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Dance Dance Revolution 2ndMix
subdirectory_arrow_right Dance Dance Revolution Konamix (Game)
2
The song "LET THEM MOVE" is one of the few original songs by composer and former DDR sound producer Naoki Maeda to not be revived after its inclusion in 4th Mix. This is due to him feeling ashamed by the song. When asked in an interview on what his favorite memory of working on the Dance Dance Revolution Series was, he jokingly answered "LET THEM MOVE" before pretending to self-destruct..

The distaste towards this song also carried over to Jason Enos, manager of Dance Dance Revolution's American Console Titles. He attempted to lobby the song's exclusion from Dance Dance Revolution Konamix to no avail:

"[When] they wanted to put Let Them Move on Konamix, oh my gosh, I just went nuts. I sent the poll results. I was like, "Look. See the poll results? Let Them Move? Rank: Zero! Bottom of the list! Please do not include!" I just told them to please not include this song in there. Everyone hates this song. Do not put it in there. They wanted to put it in for the training, because it's a real easy song, and since it was going to be in training, they thought it would have been stupid not to make it a selectable song. Okay, well I can understand that, but I told them, "Can we just get something else besides that song?" But no, they kinda like that song. No one else likes it though. That song, I'm not very pleased about. Then again, I don't [want] any people ever selecting that song in the public".
person aa1205 calendar_month January 23, 2024
Street Fighter V
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2
person ZpaceJ0ck0 calendar_month January 23, 2024
RoboCop
subdirectory_arrow_right RoboCop (Game), RoboCop (Game), RoboCop (Game)
1
According to composer Jonathan Dunn, RoboCop's theme song was concieved at his mother's restaurant when it was closed at night after its weekly live jazz night:

"At the time I was still living at home, which was above my mother's restaurant in Preston. We had a piano in the restaurant as my mum would have live jazz nights once a week. I would often sit at the piano after the restaurant was closed and come up with a few ideas. One of those was the chord riff for RoboCop. To this day if I'm near a piano I'm always tempted to play it; it's a lovely nostalgic feeling."

He did note how unfitting the song was to source material, but did not explain why it was chosen for the game.
Palworld
2
Contrary to popular belief, the Pokémon franchise was not the main inspiration for Palworld. According to Pocket Pair CEO Takuro Mizobe, the game was actually based on Ark: Survival Evolved, which also had monster companions in the form of dinosaurs. Similarly, the survival mechanics and in-game tasks were inspired by Rust, and the creature designs were inspired by the Dragon Quest series.
The Legend of Zelda: Ocarina of Time
1
Inspired by medieval architecture, Shigeru Miyamoto traveled to Germany to use half-timbered homes in Lower Franconia as reference material and spent a few weeks in Northern Bavaria when creating Hyrule Castle Town.
Star Fox: Assault
1
Attachment The E3 2003 reveal trailer for what would become Star Fox: Assault showcased what appears to be a first-person perspective mode, which ended up being discarded in the final game. However, this scrapped first-person mode can still be accessed in all versions of the game through hacking. It is not fully complete, but has almost full functionality.
person Dinoman96 calendar_month January 22, 2024
E3 2003 Star Fox: Assault trailer, which showcases the first person mode at various points:
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44

Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
Metal Gear Rising: Revengeance
1
In the international release of Metal Gear Rising: Revengeance, every character's blood is colored red whereas in the Japanese release, all blood is colored white. Cyborg-based characters bleeding white blood in the Japanese release is consistent with the setting of Metal Gear Solid 4: Guns of the Patriots, where Raiden also used white blood. This also has an effect on Jetstream Sam's death scene, where he notably bleeds red blood compared to everyone else's white blood, revealing him to be almost purely human. An explanation of sorts for why every character's blood is red in the international version is provided in a codec call with Doktor during File R-01: Coup d'Etat:

"Organic muscle fiber which allows extraction of nutrients from the bloodstream does exist, but it requires artificial blood for sufficient power output. This so-called "white blood" requires dialysis, and was mostly phased out once cyborg technology became mainstream."

Extra clarification is added to Sam's death scene as well due to this.
person ProtoSnake calendar_month January 21, 2024
Metal Gear Rising: Revengeance censorship comparison video:
https://www.youtube.com/watch?v=JvT8kl84xws#t=100

Metal Gear Rising Revengeance - White blood codec call (1:52:28):
https://www.youtube.com/watch?v=srR4aZMTYwE?t=6765

Metal Gear Rising Revengeance - Sam's death scene:
https://www.youtube.com/watch?v=PoCU629Vm6s

The Cutting Room Floor article:
https://tcrf.net/Metal_Gear_Rising:_Revengeance#Regional.2FPlatform_Differences
Star Fox Zero
subdirectory_arrow_right Star Fox Guard (Game)
1
Attachment When Star Fox Zero was originally scheduled to come out in the holidays of 2015, it didn't feature a map screen or branching paths, or even (by default) Smart Bombs, two core components of classic Star Fox titles such as the original Star Fox on the SNES or Star Fox 64.

