Trivia Browser
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In a pre-release gameplay video from 2018, at the end of a tour of the Home Base, a lit sign featuring the logo for the pizza restaurant chain Domino's can be seen hanging on a wall near the refrigerator. This sign would be removed in the final game, but within the game's files are several voice lines spoken by the game's main cast (Coco, Davis, Eva, Io, Jack, Louis, Mia, Rin and Yakumo) talking about eating freshly delivered pizza in an unusually glorifying manner without mentioning the company by name. It's unclear how these voice clips would have been used in the game, but when taken with the unused Domino's sign, it's believed that this was all part of a planned promotional tie-in that fell through when the game was delayed to 2019, where Domino's would have somehow survived the apocalypse in the game's story and adapted to the Revenants and the Lost.
Code Vein - Domino's voice lines:
https://www.youtube.com/watch?v=QNnNoC32N1k
Code Vein - Home Base early gameplay:
https://www.youtube.com/watch?v=OGhVIQShNz0
The Cutting Room Floor article:
https://tcrf.net/Code_Vein#Domino.27s_Pizza_Promotion_Leftovers
https://www.youtube.com/watch?v=QNnNoC32N1k
Code Vein - Home Base early gameplay:
https://www.youtube.com/watch?v=OGhVIQShNz0
The Cutting Room Floor article:
https://tcrf.net/Code_Vein#Domino.27s_Pizza_Promotion_Leftovers
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Just before Sonic transforms into Super Sonic near the end of the game, the surviving crowd in Station Square can be heard in the background chanting Sonic's name to encourage him. This crowd recording is actually comprised of over one thousand attendants in the audience for the official reveal of the game at the Tokyo International Forum on August 22, 1998. This chant was led by special guest Hiroshi Fujioka portraying Segata Sanshiro, the advertising mascot for the Sega Dreamcast's predecessor the Sega Saturn, and recorded by Sega to use in the game.
Sonic Adventure reveal at the Tokyo International Forum on August 22, 1998:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3357
Final chant recording at the event used in the game:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3643
Sonic Adventure Super Sonic transformation chant:
https://www.youtube.com/watch?v=Nv9wXt81xDw?t=917
SonicRetro article:
https://sonicretro.org/2023/08/23/25-years-ago-sonic-adventure-was-revealed-to-the-world-a-look-back/
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3357
Final chant recording at the event used in the game:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3643
Sonic Adventure Super Sonic transformation chant:
https://www.youtube.com/watch?v=Nv9wXt81xDw?t=917
SonicRetro article:
https://sonicretro.org/2023/08/23/25-years-ago-sonic-adventure-was-revealed-to-the-world-a-look-back/
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When Fox frees Krystal from her crystal prison at the top of Krazoa Palace in Star Fox Adventures, she immediately grabs her staff back from him and begins firing at the newly resurrected Andross as Fox runs off to his Arwing to confront the latter in Dinosaur Planet's orbit. Strangely enough, in the ending cutscene after Andross' defeat, Fox once again has Krystal's staff in his backpack. When asked about this in a January 10th, 2003 issue of Rare's scribes, the development team responded with:
"It was late. We were tired. Just leave it. Okay? Could you honestly not think of a better question than this?"
Star Fox Adventures - General Scales and Andross final boss:
https://www.youtube.com/watch?v=coeDs2f-6N8
Rare Scribes - January 10th, 2003:
https://www.raregamer.co.uk/scribes-january-10th-2003/
https://www.youtube.com/watch?v=coeDs2f-6N8
Rare Scribes - January 10th, 2003:
https://www.raregamer.co.uk/scribes-january-10th-2003/
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Despite incorporating several elements common in a live-service game (i.e. an in-game store, a battle pass, seasonal events, and premium currency), Skull and Bones was given a price tag of $70. Yves Guillemot, the CEO of Ubisoft, justified this during an investors call before the game's release, stating:
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to both Skull and Bones and the also long-delayed Beyond Good & Evil 2 as AAAA titles in their work experience.
"It's a very big game and we feel that people will really see how vast and complete that game is. So it's a really full triple-A, quadruple-A game that will deliver in the long run."
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to both Skull and Bones and the also long-delayed Beyond Good & Evil 2 as AAAA titles in their work experience.
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According to the game's official Twitter account, the developers claimed that the only characters they would not add to the game if given the opportunity were Calvin and Hobbes from the comic strip of the same name. Despite the concept of the game being around public domain characters already ruling out the still-copyrighted Calvin and Hobbes characters, the reasoning for refusing to consider them was out of respect for creator Bill Watterson and his refusal to license the comics for merchandise despite their popularity, feeling that it would go against the strip's ideals and ruin its authenticity.
