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Street Fighter V
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person ZpaceJ0ck0 calendar_month January 23, 2024
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
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In a 1997 interview with Famimaga 64, Satoshi Tajiri said that the Pokémon Porygon was made due to people saying that he should develop a 3D game instead of a sprite-based game on the Game Boy:

"I wanted to add something real into the world of Pokémon, and thought it’d be interesting if the game had an artificial Pokémon. I made that decision specifically because it’s on Game Boy. Everyone kept telling me 'Tajiri, you need to start making polygon games for next generation consoles.' But I was designing Pokémon for Game Boy, where it’s impossible to use polygonal 3D graphics. But people kept hounding me about it, so I thought it would be ironic to include a Pokémon called Porygon."
The Last of Us Part II
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person ProtoSnake calendar_month January 20, 2024
Here’s why Abby uses a golf club in ‘The Last of Us Part II’:
https://www.washingtonpost.com/video-games/2021/03/03/golf-club-the-last-of-us/

The Last Of Us 2: Abby & Joel's Golf Club Scene Inspired By Real Story:
https://screenrant.com/last-us-2-abby-joels-golf-club-scene/

TLOU2 Abby Voice Actress Breaks Down Divisive Role:
https://screenrant.com/last-of-us-2-abby-laura-bailey-role/

A spoiler-heavy interview with The Last of Us Part 2 director Neil Druckmann:
https://www.eurogamer.net/a-spoiler-heavy-interview-with-the-last-of-us-part-2-director-neil-druckmann

Director For The Last Of Us Part 2 Says Abby Using A Golf Club Was Inspired By A Real-Life Accident:
https://www.thegamer.com/the-last-of-us-part-2-abby-golf-club-why/

Inside The Last of Us Part II's devastating plot twist: ‘People were stuck on how violent it is’:
https://www.gq-magazine.co.uk/article/the-last-of-us-part-2-remastered-joel-death
Shipwrecked 64
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The game's developer Squeaks D'Corgeh has openly expressed disdain towards the "mascot horror" genre, claiming that most games in the genre are bad and expressing disappointment towards "genuinely good ideas" being wasted, particularly highlighting that many games primarily use the same gameplay loop. In that regard, when making Shipwrecked 64, he wanted to prove that there was more that could be done with the formula, and he claimed that he didn't want to hold back on anything, stating "I either go all the way, or I just don't go at all."
The Callisto Protocol
subdirectory_arrow_right Striking Distance Studios (Company)
2
On January 9, 2023, a report was released by GamesIndustry.biz revealing that over 20 developers who worked on The Callisto Protocol were not included in the game's end credits, including multiple full-time developers and other key contributors. The decision to leave out these developers was described as "egregious" by one unnamed employee, while another accused the game’s developer, Striking Distance, of "playing favorites" and only crediting those that "they liked or had some sort of relationship with". The report also highlighted the intense work culture at Striking Distance with a controversy involving the studio's director Glen Schofield in September 2022, where he made a tweet about his employees working "six-seven days a week" for "12-15 hour days". At the time before the report's release, this tweet about the crunch culture at the studio was roundly criticized; it was later deleted and Schofield issued an apology, stating that the studio valued "passion and creativity, not long hours." In June 2023, an update was released for the game that added the names of over 50 previously uncredited developers to the credits, a notably higher head count than the numbers in the original report. These credits were added to the "Miscellaneous" group, which originally had only 18 names, and was also now renamed to "Additional Development".
person ProtoSnake calendar_month January 13, 2024
Callisto Protocol developers left out of credits:
https://www.gamesindustry.biz/callisto-protocol-developers-left-out-of-credits

Glen Schofield back pedals Callisto Protocol crunch comments:
https://www.gamesindustry.biz/glen-schofield-back-pedals-callisto-protocol-crunch-comments

The Callisto Protocol Reportedly Left Around 20 Devs Out Of The Credits:
https://www.thegamer.com/the-callisto-protocol-left-20-devs-out-of-credits/

Developers left out of The Callisto Protocol credits accuse Striking Distance of "playing favourites":
https://www.eurogamer.net/developers-left-out-of-the-callisto-protocol-credits-accuse-striking-distance-of-playing-favourites

