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Tiny Toon Adventures
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Attachment As discovered on the French blog UPSILANDRE RETROGAMING, the movement code for the NES version of Tiny Toon Adventures by Konami was directly plagiarized from Super Mario Bros. 3, giving the two games near-identical play-feels.
Barney's Hide & Seek Game
1
If the player leaves Barney idle for an extended length of time, he will complete the level on his own. Because of this, the game can be beaten in both single and multiplayer modes without even plugging a controller into the Sega Genesis.
Luigi's Mansion
subdirectory_arrow_right Pikmin (Game), Nintendo GameCube (Platform)
1
Attachment At Spaceworld 2000, Shigeru Miyamoto showed off a prototype for the GameCube controller. The most glaring difference between this controller and the final design are the color and shape of three buttons:
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.

An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions

The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
person Wolfen50 calendar_month September 6, 2023
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625

Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
subdirectory_arrow_right Nintendo 64 (Platform), Nintendo (Company)
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Attachment The NJS-3D1 was a PC flight stick made by Laral Group LLC - unusually, the flight stick bears the name and official quality seal of Nintendo on its packaging, along with a Nintendo 64 logo on the controller itself, despite not being compatible with any of Nintendo's hardware. The controller was made in a short-lived deal to manufacture PC accessories with Nintendo branding, with the only other product to come out of the line being a set of headphones.
Sonic R
subdirectory_arrow_right Formula 1 (Franchise)
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Sonic R has often been criticized for how the playable characters handle like cars instead of athletes - the reason for this is because Sonic R was actually built from a scrapped Formula 1 racing game.
Pac-Land
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The Famicom release of Pac-Land has an unusual control scheme, where the player uses the B button to go left, the A button to go right, and the control stick to jump, resembling the layout of Pac-Land's original arcade cabinet. The player can use a more conventional Famicom platformer control scheme, using the control stick to go left and right and A or B to jump, by plugging the controller into the player 2 slot.
Smash T.V.
subdirectory_arrow_right Super Smash T.V. (Game), Smash T.V. (Game)
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The dual-joystick control setup for the arcade version of Smash T.V. was similar to designer Eugene Jarvis' previous game Robotron: 2084, where one joystick controlled the player's movements while the other controlled the direction the player shoots in. The NES and SNES versions carried over this original control scheme in different ways. For the NES version, it can be accessed by plugging in two controllers, holding them vertically with the control pads facing the screen, and using both control pads as you would in the arcade version. This control scheme is also available to use with two players on the NES version, but requires four controllers plugged into a multitap like the NES Four Score. The dual control aspect of the game works more efficiently on the SNES version, as a single SNES controller has four main buttons, A, B, X and Y, that are laid out like an additional control pad. This enables the player to shoot in one direction while running in another, and also eliminates the need for a multitap if you want a second player to join in.
person MehDeletingLater calendar_month October 25, 2023
Smash T.V. NES version alternate control scheme demonstration:
https://www.youtube.com/watch?v=T2_zruOA968

Super Smash T.V. footage:
https://www.youtube.com/watch?v=cXJmx2Q6bi0
Star Wars: Ewok Adventure
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According to Ewok Adventure programmer Larry Gelberg, the game had to be cancelled, despite being completed, due to a dispute with Parker Brothers over the game's controls:

"I had this artistic vision of the purity of the hang-glider controls - forward dives and speeds you up, back climbs and slows you down, and catching thermals every now and then maintained your altitude. The marketing weasels either didn't get it or just didn't like it. They tried time and time again to get me to put in a mode where you just go in the direction where you point the joystick. But I was young and arrogant and refused, and they ultimately killed the game. Sorry, everyone."
uDraw Studio
subdirectory_arrow_right uDraw Studio: Instant Artist (Game), Play THQ (Company), THQ (Company)
2
The bankruptcy of THQ is often pinned on the uDraw peripheral for the Wii - this is not completely true, as the Wii version of the uDraw was highly successful. However, the HD versions of the uDraw, released for PlayStation 3 and Xbox 360, were a killing blow to the company (even if not the sole cause of it's bankruptcy), as it was heavily overproduced compared to the size of the audience for casual games on those platforms and an even lower amount of uDraw-supported titles on those platforms relative to the Wii. Supposedly, the HD uDraw was greenlit by THQ's family division, PlayTHQ, without proper permission from the main branch of the company without even knowing what games could or would be made on the hardware.
Gyromite
subdirectory_arrow_right Robot Series (Collection)
1
Gyromite is perfectly playable, and some may argue better, without using ROB the Robot. You can push the pillars up and down using a second NES controller while the first controller commands Professor Hector as it would in ROB play, making the game either into a faster-paced co-op platformer for two players, or an unconventional two-controller game for one player in a similar manner to Atari's Raiders of the Lost Ark. This technique cannot be performed on Stack-Up.
Star Fox Zero
1
The reflections seen on the pause screen move as you tilt the Wii U Gamepad. This detail helps with recalibrating the motion controls to your liking, which can be done by holding in the Left Stick on the pause screen.
Cuphead
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On August 24, 2017, a video was uploaded by gaming news outlet VentureBeat where lead writer Dean Takahashi, who specializes in general industry articles, strategy games and first/third person shooters and normally does not cover platformers or sidescrolling action games because by the outlet's own admission he was extremely bad at them, recorded a gameplay demonstration of him playing the Gamescom 2017 demo for Cuphead due to him being the only one on staff at Gamescom. This footage is notorious for the first two and a half minutes where he struggles to complete the game's tutorial, before struggling to play for another 23 minutes under conditions that were made intentionally easier for the game's demo such as increased health and instant access to some stronger unlockable charms like Spread. VentureBeat knew the footage was bad, but uploaded it anyways and drew attention to Takahashi's poor gameplay in the video title, calling it "shameful". However, VentureBeat initially did not explain the full context of the footage in the video description, and due to Gamescom being held one month prior to Cuphead's release, the clip was passed around out of context leading people to believe he was doing a full review of the game and trying to make a point of it being too difficult. In reality, the video was posted alongside an article about the demo by Takahashi to VentureBeat that regularly acknowledges his poor skill at the game; he also called Cuphead a fun game that showed "why making hard games that depend on skill is like a lost art". Regardless, the footage still drew extreme negative backlash and harassment towards him and claims that he was unfit to be a game journalist. Takahashi's response to the controversy spurred more controversy after he accused people attacking the footage of being connected to the 2014 #Gamergate movement, when one week prior to responding, he published an article promoting the idea of a "leisure economy" that stems from game journalists among others being paid to play games, and promoting the fact that he had been reviewing games for 21 years up to that point.
person Kirby Inhales Jotaro calendar_month November 23, 2023
Raiders of the Lost Ark
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Raiders of the Lost Ark required a single player to use two Atari 2600 controllers at once. The right (player 2) controller would move Indiana Jones and allow him to use items in his inventory, while the left (player 1) controller would navigate the inventory and allow a player to pick or drop items.
PaRappa the Rapper
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PaRappa the Rapper has a "repeat" button function where, for lines that comprise of one single button (such as those in Prince Fleaswallow's rap), you can press the left D-pad button to repeat the first syllable and the right button to repeat the last syllable.
person Rocko & Heffer calendar_month December 1, 2023
The repeat trick in use:
https://www.youtube.com/watch?v=AUIMVigokdE