On Calvin and Hobbes not being added:
https://twitter.com/InverseNinjas/status/1754648044111638534
Bill Watterson interview:
https://www.tcj.com/the-bill-watterson-interview/
https://twitter.com/InverseNinjas/status/1754648044111638534
Bill Watterson interview:
https://www.tcj.com/the-bill-watterson-interview/
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In June 2012, game director Shun Nakamura expressed interest in making a port of Rhythm Thief & the Emperor's Treasure for the Wii U and a sequel for the Nintendo 3DS, revealing that he wanted "to create a virtual play version of the "Looting the Louvre" part because moving the body really fits into rhythm games." However, the plans for these games never materialized.
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Sexualization complaints:
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
IGN interview with Yoko Taro and Hyung-Tae Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
IGN interview with Yoko Taro and Hyung-Tae Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
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An intro dialogue with Reptile and Havik reveals the latter's real name in the New Era is Spoiler:"Dairou".
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Kid Icarus: Uprising's final campaign features 25 stages in total. It could be said that this is a reference to how long it had been between the release of the original Kid Icarus and Kid Icarus: Uprising in Western territories. However, director Masahiro Sakurai revealed in a post-release interview that he had intended to do three more story missions when first putting together the storyline, but ultimately had to drop them early on, presumably because of time constraints.
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Cassette Beasts' plot is inspired by isekai, a subgenre of fantasy that revolves around a person being transported to and surviving in another world. However, the game changes normal conventions of the genre by having everyone the player meets in the game also be transported to the island of New Wirral in a similar manner. According to writer Jay Baylis, this was done to allow the team to put focus on the people who are present in the game.
subdirectory_arrow_right The Witch and the Hundred Knight: Revival Edition (Game)
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A major bug in The Witch and the Hundred Knight that can occur at seemingly any time will force the game to return to the system menu, losing all unsaved progress as a result. This became a common critique in the game's reviews, leading it to not be received as favorably by some. While The Witch and the Hundred Knight: Revival Edition did not fully fix this glitch, it occurs much less frequently, with playing for extended periods of time being noted as a possible factor.
Cubed3 review of the original version:
http://www.cubed3.com/review/1420/1/the-witch-and-the-hundred-knight-playstation-3.html
Cubed3 review of the Revival Edition:
http://www.cubed3.com/review/2786/1/the-witch-and-the-hundred-knight-revival-edition-playstation-4.html
http://www.cubed3.com/review/1420/1/the-witch-and-the-hundred-knight-playstation-3.html
Cubed3 review of the Revival Edition:
http://www.cubed3.com/review/2786/1/the-witch-and-the-hundred-knight-revival-edition-playstation-4.html
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IGN article:
https://www.ign.com/articles/sony-says-racist-phrase-in-stellar-blade-was-unintentional-will-be-patched-out
Kotaku article with updated graphic:
https://kotaku.com/stellar-blade-ps5-racism-day-one-patch-1851432185
Wikitionary and Urban Dictionary entries for "Hard R":
https://en.wiktionary.org/wiki/hard_r
https://www.urbandictionary.com/define.php?term=hard+R
Discovery tweet:
https://twitter.com/manfightdragon/status/1783133869912539521
Patch tweet:
https://twitter.com/manfightdragon/status/1783158271400182223
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
https://www.ign.com/articles/sony-says-racist-phrase-in-stellar-blade-was-unintentional-will-be-patched-out
Kotaku article with updated graphic:
https://kotaku.com/stellar-blade-ps5-racism-day-one-patch-1851432185
Wikitionary and Urban Dictionary entries for "Hard R":
https://en.wiktionary.org/wiki/hard_r
https://www.urbandictionary.com/define.php?term=hard+R
Discovery tweet:
https://twitter.com/manfightdragon/status/1783133869912539521
Patch tweet:
https://twitter.com/manfightdragon/status/1783158271400182223
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
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Moonmist is believed to be the first video game to include a lesbian character in the form of Vivien Pentreath, a criminal artist who is stated to be jealous of her girlfriend marrying a man. It should be noted, however, that she is never actually referred to as a lesbian in-game.
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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The character design of Purlo, who runs the STAR game in the thoroughfare of Castletown, was directly based on Tingle. According to Eiji Aonuma, he is what Tingle would look like if he was made with a realistic design.
Aonuma's word:
https://web.archive.org/web/20070202030515/http://www.nindori.com/interview/154zelda/154int_05.html
Video talking about similarities:
https://www.youtube.com/watch?v=zM83KaSm7n8#t=2m8s
https://web.archive.org/web/20070202030515/http://www.nindori.com/interview/154zelda/154int_05.html
Video talking about similarities:
https://www.youtube.com/watch?v=zM83KaSm7n8#t=2m8s
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Upon exiting a dungeon with the Skull Engine, it will play one of 3 random short tunes with it's whistle:
• The Overview Theme from The Legend of Zelda.