Callisto Protocol update restores omitted developers to credits:
https://www.gamesindustry.biz/callisto-protocol-update-restores-omitted-developers-to-credits/
Franchise: Crash Bandicoot
1
Attachment In 2021, information leaked on a cartoon adaptation of the Crash Bandicoot franchise being developed by Eek! the Cat co-creator Bill Kopp for Amazon. The show would have been titled Crash Bandicoot N. Sane Cartoon Show (a name with a similar formatting to that of one of Kopp's previous cartoons, The Shnookums and Meat Funny Cartoon Show), and would be an episodic slapstick cartoon rather than having an overarching plot. Supposedly, Activision wanted the show to lean more into adult innuendo, while Amazon wanted something more clean, and the straw that broke the camel's back for the series would be a single unspecified joke in an episode about Dr. Cortex transforming into a baby, like in the end of Crash Bandicoot: Warped. According to Kopp, Activision were the ones who aborted the project and not Amazon, though he had no clue what in particular caused the cancellation, but that the experience inspired him to work independently on his next series, Dumb Bunny and Jackass.

Allegedly, Activision also wanted to license Super Mario out for a cameo in a Crash Team Racing-themed episode, something the team found ridiculous and made them believe Activision was not taking the project seriously. The series would have also featured the Land Shark from the cancelled 2010 Crash Team Racing pitch.
person Rocko & Heffer calendar_month January 11, 2024
Sonic the Hedgehog
subdirectory_arrow_right Sonic & Knuckles (Game)
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Connecting Sonic & Knuckles to the first Sonic the Hedgehog will not allow you to play as Knuckles in the latter game. This was not due to hardware limitations as is commonly believed, but rather because the game's development team felt that, while Sonic 2 was designed with Super Sonic's flight in mind and thus had verticality to its levels fit for Knuckles' climbing, Sonic 1 was not, and therefore simply was not fun to play as Knuckles in.
Apollo Justice: Ace Attorney
subdirectory_arrow_right Ace Attorney (Franchise)
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According to series creator Shu Takumi in a 2017 interview, Capcom executives issued two mandates affecting the writing of Apollo Justice: Ace Attorney. The first mandate was that the game had to include Phoenix Wright in the story, which went against Takumi's original idea for a reset of the series. The second mandate was to incorporate the Lay Judge system, a real-life judicial system, into the story, resulting in the creation of Spoiler:the MASON System game program and the trial run of a new Jurist System in the game's last case "Turnabout Succession". The Ace Attorney series began as a critique of how Japan's legal system handles criminal offenses, but around this time, that system was changing. While Japan previously suspended an older jurist system in 1943, their legislative body, the National Diet, gradually implemented a new lay judge system (裁判員, or "Saiban-in") from 2004 to 2009. This system, resembling more democratic systems in North American and European countries, calls upon six random common citizens to serve in serious criminal trials as inquisitorial judges sitting alongside three professional judges. Together they make up the judicial panel and actively analyze and investigate evidence presented to them throughout the trial before ruling on guilt and sentencing. Reflecting this, Spoiler:the Jurist System seen at the end of Turnabout Succession is made up of six random jurors guided by Phoenix Wright, where the player from the sixth juror's perspective has to rule the defendant Guilty or Not Guilty.

Takumi revealed that as part of the game’s promotion, Capcom collaborated with the Japanese Ministry of Justice and even gave a presentation of Apollo Justice: Ace Attorney at the ministry's head office, implying that the system's mandated inclusion in the game was political propaganda. Despite Capcom cooperating in the Japanese government's push for this new system and despite participation experiences being reported as positive and easy to understand, the reception to other aspects of the system were largely negative. Complaints included gradually more severe sentencing since its implementation, the risk of criminal penalties for lay judges publicly discussing confidential deliberation room details after trials come to an end, and most starkly, calling upon Japanese citizens to put aside time to participate in the system, who have been increasingly unwilling to do so. This decline in interest has been largely attributed to the length of lay judge trials and even the length of pre-trial proceedings increasing significantly over the next decade, and due to aging populations and people simply not being able to make these commitments, more citizens refused to serve or even show up to be vetted for serving in the first place, making it harder to fill out the jury.

