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Mega Man 5
1
According to a Japanese promotional tape, earlier versions of some of the special weapons function differently than they do in the final game:
• Star Crash was a single attack that homed in on enemies rather than being used as a shield.
• Gravity Hold stopped time instead of defeating all enemies on screen.
• Gyro Attack did not have a limit and it could be used in multiple directions at once.
Sonic the Hedgehog 3
subdirectory_arrow_right McDonald's (Collection)
1
Attachment A concept document for Sonic the Hedgehog 3 shows that Knuckles was originally going to be able to walk up walls and ceilings instead of just climbing walls, and break down walls with a whirlwind attack rather than his fists. The McDonald's Happy Meal toy of Knuckles included in their Sonic 3 promotion, which is a wheeled toy that pilots a cloud, may be a leftover of this unused character trait.
Sonic the Hedgehog 3
1
Attachment Concept artwork for Sonic the Hedgehog 3 shows that before Knuckles was an echidna, he was conceived as a hedgehog, cat, and eventually mole. During the period in which he was a mole, he was known as "Stealth the Mole", could dig, and had a shovel to attack with. Additionally, a dropped plotline from when Knuckles was a hedgehog revolved around Tails admiring him due to his resemblance to Sonic.
Franchise: Crash Bandicoot
1
Attachment In 2021, information leaked on a cartoon adaptation of the Crash Bandicoot franchise being developed by Eek! the Cat co-creator Bill Kopp for Amazon. The show would have been titled Crash Bandicoot N. Sane Cartoon Show (a name with a similar formatting to that of one of Kopp's previous cartoons, The Shnookums and Meat Funny Cartoon Show), and would be an episodic slapstick cartoon rather than having an overarching plot. Supposedly, Activision wanted the show to lean more into adult innuendo, while Amazon wanted something more clean, and the straw that broke the camel's back for the series would be a single unspecified joke in an episode about Dr. Cortex transforming into a baby, like in the end of Crash Bandicoot: Warped. According to Kopp, Activision were the ones who aborted the project and not Amazon, though he had no clue what in particular caused the cancellation, but that the experience inspired him to work independently on his next series, Dumb Bunny and Jackass.

Allegedly, Activision also wanted to license Super Mario out for a cameo in a Crash Team Racing-themed episode, something the team found ridiculous and made them believe Activision was not taking the project seriously. The series would have also featured the Land Shark from the cancelled 2010 Crash Team Racing pitch.
person Rocko & Heffer calendar_month January 11, 2024
Metaphor: ReFantazio
1
On December 11, 2023, Atlus's official Twitter account "Atlus_jp" posted a message about the game to address fan expectations stemming from the larger commercial and critical success of Persona 5, revealing that despite the fantasy RPG game being different from how Persona 5 works as a modern RPG, it would be made with the same mindset that resulted in that game. They stated that the game is a "commemorative title that marks the culmination of Atlus' policy of 'originality and empathy' through the fantasy RPG genre, and is not simply a nostalgic return to the roots of the past". The game's director Katsura Hashino previously described Metaphor as being a "third pillar" for Atlus, with the key themes for the game being "Facing your fear", because "If you stand still in fear of uncertainty, you will never be able to move forward".
person ProtoSnake calendar_month January 11, 2024
Atlus JP tweet:
https://twitter.com/Atlus_jp/status/1734200367439864276

Metaphor: ReFantazio Will Be a “Different Experience” When Compared to Persona 5, Says Atlus:
https://noisypixel.net/metaphor-refantazio-different-experience-from-persona-5-says-atlus/

Metaphor: ReFantazio's fantasy election adapts Persona's social gameplay "The culmination of Atlus' policy of 'originality and empathy'".:
https://www.eurogamer.net/metaphor-refantazios-fantasy-election-adapts-personas-social-gameplay
Sonic the Hedgehog
3
The lyrics to Silver's theme, "Dreams of an Absolution", was based on songwriter Bentley Jones' relationship with his ex-boyfriend:

