SpongeBob SquarePants: Battle for Bikini Bottom
SpongeBob SquarePants: Battle for Bikini Bottom
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According to Chris Glass, a member of the game's development team, the texture used for the bark on tree trunks is simply a green-tinted photograph of feces.
Contributed by game4brains
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Squidward's Clarinet can be found in the game's files, but Squidward is never seen holding or using it.
Contributed by MeleeWaluigi
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Near the giant sand castle in Goo Lagoon is a sand sculpture of an Atari 2600 controller.
Contributed by game4brains
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Within the GameCube version, the folder for Goo Lagoon contains two folders, "New Folder" and "Working". These files hold early versions of Goo Lagoon. Trying to run them crashes the game, but opening the HOP files shows several early assets.
Contributed by chris22558
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During development of the game, there was a soccer ball that Patrick was to pick up and throw -- as seen in pre-release screenshots. In the final game, the soccer ball was replaced with a watermelon throw fruit.
Contributed by SuperSmashPro250
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In the game's code there is an unused animation for Sandy, which shows her drowning.
Contributed by frankfrost2
Patrick has dialog for fighting Robot Patrick, King Jellyfish, the Flying Dutchman, and Robot plankton. Sandy has dialog for King Jellyfish, Robot Sandy, Prawn, Robot Spongebob and Robot Plankton. However, Patrick and Sandy never actually see or fight any of those bosses, making that dialog unheard in game.
Contributed by frankfrost2
According to some unused dialog in the game's files, Bubble Buddy was supposed to appear in Spongebob's dream.
Contributed by frankfrost2
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An unfinished dessert-themed area can be found in the game's files and was presumably going to serve as Patrick's dream in the 'Spongebob's Dream' level before it was changed to a dark room. It has no skybox and contains a couple of early concept models for Tikis and other objects.
Contributed by BananaFoam