Shigeru Miyamoto's original vision for Star Fox Zero, when it began development in 2014, was for it to be more like an episodic TV show (as in, a linear set of episodic, bite-sized missions), similar to his biggest inspiration for Star Fox, the 1965 TV series "Thunderbirds", as opposed to earlier games like Star Fox 64 that were designed more like an epic, longer movie. At E3 2014, he compared the tried-and-true Star Fox gameplay as the "primetime programming", while the quirkier, more experimental fare (referring to Star Fox Guard) as the "late-night programming". As explained by Miyamoto in early 2016, the initial decision to remove Smart Bombs as a core game mechanic was to streamline and simplify the gameplay, to force the player to focus more on using their own techniques and skills to get through the levels. Originally, Smart Bombs would have only been available through the special SNES Arwing mode only accessible through the Fox McCloud amiibo figure or alternatively, collecting all of the game's 70 medals.

However, after Star Fox Zero's initial poor showing at E3 2015, particularity from die-hard Star Fox 64 fans, it was decided to delay the game and attempt to make it more like a long-form movie in the similar vein of SF64, by including an arcade mode (that is unlocked by playing through the story mode, a single linear list of missions like what Miyamoto had intended) with additional branching pathways and also the re-inclusion of Smart Bombs as a universal gameplay mechanic.
person Dinoman96 calendar_month January 21, 2024
SoulCalibur V
2
The titular character in Bayonetta was at one point considered as a guest character for the game. According to Producer Hisaharu Tago, she was scrapped because her hair attacks were too elaborate to include.
Donkey Kong Country: Tropical Freeze
2
Attachment According to Tropical Freeze's creative director Vince Joly, the development team had seriously considered including Enguarde the swordfish from prior Donkey Kong Country titles as a ridable animal buddy, but ultimately dropped him to focus more on the playable Kong characters.

"We were thinking that bringing back the familiarity that players experienced in Donkey Kong Country Returns would be a good way for us to further strengthen their love for these characters. We felt this was the right choice over adding different buddies in their stead, and we believed the introduction of the other Kongs filled the need for expanding the character lineup and adding new player mechanics. However, we would have loved to have introduced some new animal buddies. Like Enguarde, for instance, who did come close to being added."
Pizza Tower
1
Pizza Tower shifted from a puzzle/exploration-based game to a fast-paced game during development in response to videos of people speedrunning the SAGE 2019 demo.
Mortal Kombat X
3
On the day of the game's release, the character Kung Jin was confirmed by writer Dominic Cianciolo to be the first homosexual character in the Mortal Kombat series. This was notably hinted at during a conversation with Raiden in Story mode:

Raiden: "Go to the Wu Shi Academy. Join the Shaolin, like Kung Lao before you."
Kung Jin: "I can't. They won't... accept-"
Raiden: "They care only about what is in your heart. Not whom your heart desires."

When Tanya was added as a DLC character, one of her prefight interactions with Jin also references his lack of interest in the opposite sex:

Tanya: "Quite a handsome Shaolin."
Kung Jin: "Barkin' up the wrong tree, sister."
person Venomspino calendar_month January 21, 2024
3
The Nintendo Vs. Series originated as a way to gauge Nintendo's ability to court the North American market following the Great Video Game Crash of 1983. Because the crash had only affected the region's home console market, Nintendo believed that the still-thriving arcade scene would be a good way to test consumer interest in the Famicom library, porting select games to an arcade format. Despite the collapse of a deal with Atari to distribute the Famicom overseas, and despite the pessimistic results of market research, Nintendo president Hiroshi Yamauchi still believed that the company could successfully enter the field.
Collection: Ōkami
4
According to former Clover CEO Atsushi Inaba, the series' trademark Celestial Brush mechanic was directly inspired by the ukiyo-e art style. In a 2006 interview with GameSpy, Inaba stated "Once we fixed ourselves on a graphical style and got down to the brushwork, we thought, 'Wouldn't it be great if we could somehow get the player involved and participate in this artwork instead of just watching it?'" These comments also explain why in both games, activating the Celestial Brush renders the current frame as a scroll of washi paper.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
2
In a 1997 interview with Famimaga 64, Satoshi Tajiri said that the Pokémon Porygon was made due to people saying that he should develop a 3D game instead of a sprite-based game on the Game Boy:

"I wanted to add something real into the world of Pokémon, and thought it’d be interesting if the game had an artificial Pokémon. I made that decision specifically because it’s on Game Boy. Everyone kept telling me 'Tajiri, you need to start making polygon games for next generation consoles.' But I was designing Pokémon for Game Boy, where it’s impossible to use polygonal 3D graphics. But people kept hounding me about it, so I thought it would be ironic to include a Pokémon called Porygon."
Tekken
subdirectory_arrow_right Tekken (Franchise)
5
In an interview with Polygon, the series lead Director, Katsuhiro Harada, confirmed that King's motion capture was performed by Japanese pro-wrestling star and MMA pioneer, Minoru Suzuki. The wrestling star made King's fighting style with a mix of Mexican lucha libre and Japanese puroresu. Harada also said that Suzuki also invented original moves for King and Michelle (as well as Julia in future games). Harada also says that Suzuki also offered to choke him out, to which he said "Yeah, of course dude, I want you to choke me out" and that "it felt like taking a refreshing nap."