"Originally, I wrote "Dreams" about a bad ex-boyfriend who wanted to get back with me, and I couldn't shake off the past, and I was in this weird grey area that I didn't know if I wanted to move forward together anymore. Scandal! "Dreams" was written about a gay love story!"
JoJo's Bizarre Adventure: All Star Battle
3
In 2023, the character Leone Abbacchio was added to JoJo’s Bizarre Adventure: All Star Battle R as a DLC character over ten years after the original game’s release. Despite being a main cast member of the fifth part of JoJo’s Bizarre Adventure, he was previously only playable in the 2002 Japan-only PlayStation 2 game Jojo no Kimyou na Bouken: Ougon no Kaze, due to the developers having trouble trying to make his ability Moody Blues, which causes his opponents to replay their moves, viable for combat. This led to him becoming a very highly-requested fighter for the game before he was eventually added.
Shipwrecked 64
1
The concept for Shipwrecked 64 first came about in 2016, when creator Squeaks D'Corgeh was making fangames based on Five Nights at Treasure Island, a Five Nights at Freddy's fangame featuring Disney characters. In 2020, he scrapped the Disney characters and replaced them with original characters, those being Bucky Beaver and his friends. He dropped the project for some time, but was reminded of it again after discovering a satirical Super Mario 64 Iceberg Tiers meme. The deepest fact below the iceberg, asserting that "every copy of Mario 64 is personalized", inspired the gameplay loop for Shipwrecked 64. He would restart development in 2021, which would ultimately lead to the version of the game released on Steam.
person chocolatejr9 calendar_month January 11, 2024
Interview with Squeaks D'Corgeh:
https://www.youtube.com/watch?v=jfhEhgk-FSI#t=863

Super Mario 64 Iceberg Tiers meme:
https://sm64-conspiracies.fandom.com/wiki/Iceberg
Bully
1
In June of 2020, an uncredited animator who worked on the game named Dennis Opel posted various development clips on his Twitter page. These clips were for a pitch to rework the game's combat system, which he worked on in the sidelines while the game was still in development. Some of his ideas included incorporating dodging and counter attacks; certain moves the player could perform being affected by the enemy's actions, stats, and distance from the player; etc. In the end, this pitch was never submitted to Rockstar.
person ZpaceJ0ck0 calendar_month January 11, 2024
Bully
1
In a tweet by Dennis Opel (an uncredited animator for the game who mostly did fighting animations), he revealed that early in development he proposed the Boxing minigame to have more depth when it came to attacking and dodging, citing the Punch-Out!! series as an inspiration. This idea was rejected by Rockstar Vancouver.
person ZpaceJ0ck0 calendar_month January 11, 2024
Banjo-Tooie
subdirectory_arrow_right Super Smash Bros. Ultimate (Game), Banjo & Kazooie (Franchise)
1
Attachment The Breegull Bash move in the Japanese versions of Banjo-Tooie and as well as Super Smash Bros. Ultimate is called ハリセンカズーイ(Harisen Kazui), which literally translated into English is "Slapping Fan Kazooie". A harisen is a giant paper fan that is typically used as part of a manzai act, where the straight man smacks the funny man in response to their jokes or foolishness. The "Fan" item that appeared in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. Brawl is actually a harisen, and it's even called as such (はりせん) in the Japanese version of those games as well.

It's worth pointing out that in general, the Japanese localizations for the Banjo-Kazooie games seem to exclude any mention of the word "Breegull", the name of Kazooie's species. This is something Masahiro Sakurai made note of when showcasing Banjo & Kazooie's moveset in Super Smash Bros. Ultimate.
person Dinoman96 calendar_month January 10, 2024
Super Smash Bros. Ultimate – Mr. Sakurai Presents "Banjo & Kazooie":
https://youtu.be/DPh3HM6ofWU?t=294

