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Dead Rising
According to producer Keiji Inafune, Dead Rising was originally conceived as a sequel to the game Shadow of Rome to continue an initiative set out by Capcom to "decipher the North American market". The original plan was to scrap the stealth elements featured in Shadow of Rome and focus more on over-the-top violence, but due to a desire to make something different while retaining that concept, the game's story, setting and time period were morphed into what Dead Rising became.
Contributed by MehDeletingLater
Super Metroid
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Through the use of cheat codes, an early AI for Shaktool can be accessed that moves considerably slower than in the final game, and also features an unused attack fired from its head that deals a small amount of damage.
Contributed by MehDeletingLater
Super Metroid
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Right after Samus acquires the Morphing Ball, two Eye security cameras in the first room of Brinstar turn on that are implied to alert the Space Pirates that Samus has arrived on Zebes. As Samus travels further into Brinstar, the rest of the planet "awakens" and becomes swarmed with enemies, causing the Eyes to disappear for the rest of the game. The Eyes shine a yellow light that tracks Samus around their immediate area when she is near them, and they shut when she walks far enough away. Once Samus searches back around into a corridor in Crateria's central rocky cave, a small Item room featuring a Chozo statue holding a Missile Tank can be found on the left side. This Item room can only be accessed using Bombs, and under normal circumstances, there is nothing of note about the statue.

However, should this room be entered early through hacking or the "Spacetime Beam" glitch that resets item and boss placements in the current save file, the room will be dark and the Chozo statue will have nothing in its hands. When Samus walks close enough to it, the statue will shine the same yellow tracking light to that of the two Eyes and the room will brighten, suggesting that there is an Eye hidden in the statue. This Eye appears to behave the same way as the other two and disappears for the rest of the game once the planet awakens. While the X-Ray Scope does not reveal anything underneath the statue, through the use of a glitch technique that replicates the effects of the Spacetime Beam while creating numerous graphical glitches (most notably in this case causing Chozo statues to become transparent), returning to the Item room will reveal the hidden third Eye. This Eye has some different properties compared to the other two, such as having a blue eyeball rather than red, and will turn around and close when Samus walks far enough away rather than just closing where it is.

This Eye is likely an earlier version of the Eye found in the final game that was originally intended to be found in normal play at the start of the game and eventually scrapped, but was left intact, possibly because all three Eyes eventually disappear anyway, and was not intended to be found by players.
Contributed by MehDeletingLater
Metal Gear Solid 4: Guns of the Patriots
One of Hideo Kojima's early ideas for the game's ending was to have Snake and Otacon turn themselves in to the United Nations for breaking the law (presumably for the crimes they committed operating as Philantropy during Metal Gear Solid 2: Sons of Liberty), and be convicted and executed. The rest of the developers reacted negatively to this ending, which resulted in Kojima changing it. However, it's possible a remnant of this ending was left behind in the form of the game's end credits theme, a cover of "Here's to You", originally written for the 1971 Italian docudrama film "Sacco & Vanzetti". Both the song and film center on two Italian anarchists who migrated to the United States in 1908, and in 1920 were convicted and sentenced to death after being accused of murdering two people during an armed robbery. The original 1971 recording of the song would later be used as the opening theme to Metal Gear Solid V: Ground Zeroes.
Contributed by MehDeletingLater
Fallout
If you let the Master's Army destroy Necropolis, a ghoul refugee who survived the invasion can be found hiding behind a bookcase with dialogue talking about the invasion, while also mentioning that the attacking super mutants had "some steam trucks". These steam trucks are the only working mechanically propelled vehicles mentioned in the game, and are only mentioned in this Fallout game.

