Trivia Browser
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18873.png)
One noteworthy casualty from the layout change is the removal of various head-like figures scattered across Neon World in Version 0.09. These figures are not seen anywhere in Version 0.10, making them the only documented "characters" that were outright removed (rather than relocated) in a later update.
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/images/display/audio.png)
Additionally, the early version of Lamp World featured background music that is not present anywhere in Version 0.08 onward; this track was also used for the Face Carpet area in Forest World before it was concurrently replaced in Version 0.08 with the background music for the hot springs building in the Wilderness, played at 70% speed.
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18871.png)
This room consists solely of a long walkway leading to a bed. Entering it causes a lunatic Toriningen to spawn at the entrance of the walkway; because the hallway is only one tile wide, there is no way of avoiding it, and once it catches Madotsuki, she is transported to an out of bounds portion of Footprint Path A, rendering her immobile until she wakes up or teleports back to the Nexus with the Eye Palm effect. Version 0.06 revises the area so that it uses Block World's background music, played at 50% speed, instead of Eyeball World's background music.
In Version 0.07, the Toriningen's Bed event is removed, and the gate leading to it now leads to the White Desert; this change is retained in Version 0.10. Discounting the unused "NASU Link" event in Version 0.09, this is the only known event that was removed in a later update.
The Cutting Room Floor article:
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Block_World
YouTube video showing the Toriningen's Bed event:
https://www.youtube.com/watch?v=WtZqz8x8kVk
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Block_World
YouTube video showing the Toriningen's Bed event:
https://www.youtube.com/watch?v=WtZqz8x8kVk
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18870.png)
Of particular note is the Squish-Squish effect, which is provided by interacting with an amorphous, blue-gray figure with a single, large eye. In Version 0.06 (the earliest available build to feature all 24 effects), the figure was present in a shack in the Barracks Settlement that Madotsuki could not enter in previous versions. In Version 0.08, the figure is moved to FC World B; however, a copy of it is still present in its original location in the Barracks Settlement, where it is being fed on by the newly added Seahorse. In Version 0.09, the Seahorse's design is updated to change its skin from purple to orange and add four hornlike structures to the top of its head. Version 0.10 removes the version of the figure that the Seahorse fed on.
This sequence of events gives the impression that the Seahorse's development was a direct result of feeding on the figure, thus providing the only known instance of the game's updates appearing to convey a narrative within the Dream World.
The Cutting Room Floor articles:
https://tcrf.net/Proto:Yume_Nikki/Version_0.04#Effect_Differences
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Barracks_Settlement
Kikiyama's website (in Japanese):
https://web.archive.org/web/20240206085907/http://www3.nns.ne.jp/~tk-mto/game2.html
https://tcrf.net/Proto:Yume_Nikki/Version_0.04#Effect_Differences
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Barracks_Settlement
Kikiyama's website (in Japanese):
https://web.archive.org/web/20240206085907/http://www3.nns.ne.jp/~tk-mto/game2.html
![Hogwarts Legacy](/media/boxart/5/5073.png)
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Hogwarts Legacy is notable for introducing the first transgender character in the Harry Potter franchise in the form of Sirona Ryan, the owner of the Three Broomsticks pub who outright tells the player that it took her classmates "a second to realize I was actually a witch, not a wizard". This drew attention as the creator of the Harry Potter franchise, J.K. Rowling, has generated controversy over the years by making comments that many have criticized as transphobic. It is worth noting that while she would receive profits from the game's sales leading many fans to boycott the game, she had no involvement in its development. In regards to the inclusion, the developers stated:
However, after the character was revealed, several fans further complained that the name Sirona Ryan rendered the inclusion of a transgender character tone deaf and continued promoting the boycott. The name "Sirona" originates from the Celtic goddess of healing and rebirth and is symbolized with imagery of snakes (animals that shed their skin) and eggs (where many birds, fish and reptiles among other animals emerge from after incubating). Despite being a feminine name, they claimed to perceive it as a male-presenting name due to that variant of the name containing and potentially being shortened to "Sir", while also pointing out that the surname "Ryan" was a masculine name and an anglicized form that was used instead of the less common authentic Gaelic name "Riain". This set up the name to appear as an unintentional pun: "Sir Ryan". Despite these complaints, the boycott turned out to be a failure as Hogwarts Legacy became commercially successful, selling over 12 million copies in its first two weeks of release and going on to sell double that amount by the end of 2023.
