person shooters and normally does not cover platformers or sidescrolling action games because by the outlet's own admission he was extremely bad at them, recorded a gameplay demonstration of him playing the Gamescom 2017 demo for Cuphead due to him being the only one on staff at Gamescom. This footage is notorious for the first two and a half minutes where he struggles to complete the game's tutorial, before struggling to play for another 23 minutes under conditions that were made intentionally easier for the game's demo such as increased health and instant access to some stronger unlockable charms like Spread. VentureBeat knew the footage was bad, but uploaded it anyways and drew attention to Takahashi's poor gameplay in the video title, calling it "shameful". However, VentureBeat initially did not explain the full context of the footage in the video description, and due to Gamescom being held one month prior to Cuphead's release, the clip was passed around out of context leading people to believe he was doing a full review of the game and trying to make a point of it being too difficult. In reality, the video was posted alongside an article about the demo by Takahashi to VentureBeat that regularly acknowledges his poor skill at the game; he also called Cuphead a fun game that showed "why making hard games that depend on skill is like a lost art". Regardless, the footage still drew extreme negative backlash and harassment towards him and claims that he was unfit to be a game journalist. Takahashi's response to the controversy spurred more controversy after he accused people attacking the footage of being connected to the 2014 #Gamergate movement, when one week prior to responding, he published an article promoting the idea of a "leisure economy" that stems from game journalists among others being paid to play games, and promoting the fact that he had been reviewing games for 21 years up to that point.
Cuphead Dean Takahashi Gamescom 2017 footage:
https://www.youtube.com/watch?v=848Y1Uu5Htk
Earliest archived video page prior to description updates:
https://web.archive.org/web/20170902001715/https://www.youtube.com/watch?v=848Y1Uu5Htk
Earliest archive of Dean Takahashi Cuphead article:
https://web.archive.org/web/20170909095947/https://venturebeat.com/2017/08/24/cuphead-hands-on-my-26-minutes-of-shame-with-an-old-time-cartoon-game/
Earliest archive of Dean Takahashi leisure economy/experience article:
https://web.archive.org/web/20170901192804/https://venturebeat.com/2017/09/01/the-deanbeat-the-leisure-economy-where-we-all-get-paid-to-play-games
Earliest archive of Dean Takahashi Cuphead response article:
https://web.archive.org/web/20170908155049/https://venturebeat.com/2017/09/08/the-deanbeat-our-cuphead-runneth-over
https://www.youtube.com/watch?v=848Y1Uu5Htk
Earliest archived video page prior to description updates:
https://web.archive.org/web/20170902001715/https://www.youtube.com/watch?v=848Y1Uu5Htk
Earliest archive of Dean Takahashi Cuphead article:
https://web.archive.org/web/20170909095947/https://venturebeat.com/2017/08/24/cuphead-hands-on-my-26-minutes-of-shame-with-an-old-time-cartoon-game/
Earliest archive of Dean Takahashi leisure economy/experience article:
https://web.archive.org/web/20170901192804/https://venturebeat.com/2017/09/01/the-deanbeat-the-leisure-economy-where-we-all-get-paid-to-play-games
Earliest archive of Dean Takahashi Cuphead response article:
https://web.archive.org/web/20170908155049/https://venturebeat.com/2017/09/08/the-deanbeat-our-cuphead-runneth-over
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When Hades appears in the Polygon Man boss fight, there is a rare chance that he will perform a dance akin to a cowboy swinging a lasso while spinning in a circle. This dance originated from the 1995 episode "Viva Lost Wages" of the TV series "The Fresh Prince of Bel-Air", where Will and Carlton are forced to enter a talent contest to win money to return home from Las Vegas. During the talent contest, they performed a dance set to The Sugarhill Gang's cover of the Jerry Lordan-penned song "Apache" (also known as "Jump on It"), and the dance in question was originally improvised by actors Will Smith and Alfonso Ribeiro prior to the episode's filming backstage. The cowboy portion of this dance would later be popularized around the time of PlayStation All-Star Battle Royale's release through an appearance in the music video to "Gangnam Style" by Psy. It is not known if there is any way to intentionally trigger this Easter egg.