As a result of this reception, the Ace Attorney series has not used Spoiler:the MASON System and the Jurist System since, sticking with the series' traditional Initial Trial system in future games.
person MehDeletingLater calendar_month January 9, 2024
Mario's Mystery Meat
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The original release of the ROM hack was criticized by many players for having an unexpectedly high difficulty spike in the latter portions of the game. Among these critics were Vinny of the livestreaming group Vinesauce, who conducted a livestream of the hack thanks to it being a fangame designed around his content. In response to this, the hack's developer, Eminus, released an "easy mode" version on the r/vinesauce subreddit which reduces slowdown, adds additional power-ups, and allows the player to toggle indefinite invincibility on and off using the R button.
person VinchVolt calendar_month January 5, 2024
Vinny's stream of the original release of the hack:
https://www.youtube.com/watch?v=CzkGyf3ZRwE

Announcement by Eminus on the r/vinesauce subreddit which includes a mention of the easy mode update:
https://www.reddit.com/r/Vinesauce/comments/gqaybe/marios_mystery_meat_download_link_and_quick/
Nickelodeon All-Star Brawl
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One divisive element of Nickelodeon All-Star Brawl is how hard it leans into competitive play, which has been perceived as coming at the detriment of content aimed at casual players such as items and a story mode. According to Ludosity CEO Joel Nyström, Nickelodeon specifically wanted the game to be able to attract a competitive audience, and chose Ludosity as a lead development team due to the positive reception of their first platform fighter, Slap City, from competitive Super Smash Bros. players. 2 years later in 2023, the game's gameplay designer and community manager Thaddeus Crews would respond to a tweet from YouTuber TierZoo complaining about a focus on complicated competitive techniques in non-Smash platform fighters, as well as some replies to the tweet complaining about 1v1-based platform fighter design as a whole, with a clarification on why Ludosity's platform fighters have been marketed so directly at competitive players, as well as why he feels other games in the subgenre are marketed as such:

"Seeing a common misconception in the replies, so let's clarify that:

When an indie platform fighter has a priority on strictly versus gameplay, that is not, and has never been, "pandering to competitive". It's often all that team can afford to do alongside an "acceptable" roster

So when you have the budget for a single, core system, and all your time/resources will necessarily be put into said system, the logical consequence is that will be developed to make utilizing it as rewarding as possible

However, this puts marketing in a catch 22. You can't realistically showcase your singular system without appearing competitively focused, and you can't divert from that impression without straying from the "game" part of the game

Like it or not, they gotta reap what's been sown."
person Rocko & Heffer calendar_month January 6, 2024
Kotaku article with a mention how Nick wanted competitive appeal:
https://kotaku.com/nickelodeon-fighting-game-devs-have-high-hopes-competi-1847310415

Thaddeus Crews on the "choice" to prioritise competitive appeal:
https://twitter.com/Repiteo/status/1714706504140370251
Infestation: Origins
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2
River City Girls
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In the original release of the game, the hidden ending that follows the optional final boss battle against Hasebe and Mami reveals that Spoiler:Kyoko and Misako are not actually Kunio and Riki's girlfriends, but rather are simply delusional stalkers, with Hasebe and Mami being the boys' real partners; Kyoko and Misako then angrily punch Kunio and Riki into the sky after being reminded of this. This was written as an inside joke regarding the Kunio-kun franchise's convoluted localization history, specifically the fact that River City Girls Zero (the only prior game where Spoiler:Kunio and Riki actually dated Kyoko and Misako) had not yet received an English localization at the time of this game's release. As River City Girls was developed with Western audiences in mind, the joke was thus meant to be that Spoiler:Kunio and Riki have no memory of a title that wasn't officially available for this game's target audience.