"The team felt that it was very important to create a game that is representative of the rich and diverse world of Harry Potter as well as the groups of people who play games, which includes the LGBTQIA+ community. We have a diverse cast of characters that players will encounter throughout the game.”
However, after the character was revealed, several fans further complained that the name Sirona Ryan rendered the inclusion of a transgender character tone deaf and continued promoting the boycott. The name "Sirona" originates from the Celtic goddess of healing and rebirth and is symbolized with imagery of snakes (animals that shed their skin) and eggs (where many birds, fish and reptiles among other animals emerge from after incubating). Despite being a feminine name, they claimed to perceive it as a male-presenting name due to that variant of the name containing and potentially being shortened to "Sir", while also pointing out that the surname "Ryan" was a masculine name and an anglicized form that was used instead of the less common authentic Gaelic name "Riain". This set up the name to appear as an unintentional pun: "Sir Ryan". Despite these complaints, the boycott turned out to be a failure as Hogwarts Legacy became commercially successful, selling over 12 million copies in its first two weeks of release and going on to sell double that amount by the end of 2023.
NME article:
https://www.nme.com/en_au/news/film/hogwarts-legacy-introduces-first-transgender-character-in-harry-potter-franchise-3394348
Forbes article:
https://www.forbes.com/sites/tylerroush/2023/02/11/hogwarts-legacy-amid-jk-rowling-controversy-charts-record-breaking-pc-release/
Clutch Points articles:
https://clutchpoints.com/hogwarts-legacy-controversial-sirona-ryan
https://clutchpoints.com/hogwarts-legacy-leads-in-twitch-viewers-and-steam-players-despite-ongoing-boycott
Sirona Wikipedia article:
https://en.wikipedia.org/wiki/Sirona_(goddess)
Ryan surname history:
https://www.ancestry.com/name-origin?surname=ryan
Hogwarts Legacy sales:
https://www.statista.com/statistics/1374325/hogwarts-legacy-games-unit-sales-worldwide/
https://www.nme.com/en_au/news/film/hogwarts-legacy-introduces-first-transgender-character-in-harry-potter-franchise-3394348
Forbes article:
https://www.forbes.com/sites/tylerroush/2023/02/11/hogwarts-legacy-amid-jk-rowling-controversy-charts-record-breaking-pc-release/
Clutch Points articles:
https://clutchpoints.com/hogwarts-legacy-controversial-sirona-ryan
https://clutchpoints.com/hogwarts-legacy-leads-in-twitch-viewers-and-steam-players-despite-ongoing-boycott
Sirona Wikipedia article:
https://en.wikipedia.org/wiki/Sirona_(goddess)
Ryan surname history:
https://www.ancestry.com/name-origin?surname=ryan
Hogwarts Legacy sales:
https://www.statista.com/statistics/1374325/hogwarts-legacy-games-unit-sales-worldwide/
![Gabriel Knight 3: Blood of the Sacred, Blood of the Damned](/media/boxart/5/5072.png)
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The game is notable for two puzzles considered by fans and critics to respectively be one of the best and worst ever made for an adventure game.