In the eighth installment of the Fallout Bible, Fallout 2 developer Chris Avellone revealed that steam trucks were planned for Fallout, but they were only mentioned in passing for "art reasons and gameplay reasons" and that it may have been an "ugly-looking vehicle".
Contributed by MehDeletingLater
Rare Replay
GoldenEye 007 was originally planned to be included in the collection, even going so far as having a "Rare Revealed" video focused on the making of the game produced for it, but was scrapped due to licensing issues. This video would later be leaked online in 2019 by a former Rare employee.
Contributed by MehDeletingLater
Rage of the Dragons
The game was originally developed as sequel to the Double Dragon fighting game on the Neo Geo, however because of "different reasons" the game was turned into its own IP, becoming a tribute to Double Dragon instead of an official game in the series.
Contributed by ZpaceJ0ck0
Early footage shows Super Kurara having her classic design. In the final game, her appearance was changed to be that of a maid.
Contributed by ZpaceJ0ck0
Beavis and Butt-Head in Virtual Stupidity
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
At the Veterans Hall, select the Foot and and click the top-left, top-right, bottom-right, and bottom-left corners of the building's sign in that order. A sequence will play out where the stuffed grizzly bear from the Insane Wing appears in front of the building and Butt-Head tells Beavis to "check in his anal cavity". Beavis then reaches inside the bear's anus and pulls out a red piece used in the puzzle game Zoop, which was also published by Viacom New Media around the same time as this game, before putting it back inside claiming that he felt something, but couldn't grab it, and then cutting to the game's title screen. Presumably, this sequence was scrapped from being used in the Insane Wing, but left in the game by hiding it in a different location.
Contributed by MehDeletingLater
Batman: Arkham City
In an interview with Kotaku, Sefton Hill, game director at Rocksteady Studios, revealed that there was going to be a scene referencing the shark repellent from the 1966 film "Batman: The Movie" starring Adam West. At the part when Tiny the shark bites into Batman's raft, Batman would reach for a compartment on his Utility Belt labeled "shark repellent". Opening the compartment, Batman would pull out brass knuckles which he then uses to beat Tiny with.

"One of the ideas we originally had is the shark comes out and grabs the raft. And then Batman pulls out shark repellent and he opens it up, and inside the shark repellent was a massive knuckle duster. And he just smashes the shark on the nose. And then we thought: maybe the tone is going a bit wrong… then we thought we'd slip it in for New Game Plus. We decided not to."