SSBWiki article on the Fan item:
https://www.ssbwiki.com/Fan

Article on the harisen:
https://handwiki.org/wiki/Engineering:Harisen

Japanese article on BK's moveset in Smash:
http://imobatake.net/archives/363
Nicktoons: Battle for Volcano Island
1
Attachment Concept art reveals that at one point, Jenny from "My Life as a Teenage Robot" was planned to appear in the game, but was scrapped for unknown reasons. She would become a playable character in the next game, Nicktoons: Attack of the Toybots.
Collection: Shantae
1
In a 2013 interview with GirlGamer.com, series co-creator Matt Bozon stated that the concept behind the title character came from his wife, Erin, who named her after a kid at a summer camp that she worked at. Matt and Erin then started bouncing ideas off of one another to develop the series' setting, lore, and other characters, with Erin particularly coming up with Shantae's signature transformation ability.

In the same interview, Bozon claimed that Shantae's hair-whip attack was his idea, and that he was inspired by Erin's own long hair, which he claimed would frequently swipe his face whenever she turned around. However, in another interview with The Mary Sue two years later, he stated that Erin came up with the concept, detailing it in her first sketches of the character.
person VinchVolt calendar_month January 9, 2024
Apollo Justice: Ace Attorney
subdirectory_arrow_right Ace Attorney (Franchise)
3
According to series creator Shu Takumi in a 2017 interview, Capcom executives issued two mandates affecting the writing of Apollo Justice: Ace Attorney. The first mandate was that the game had to include Phoenix Wright in the story, which went against Takumi's original idea for a reset of the series. The second mandate was to incorporate the Lay Judge system, a real-life judicial system, into the story, resulting in the creation of Spoiler:the MASON System game program and the trial run of a new Jurist System in the game's last case "Turnabout Succession". The Ace Attorney series began as a critique of how Japan's legal system handles criminal offenses, but around this time, that system was changing. While Japan previously suspended an older jurist system in 1943, their legislative body, the National Diet, gradually implemented a new lay judge system (裁判員, or "Saiban-in") from 2004 to 2009. This system, resembling more democratic systems in North American and European countries, calls upon six random common citizens to serve in serious criminal trials as inquisitorial judges sitting alongside three professional judges. Together they make up the judicial panel and actively analyze and investigate evidence presented to them throughout the trial before ruling on guilt and sentencing. Reflecting this, Spoiler:the Jurist System seen at the end of Turnabout Succession is made up of six random jurors guided by Phoenix Wright, where the player from the sixth juror's perspective has to rule the defendant Guilty or Not Guilty.

Takumi revealed that as part of the game’s promotion, Capcom collaborated with the Japanese Ministry of Justice and even gave a presentation of Apollo Justice: Ace Attorney at the ministry's head office, implying that the system's mandated inclusion in the game was political propaganda. Despite Capcom cooperating in the Japanese government's push for this new system and despite participation experiences being reported as positive and easy to understand, the reception to other aspects of the system were largely negative. Complaints included gradually more severe sentencing since its implementation, the risk of criminal penalties for lay judges publicly discussing confidential deliberation room details after trials come to an end, and most starkly, calling upon Japanese citizens to put aside time to participate in the system, who have been increasingly unwilling to do so. This decline in interest has been largely attributed to the length of lay judge trials and even the length of pre-trial proceedings increasing significantly over the next decade, and due to aging populations and people simply not being able to make these commitments, more citizens refused to serve or even show up to be vetted for serving in the first place, making it harder to fill out the jury.

As a result of this reception, the Ace Attorney series has not used Spoiler:the MASON System and the Jurist System since, sticking with the series' traditional Initial Trial system in future games.
person MehDeletingLater calendar_month January 9, 2024
Nickelodeon All-Star Brawl
subdirectory_arrow_right Rocket Power (Franchise), The Fairly OddParents (Franchise)
1
Attachment Christopher Near, the artist who painted the box art for Nickelodeon All-Star Brawl, posted an image to his Instagram of concept art for the game which predates the game's development and was intended to excite Nickelodeon executives over the concept of a Nicktoons fighting game as opposed to influence the product itself - this poster featured a few characters who would not appear in the final game:

•Jenny Wakeman and Rocko, who would appear in the DLC.
•Jimmy Neutron and Raphael, who would appear in the sequel.
•Casey Jones, Krumm, and Angelica Pickles, who have not appeared in a NASB game.
•Wanda from The Fairly OddParents and Reggie from Rocket Power, two shows that have never been in a NASB game.
•Stimpy as a solo character instead of a team with Ren.