The puzzle "Le Serpent Rouge" ("The Red Snake") involves decoding torn-up poem stanzas by hunting for information during the game and solving geometric mapping puzzles. This puzzle was widely praised for its overarching complexity and intriguing nature regardless of the player's interest in the real-life mysteries of Rennes-le-Château, a Southern French commune crucial to the game's plot that has been covered in various books and conspiracy theories. The poem was originally included in the "Secret Files of Henri Lobineau", a 1967 dossier about the fraternal organization the Priory of Sion, and was modified to make the puzzle solvable. Lead designer Jane Jensen named it her favorite and most challenging puzzle, designing it around the game's fully controllable 3D camera.
Meanwhile, a puzzle designed by producer Steven Hill was disliked internally and was meant to be replaced with a puzzle by Jensen, but they were forced to leave it in the game due to time constraints. It starts with Gabriel Knight finding that his friend Detective Mosely arrived in France the night before in a tour group and is scheduled to rent a motorcycle that day, so he goes to rent one himself. The nearsighted rental stand clerk requires a passport to confirm arrivals, revealing that the only rides he has left are a bike saved for Mosely and a cheap scooter. To get the bike, Knight plans to disguise as Mosely by Spoiler:stealing his coat and passport, and hiding his long blonde hair in a hat, despite putting it in a visible ponytail. He then draws a mustache on Mosely's passport photo to obscure their facial differences, goes to a shed, puts masking tape on a hole in the shed door, sprays a nearby cat with water causing it to run into the tape and stick fur to it, and applies it to his face with some maple syrup from breakfast to make a fake mustache. The disguise inexplicably works, and Knight gets the bike.
Moreso than Le Serpent Rouge was praised, the disguise puzzle was roundly criticized for its lack of hints, the impossibility of Knight convincingly impersonating Mosely, and the cartoonish roundabout way of Spoiler:making the mustache clashing with the game's serious tone. Critics felt that while it was not the most difficult puzzle, the solution was too absurd for the average player to think it would work. The most scathing review came from future Valve writer Eric Wolpaw, who blamed Jensen for the poor design (it was not known at the time that she did not design it), and called the process of Spoiler:making the mustache "deranged", controversially declaring it was proof that adventure games "committed suicide". While Jensen disliked the puzzle, she thought it being the death of adventure games was "kinda overblown", and the "length of the sequence and the lack of hints" was what made it bad.
The puzzle "Le Serpent Rouge" ("The Red Snake") involves decoding torn-up poem stanzas by hunting for information during the game and solving geometric mapping puzzles. This puzzle was widely praised for its overarching complexity and intriguing nature regardless of the player's interest in the real-life mysteries of Rennes-le-Château, a Southern French commune crucial to the game's plot that has been covered in various books and conspiracy theories. The poem was originally included in the "Secret Files of Henri Lobineau", a 1967 dossier about the fraternal organization the Priory of Sion, and was modified to make the puzzle solvable. Lead designer Jane Jensen named it her favorite and most challenging puzzle, designing it around the game's fully controllable 3D camera.
Meanwhile, a puzzle designed by producer Steven Hill was disliked internally and was meant to be replaced with a puzzle by Jensen, but they were forced to leave it in the game due to time constraints. It starts with Gabriel Knight finding that his friend Detective Mosely arrived in France the night before in a tour group and is scheduled to rent a motorcycle that day, so he goes to rent one himself. The nearsighted rental stand clerk requires a passport to confirm arrivals, revealing that the only rides he has left are a bike saved for Mosely and a cheap scooter. To get the bike, Knight plans to disguise as Mosely by Spoiler:stealing his coat and passport, and hiding his long blonde hair in a hat, despite putting it in a visible ponytail. He then draws a mustache on Mosely's passport photo to obscure their facial differences, goes to a shed, puts masking tape on a hole in the shed door, sprays a nearby cat with water causing it to run into the tape and stick fur to it, and applies it to his face with some maple syrup from breakfast to make a fake mustache. The disguise inexplicably works, and Knight gets the bike.
