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While bottled Blue Fire is meant to be used to melt Red Ice in the Ice Cavern, it can also be used to destroy brown stone Weak Walls that normally need to be destroyed with Bombs. However, it can only be used to break this specific kind of bombable wall and this function is never actually mentioned in the game, suggesting that it may be a glitch.
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Sheik's Spoiler:true identity as Princess Zelda is hinted at during Sheik's Theme. If you listen closely, you'll hear the notes to Spoiler:Zelda's Lullaby, but played faster and on a harp instead of an ocarina.
subdirectory_arrow_right Banjo-Kazooie (Game)
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According to two interviews with Famitsu in 1998, Shigeru Miyamoto cited Rare's exceptional graphical and technical work on Banjo-Kazooie as a factor for why The Legend of Zelda: Ocarina of Time was delayed, as Miyamoto and his team felt they needed to compete with it. He thought a 3D action platformer of its kind running that well on Nintendo 64 hardware was "so amazing that we don't want to be outdone", and "if Mario's a makunouchi bento, Banjo's a deluxe makunouchi bento." Some reviews of Ocarina of Time at its release compared its graphics, frame rate and textures with Banjo-Kazooie's, and felt Ocarina of Time did not perform as well in that field.
Shigeru Miyamoto Famitsu interview - April 17, 1998:
https://web.archive.org/web/20090129154359/http://miyamotoshrine.com/theman/interviews/170498.shtml
Shigeru Miyamoto Famitsu interview - May 8, 1998:
https://x.com/m0m0_0ssrr_/status/1847144999642890416
https://x.com/gosokkyu/status/1847465155858477459
IGN 1998 review:
https://web.archive.org/web/20121009233109/http://www.ign.com/articles/1998/11/26/the-legend-of-zelda-ocarina-of-time-review
Electronic Gaming Monthly Issue #115 (February 1999) (Page 166 in the magazine):
https://archive.org/details/electronicgamingmonthlyissue115february1999/page/n179/mode/2up
https://web.archive.org/web/20090129154359/http://miyamotoshrine.com/theman/interviews/170498.shtml
Shigeru Miyamoto Famitsu interview - May 8, 1998:
https://x.com/m0m0_0ssrr_/status/1847144999642890416
https://x.com/gosokkyu/status/1847465155858477459
IGN 1998 review:
https://web.archive.org/web/20121009233109/http://www.ign.com/articles/1998/11/26/the-legend-of-zelda-ocarina-of-time-review
Electronic Gaming Monthly Issue #115 (February 1999) (Page 166 in the magazine):
https://archive.org/details/electronicgamingmonthlyissue115february1999/page/n179/mode/2up
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If you go into the room with the giant statue inside the Spirit Temple, and aim the Hookshot at where the nipples would be, you will find that you can grapple on to them. It's possible this was a joke by Nintendo.
subdirectory_arrow_right The Legend of Zelda (Franchise)
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The Cutting Room Floor articles:
https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Version_Differences#Crescent_and_Star
https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Version_Differences#Damp.C3.A9.27s_Grave_Gerudo_Symbol
Article discussing the Middle Eastern parallels:
https://www.esquireme.com/brief/does-the-legend-of-zelda-draw-influence-from-middle-eastern-cultures
[Below links and additional info provided by CuriousUserX90.]
Page dedicated to information about the Gerudo race:
https://www.architectureofzelda.com/gerudo-town-and-the-great-desert.html
Zelda Dungeon article about Gerudo race:
https://www.zeldadungeon.net/an_examination_in_orientalism_in_zelda_the_gerudo/
https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Version_Differences#Crescent_and_Star
https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Version_Differences#Damp.C3.A9.27s_Grave_Gerudo_Symbol
Article discussing the Middle Eastern parallels:
https://www.esquireme.com/brief/does-the-legend-of-zelda-draw-influence-from-middle-eastern-cultures
[Below links and additional info provided by CuriousUserX90.]
Page dedicated to information about the Gerudo race:
https://www.architectureofzelda.com/gerudo-town-and-the-great-desert.html
Zelda Dungeon article about Gerudo race:
https://www.zeldadungeon.net/an_examination_in_orientalism_in_zelda_the_gerudo/
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Joelle, Meg, Beth and Amy, the poes in the Forest Temple are named after the main characters from Little Women, Meg, Beth, Amy and Josephine.
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The music for the Fire Temple once had chanting of an Islamic prayer as a part of the background music. The chanting was a stock sound effect from a sound library collection called "Voice Spectral - Volume 1" released by 'best service', and it also showed up in games like Cruis'n World for the Nintendo 64 and Kakuto Chojin: Back Alley Brutal for Xbox. Seeing the problems it could have caused, Nintendo changed it, and the updated version of the Fire Temple replaced the chanting with the wails and moans from the Shadow Temple's music.
subdirectory_arrow_right The Legend of Zelda: Ocarina of Time 3D (Game)
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subdirectory_arrow_right The Legend of Zelda: Ocarina of Time 3D (Game)
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The sound of the Recorder (also known as the Flute or Whistle) In The Legend of Zelda was later used as the sound for the Warp Whistle in Super Mario Bros. 3, and can be heard in the title screen theme of The Legend of Zelda: Ocarina of Time.
Official Nintendo UK Magazine article:
https://web.archive.org/web/20141010133658/http://www.officialnintendomagazine.co.uk/43796/10-amazing-zelda-facts-and-secrets/?page=4
The Legend of Zelda - Recorder:
https://www.youtube.com/watch?v=zk99bi1K9sE
Super Mario Bros. 3 - Warp Whistle:
https://www.youtube.com/watch?v=VW33V2BhnCA
The Legend of Zelda: Ocarina of Time - Title Screen:
https://www.youtube.com/watch?v=F9ohCKS_LUM
https://web.archive.org/web/20141010133658/http://www.officialnintendomagazine.co.uk/43796/10-amazing-zelda-facts-and-secrets/?page=4
The Legend of Zelda - Recorder:
https://www.youtube.com/watch?v=zk99bi1K9sE
Super Mario Bros. 3 - Warp Whistle:
https://www.youtube.com/watch?v=VW33V2BhnCA
The Legend of Zelda: Ocarina of Time - Title Screen:
https://www.youtube.com/watch?v=F9ohCKS_LUM
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At the fishing hole, if you cast your line just right, you can catch the shop owner's hat, revealing a bald patch on his head.
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If players try to talk to him again, a message will appear saying "He's not moving anymore...."
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In the German version, the carpenters are named John, Paul, George & Ringo, after the 60's British pop group The Beatles.
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When starting development on Ocarina of Time, Nintendo weren't sure how large of a game they'd be able to make with the Nintendo 64's memory restrictions. Miyamoto even considered structuring the game in a similar fashion to Super Mario 64, with Ganon's castle being the hub. The Forest Temple with Ganon's doppelganger jumping in and out of paintings was an idea carried over from that period of development.
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