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In 2000, Wes Craven (known for Nightmare on Elm Street) was originally tied on to direct a film based off of the game. However, he wasn't fully attached to the project. The project was then given to Jon and Erich Hoeber. After multiple changes in production companies trying to make the film (Dimension Films being the first, 20th century Fox being the second, and Universal being the third and last) the film was later put on hold in 2008.

In 2013, after getting the funding for Alice: Otherlands, American Mcgee stated that the film could possibly be kickstarted. Although, it was later revealed in 2015 that the development of the film had gone on hiatus.
Contributed by CLXcool
Street Fighter II
Super Street Fighter 2 HD Remix started out as a remake of Street Fighter Alpha 3. Lead designer David Sirlin felt that Alpha 3's large roster would make the development process more difficult. He also believed that the game's lack of approval by the hardcore community would harm the game's sales, so he pushed Capcom so that they could work on SF2 instead.

David Sirlin also confirmed that the development team scrapped 2,500 animation frames in development because they weren't satisfied with how they turned out.
Contributed by ZpaceJ0ck0
Sonic & Sega All-Stars Racing
During early development the developers experimented with having each character have a different way of racing, with Sonic running, Dr. Eggman in the Eggpod, and Gilius Thunderhead from Golden Axe riding on top of a Chicken Leg. This idea was abandoned when they found that the gameplay just wasn't enjoyable, mostly due to the racers being different sizes, as well as problems getting characters on foot to drift the same as characters in cars.
Contributed by gamemaster1991
Overwatch
Reinhardt was originally intended to be from Numbani instead of Germany, with early designs showing him with African-styled armor based on a wildebeest. Additionally, it was originally devised to have a little girl piloting Reinhardt's suit of armor. While these ideas weren't used in the final game, they did later influence the creation of Orisa.
Contributed by Kitsune Hawk
Street Fighter II
The team originally wanted to introduce special KO animations depending on how the player finished off their opponent. The only remnants of this feature are a special KO if the player's character is defeated while guarding against a hadouken.
Contributed by ZpaceJ0ck0
Sonic Adventure
The game's composer, Jun Senoue, initially went through and scrapped 8 different prototype iterations of the game's main theme song before settling on Open Your Heart.
Contributed by SkyminHAZBOZ
Dust: An Elysian Tail
The creator of Dust, Dean Dodrill, originally intended to make an animated film simply titled: "An Elysian Tail". At a booth during PAX 2013, he stated: "I originally wanted to make it a film, but then I thought "Let's make something easier, like a video game!""
Street Fighter II
Zangief's headbutt move was originally more elaborated, originally being a throw in which Zangief sent the opponent straight into the air and would then headbutt them on the way down. It was cut due to issues implementing the attack.
Contributed by ZpaceJ0ck0
Street Fighter II
Chun-Li originally had a back flip attack, but it was cut due to being too strong and the team not having enough time to adjust it. However, sprites for the move still exist in the game's data, and it was later implemented in SFII: Champion edition.
Contributed by ZpaceJ0ck0
Street Fighter EX
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Allen Snider was once modeled after singer Elvis Presley, and was even referred to as Elvis (エルビス) in concept art, where he had blond hair and was shirtless.
Contributed by ZpaceJ0ck0
Tatsunoko vs. Capcom: Ultimate All-Stars
When choosing candidates for the Tatsunoko and Capcom character rosters, the development team were given free reign to nominate any character they wished. However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained, "[We] had to consider licensing issues. Once we had that list we had to figure out how to make a balanced fighting game. On top of that we wanted a good balance between male and female characters."

Among the Tatsunoko candidates, the team considered the eponymous characters of Muteking, The Dashing Warrior and Nurse Witch Komugi, but they were eventually scrapped. The team also disallowed characters from Genesis Climber MOSPEADA or Samurai Pizza Cats, despite the high number of fan requests for the latter.

As for Capcom candidates, the development team hoped to include Arthur from Ghosts 'n Goblins, Ingrid from Capcom Fighting Evolution, Charlie Nash, Ibuki and M. Bison from Street Fighter, a Tyrant (unclear which one specifically) and Leon from Resident Evil, Date Masamune from Sengoku BASARA, Hsien-Ko from Darkstalkers, Zero Gouki from Cyberbots, Tiara from Gaia Master, Rouge from Power Stone, June from Star Gladiator, and Nero from Devil May Cry.
Contributed by ZpaceJ0ck0
Freedom Planet
Originally, collecting five of the keystones dropped by enemies would reward a specific elemental shield depending on what color keystone the player had the most of.
Contributed by SkyminHAZBOZ
Shantae and the Pirate's Curse
According to Shantae director Matt Bozon, Shantae was was originally going to have a dagger, a grappling hook, and mines as items. They were later cut out from the game and replaced with items from Risky Boots. A pistol, a cannon, and risky's boots.
Contributed by CLXcool
Freedom Planet
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Lilac’s Treehouse was originally meant to serve as a hub area where the player could save their progress and look through special items they had collected.
Contributed by SkyminHAZBOZ
Freedom Planet
Despite originating as a Sonic the Hedgehog fan game, the title did not have any official Sonic characters in it at any point, including Sonic. The only Sonic element that existed in some form were rings, which were soon replaced with the life petals and crystal shards.

The switch to an original game was made very early on when the physics engine was still being altered and everything was drawn as boxes and circles.
Contributed by SkyminHAZBOZ
The King of Fighters XIV
The game engine was internally developed by SNK. Initially, the team considered using the Unreal Engine. It was decided to develop a new engine instead as SNK didn't feel confident after consideration of the potential risks and budget.
Contributed by ZpaceJ0ck0
Overwatch
During development, Lucio's ultimate originally slowed down time for a short duration, while Lucio himself stayed at normal speed. However, this also affected Lucio's teammates, and the ultimate was replaced to avoid potential frustration.
Contributed by Kitsune Hawk
Street Fighter: The Movie (Arcade)
Dhalsim was never digitized into the game because of a number of issues. Along with concerns that the actor would not being able to perform the session, they believed that the players wouldn't like the idea of Dhalsim wearing the lab suit from the movie instead of his original design. Along with this there were worries that the actor wouldn't feel comfortable wearing that costume.
In the end, Dhalsim had a small role in the movie so they decided it would be acceptable to simply cut him from the final game.
Contributed by ZpaceJ0ck0
Street Fighter: The Movie (Arcade)
Gregg Rainwater (T. Hawk's actor in the film) was scheduled to be digitized, but for unknown reasons he never showed up to the arranged session.
Contributed by ZpaceJ0ck0
Street Fighter: The Movie (Arcade)
Footage of Dee Jay was recorded for the game, but as with a number of characters he was unable to be included in the final release because of time constraints.
Contributed by ZpaceJ0ck0
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