Moreso than Le Serpent Rouge was praised, the disguise puzzle was roundly criticized for its lack of hints, the impossibility of Knight convincingly impersonating Mosely, and the cartoonish roundabout way of Spoiler:making the mustache clashing with the game's serious tone. Critics felt that while it was not the most difficult puzzle, the solution was too absurd for the average player to think it would work. The most scathing review came from future Valve writer Eric Wolpaw, who blamed Jensen for the poor design (it was not known at the time that she did not design it), and called the process of Spoiler:making the mustache "deranged", controversially declaring it was proof that adventure games "committed suicide". While Jensen disliked the puzzle, she thought it being the death of adventure games was "kinda overblown", and the "length of the sequence and the lack of hints" was what made it bad.
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned - Le Serpent Rouge poem and walkthrough:
https://www.youtube.com/watch?v=y7b47CJrnyc
https://sierrachest.com/index.php?a=games&id=39&title=gabriel-knight-3&fld=walkthrough&pid=101
Hunting Shadows: The Making of Gabriel Knight - Chapter 5:
https://web.archive.org/web/20200513021453/https://episodiccontentmag.com/2015/11/20/hunting-shadows-the-making-of-gabriel-knight-chapter-5-of-5/
Anastasia Salter - "Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects" (2017) - Influential Video Game Designers. Bloomsbury Publishing USA. ISBN 978-1501327452. (Pages 58-60):
https://books.google.com/books?id=cPEkDgAAQBAJ
Jane Jensen Adventure Gamers interview:
https://web.archive.org/web/20190715214638/https://adventuregamers.com/articles/view/18170
Le Serpent Rouge real poem article:
https://www.renneslechateau.nl/2012/01/13/the-red-serpent/
Le Serpent Rouge puzzle miscellaneous Adventure Gamers acclaim:
https://web.archive.org/web/20210715000329/https://adventuregamers.com/articles/view/18643/page/page4/page7/page10/N100/page15
https://web.archive.org/web/20170428013712/http://www.adventuregamers.com/articles/view/17459
https://web.archive.org/web/20170311222718/http://www.adventuregamers.com/articles/view/18586
Computer Gaming World - Issue #179, June 1999 (Page 63 in magazine):
https://archive.org/details/Computer_Gaming_World_Issue_179/page/n66/mode/1up?q=serpent
The Games Machine - No. 6, March 2008 (Page 68 in magazine):
https://archive.org/details/the-games-machine-italia-speciali-06/page/n67/mode/1up?q=serpent
Detective Mosely tour group context just before the puzzle:
https://www.youtube.com/watch?v=9hjzZ0z4b5E
Disguise puzzle footage:
https://www.youtube.com/watch?v=5hpcmJLrseI
https://www.youtube.com/watch?v=Xx3D9xb_sFg
Kotaku interview snippet:
https://web.archive.org/web/20200619041238/https://kotaku.com/how-we-survived-adventure-gamings-most-hair-tearingly-r-5903932
Computer Gaming World - Issue #189, April 2000 (Pages 74-75):
https://archive.org/details/Computer_Gaming_World_Issue_189
Old Man Murray (Eric Wolpaw) - Death of Adventure Games:
https://web.archive.org/web/20200405052244/http://www.oldmanmurray.com/features/79.html
Gamasutra interview mentioning impact of Old Man Murray blog post:
https://web.archive.org/web/20200618200402/https://www.gamasutra.com/view/feature/134850/spyparty_and_the_indie_ethos_.php?page=3
GamesRadar+ article:
https://web.archive.org/web/20200603224407/https://www.gamesradar.com/the-top-7-stupidest-puzzles/4/
InVisible Culture article (counterargument about the "death of adventure games"):
https://web.archive.org/web/20200622204402/http://ivc.lib.rochester.edu/the-kinesthetic-index-video-games-and-the-body-of-motion-capture/
https://www.youtube.com/watch?v=y7b47CJrnyc
https://sierrachest.com/index.php?a=games&id=39&title=gabriel-knight-3&fld=walkthrough&pid=101