However, the esoteric nature of the gag and the plot holes it opened regarding the game's premise resulted in it generating backlash from players who were not in on it. Because of this, the game was updated on January 18, 2020, changing the secret ending so that Spoiler:Kunio and Riki go out for food with Kyoko and Misako, implying that the latter two actually are their partners.
person VinchVolt calendar_month January 3, 2024
1
Attachment On June 23, 2016, Sega released a YouTube video titled "25 Years of Sonic the Hedgehog!", a video going through an abridged timeline of the Sonic franchise's games on the anniversary of the first game's North American release. Strangely and controversially for a celebratory video, the video makes multiple snide remarks towards the games featured, some that are innocent in nature (such as Sonic the Hedgehog 3's description mentioning the "Knuckle Chuckle" meme and Sonic Heroes' description referencing the infamous "Look at all those Eggman's Robots!" translation error) while others very directly mock flaws and criticised elements of the games, such as Sonic 3's referencing the "barrel of doom", Sonic 3D Blast's description poking fun at how the Flicky AI would run away from Sonic, 2006's Sonic the Hedgehog not even receiving a description and simply showing its loading graphic, and Sonic Colors' description stating that it is where "Sonic in 3D finally finds its footing", a statement that is technically true when looking at critical reception, but tends to aggravate fans of 2000s-era Sonic games.
Bubble Bobble Revolution
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Attachment The initial US release of Bubble Bobble Revolution contained multiple large bugs, including palette errors and multiple instances of enemies not spawning or dying instantly. Round 30 of the game's boss does not summon, impeding players from progressing beyond that stage, rendering 70 of the game's 100 levels inaccessible. As compensation, replacement copies were provided to those who complained, along with a free copy of Rainbow Islands Revolution and a printed apology.
person Rocko & Heffer calendar_month December 26, 2023
Secret Writers Society
3
If you write a string of text longer than 2 sentences in Secret Writer's Society then press the text-to-speech button two times, the robot voice will begin to list off a string of swear words. This was supposedly added by a disgruntled programmer who was paid by RTMark (an anti-consumerist advocacy group that had previously - albeit falsely - claimed responsibility for the shirtless men Easter egg in SimCopter and an infamous incident where unsold Barbie dolls and G.I. Joe action figures had their voice boxes swapped) to insert the Easter egg as a way to warn parents and teachers of the dangers of over-relying on educational software instead of committing to communication with their child. This would eventually be proven to be false like the other RTMark claims, as the profanity was simply a bizarre bug based on the game's censorship filter.
Dying Light 2: Stay Human
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In June 2020, the game's writer Chris Avellone was publicly accused of sexual assault and harassment by two women in the video game industry on Twitter claiming to have been victims of his behavior. Avellone denied the allegations, stating that he has never sexually assaulted or harassed anyone. Techland, the developer of Dying Light 2: Stay Human, later announced that the two had agreed to let him go from his work on the game, with Avellone also losing work on other games. However, in March 2023, after Avellone brought on a libel lawsuit, the women retracted their statements claiming that they were misinterpreted, and paid Avellone a seven figure payment as part of the settlement. In a joint statement, the women said that Avellone "never sexually abused either of us. We have no knowledge that he has ever sexually abused any women", and they "believe that he deserves a full return to the industry and support him in those endeavors."
person ProtoSnake calendar_month December 25, 2023
Dying Light 2 writer Chris Avellone accused of sexual assault and harassment:
https://web.archive.org/web/20200622211330/https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php

The game and comics industries are grappling with widespread allegations of harassment and abuse:
https://www.polygon.com/2020/6/25/21302341/video-game-tabletop-game-comics-allegations-harassment-abuse-racism-metoo

Fallout Writer Chris Avellone’s Accusers Settle Libel Case For Seven Figures:
https://kotaku.com/fallout-new-vegas-avellone-sexual-misconduct-libel-1850270184

Chris Avellone resolves sexual misconduct allegations, claiming a "seven-figure payment"
"There are still many very real challenges that we face but am confident we can face them together.":
https://www.eurogamer.net/chris-avellone-resolves-sexual-misconduct-allegations-claiming-a-seven-figure-payment
Final Fantasy V
5
Attachment The translation group RPGe's 1998 English translation of Final Fantasy V is considered to be one of the most widely-played and influential fan translations in video game history. It gained this reputation because it released before Squaresoft's first official translation in Final Fantasy Anthology in late 1999, and despite RPGe primarily consisting of inexperienced teenagers, it was regarded as a better translation than the official one, leading many Western players to first experience the game through it.

The first translation attempts stemmed from widespread confusion over Squaresoft not releasing three FF games in the West: Final Fantasy II, Final Fantasy III, and FFV. Their decision to release Final Fantasy VII internationally under its original numbering after Final Fantasy VI was released in the West a few years earlier as the "third" game in the series also contributed to this.

