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Capcom Fighting Evolution
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Originally, there was going to be a group of characters representing the original Street Fighter. It consisted of Retsu (in what was meant to be his playable debut), Eagle (in his Capcom vs. SNK 2 incarnation), and a redesigned younger version of Sagat without the chest scar. Due to time constraints, all three were cut from the game
Contributed by ZpaceJ0ck0
Nintendogs
The Papillon and Maltese breeds were in development for the game but never finished. Their placeholder files can still be found in the game's code. The Maltese did eventually become a selectable breed in Nintendogs + Cats.
Contributed by KidDivinegon
Klonoa
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A special redesign of Klonoa was considered for the game's North American release, but due to negative reception from both critics and fans alike, it was scrapped.
Contributed by Operationgamer17
Cartoon Network Punch Time Explosion
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There are five unused icons in the game's files that might be from characters that went unused in the final game. They include Mandark, Wilt, Gwen, Schnitzel, and Captain Sticky Beard from Dexter's Laboratory, Foster's Home For Imaginary Friends, Ben 10, Chowder, and Codename: Kids Next Door, respectively. All of these characters (aside from Wilt) appear as assists in the game.
Contributed by Pac Reid
Kirby and the Rainbow Curse
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The game's promotional art from E3 2014 shows an unused cyan-colored Waddle Dee, suggesting the game originally included a fifth player.
Contributed by CuriousUserX90
JoJo's Bizarre Adventure
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According to early concept art, more characters from part 2 of the JoJo manga series were planned to be playable, including Stroheim, Kars, Esidisi, Wamuu, and Wired Beck.
Contributed by MrConnman123
JoJo's Bizarre Adventure: Eyes of Heaven
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A 2016 Ultra Jump interview details the process that went into deciding which characters to feature in the game. The developer claims that there were 120 characters put up for consideration and that the list was gradually shortened to 80, then finally 52.

Leone Abacchio made it up to testing, but they had problems getting Moody Blues to work with the game. Since Abacchio can't really fight in a straightforward way, the developers had to come up with a system where he would replay things that had happened in the stage and thus rely completely on his opponent's power to battle. However, he was eventually dropped because the player couldn't control him precisely.

Besides Abacchio, several others nearly made the cut including Ringo Roadagain, Tarkus, Bruford, "people from Morioh", and "a bunch of others".
Contributed by ZpaceJ0ck0
Dark Souls III
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the fight with Spoiler:Oceiros the Consumed King, Oceiros goes through the first half of the fight holding what appears to be nothing in his hand, giving the impression that a baby named "Ocelotte" is either invisible or simply does not exist and is just a delusion in Oceiros's mind.

However, there are several files still in the game data (including model, model-skeleton, textures and sound files) that show at one point, there was indeed a baby held in his hand. The most likely reason the baby was removed in the final game is because it would have been considered "too graphic" for various game-rating boards, as the baby is killed mid-fight in a very explicit manner.
Contributed by G-Haven
Xenoblade Chronicles
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A knight character named Lambert can be found within the game's work.pkb file, which can only be found in the Japanese version. While at first appearing to be a testing character, it's worth noting his name is mentioned multiple times in the game's code.
Contributed by Sans
Undertale
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There are unused graphics of a robot NPC in idle and talking animation stored in the game's memory.
Contributed by MeleeWaluigi
Pikmin
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The game contains unused data for an enemy named Iwagen that attacks by shooting rocks. It is a combination of Iwa, which is Japanese for rock, and gen, short for generator.
Marvel Super Heroes vs. Street Fighter
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Due to cultural differences, Norimaro, a character based on Japanese comedian Noritaro Kinashi, was not supposed to be available in the international version of the game. The code that allowed him to be a playable character was actually locked out in the programming if the game was not set to the Japanese region. However, ROM files of the game later proved that Norimaro was, in fact, originally planned to be available since all of his dialogue was translated to English. Although he is not playable in the international version without memory editing, he can still be seen in the first gallery picture in the game.
Contributed by ZpaceJ0ck0
Scribblenauts
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There is an unused character found in the game's data which resembles a female Maxwell. She can also be found in the game data of Super Scribblenauts, and the girl version of evil Maxwell in Scribblenauts Unlimited also resembles her.
Contributed by MeleeWaluigi
Skullgirls
The game contains a character select portrait for Marie, the games final boss, suggesting that there were plans for her to be a playable character. She was later included as a candidate in a DLC voting campaign during a 2013 Indiegogo fundraiser, but lost to Eliza and Beowulf.
Contributed by MeleeWaluigi
Mario & Luigi: Superstar Saga
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The games contains graphics for an unused cloaked character.
Contributed by MeleeWaluigi
Mario & Luigi: Partners in Time
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The game contains an unused enemy called "Scoot Bloop". Its sprite and attack animations are complete but its battle script seems to be unfinished.
Contributed by MeleeWaluigi
There is an unused human zombie enemy in the game files for all three games. It is thought they were meant to be the end result of zombified stalkers who have lost the ability to operate mechanical devices.
The PDA Encyclopedia also contains an unused entry for them;
"The Brain Scorcher strips its victim of mind and reason, leaving only an empty, mindless shell."

While not included in the games, all the necessary files are contained in the installed data, making them easy to mod back in.
Contributed by Makarov
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There is a hidden unit in the game files, known as an Eselschreck. The unit is a man riding a donkey, armed with two Panzershrecks and two Stuka rockets, and is only accessible by modding the game.
Contributed by Makarov
Xenoblade Chronicles
There is an unused playable character named Lambert in the Japanese version of Xenoblade Chronicles. He has various animations for battle sequences, as well as running, walking, and jumping animations for movement outside of battle. The model's file name is pc2. Because "pc" stands for playable character in the game, this indicates that he was playable at one point. It's unknown if he was intended to be in the final game, or if this was simply for testing purposes. His model was found in "work.pkb", which is only found in the Japanese version of the game.
Contributed by Noaxzl
Star Fox 2
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Star Fox 2 has an unnamed General Pepper-like Cornerian Officer whose design would later be used for Captain Shears, the Main Villain of the Manga Comic "Farewell, Beloved Falco".
Contributed by CuriousUserX90
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