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Dark Souls
1
Every environmental object in Dark Souls has an associated damage and health value, with breakable objects having a defense value of 0, 3, 90, 199, or 999 and unbreakable objects having an HP of -1. The player is only capable of destroying objects with defense values of either 0 or 3 such as boxes or tables while certain objects like the breakable wall at Sen’s Fortress, or the raised platform above the Asylum Demon at the beginning of the game, have higher defense values and can only be destroyed by enemies or hazards.
Company: Cyberdreams
1
During the 1995 Winter Consumer Electronics Show, Cyberdreams announced "Hunters of Ralk", a role-playing game designed by Gary Gygax, the co-creator of "Dungeons & Dragons". Not much is known about the game, other than that it was meant to be the start of a series and would have featured 3D combat in a first-person perspective and texture-mapped graphics. It was slated for Fall of that year for Windows platforms, but was never released.
Reynatis
1
In an interview with the game's director Takumi Isobe published in Famitsu on February 22, 2024, he mentioned that the Kingdom Hearts and Final Fantasy series significantly impacted his sense of values and influenced the development of Reynatis.
Franchise: Killer Instinct
1
On the 19th of February 2024, designer Kevin Baylis revealed a pitch he made for Killer Instinct 3 for the Nintendo 64. It was meant to be a prequel featuring younger versions of the characters, where players could hone the characters' moves, then gaining more before moving on to "the next chapters of their lives". The game didn't make past the concept phase because the people at Rare thought that "the fighting game ‘fad’ was over".
Kingdom Hearts III
3
Tetsuya Nomura had requested for the character Oswald the Lucky Rabbit to be used in Kingdom Hearts III, but Disney responded that he would be "too difficult" to use, though they never clarified why. While his plans for Oswald had he been added to the game are unknown, it's worth noting that Nomura has admitted that Oswald is one of his favorite Disney characters.
person chocolatejr9 calendar_month February 22, 2024
The Incredible Shrinking Character
subdirectory_arrow_right Cyberdreams (Company)
1
"The Incredible Shrinking Character" was a cancelled action adventure game to be developed by Go-Go Interactive Studios and published by Cyberdreams for the PlayStation, Sega Saturn, and PC. Set in the year 1959, players would have assumed the role of a private investigator, hired to find Julie Caldwell (the daughter of a wealthy industrial family) after she had disappeared while visiting the castle of Dr. Warren Franklin. When the player arrives, however, the doctor springs a trap on them that causes them to start gradually shrinking. Thus, the player must not only save Julie (who is implied to be trapped in the castle's dungeon, due to the sound of a female screaming), but also find an antidote to their shrinking as they contend with otherwise harmless creatures (i.e. the doctor's house cat) that become more dangerous the smaller they get. The game would have included at least ten levels, with the player being smaller in each one, and would have included several size puzzles. The exact reason why the game was cancelled is unknown, though may have been in part due to Cyberdreams going defunct in 1997.
1
During 2004, Next Level Games was working on a game based on the WWE franchise called "WWE Titans: Parts Unknown". Planned to release on the Playstation 2 and Xbox as a 1-vs-1 fighter, the game was planned to have a radically different direction from past WWE titles, featuring a new art style that focused on exaggerated character designs and cinematic locales. Settings for the game included urban environments (i.e. rooftops in a city) and an old castle located in the snowy wilderness. Additionally, one stage concept was labelled "Cena Stage", likely in reference to wrestler John Cena. This suggests that some individual wrestlers would have received arena dedicated to them.

While the game would have featured several established wrestlers, Next Level also considered adding original cast members made specifically for the game. One piece of artwork for the game shows that there were plans for anthropomorphic characters (such as crocodiles and bears) and sorcerers. Not much is known about the gameplay, though art for the game suggests that destructible environments were intended to be a key focus. For unknown reasons, the pitch was rejected by the game's publisher, THQ.
WWE 2K24
1
Attachment In early February 2024, one month prior to the game's release, multi-time WWE World Champion Brock Lesnar was removed from the cover of the "Forty Years of WrestleMania" showcase edition of the game in response to a sexual assault and sex trafficking lawsuit against Vince McMahon and WWE. Although Lesnar's name was not directly mentioned in the lawsuit, his reported connection to the case led to his removal as part of a wider effort by the WWE to disassociate from him. The cover was updated to feature a larger version of John Cena, where Lesnar used to be.