However, a remnant of this idea is still on the final game. If the player loses against Tiny, one of the Game Over screens leaves the following hint: "Fight off the shark using Batman's powerful shark repellent: a flurry of furious strikes."
Contributed by ZpaceJ0ck0
Cuphead
Version 1.2 of the game added secret alternate phases to three boss fights, two of which being ideas that were originally scrapped before the game's release:
•Botanic Panic!: Spoiler:By not attacking Ollie Bulb the onion, he will retreat back into the ground and skip to Chauncey Chantenay the carrot's phase featuring an additional mini-boss, a spinning radish named Horace Radiche who despite being completed before the game was released, originally went unused.
•Pyramid Peril: Spoiler:If the player shrinks into the mini-plane form just before the fourth phase of the fight, Djimmi the Great will scan the player and pull up a marionette featuring a dinosaur, a miniature version of Dr. Kahl's Robot and a stone statue, before tugging a longer string and pulling up a smaller version of Cuppet. This skips the fourth phase and goes directly into a harder version of the final phase where the smaller Cuppet will act as a turret firing at the player counter-clockwise to the spinning Eye of Providence pyramids.
•Dramatic Fanfare: Spoiler:By parrying off of the pink star projectiles, the player can land onto two hanging cherub props that control the chandelier in the background of the first phase. Standing on one will gradually lower it until a dinging sound is heard and the chandelier becomes slanted. Doing the same to the other cherub will cause the first phase to abruptly end and trigger an alternate storyline to the fight that was originally unfinished by the time the game was released. After both cherubs are lowered, Sally Stageplay's newlywed husband is crushed by the chandelier. Instead of changing the scenery to Sally's home, the second phase of the fight takes place at St. Timothy's Nunnery, implying that Sally became a nun. In place of Sally's husband worrying in the bushes for her is the Priest that oversaw their marriage, and a Nun takes the place of Sally's children to throw rulers at the player. In the third phase, a god form of Sally's husband accompanies Sally's goddess form and attacks by summoning a cherub, portrayed by Sally's son from the normal second phase of the fight, to push a spinning cardboard fireball towards the player. The fourth phase of the fight is unchanged from the normal path, but with the Nun appearing in the background in place of Sally's husband and children when on Expert mode.
Contributed by MehDeletingLater
Resident Evil Village
There were plans to include Ada Wong in the game where she would have saved Ethan from Mother Miranda and her followers shortly after Ethan is captured by Heisenberg after entering Castle Dimitrescu for the first time. However, Ada's role was cut from the game due to conflicting scenarios.
Contributed by raidramon0
Grand Theft Auto III
The game was originally pitched to Microsoft by Rockstar to be an exclusive for the Xbox console. However, they turned down the offer believing that the studio wasn't capable, the user interface wasn't that good and that the previous entries in the franchise didn't sell well.
Contributed by raidramon0
Super Mario Odyssey
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In the game's E3 2017 demo, the rooftop pool in New Donk City was originally deep enough to completely submerge Mario; however, it is much shallower in the final game, with the water only going up to Mario's neck. It's likely that this was changed because the original depth presented the risk of Mario drowning.
Contributed by game4brains
Super Smash Bros. Melee
If you turn off the music and select Captain Falcon on the character select screen, an extremely faint grunt obscured by the Announcer saying Captain Falcon's name can be heard. In the game's sound test, audio files can be found with "DEMO" attached at the end of them showing that every character in the game had similar planned sound effects on the character select screen, but only Captain Falcon's sound remains audible. Additionally, in the game's files, animations labeled "Select" and "SelectWait" can be found for every character in the game, many of which were either ripped directly from Super Smash Bros., are unfinished, or were repurposed in the final game. These are all presumably remnants of an earlier version of the character select screen that more closely resembled Super Smash Bros., where the character's in-game models were visible and used special animations and sound effects when selected.
Contributed by MehDeletingLater
Deltarune
Within the data for the itch.io Mac 1.00 version of Chapter 2 is an early version of "Faint Courage", written in a lower key and lacking certain instrumental tracks compared to the final arrangement. The filename for this rendition is "audio_menu.ogg", implying that it was originally written for the Chapter 2 main menu before being refitted for the game over screen. The released game instead uses "Faint Glow" (which is replaced with "Before the Story" after completing the chapter), titled "menu.ogg" in the game's files, for the main menu. All other releases and revisions of Chapter 2 remove this unused song from the game's data.
Contributed by game4brains
Zombie Nation
According to the game's main designer/planner Takane Ohkubo in a 2013 ROM Cassette Disc in MELDAC liner notes, he was asked why he chose the game to be available on the Famicom console. He responded:

"It was mostly a business decision. We talked about developing it for the PC Engine too, but the only system we had the skills to develop a game for right away was the Famicom. We had some extremely talented people on our team. Our programmer Hiramatsu was a real wizard: he had once created a ROM Emulator from spare parts he bought at Akihabara."
Contributed by ProtoSnake
EarthBound
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As revealed in development files uncovered by the Video Game History Foundation, the woman in Summers who sells Magic Cakes was originally intended to be a masseuse whose oil massages could induce relaxing dreams. This would've more readily explained why Ness and company's first use of her services results in the odd transition into Poo's training in Dalaam, in which the screen turns pinkish-purple and distorts before fading to black.
Contributed by game4brains
Deltarune
On Twitter, Toby Fox revealed that he didn't know how people would receive the character of Spamton, and he even thought that he would be negatively received. His fears were exacerbated after the character got a disdainful and disgusted reaction from test players. However Spamton, nonetheless, turned out to be popular with fans and even garnered his own cult following with the massive sales and popularity of his merchandise not being able to meet demand at times.
Contributed by PirateGoofy
Injustice 2
During Game Informer's 166 rapid-fire question interview with Ed Boon about Mortal Kombat 11, it was mentioned that Neo from The Matrix almost became a combatant in Injustice 2 but the deal fell through.
Contributed by ZpaceJ0ck0
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