Hunting Shadows: The Making of Gabriel Knight - Chapter 5:
https://web.archive.org/web/20200513021453/https://episodiccontentmag.com/2015/11/20/hunting-shadows-the-making-of-gabriel-knight-chapter-5-of-5/
Anastasia Salter - "Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects" (2017) - Influential Video Game Designers. Bloomsbury Publishing USA. ISBN 978-1501327452. (Pages 58-60):
https://books.google.com/books?id=cPEkDgAAQBAJ
Jane Jensen Adventure Gamers interview:
https://web.archive.org/web/20190715214638/https://adventuregamers.com/articles/view/18170
Le Serpent Rouge real poem article:
https://www.renneslechateau.nl/2012/01/13/the-red-serpent/
Le Serpent Rouge puzzle miscellaneous Adventure Gamers acclaim:
https://web.archive.org/web/20210715000329/https://adventuregamers.com/articles/view/18643/page/page4/page7/page10/N100/page15
https://web.archive.org/web/20170428013712/http://www.adventuregamers.com/articles/view/17459
https://web.archive.org/web/20170311222718/http://www.adventuregamers.com/articles/view/18586
Computer Gaming World - Issue #179, June 1999 (Page 63 in magazine):
https://archive.org/details/Computer_Gaming_World_Issue_179/page/n66/mode/1up?q=serpent
The Games Machine - No. 6, March 2008 (Page 68 in magazine):
https://archive.org/details/the-games-machine-italia-speciali-06/page/n67/mode/1up?q=serpent
Detective Mosely tour group context just before the puzzle:
https://www.youtube.com/watch?v=9hjzZ0z4b5E
Disguise puzzle footage:
https://www.youtube.com/watch?v=5hpcmJLrseI
https://www.youtube.com/watch?v=Xx3D9xb_sFg
Kotaku interview snippet:
https://web.archive.org/web/20200619041238/https://kotaku.com/how-we-survived-adventure-gamings-most-hair-tearingly-r-5903932
Computer Gaming World - Issue #189, April 2000 (Pages 74-75):
https://archive.org/details/Computer_Gaming_World_Issue_189
Old Man Murray (Eric Wolpaw) - Death of Adventure Games:
https://web.archive.org/web/20200405052244/http://www.oldmanmurray.com/features/79.html
Gamasutra interview mentioning impact of Old Man Murray blog post:
https://web.archive.org/web/20200618200402/https://www.gamasutra.com/view/feature/134850/spyparty_and_the_indie_ethos_.php?page=3
GamesRadar+ article:
https://web.archive.org/web/20200603224407/https://www.gamesradar.com/the-top-7-stupidest-puzzles/4/
InVisible Culture article (counterargument about the "death of adventure games"):
https://web.archive.org/web/20200622204402/http://ivc.lib.rochester.edu/the-kinesthetic-index-video-games-and-the-body-of-motion-capture/
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18866.png)
• Almost all Toriningen are despawned; the only exceptions are the one in the Mall who changes the menu's palette when spoken to and the group throwing a party in the wilderness.
• The top-left cupboard in both versions of the Guillotine Room disappears. However, it can still be interacted with: pressing Z or Enter when standing where it normally would be transports Madotsuki to a random cupboard in the Number World, as if she had used one of the randomly generated exit cupboards. Returning to the Guillotine Room restores the top-left cupboard to its normal position.
• Movement is disabled upon waking up.
• The Witch's Flight event can be accessed by walking off the top-right corner of the Mall's rooftop, regardless of whether or not Madotsuki has the Witch effect equipped and active.
• An unused parallax background (named ネオン背景.xyz in the game's files) is enabled in Neon World, which normally has a solid black backdrop in Version 0.10 and all available early builds. This background, which depicts a series of ripples distorting a group of red, blue, and green lights, does not scroll correctly, only showing the top-left corner of it. Notably, this is the only unused background in the final game.