King's backstory was inspired by Sergio Gutiérrez Benítez, a catholic priest who moonlit as the masked wrestler Fray Tormenta to raise funds for his orphanage, while the character's jaguar mask design was inspired by Tiger Mask, a recurring masked persona first portrayed in real-life by mixed martial artist Satoru Sayama, and a character licensed out to Japanese professional wrestling companies from the 1968 manga of the same name by Ikki Kajiwara.
person DrakeVagabond calendar_month January 20, 2024
Polygon video about Katsuhiro Harada interview snippet:
https://www.youtube.com/watch?v=ibweoMXd5RI

Kotaku article featuring Tiger Mask:
https://kotaku.com/in-japan-wrestling-masks-arent-just-for-half-naked-dud-5845062

"Cheating Death, Stealing Life: The Eddie Guerrero Story" by Eddie Guerrero (page 91):
https://archive.org/details/cheatingdeathste00guer/page/91
The Last of Us Part II
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person ProtoSnake calendar_month January 20, 2024
Here’s why Abby uses a golf club in ‘The Last of Us Part II’:
https://www.washingtonpost.com/video-games/2021/03/03/golf-club-the-last-of-us/

The Last Of Us 2: Abby & Joel's Golf Club Scene Inspired By Real Story:
https://screenrant.com/last-us-2-abby-joels-golf-club-scene/

TLOU2 Abby Voice Actress Breaks Down Divisive Role:
https://screenrant.com/last-of-us-2-abby-laura-bailey-role/

A spoiler-heavy interview with The Last of Us Part 2 director Neil Druckmann:
https://www.eurogamer.net/a-spoiler-heavy-interview-with-the-last-of-us-part-2-director-neil-druckmann

Director For The Last Of Us Part 2 Says Abby Using A Golf Club Was Inspired By A Real-Life Accident:
https://www.thegamer.com/the-last-of-us-part-2-abby-golf-club-why/

Inside The Last of Us Part II's devastating plot twist: ‘People were stuck on how violent it is’:
https://www.gq-magazine.co.uk/article/the-last-of-us-part-2-remastered-joel-death
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
2
Attachment The life bar icons for the SnowHorn and HighTop in Star Fox Adventures sport different, more cartoony designs from their respective in-game models. The reason for this is because they're clearly based upon their original N64 Dinosaur Planet models, which too are much more cartoonier than the final SFA models that go for a more semi-realistic look.
person Dinoman96 calendar_month January 19, 2024
Diddy Kong Racing
2
Attachment The racer Krunch wasn't originally designed as a Kremling. According to former Rare artist Kevin Bayliss (in a now defunct Facebook page for Rare alumni), the character predated the conversion from Pro-Am 64 to Diddy Kong Racing and was originally a generic crocodile character, brought in to introduce a "bad guy" into the game's roster.

When it was decided to incorporate Diddy Kong into the game and change the title to Diddy Kong Racing, it was also decided to turn the crocodile character into a Kremling named Krunch, perhaps to better tie it into the new Donkey Kong-infused lore. The decision to turn Krunch into a Kremling, a Nintendo-owned species, also automatically gave Nintendo the rights to the character as well, even retaining said rights after the Microsoft buyout in 2002, whereas all the other Diddy Kong Racing racers outside of obviously Diddy are now owned by Microsoft.
person Dinoman96 calendar_month January 19, 2024
Source Gaming article on Krunch's history:
https://sourcegaming.info/2017/11/15/new-content-approaching-krunch/

DKVine article on Diddy Kong Racing's copyrights:
https://dkvine.com/?p=news_body&post=6391

Rare scribes confirming that Krunch is still owned by Nintendo:
http://web.archive.org/web/20070628215552/http://rareware.com/extras/scribes/25jun07/index.html
Resident Evil
subdirectory_arrow_right Disney's Goof Troop (Game)
2
Some gameplay ideas used in Resident Evil - such as an action-puzzle-action-puzzle structure, and a restricted inventory system - were first explored in the very tonally opposite SNES cartoon adaptation Disney's Goof Troop, which was designed by Resident Evil's director Shinji Mikami. One rumor, originally claimed online in a Kotaku article by Tim Rogers, who claimed to have been informed of the connection by an unspecified "tech genius" friend, suggests that Resident Evil is built off of Goof Troop's source code.
person Rocko & Heffer calendar_month January 19, 2024
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