Content creators who got early access to the game on February 23 confirmed that both Lesnar and McMahon were no longer playable characters in WWE 2K24. While the extent of McMahon's removal is unknown, Brock Lesnar’s data remains locked away in the game due to his matches with The Undertaker at Wrestlemania 30 and Roman Reigns at Wrestlemania 31 being featured in the "Showcase of the Immortals" Showcase mode, and it being too far into development to remove them.
person ProtoSnake calendar_month February 20, 2024
Brock Lesnar Removed From WWE 2K24 Special Edition Cover:
https://www.ign.com/articles/brock-lesnar-removed-from-wwe-2k24-special-edition-cover

Brock Lesnar's replacement on WWE 2K24 cover revealed:
https://www.sportskeeda.com/wwe/news-brock-lesnar-s-replacement-wwe-2k24-cover-revealed

[Below source and additional info provided by SOGESNAKE.]

WWE 2K24 Final Roster Confirms Removal of Brock Lesnar and Vince McMahon:
https://www.ign.com/articles/wwe-2k24-final-roster-confirms-removal-of-brock-lesnar-and-vince-mcmahon
The Joy of Creation: Ignited Collection
subdirectory_arrow_right The Joy of Creation (Game)
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Originally, the first game in the The Joy of Creation series was going to be remade as part of The Joy of Creation: Ignited Collection, where it would have been known as "The Joy of Creation: Classic". However, on July 27, 2023, Nikson revealed that he had changed his mind about adding Classic to the collection, instead having it only include The Joy of Creation: Reborn and The Joy of Creation: Story Mode.
Banjo-Tooie
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Attachment Banjo-Tooie has become somewhat infamous for its large-scaled and convoluted structure in comparison to its predecessor, Banjo-Kazooie, with far more larger interconnected worlds with longer, complex puzzles that typically require backtracking, in comparison to Banjo-Kazooie's more straightforward and compact, self-contained levels and objectives.

According to Steve Malpass, one of Banjo-Tooie's game designers, the game was designed more in the vein of an adventure game as opposed to a platformer, being heavily inspired by The Legend of Zelda: Ocarina of Time in particular. The development team was aware of how overcomplicated the game's structure had become by its launch (the QA department was vocal about the backtracking and navigation issues), but it was ultimately too late for them to streamline it. The Warp Pads found throughout the worlds were actually included after the levels were designed, as an attempt to mitigate the aforementioned navigation issues.
person Dinoman96 calendar_month February 19, 2024
Steve Malpass comments on Banjo-Tooie's game design within the video comments:
https://www.youtube.com/watch?v=36wclKt4vdk&lc=Ugw8_LWH3PTwR6r3FSJ4AaABAg

All of Steve Malpass' comments posted in this Reddit thread:
https://www.reddit.com/r/BanjoKazooie/comments/1avpvub/steve_malpasss_comments_about_banjotooie/
Sneakers
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Sneakers' graphical style was originally going to look more like a picture book or two-dimensional cartoon, but after seeing a realistic fur CGI demonstration at SIGGRAPH, it was decided to use a more realistic style instead.
Crash Bandicoot
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Dan Arey, a former Crystal Dynamics and Naughty Dog developer who worked on the second and third games in the series, praised the first game in a 1996 Retro Gamer magazine interview. Prior to joining Naughty Dog, he talked about how the game maintained its unique identity in the world of 3D platformers, even when faced with the groundbreaking influence of Super Mario 64. Arey emphasized that while Super Mario 64 embraced open-ended levels, programmer Andy Gavin and director Jason Rubin designed Crash Bandicoot to adhere to a more old-school, level-based structure while adding 3D depth to its platforming challenges by "going down 3D roads with occasional 2D side-wave elements, but everything was very focussed in terms of mechanics". Arey also expressed admiration for the game's technical achievements even before he joined Naughty Dog, which likely soon motivated him to do so:

"We saw some early demos when I was at Crystal Dynamics, and we were asking ourselves how they were getting so many polygons on the PlayStation. What they had done was pre-calculate the polygons you couldn't see from a fixed-camera viewpoint, so it looked like there were many more polygons being pushed on the system than ever before."
Stellar Blade
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When Stellar Blade was first announced as "Project Eve", it was stated to be coming to the PlayStation 4, Windows, and Xbox One. However, during the September 2021 PlayStation Showcase, it was announced that the game would instead be exclusive to the PlayStation 5, after Sony Interactive Entertainment had agreed to publish the game.
person chocolatejr9 calendar_month February 17, 2024
Castlevania: Curse of Darkness
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According to a 2005 interview with the game's producer Koji Igarashi published in the official Konami strategy guide, he stated that the decision to set the game three years after the events of Castlevania III: Dracula's Curse was significantly driven by his love for the game. The introduction of the "Innocent Devil" system, where players have a demon servant fighting alongside them, prompted him to consider the game's placement within the Castlevania timeline. Given the demonic nature of the Innocent Devils, Igarashi decided the story should align closely with that theme.