The notion that this invisible party member was used as a debugging tool is further bolstered by the presence of three similar extra party members (which also have no graphics or names) in Version 0.06. In that earlier build, Madotsuki is internally listed as the fourth party member; enabling the first one adds NASU to the game's debug map, though both that version and the one in Madotsuki's room will not progress past the title screen.
![Scribblenauts Showdown](/media/boxart/5/5071.png)
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Scribblenauts Showdown is the first game in the series to not be developed by 5th Cell, the creators of the series. Instead, it was developed by Shiver Entertainment, and is notable for being the only original game developed by the company, with their other releases being Scribblenauts Mega Pack (a compilation consisting of Scribblenauts Unlimited and Scribblenauts Unmasked: A DC Comics Adventure) and the Nintendo Switch ports of Mortal Kombat 11, Mortal Kombat 1, and Hogwarts Legacy.
Article about Scribblenauts Showdown:
https://www.polygon.com/2018/1/16/16748756/scribblenauts-showdown-release-date-trailer-nintendo-switch
Shiver Entertainment website (includes games worked on):
https://www.shiver.net/
https://www.polygon.com/2018/1/16/16748756/scribblenauts-showdown-release-date-trailer-nintendo-switch
Shiver Entertainment website (includes games worked on):
https://www.shiver.net/
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18863.png)
Despite the mirror being removed from the normal course of play in the final build, it is still present in a debug room hidden in the game's code, functioning as it did in earlier versions. However, in the official English release, the text that appears when interacting with it, "★ふとる★", is corrupted due to it not being translated.
The Cutting Room Floor articles:
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Hell
https://tcrf.net/Yume_Nikki#Debug_Room
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Hell
https://tcrf.net/Yume_Nikki#Debug_Room
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18862.png)
Given that NASU is preceded by a game selection menu with only two options present – "NASU" and "Quit Game" (the latter of which simply closes the menu) – it is unknown if Kikiyama intended to reincorporate Severed Head PK as an additional option.
The Cutting Room Floor articles:
https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
YouTube video showing the menu that precedes NASU:
https://www.youtube.com/watch?v=fm2yEF1yIWw
https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
YouTube video showing the menu that precedes NASU:
https://www.youtube.com/watch?v=fm2yEF1yIWw
![Viva Pinata: Pocket Paradise](/media/boxart/5/5068.png)
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When asked if there had always been plans to make a Viva Piñata game for the Nintendo DS, producer Paul Machacek stated:
"No, and yes, erm, in that order. In discussions for a follow-on project for DKR DS it became a greater focal point, and in hindsight, seeing what we came up with, it's proven to be a complete no-brainer. We love it."
![Concord](/media/boxart/5/5067.png)
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Concord is the first video game developed by Firewalk Studios, a company founded in 2018 as a subsidiary of ProbablyMonsters. Concord was originally made in collaboration between the two companies, but this changed in April 2023 after Sony Interactive Entertainment purchased Firewalk Studios, taking over development.
Collection: Ty the Tasmanian Tiger
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Following the release of Ty the Tasmanian Tiger 3: Night of the Quinkan, development started on a fourth entry in the series titled "Ty the Tasmanian Tiger 4: Gunyip!". According to series co-creator Steve Stamatiadis, this game would have expanded upon the aerial combat sections featured in Ty 3, featuring a variety of Bunyip-inspired aircraft and factions, as well as both new and returning characters. It was ultimately cancelled around 2007 due to Krome Studios focusing their resources on developing ports for Star Wars: The Force Unleashed. Stamatiadis would later release a test reel of the game on his Tumblr page, which was later included as a piece of bonus content for Ty 3's PC remaster.