Hades dance Easter egg:
https://www.youtube.com/watch?v=rtYyyoBR9qo
Psy - Gangnam Style:
https://www.youtube.com/watch?v=9bZkp7q19f0
The Fresh Prince of Bel-Air - Viva Lost Wages dance:
https://www.youtube.com/watch?v=ga5nB0r9NMI
Will Smith and Alfonso Ribeiro performing the dance backstage:
https://www.youtube.com/watch?v=8_TkEgydyZY
BuzzFeed interview with Alfonso Ribeiro containing origin of "Apache (Jump On It)" dance:
https://www.buzzfeed.com/leonoraepstein/the-history-of-the-carlton-dance-as-told-by-the-legend-himse
https://www.youtube.com/watch?v=rtYyyoBR9qo
Psy - Gangnam Style:
https://www.youtube.com/watch?v=9bZkp7q19f0
The Fresh Prince of Bel-Air - Viva Lost Wages dance:
https://www.youtube.com/watch?v=ga5nB0r9NMI
Will Smith and Alfonso Ribeiro performing the dance backstage:
https://www.youtube.com/watch?v=8_TkEgydyZY
BuzzFeed interview with Alfonso Ribeiro containing origin of "Apache (Jump On It)" dance:
https://www.buzzfeed.com/leonoraepstein/the-history-of-the-carlton-dance-as-told-by-the-legend-himse
subdirectory_arrow_right Star Fox Zero (Game)
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Star Fox Zero has a side mission in that can be accessed in Titania after obtaining the Landmaster's Flight upgrade. In this mission, you play as Peppy Hare, facing off against the Salvadora alone. Notably, every time Peppy performs a barrel roll, he literally shouts "barrel roll!". This is obviously a reference to his iconic line from Star Fox 64, "Do a barrel roll!" that has become an infamous internet meme over the years.
It's worth pointing out that this only occurs in the Western version of Zero, as Peppy remains silent even when barrel rolling in the Japanese version. This is because "Do a barrel roll!" never really became a meme in Japan, as Peppy has a different, less iconic line in the Japanese version of Star Fox 64 when instructing Fox how to roll: ローリングで弾くんだ!, which seems to translate to something along the lines of "use a rolling technique!".
It's worth pointing out that this only occurs in the Western version of Zero, as Peppy remains silent even when barrel rolling in the Japanese version. This is because "Do a barrel roll!" never really became a meme in Japan, as Peppy has a different, less iconic line in the Japanese version of Star Fox 64 when instructing Fox how to roll: ローリングで弾くんだ!, which seems to translate to something along the lines of "use a rolling technique!".
Star Fox Zero - Salvadora (EN):
https://www.youtube.com/watch?v=ln9qPKQ82nw
Star Fox Zero - Salvadora bonus mission guide (originally submitted by CuriousUserX90):
https://www.youtube.com/watch?v=Q3Zld5N038M
Star Fox Zero - Salvadora (JP):
https://youtu.be/rlv9nDCDH6w?list=PLyYoX8ljJDtBMN9U-ux__qC6yxk5ZTPaK&t=64
Takaya Imamura tweet:
https://twitter.com/ima_1966/status/1608872378750349317
https://www.youtube.com/watch?v=ln9qPKQ82nw
Star Fox Zero - Salvadora bonus mission guide (originally submitted by CuriousUserX90):
https://www.youtube.com/watch?v=Q3Zld5N038M
Star Fox Zero - Salvadora (JP):
https://youtu.be/rlv9nDCDH6w?list=PLyYoX8ljJDtBMN9U-ux__qC6yxk5ZTPaK&t=64
Takaya Imamura tweet:
https://twitter.com/ima_1966/status/1608872378750349317
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The Madden curse was an urban legend which claimed that athletes who appeared on the box of Madden games would either under-perform or sustain an injury in the season following their game's release. After a 16-year streak of "bad luck" starting from Garrison Hearst's appearance on the box of Madden NFL 99 in 1998, the first Madden game to feature a cover athlete and not John Madden himself, the "curse" would finally be broken in 2014, when Calvin Johnson managed to have one of the best seasons in his career following his appearance on the box of Madden NFL 15. Although the streak ended, the curse would strike sporadically over the continuning years, but so far has not begun another continuing streak of bad luck.
In 2010, a film adaptation of the Madden curse was announced by EA, but no news has surfaced on it since and it can be assumed cancelled.
In 2010, a film adaptation of the Madden curse was announced by EA, but no news has surfaced on it since and it can be assumed cancelled.
Article on Madden curse's history with list of "cursed" NFL players:
https://www.digitaltrends.com/gaming/what-is-the-madden-curse/
Film announcement:
https://www.empireonline.com/movies/news/ea-cultivating-madden-curse/
https://www.digitaltrends.com/gaming/what-is-the-madden-curse/
Film announcement:
https://www.empireonline.com/movies/news/ea-cultivating-madden-curse/
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When Pokémon Sword and Shield were announced, they inspired a slew of memes from British internet users who found humor in the influences their culture provided towards the games. One meme, made by Twitter user Callum O'Dwyer, depicts a PokéMart from Pokémon: Let's Go, Pikachu! edited to show the logo of Greggs, a UK bakery chain. After the tweet proved viral, O'Dwyer reached out to Greggs to ask if the tweet was "worth a couple of [steak] bakes" as compensation for the free advertising. In response, Greggs gave him a £10 coupon and told him to "have a steak bake or three on us".
