subdirectory_arrow_right Yoshi's Island: Super Mario Advance 3 (Game)
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In stage "Extra 3: More Monkey Madness", a 21st Red Coin can be found. The coin is hidden under a peg occupied by a gray Tap-Tap, with a rotating Paddle-Wheel above it, making it difficult to access. In the Game Boy Advance port, this coin is removed, indicating that it may have been present in the SNES version due to either a glitch or mistake.
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Interestingly, other assets from around the same point in development already resemble the rotating island seen on the final game's title screen and during inter-world cutscenes. This was most likely conceived as an alternate approach to the zoomed-out map, indicated by a series of more unique top-down map tiles and graphics for world names that align with the assembled island. The world name graphics come in two variations: one with ten worlds, and another with just five (compared to the final game's six). The names of these worlds indicate a very different set of themes to what is seen in the finished game, including a "Ghost Town," a "Bottomless Swamp," a "Palace of Sea," and "Earth Bowels." Both versions of the early world map feature sprites for Yoshi traversing these areas a-la Super Mario World.
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The Cutting Room Floor article:
https://tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Hookbill
Supper Mario Broth tweet:
http://archive.today/2025.05.18-225551/https://x.com/MarioBrothBlog/status/1379857892250169346
https://tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Hookbill
Supper Mario Broth tweet:
http://archive.today/2025.05.18-225551/https://x.com/MarioBrothBlog/status/1379857892250169346
subdirectory_arrow_right Yoshi's Island: Super Mario Advance 3 (Game)
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During the second phase of the final boss fight in the SNES release, Baby Bowser has three fingers on each hand, contrasting with most official portrayals of Bowser, which show him with four. This error is fixed in the Game Boy Advance version, which redraws his sprites to give him the proper number of fingers.
YouTube video showcasing the final boss fight in the SNES version:
https://www.youtube.com/watch?v=anv1LZzX-Qw
YouTube video showcasing the final boss fight in the GBA version:
https://www.youtube.com/watch?v=btZF6Ym8h80
https://www.youtube.com/watch?v=anv1LZzX-Qw
YouTube video showcasing the final boss fight in the GBA version:
https://www.youtube.com/watch?v=btZF6Ym8h80
subdirectory_arrow_right Plok (Game)
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According to Plok co-creator Ste Pickford, Mario creator Shigeru Miyamoto considered an early build of Plok to be the third best platforming game behind his own Mario in first, and the rivaling Sonic The Hedgehog in second. He reportedly expressed interest in helping Software Creations make Plok of a higher quality than Sonic, even if not Mario. Ultimately, he passed up the opportunity, with Pickford believing it was due to similarities with the then-unannounced Super Mario World 2: Yoshi's Island.
Retro Gamer Issue #122 (Page 78):
https://issuu.com/roylazarovich/docs/retro_gamer_122
https://issuu.com/roylazarovich/docs/retro_gamer_122
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In a 1995 interview with Shigeru Miyamoto published in the September issue of Haou magazine, he was asked about how long it took to develop the game? He responded:
"The staff members who have been working on it the longest started around the time Super Mario World was released, so about 5 years. The first two years were mainly spent experimenting with different ideas. We had one idea where Yoshi would move around freely, and he’d support Baby Mario and lead him through the stage. Almost all of those early ideas came to naught, but the one that really stuck and bore fruit for us was the idea of a game where even though you hit enemies, you don’t die."
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It's possible that Tweeters were originally going to appear in the game. Tweeter graphics from Super Mario All-Stars appear in the game's code, and could have been placeholder graphics for the enemy.
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The enemy "Harry Hedgehog", a fast moving blue hedgehog, is thought to be a subtle reference to Sonic The Hedgehog.
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In the German version of Yoshi's Island, Naval Piranha is named "Audrey", referencing the 1960 film "The Little Shop of Horrors".
subdirectory_arrow_right Yoshi's Island: Super Mario Advance 3 (Game)
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In the Game Boy Advance version of the game, dying enough times during the intro level to get a game over will result in the game's save file displaying "World 0." This is the only time this icon is accessible in the game, and in any version of the game, as the Super Nintendo original gave you infinite lives to beat the tutorial level.
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There are several unused enemies and enemy behaviors. The unused enemies include a Red Bullet Bill and Cannon, a double swap platform and a Bloo Blah holding a Piro Dangle. The unused enemy behaviors are Egg Plants spitting bubbles at a regular interval and three Cactus Jacks falling down and forming a stack.
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