The idea he came up with back then revolved around a hidden narrative during Ralph C. Belmont's battle against Dracula, where there existed someone who betrayed Dracula, and another individual who relentlessly pursued this traitor. Igarashi believed that despite these circumstances not being part of the officially recorded history in-universe, they still significantly impacted Dracula’s defeat, and in that sense the gameplay system came first and the story was woven around it,
Castlevania: Curse of Darkness
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In a 2005 interview with the game's producer Koji Igarashi published in the official Konami strategy guide, he explained the decision to change the series' title in the domestic Japanese market from "Castlevania" back to "Akumajo Dracula".

The title change to Castlevania in Japan initially occurred because the Akumajo Dracula games enjoyed a larger market share in Europe and America compared to Japan. Consequently, more reports and information about the games were available in those regions, and they were released there first. In the recent past, news from outside Japan was harder to access, but with the advent of the internet, Japanese users could now easily stay informed. However, there was a concern that Japanese players might not immediately recognize the equivalence between Castlevania and Akumajo Dracula, so the main title of the previous game Lament of Innocence was changed to Castlevania in Japan to address this.

Subsequently, for Curse of Darkness, the decision was made to revert to the original title because the team felt that the Castlevania name had become associated with trilogies, inadvertently making it challenging for fans to find information about the Akumajo Dracula titles. The team wanted to ensure clarity for Japanese fans and clear up any confusion among Akumajo Dracula fans about if Castlevania was supposed to be Akumajo Dracula.
Checkered Flag
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Checkered Flag was originally going to be a simulation of an F1 car, but was changed into an unrealistic action game after playtesters complained about the controls.
person Rocko & Heffer calendar_month February 17, 2024
Stellar Blade
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Some of the character models in Stellar Blade were created using a 3D scanning process. This is most notable with the game's protagonist Eve, whose character model was based on the real life Korean model Shin Jae-eun.
Nightingale
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Nightingale was originally planned to be an MMORPG, but this idea was scrapped in favor of making it a survival game. Inflexion Games, the company behind the game, also stated that unlike most role-playing games, Nightingale was intended to have an interesting premise and lore rather than a strong narrative. This was done to allow players to create their own stories for the game.
Phoenix Wright: Ace Attorney - Dual Destinies
1
Game designer Yuki Nakamura, who was in charge of writing the DLC episode "Turnabout Reclaimed", used the concept of "lighthearted fun" to set it apart from the episodes in the base game. The episode featuring an orca and taking place in an aquarium was the first thing she decided on, but she struggled to come up with the rest of the story. One scrapped idea had the orca stealing treasure from the aquarium and attacking people by the shore as it escaped to sea, with the mystery involving the reason for the orca's behavior. The draft for this version of the episode opened with Bobby Fulbright and some guards vaguely referring to somebody escaping. This was intended to mislead players into thinking that they were referring to Simon Blackquill, before it was ultimately revealed to be the orca.
Marvel's Spider-Man 2
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Within the 2023 Insomniac Games ransomware leak, a PC developer build of the game was found to include several unused Symbiote bosses, including Riot, Lasher, Agony, and Phage. These characters were intended to appear as a team alongside the main antagonist, Venom. However, during development, the game’s story likely underwent changes and the focus shifted to other characters, such as Kraven and Venom. As a result, the Symbiotes besides Venom, Scream, and Anti-Venom were abandoned.
person ProtoSnake calendar_month February 16, 2024
Marvel’s Spider-Man 2 Leak Reveals Cut Content, Including Riot And Other Symbiotes:
https://exputer.com/news/games/marvels-spider-man-2-leak-riot/

Marvel’s Spider-Man 2 Leaks Reveal Symbiote Bosses That Didn’t Make the Final Cut Along With Some Scrapped Story Elements:
https://in.ign.com/marvels-spider-man-2/200881/news/marvels-spider-man-2-leaks-reveal-symbiote-bosses-that-didnt-make-the-final-cut
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