• The Overview Theme from The Legend of Zelda: Spirit Tracks.
• The sound of a Phantom appearing.
• The Overview Theme from The Legend of Zelda.
• The Overview Theme from The Legend of Zelda: Spirit Tracks.
• The sound of a Phantom appearing.
Franchise: Fazbear Fanverse Initiative
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In June 2022, fangame developer Kane Carter became involved in a dispute with Theft King, a prominent YouTuber in the Five Nights at Freddy's community, following a controversy regarding "The Pear", a private group chat used by popular fangame developers to share confidential data. One group member was Ultranight, the developer of the fangame "Chomper's", which was in talks to become part of the Fazbear Fanverse Initiative only for said plans to be aborted after The Pear's reveal. Following this scandal, Carter assured a Twitter user that FNaF series creator Scott Cawthon had not abandoned the Fanverse, but that it was possible he could stop accepting new entries to it due to "these kinds of unpredictable issues". This lead Theft King to make a video titled "The END of the Fazbear Fanverse Initiative?" with a thumbnail caption saying "GOODBYE FANVERSE", despite Carter's claims to the contrary.
This kick-started a month-long feud between them, in which Theft King claimed in a Discord DM to being harassed by Carter's fans, and that his comments ignored the video's positive content. Carter clarified that his comments were in regards to Cawthon's say over future entries, and that his main gripes with the video were the negative clickbait title and thumbnail, a point that Theft King missed. He also asked who was harassing him, but Theft King never responded or provided examples of it. He also publicly pointed out that Theft King had played his game Popgoes Arcade on a livestream a few days before the video's release, appearing to think of it as part of a failed product. In July, a video by a separate YouTuber named Sheeprampage with similar negative clickbait about the Fanverse prompted Carter to post a tweet complaining about this trend that many FNaF YouTubers had adopted, clarifying that this complaint was unrelated to Theft King. However, Theft King interjected by accusing him of taking the videos too personally, calling them "postmortems" of the Fanverse as a program or idea. Fans criticized his claims, stating that he misunderstood the situation, was spreading false narratives, and questioned why he called the videos "postmortems" on an ongoing collective. The next day, Theft King sent Carter another Discord DM claiming his fans were harassing him, and demanded he make a public tweet to end it. He chose not to do this, basing his decision on Theft King's poor handling of criticism, and for playing the victim card in public without any evidence of harassment, as more people came forward with examples of Theft King demanding public apologies for what he believed to be wrongdoings.
Despite claiming he did not want things to escalate, Theft King posted a video titled "An Open Letter to Kane Carter", where he claimed that he had always been positive about Carter's projects and showed clips talking about the Fanverse without a negative bias, but also falsely claimed that Carter had ignored his DMs on Twitter, for seemingly no other reason than to make him appear rude. Carter stated that he never criticized the content of his videos, only the thumbnails and titles, and tweeted a short response that lead to a "Rickroll" video that fellow fangame developer Phisnom used to prank people after writing false apologies. This culminated in Theft King hosting a YouTube livestream of him playing Popgoes Arcade while talking poorly of Carter. During the first hour of the stream, he claimed that Carter had offered to reach out to him on Twitter, but never did. Carter, who was watching the stream, posted a link to his alternate Twitter account proving that Theft King had never seen the messages to show that he was lying. Embarrassed, he ended the stream, but quickly started a second one which he later ended by saying "If there was a Hell, Kane Carter will burn for eternity". Theft King posted an apology on Twitter the next day, effectively ending the feud.
This kick-started a month-long feud between them, in which Theft King claimed in a Discord DM to being harassed by Carter's fans, and that his comments ignored the video's positive content. Carter clarified that his comments were in regards to Cawthon's say over future entries, and that his main gripes with the video were the negative clickbait title and thumbnail, a point that Theft King missed. He also asked who was harassing him, but Theft King never responded or provided examples of it. He also publicly pointed out that Theft King had played his game Popgoes Arcade on a livestream a few days before the video's release, appearing to think of it as part of a failed product. In July, a video by a separate YouTuber named Sheeprampage with similar negative clickbait about the Fanverse prompted Carter to post a tweet complaining about this trend that many FNaF YouTubers had adopted, clarifying that this complaint was unrelated to Theft King. However, Theft King interjected by accusing him of taking the videos too personally, calling them "postmortems" of the Fanverse as a program or idea. Fans criticized his claims, stating that he misunderstood the situation, was spreading false narratives, and questioned why he called the videos "postmortems" on an ongoing collective. The next day, Theft King sent Carter another Discord DM claiming his fans were harassing him, and demanded he make a public tweet to end it. He chose not to do this, basing his decision on Theft King's poor handling of criticism, and for playing the victim card in public without any evidence of harassment, as more people came forward with examples of Theft King demanding public apologies for what he believed to be wrongdoings.