The co-creator of RPGe, named Shadow, was inspired by an incomplete FFII translation by users Demi and Som2freak (the latter having later lent Shadow tools to work on FFV), and started translating FFV by making flashcards for which hex code corresponded to each Japanese and English character in the game's data. He promoted his efforts online using photoshopped FFV images and recruited other users to create RPGe, including translator David Timko, and a computer engineering major named Hooie who also asked Japanese instructors at his university to help translate some enemy names. RPGe's plan was to directly edit their English script into the text files of a ROM of the Japanese version, but their work was slow and tedious due to them having little experience with fan translations and being out of touch with fledgling emulation communities. This lead to technical issues with their text and sprite editing software, and English characters being poorly displayed under conditions that were originally designed for larger Japanese characters. The group also suffered from internal factionalism, and since Shadow promoted himself as the public face of the project, he found that he could not handle the attention and controversy that came from how seriously he took the project and RPGe itself, seeing the translation effort as a vital service to the Squaresoft fan community. After Demi published a lengthy post parodying Shadow, he "snapped" and left RPGe. The co-founders of RPGe would also eventually step down, but other users would take over and start their own work.

A user named Myria, who had argued against RPGe's hex editing approach to no avail, split off from their efforts beforehand to work on a separate translation. Sharing similar setbacks to them, she gradually parsed through the code used to handle the text files, and edited it so it could recognize English characters of different sizes and fit more in a dialogue box. Som2freak helped translate the script for a time, but then left the project after bringing on a new editor, named harmony7, who started heavily revising Som2freak's translations to his chagrin despite seeing several issues with it.

One of the most controversial aspects of the translation was the main character's name. Squaresoft's later English translation named him "Bartz", but RPGe's translation named him "Butz", which many joked sounds like "butts". Myria claimed that Butz was the most accurate translation based on documents and official merchandise using it "the way we'd written it" (for reference, the Romanized version of the Japanese name "バッツ" comes out as "Battsu"). However, Butz is used in real life as an actual German surname with a different pronunciation, the vowel being an "oe" sound like in the English words "put" and "good". Therefore, Bartz would make more sense to match up with the vowels in the Japanese name than Butz, and also fits better as a German first name since Bartz is a pet name for Bartholomäus (Bartholomew).

The bulk of Myria's technical work ended in October 1997, with harmony7 still working to revise the entire script until something unexpected happened. An early version of the fan translation mysteriously appeared on a Geocities website with others taking credit for it. This prompted RPGe to release their work up to that point as "v0.96" on October 17, 1997, with the final patch eventually being released in June 1998. The translation patch received acclaim for its technical aspects and near-professional writing quality, and influenced other players to become translators, including Clyde Mandelin who would later create the English fan translation for Mother 3. Squaresoft never contacted RPGe about the translation, and while their 1999 localization of the game was seen as inferior to RPGe's, Myria would later opine that Square Enix's 2006 localization in Final Fantasy V: Advance was better than theirs. Myria continued hacking and reverse-engineering games and eventually earned a job at an undisclosed major video game company.
person MehDeletingLater calendar_month December 24, 2023
Tomodachi Collection
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Attachment If the player turns off their system without saving the game, there will be a special Mii news report that talks about the situation and what it would result in with the Miis on the island. If the player does the same thing again, then the same Mii news report will occur explaining how the Miis felt about the last time it happened.
Franchise: Silent Hill
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Team Silent, the development team within Konami that made the first four games in the Silent Hill series, was not a cohesive unit of the same developers, and many of their games had different key staff who only worked on a couple of games and not the exact same team each time. After the dissolution of Team Silent during the development of Silent Hill 4: The Room, subsequent Silent Hill entries were developed by Western studios and negatively received by critics and fans alike, with some wishing for Team Silent to reunite to develop the series. The series' sound designer Akira Yamaoka expressed his stance on the possibility of a Team Silent reunion in a 2017 PC Gamer interview:

"I'm not against it, but it's hard to say because everyone has evolved, and maybe the mindset has changed as well. Also, the technology and the games industry as a whole has changed as well. Even if we got back together I'm not even sure we could do something great so it's very hard to say at the moment."
person Kirby Inhales Jotaro calendar_month December 19, 2023
Final Fantasy VII Remake
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