![The Legend of Zelda: Link's Awakening](/media/boxart/1/9.png)
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In an Iwata Asks interview conducted to promote the release of The Legend of Zelda: Spirit Tracks, Takashi Tezuka revealed that the world of Link's Awakening was strongly inspired by the 1990 TV series Twin Peaks. According to Tezuka, he was fascinated by how the show was able to mine drama out of a small cast of "suspicious types" confined to a single town and sought to replicate that approach with Link's Awakening, stating that "while it would be small enough in scope to easily understand, it would have deep and distinctive characteristics."
![Game & Watch: Super Mario Bros.](/media/boxart/5/5064.png)
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![Attachment](/media/thumbs/8/18849.png)
![Gal Guardians: Demon Purge](/media/boxart/5/5063.png)
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Originally, the game was going to be titled "Grim Guardians: Demon Purge", but had to have its name changed due to disputes regarding the trademarked term "Grimguard".
![Street Combat](/media/boxart/5/5061.png)
subdirectory_arrow_right Ranma ½: Chounai Gekitou-hen (Game)
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![Attachment](/media/thumbs/8/18847.png)
The Cutting Room Floor article:
https://tcrf.net/Street_Combat
Hardcore Gaming 101 article:
http://www.hardcoregaming101.net/street-combat-ranma-%C2%BD-chounai-gekitouhen/
YouTube video comparing the Japanese and US versions:
https://www.youtube.com/watch?v=pttH2daFIjM
https://tcrf.net/Street_Combat
Hardcore Gaming 101 article:
http://www.hardcoregaming101.net/street-combat-ranma-%C2%BD-chounai-gekitouhen/
YouTube video comparing the Japanese and US versions:
https://www.youtube.com/watch?v=pttH2daFIjM
![Deltarune](/media/boxart/3/3077.png)
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![Attachment](/media/thumbs/8/18836.png)
![Deltarune](/media/boxart/3/3077.png)
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![Attachment](/media/thumbs/8/18832.png)
Of note is that Hacker's head turning into a click icon is present in the sprite sheet in Gillson's tweet, indicating that this component of Spamton's sidequest (in which the click icon indicates an area that Kris must check in order to access the mansion basement) was already conceived by this point. Consequently, it is unknown what the leftover pointing sprite was made for.
Samanthuel Gillson tweet:
https://twitter.com/splendidland/status/1483603672827314186
The Cutting Room Floor articles:
https://tcrf.net/Proto:Deltarune/Chapter_1_%26_2_Demo_(2021)/Unused_Graphics#Miscellaneous
https://tcrf.net/Prerelease:Deltarune/Concept_Art/Chapter_2:_A_Cyber%27s_World#Characters
https://twitter.com/splendidland/status/1483603672827314186
The Cutting Room Floor articles:
https://tcrf.net/Proto:Deltarune/Chapter_1_%26_2_Demo_(2021)/Unused_Graphics#Miscellaneous
https://tcrf.net/Prerelease:Deltarune/Concept_Art/Chapter_2:_A_Cyber%27s_World#Characters
![Garten of Banban](/media/boxart/4/3453.png)
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In 2023, after seeing online backlash towards Garten of Banban for its barebones quality and gameplay, YouTuber UniqueGeese (real name Mason Myers) decided to try recreating the game in a single week to see if game development could be that easy. He would go on to do so over his spring break, and showed the results of his work in a video titled "I Recreated Garten of Banban in One Week", which would go on to become his most popular video. He released the game as "Garten of Banban: Reincarnated", but would later change the name to simply "Reincarnated" per the request of Garten of Banban developers the Euphoric Brothers in order to avoid confusion regarding the original games. The popularity of Reincarnated inspired Myers to create his own unique horror game, resulting in the development of Indigo Park.
"I Recreated Garten of Banban in One Week" video:
https://www.youtube.com/watch?v=34HLlRRd2XQ
Q&A video about Indigo Park development:
https://www.youtube.com/watch?v=WdR6iTbPgHU
https://www.youtube.com/watch?v=34HLlRRd2XQ
Q&A video about Indigo Park development:
https://www.youtube.com/watch?v=WdR6iTbPgHU