Despite claiming he did not want things to escalate, Theft King posted a video titled "An Open Letter to Kane Carter", where he claimed that he had always been positive about Carter's projects and showed clips talking about the Fanverse without a negative bias, but also falsely claimed that Carter had ignored his DMs on Twitter, for seemingly no other reason than to make him appear rude. Carter stated that he never criticized the content of his videos, only the thumbnails and titles, and tweeted a short response that lead to a "Rickroll" video that fellow fangame developer Phisnom used to prank people after writing false apologies. This culminated in Theft King hosting a YouTube livestream of him playing Popgoes Arcade while talking poorly of Carter. During the first hour of the stream, he claimed that Carter had offered to reach out to him on Twitter, but never did. Carter, who was watching the stream, posted a link to his alternate Twitter account proving that Theft King had never seen the messages to show that he was lying. Embarrassed, he ended the stream, but quickly started a second one which he later ended by saying "If there was a Hell, Kane Carter will burn for eternity". Theft King posted an apology on Twitter the next day, effectively ending the feud.
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Following the scene where Diane Spoiler:is crushed by Lin, who found out she was a dirty cop, the player is given a dialogue prompt that can lead to a bad ending with two possible death scenes. Originally, it was not possible to trigger the bad ending after finishing the scene, but on February 26, 2024, a series of updates was released (versions 7.0.4 to 7.0.7), each one claiming to have made it possible to obtain the bad ending by talking to Lin again after the scene occurs. Exactly which one made it possible is unknown, as each of the version updates have the exact same description regarding the addition.
Diane crush scene (note: does not include either death scene):
https://www.youtube.com/watch?v=X-iCYjPwkbU#t=514
All version updates:
https://store.steampowered.com/news/app/2385720/view/4155203895337298570?l=english
https://store.steampowered.com/news/app/2385720/view/4155203895337743884?l=english
https://store.steampowered.com/news/app/2385720/view/4155203895337771404?l=english
https://store.steampowered.com/news/app/2385720/view/4155203895337789003?l=english
https://www.youtube.com/watch?v=X-iCYjPwkbU#t=514
All version updates:
https://store.steampowered.com/news/app/2385720/view/4155203895337298570?l=english
https://store.steampowered.com/news/app/2385720/view/4155203895337743884?l=english
https://store.steampowered.com/news/app/2385720/view/4155203895337771404?l=english
https://store.steampowered.com/news/app/2385720/view/4155203895337789003?l=english
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While the Brain Squids that float around in Krystal's opening prologue segment at Krazoa Palace are often thought to be the only common enemies in Star Fox Adventures that she can kill (as she is otherwise stripped of her staff and imprisoned at the top of the palace for the rest of the game), it's actually possible for her to kill a SharpClaw during this segment. The player will need to grab a barrel from the hallway before the flame jet room and place it on the pressure plate in the room after the jets, letting Krystal use the barrel generator in that room for a free barrel. After grabbing that barrel, the player will need to run over to the lift, and once they're in the next hallway, they'll have to go left to the watery barrier, opposite of the Krazoa head where the player normally deposits their Krazoa spirit. From there, if the player waits long enough, a SharpClaw will patrol right by on the other side of the barrier, and from there Krystal can throw her barrel on top of him, immediately destroying him.
Videos demonstrating SharpClaw kill:
https://twitter.com/AmaliaSolaris/status/1782439228724621538
https://www.youtube.com/watch?v=iflJA4Y37Gs
Krystal's Prologue segment:
https://www.youtube.com/watch?v=RcyrNTUSQiE
https://twitter.com/AmaliaSolaris/status/1782439228724621538
https://www.youtube.com/watch?v=iflJA4Y37Gs
Krystal's Prologue segment:
https://www.youtube.com/watch?v=RcyrNTUSQiE
subdirectory_arrow_right Dinosaur Planet (Game)
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The floating planetoid representing CloudRunner Fortress on the world map screen in Star Fox Adventures very clearly resembles its original, rockier iteration from the Nintendo 64 version of Dinosaur Planet, as opposed to its remodeled look in the final Star Fox Adventures.
CloudRunner Fortress in the leaked December 2000 build of Dinosaur Planet:
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
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Doctor Lautrec and the Forgotten Knights features many similarities to the Professor Layton franchise by Level-5, namely in regards to the aesthetics and story. Noriaki Okamura, the game's designer, admitted that he was inspired by the series when making the game.