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Silent Hill
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18 years after the game's release, on September 16th 2017, a Silent Hill fan community member by the name of roocker666 posted images of never before seen enemies hidden in the game's files online. These formerly unseen creatures include a giant headless frog (FRG), a possibly monkey based creature (MKY), an ostrich like creature (OST), a purple moth (BTFY), stingrays (El), and a faceless snake (SNK).
Contributed by Mass Distraction
SoulCalibur II
In a episode of the 8-4 Play podcast, localization producer Nao Higo confirmed that Cloud Strife from Final Fantasy VII was going to be the guest character of the Playstation 2 port. However, the deal got canned at the last minute, and Heihachi from Tekken replaced him in the end.
Contributed by ZpaceJ0ck0
In the Wii version, there are unused master model files of characters from the KaBlam! and Action League series of television shows.
Contributed by Operationgamer17
StarCraft
There is an unused fourth faction labeled "Independent".

Whether or not this faction was intended for play or was to be used exclusively in the campaign is unclear.
Contributed by Psychospacecow
StarCraft
There are three unused missions in game's retail release.
Spoiler:
•Biting The Bullet
A mission which would explain Tassadar's cooperation with Jim Raynor.
•Silent Scream
A mission where-in the player defeats the Confederacy.

•protoss/tutorial
An unused tutorial mission which would have featured a race called the Tagal.
Contributed by Psychospacecow
Rayman: Raving Rabbids
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Found within the game's files is an unused burnt skin for Rayman, which was intended to have been one of the unlockable costumes before being scrapped for unknown reasons.
Contributed by CuriousUserX90
Street Fighter III
During the development of the game, Twelve was originally going to morph into Abigail from the Final Fight series when using X.C.O.P.Y against Hugo.
Contributed by ZpaceJ0ck0
Mario Power Tennis
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There is an unused Hammer Bro. left in the game's data. The file's name is "xcmdl_linesman_hbros_line_sbn" suggesting that the Hammer Bro. would've been the linesman at one point during development.
Contributed by GamerBen144
A Hat in Time
In Queen Vanessa's Manor, there is an entire third floor that went unused in the final build of the game, along with what appears to be a shadow version of Hat Girl. The reason why the floor was cut was simply because the developers didn't like how it turned out. It is still in the game, but it cannot be accessed through normal play.
Contributed by Smirkytrick
Cuphead
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In the games files, you can find an unused boss based off of a Pachinko machine that goes by the name "Pachi-Pachi".
Contributed by CLXcool
The characters Berkut and Fernand have unused voice clips and text strings for use as playable characters, lacking only a set of base conversations which most playable characters possess.

While Fernand is playable in The Rise of the Deliverance DLC maps, Berkut is never made playable at any point.
Contributed by Psychospacecow
The characters Gohanks: Future (a fusion of Future Trunks and Future Gohan), Tanks (a fusion of Tapion and Trunks), Great Herculeman (a fusion of Great Saiyaman and Hercule), and Gorus (a fusion of Goku and Beerus) were only made available via QR codes in the Japanese version of the game. As a result, these characters are not available through normal play in any other version of the game.
Contributed by Psychospacecow
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inside the game's files, there exists a unused graphic for a boss room, taking the form of an unsettling face.
Contributed by MayroBross
Real Bout Fatal Fury
Cheng Sinzan was originally going to appear in the game as a playable character, but Duck King was chosen over him in the end.
Contributed by ZpaceJ0ck0
Art of Fighting 2
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Concept art shows that Yuri Sakazaki originally had a trio of friends designed in order to help flesh out her character, which consisted of a part-time model, a student, and a 10 year old girl who views Yuri as a big sister of sorts. None of them appear in the game, with the idea being dropped during development.
Contributed by ZpaceJ0ck0
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Code, graphical assets, and strings can be found in the game's files for the character Matt the Radar Technician, Kylo Ren's alter ego from the Saturday Night Live sketch. The character was removed from the game late in its development due to legal reasons.
Contributed by KnowledgeBase
Naruto Shippuden: Ultimate Ninja Storm 3
The 2nd Tsuchikage, Third Raikage, 2nd Mizukage & Fourth Kazekage were all planned as playable characters, but were excluded from the roster in the finished game. They are all still accessible through cheat devices, but were never completely finished.
Contributed by KidDivinegon
Tatsunoko vs. Capcom: Ultimate All-Stars
When choosing candidates for the Tatsunoko and Capcom character rosters, the development team were given free reign to nominate any character they wished. However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained, "[We] had to consider licensing issues. Once we had that list we had to figure out how to make a balanced fighting game. On top of that we wanted a good balance between male and female characters."

Among the Tatsunoko candidates, the team considered the eponymous characters of Muteking, The Dashing Warrior and Nurse Witch Komugi, but they were eventually scrapped. The team also disallowed characters from Genesis Climber MOSPEADA or Samurai Pizza Cats, despite the high number of fan requests for the latter.

As for Capcom candidates, the development team hoped to include Arthur from Ghosts 'n Goblins, Ingrid from Capcom Fighting Evolution, Charlie Nash, Ibuki and M. Bison from Street Fighter, a Tyrant (unclear which one specifically) and Leon from Resident Evil, Date Masamune from Sengoku BASARA, Hsien-Ko from Darkstalkers, Zero Gouki from Cyberbots, Tiara from Gaia Master, Rouge from Power Stone, June from Star Gladiator, and Nero from Devil May Cry.
Contributed by ZpaceJ0ck0
Mortal Kombat (2011)
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Data for an unfinished version of Skarlet can be found within the game's data. This version uses Jade's stance and Mileena's profile picture as placeholders, along with an additional costume not seen in both the home console or PC versions' DLC. This costume would later be made available in the PS Vita releases of the game.
Contributed by RyuHane
Street Fighter: The Movie (Arcade)
Footage of Dee Jay was recorded for the game, but as with a number of characters he was unable to be included in the final release because of time constraints.
Contributed by ZpaceJ0ck0
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