Original tweet:
https://twitter.com/callumjodwyer/status/1100761586661289984
Article on Greggs' response:
https://archive.news.stv.tv/north/1435978-gamer-scores-free-steak-bakes-from-greggs-after-tweet.html
https://twitter.com/callumjodwyer/status/1100761586661289984
Article on Greggs' response:
https://archive.news.stv.tv/north/1435978-gamer-scores-free-steak-bakes-from-greggs-after-tweet.html
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During development of Pizza Tower, multiple demo builds were released - among these was a build known as the "Peter Griffin Experience", built off of the 2018 "early test build". This demo replaced every single sprite of Peppino with a highly compressed edit of a stock image of Peter Griffin from Family Guy made to resemble Peppino, and replaced one of the game's musical tracks with a fan-made Family Guy remix.
After this build, the Peter Griffin "arms resting" pose would appear in some builds as a taunt, albeit as an actual sprite and not an edit, and a video would be posted by developer McPig showcasing the taunt, accompanied by the first note of the Family Guy theme song, under the name "family", likely referencing a a meme video that plays the first note and ends. This taunt was removed for unknown reasons in the final game.
After this build, the Peter Griffin "arms resting" pose would appear in some builds as a taunt, albeit as an actual sprite and not an edit, and a video would be posted by developer McPig showcasing the taunt, accompanied by the first note of the Family Guy theme song, under the name "family", likely referencing a a meme video that plays the first note and ends. This taunt was removed for unknown reasons in the final game.
Peter Build gameplay:
https://www.youtube.com/watch?v=OBbNGSLQHKI
Scrapped Peter pose:
https://www.youtube.com/watch?v=fQDnfl1lNyI#t=143
"Family":
https://www.youtube.com/watch?v=xzjfPUp5f_8
https://www.youtube.com/watch?v=OBbNGSLQHKI
Scrapped Peter pose:
https://www.youtube.com/watch?v=fQDnfl1lNyI#t=143
"Family":
https://www.youtube.com/watch?v=xzjfPUp5f_8
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Bio Force Ape is a game that was never released - it did, before it's cancellation, get a spotlight in Nintendo Power, creating a level of curiosity surrounding it within NES fan communities. Capitalizing off of this curiosity, a post would be made on the Digital Press forum in 2005 claiming to show screenshots of a leaked prototype. While the first post appeared legitimate, the hoax would eventually be unraveled starting with a screenshot of a glitched super move that was "so powerful [that] it messes up the game's graphics", which humorously made it appear that Bio Force Ape was unleashing a powerful fart attack, as a set of glitched graphics appeared next to a crouching animation. The poster, going under the username PaulB812, would refuse to dump the game and refer to anybody who asked for it to be released as either "communists" or "butter-slathered... hoarding fatties", before finally unveiling the prank with a game screenshot of a cutscene where a fat butter monster points out that the ape is "worth 2K monies[sic]", before the ape punches him while saying "EAT COMMUNISM!" A real prototype would be leaked in 2010.
The first page of the forum thread:
https://forum.digitpress.com/forum/showthread.php?71891-Bio-Force-Ape
The "powerful fart":
https://forum.digitpress.com/forum/showthread.php?71891-Bio-Force-Ape/page2
The "Eat Communism!" screenshot:
https://forum.digitpress.com/forum/showthread.php?71891-Bio-Force-Ape/page4
The real Bio Force Ape:
https://tcrf.net/Bio_Force_Ape
https://forum.digitpress.com/forum/showthread.php?71891-Bio-Force-Ape
The "powerful fart":
https://forum.digitpress.com/forum/showthread.php?71891-Bio-Force-Ape/page2
The "Eat Communism!" screenshot:
https://forum.digitpress.com/forum/showthread.php?71891-Bio-Force-Ape/page4
The real Bio Force Ape:
https://tcrf.net/Bio_Force_Ape
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Reddit thread looking into harrassment claims:
https://www.reddit.com/r/smashbros/comments/8uqmfl/was_sakurai_actually_harrased_over_not_adding/
Haru tic-tac-toe users blocked by Sakurai:
https://twitter.com/SymboliNegative/status/1240683276706000898
https://www.reddit.com/r/smashbros/comments/8uqmfl/was_sakurai_actually_harrased_over_not_adding/
Haru tic-tac-toe users blocked by Sakurai:
https://twitter.com/SymboliNegative/status/1240683276706000898
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The toothbrush model in Yandere Simulator, a background prop with no in-game use, at one point had 5,592 faces, making it the heaviest model in the game, including characters and entire interior rooms. It is theorized that the model was originally made for photorealistic CGI in commercials, and had its polygon count shoddily reduced, as each individual bristle on the brush is rendered. Eventually, the model would be replaced, giving it the much smaller - albeit still-ridiculously high - triangle count of 994.