Strategy guide going over Easter eggs in the game:
https://gamefaqs.gamespot.com/ps/198264-parappa-the-rapper/faqs/4074
Radiant Silvergun
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According to developer Hiroshi Iuchi, the reason that Radiant Silvergun features no power-ups is because he thought items in shoot ‘em up games like Thunder Force or Gradius could often result in cheap deaths, and he wished to streamline how players switched between their ship's guns in an effort to create a game that progressed through just shooting and dodging:

"There’s been many previous games where you swap weapons, so adding a button just for switching weapons seemed too boring, and you always have to be keeping track of where your weapon gauge is. I wanted something where the way you used your hands was managed mentally. If the different weapons were all based on finger combinations, you wouldn’t need to visually confirm weapons, you’d just automatically know what you were using.

We also deliberately made the bullets slow. If you’re going for a gameplay style that involves threading through tiny cracks in bullet curtains, then a slower bullet speed will allow a wider audience to enjoy the pleasure of bullet dodging."
Ultrakill
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person VinchVolt calendar_month December 23, 2023
Collection: pop'n music
subdirectory_arrow_right jubeat (Collection)
1
In JAEPO 2020, Konami unveiled two new rhythm arcade titles that were never released:

• "NEW pop'n music Welcome to Wonderland!" was created as a reboot to the long standing "pop'n music" series. The game used a different arcade cabinet with smaller buttons and a touch panel meant for new slide notes. Aesthetically, the game also utilized 3D models for the characters as opposed to 2D sprites. Both licensed songs exclusive to this cabinet, "Phantom Joke" and "少年よ我に帰れ", were added to "pop'n music peace" on August 3rd, 2020.

• "jubeat (2020)" was also meant to be a reboot, this time to the identically-named "jubeat" series. Unlike "Welcome to Wonderland", the gameplay remained identical between it and previous entries. The arcade cabinet itself was roughly 1.2X the size of previous iterations and ran at 60 fps, as opposed to 30fps. The cabinets also supported music videos and would have come in several colors. In 2021, a mobile version of jubeat released utilizing similar aesthetics to this cancelled version. 2022 saw the release of a new iteration, "jubeat Ave.", which utilized the previous arcade technology.
person aa1205 calendar_month January 3, 2024
RemyWiki page on cancelled BEMANI titles:
https://remywiki.com/Cancelled_Games#jubeat_(2020)
https://remywiki.com/Cancelled_Games#NEW_pop'n_music_Welcome_to_Wonderland!

RemyWiki page on NEW pop'n music Welcome to Wonderland!: https://remywiki.com/AC_NEW_pnm

Gameplay of Welcome to Wonderland: https://www.youtube.com/watch?v=WbVlUpMS71I

RemyWiki page on jubeat (2020): https://remywiki.com/AC_jb_2020

Footage of jubeat (2020):
https://www.youtube.com/watch?v=c1sl8C338Fs
Gran Trak 10
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Gran Trak 10 was the first video game to store graphics on the ROM instead of mathematically generating them, the first video game about cars, and the first video game with a steering wheel control scheme.
DK: King of Swing
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Attachment The development of DK: King of Swing began in the summer of 2003, with the development team at Paon exploring ideas for new control concepts. While experimenting with the Game Boy Advance's L and R buttons, they came up with the idea that pressing the L button will let the character grab with the left hand, and pressing the R button will do the same but with the right hand. The team was also influenced by free climbing becoming a popular sport around that time.

It was Toshiharu Izuno of Nintendo that proposed the team to utilize the Donkey Kong character license for the game. At first, it was originally planned to use original characters, but the decision to use the Donkey Kong IP was done to give the project more global appeal.
The Legend of Zelda: Ocarina of Time
subdirectory_arrow_right The Legend of Zelda: Majora's Mask (Game)
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If the Song of Healing in The Legend of Zelda: Majora's Mask is reversed, it sounds similar to Saria's Song from The Legend of Zelda: Ocarina of Time. While this may seem unintentional, the inputs to perform each song are also reversed from each other, with Saria's Song being played by pressing Down, Right and Left, while the Song of Healing is played with Left, Right and Down.
person Venomspino calendar_month January 18, 2024
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