Interestingly, despite predating the game's development, it features 80s designs for Rapheal and Casey Jones despite the eventual developers of the game saying that Nickelodeon wanted the 2010s Turtle designs.
Master Detective Archives: Rain Code
1
When creating Kanai Ward, Kazutaka Kodaka originally considered giving it an original language, but dropped the idea when he realized it would be too "fantastical". Instead, he incorporated multiple languages (such as Russian, Hindi, Japanese and English, as well as other multi-nationalistic elements) on the signboards around town. This inspired him to make the various character names multinational as well, assigning names in a way that the characters would fit them. At the same time, however, Kodaka avoided using typical names for the cast, instead opting for more unusual names such as "Hellsmile" and "Nightmare": words that are commonly heard, but not as names given to somebody. He specifically went for names that were unique but easy to remember.

In regards to the character Makoto Kagutsuchi, who has a normal sounding name despite his unique design, Kodaka stated:

"Kagutsuchi and the Amaterasu Corporation's names are gods' names from Japanese mythology. I looked it up and found Kagutsuchi is the "fire god". Kagutsuchi and Amaterasu are names regular Japanese people won't have. The way you may feel strange about the names such as Hellsmile and Nightmare, I think Japanese players may also feel uncomfortable hearing names like Amaterasu and Kagutsuchi."
0
During the reboot of Archie's Sonic the Hedgehog comics, several characters and aspects adapted into the comic from the 1993 Sonic the Hedgehog cartoon (commonly referred to as "Sonic SatAM") were noticeably altered for a variety of factors:

• Ixis Naugus (referred to simply as Naugus in the show) was changed to "Walter Naugus". His species (which was never actually stated in the show, though the pre-reboot comics depicted him as a rhino-bat-lobster hybrid) was changed to that of a troll, with a tail being added to his design to help make him look as such, alongside his attire being updated to more resemble a warlock. Additionally, despite what was initially believed, the term "Ixis" was originally applied to Naugus' cartoon production materials, and was not invented by former writer Ken Penders. This meant it was still usable in the comics, and was later given to the deity worshipped by the troll species.
• Muttski was changed to "Ben "Mutt" Muttski", and was changed from a non-anthropomorphic dog to an anthropomorphic one. Notably, his new name was given in honor of Ben Hurst, the main writer of "Sonic SatAM" who sadly passed away in 2010.
• Snively Robotnik (referred to simply as Snively in the show) was changed to "Doctor Julian Snively", with his first name being a nod to "Sonic SatAM", as Dr. Robotnik's original name in the show was Julian. According to Ian Flynn, he is no longer related to Dr. Eggman in the reboot due to Sega's mandates not allowing other media to invent family members for the main "SegaSonic" cast. Ironically, while his half-sister Hope Kintobor was removed from the reboot, Snively inherited her position as G.U.N.'s R&D Specialist.
• Maximillian Acorn (referred to simply as "The King" in the show) was changed to "King Nigel Acorn". His name was most likely changed due to being coined by former writer Ken Penders. Notably, his new name, speech pattern and mannerisms are shared with Nigel Thornberry from the animated series "The Wild Thornberrys": Nigel was voiced by British actor Tim Curry, who also voiced the King in "Sonic SatAM".
• Nicole the Holo-Lynx's new backstory in the reboot has her being created by Dr. Ellidy in an attempt to digitize the consciousness of his dying daughter Nikki. This may have been loosely inspired by Ben Hurst's plans for the cancelled third season of "Sonic SatAM", where it would have been revealed that Nicole was originally a normal girl until she was tricked by Dr. Robotnik into having her entire personality transferred into a computer satellite.
• Although the Wolf Pack originated from "Sonic SatAM", the only member of the group who was not created by Ken Penders was their leader Lupe the Wolf, who also originated from the show. As such, when the comic was rebooted, she was the only member of the group to be carried over.
• Aside from King Acorn, the only parent of a "Sonic SatAM" character to make it into the reboot was Sabina, the mother of Dulcy the Dragon and herself a character from the show. However, while Ian Flynn did confirm that she was still Dulcy's mother in the reboot, she never actually appeared in the comic prior to its cancellation. Additionally, given that Dulcy refers to her with present tense, it's likely that Sabina is still alive in the reboot, whereas she had died in the original continuity.
person chocolatejr9 calendar_month January 7, 2024
Disaster Report 4: Summer Memories
subdirectory_arrow_right Poncotsu Roman Daikatsugeki Bumpy Trot 2 (Game), Steambot Chronicles (Game), Irem Software Engineering Co. (Company), Granzella (Company), Zettai Zetsumei Toshi (Collection)
1
In the aftermath of the 2011 Tōhoku earthquake and tsunami, Irem Software Engineering was forced to cancel the majority of its video game projects, most notably Disaster Report 4: Summer Memories and a sequel to Steambot Chronicles titled "Poncotsu Roman Daikatsugeki Bumpy Trot 2". They then refocused their resources into the slot-machine and pachinko industry, which they were initially a part of prior to becoming a video game company. This lead numerous Irem designers (including producer Kazuma Kujo) to form a new company called Granzella to continue creating video games: notably, they acquired the IP rights to the Disaster Report series and revived Disaster Report 4. Additionally, while no longer involved in the development or release of new games, Irem is still involved in the games industry via licensing their IPs to other companies.
person chocolatejr9 calendar_month January 6, 2024
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment Found within the files of Star Fox Adventures is an unused audio track for the WarpStone's introduction cutscene, which also includes verbal dialogue. This was clearly an earlier version before Rare had done a voice-acting retake.

Most notably, the music that plays in the background is a remnant from Dinosaur Planet, from the scene where Krystal first arrives in SwapStone Circle and thus meets her respective SwapStone, Rubble. In the final Star Fox Adventures, music performed by bagpipes is played instead in this particular cutscene.
person Dinoman96 calendar_month January 6, 2024
Star Fox Adventures - WarpStone Intro (Unused Ver.):
https://www.youtube.com/watch?v=pu3t14ehnRg

Star Fox Adventures - WarpStone Intro cutscene:
https://www.youtube.com/watch?v=f9M9-sPHACA

Dinosaur Planet - Krystal meets Rubble in SwapStone Circle:
https://youtu.be/CuKPMHg_qzY?t=1173

Dinosaur Planet - Arriving at SwapStone Circle music track:
https://www.youtube.com/watch?v=5w_DfIEM7Fs
Bionic Commando
1
Attachment The Commodore 64 version of Bionic Commando has a soundtrack provided by chiptune composer Tim Follin. Every song begins as a direct cover of its source material, but eventually completely changes into a techno-inspired tune with a more unique sound. The composition of these pieces was, according to Follin in the C64 disk magazine Lethal News, quite reflective of their production, where the job began as a port of the original song before naturally changing to something different:

"Actually it's an arcade conversion... or lets say it started like an arcade conversion! what happened was, i started converting the titletune, and it just developed, slipped out of my grip and became something, what was very different from what i had in mind, at the beginning. quite messy!"
person Rocko & Heffer calendar_month January 6, 2024
Tim Follin interview talking about Bionic Commando:
https://csdb.dk/release/?id=8763

Bionic Commando Arcade Music:
https://youtu.be/IZ8GyH6ZyLk

Bionic Commando C64 Music - diverges from its source material at 0:38:
https://youtu.be/V1wsC-YdL-U
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