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When Super Mario Bros. 35 and Super Mario 3D All-Stars were released, they were criticized for being preemptively planned to be pulled from digital storefronts on March 31, 2021. This, along with the DIC Mario cartoons coincidentally being moved from Netflix to Paramount+ on the same day, spawned an internet meme depicting Mario as receiving a medieval public execution by Nintendo on that date.
Article on March 31 meme:
https://www.ign.com/articles/the-internet-dubs-march-31-the-day-mario-dies
Article on Netflix removal of DIC Mario cartoons:
https://www.nintendolife.com/news/2021/03/netflix_joins_marios_doomsday_celebrations_will_remove_super_mario_bros_3_cartoon_on_31st_march
https://www.ign.com/articles/the-internet-dubs-march-31-the-day-mario-dies
Article on Netflix removal of DIC Mario cartoons:
https://www.nintendolife.com/news/2021/03/netflix_joins_marios_doomsday_celebrations_will_remove_super_mario_bros_3_cartoon_on_31st_march
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A popular image macro known as "Gaijin 4koma" (JP: "4-frame foreigners"), depicting a group of fans reacting with indifference to something and then excitement, used to compare the meme editor's and/or popular opinions on two particular subjects, consists of two photos taken by IGN of their reporters during Nintendo E3 presentations in the early 2000s. The excited photo being towards the announcement of The Legend of Zelda: Twilight Princess in 2004, while the indifferent photo was taken during the announcement of Pac-Man Vs. in 2003.
subdirectory_arrow_right Scooby-Doo! Night of 100 Frights (Game)
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Inside the files of SpongeBob SquarePants: Battle for Bikini Bottom, you can find a video from Scooby-Doo! Night of 100 Frights, an earlier game by the same studio, Heavy Iron. It is unknown if this is a leftover from building Bikini Bottom off of 100 Frights' engine, or a cross-promotion that was veto'd by either Warner Bros. or Nickelodeon.
What some may find more interesting, however, is a now-deleted YouTube upload of the unused cutscene colloquially known as the "Cursed YouTube Video" which was based on a corrupted video file and as such featured disorientating, lagging sound; an inaccurate timer for video length; visuals that cut out; and a buffer that would begin at an exact point and continually play regardless of the viewer's internet speed.
What some may find more interesting, however, is a now-deleted YouTube upload of the unused cutscene colloquially known as the "Cursed YouTube Video" which was based on a corrupted video file and as such featured disorientating, lagging sound; an inaccurate timer for video length; visuals that cut out; and a buffer that would begin at an exact point and continually play regardless of the viewer's internet speed.
Article on the "cursed" upload:
https://boingboing.net/2019/06/13/cursed-youtube-video.html
Replica video, albeit with multiple glitches fixed:
https://youtu.be/ieP4C6BkphY
https://boingboing.net/2019/06/13/cursed-youtube-video.html
Replica video, albeit with multiple glitches fixed:
https://youtu.be/ieP4C6BkphY
subdirectory_arrow_right Max Payne (Game)
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In Max Payne 2: The Fall of Max Payne, during Part III: Chapter Three: A Mob War, you can find a hidden dialogue between two Punchinello mobsters while they stand guard by a staircase waiting for intruders:
This line is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question subsequently became an early popular meme on the forums, later being referenced in Max Payne 2: The Fall of Max Payne. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Vegas: "What about moving?"
Unnamed Punchinello mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed Punchinello mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed Punchinello mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed Punchinello mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
Unnamed Punchinello mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed Punchinello mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed Punchinello mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed Punchinello mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
This line is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question subsequently became an early popular meme on the forums, later being referenced in Max Payne 2: The Fall of Max Payne. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Max Payne 2: The Fall of Max Payne - What About Moving? line:
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
subdirectory_arrow_right Beatmania IIDX 27 Heroic Verse (Game)
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The song "SOFT LANDING ON THE BODY" features a section in which the BPM doubles from 159 to 318 for seemingly no reason. According to composer Kiyotaka Sugimoto, this was due to an engine bug created by the song going to a 7/8 time signature, and the glitch was kept in when the game released. In honor of this mistake, any sudden large BPM changes or gimmicks have earned the nickname "Soflan" by BEMANI fans (a portmanteau of "Soft" and "Landing"). The "Soflan" moniker became canon to the series when beatmaniaIIDX 27 Heroic Verse included it as part of its Notes Radar parameters, signifying the quantity of BPM changes and their severity.
RemyWiki Page for SOFT LANDING ON THE BODY:
https://remywiki.com/SOFT_LANDING_ON_THE_BODY
Gameplay of SOFT LANDING ON THE BODY:
https://www.youtube.com/watch?v=1Z60nSrGiJ4
https://remywiki.com/SOFT_LANDING_ON_THE_BODY
Gameplay of SOFT LANDING ON THE BODY:
https://www.youtube.com/watch?v=1Z60nSrGiJ4
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