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In an Dengeki and Marukatsu Megadrive magazines interview, game's graphic designer Toshio Yamamoto stated that his team didn't use a planning document for the game.
Contributed by ProtoSnake
Street Fighter III
Makoto was originally planned to be introduced in "Street Fighter III 2nd Impact: Giant Attack", but time restrictions led to her not being included.
Contributed by ProtoSnake
Chrono Trigger
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
During development, Ayla's animations sported bouncier breasts, but this facet of her animations was toned down before release.
Contributed by ProtoSnake
Skate/Sammy was originally planned to wear roller skates, but they were replaced with roller blades due to their popularity at the time.
Contributed by ProtoSnake
Animal Crossing
In an early announcement trailer for the Nintendo Gamecube, Animal Crossing was called (or at least promoted as) "Animal Forest for Nintendo Gamecube", outright referencing the original Japanese title of the game (Dōbutsu no Mori or "Animal Forest" in English). This suggests that either the English localizers were thinking of keeping the game's original title, albeit translated, or the title "Animal Crossing" was not yet finalized.
Contributed by PirateGoofy
Super Mario All Stars
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The Wart Boss Fight was originally going to sport tomato projectiles like its original incarnation in Super Mario Bros 2 featured. They were replaced with cabbages in the final release, but the tomato sprite is still present in the game, albeit unused.
Contributed by CuriousUserX90
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The Baby Yoshi seen in an egg half hatched on the game's Japanese title screen has an unused graphic of it's full body, suggesting that the game was originally intended to show Baby Yoshis both fully hatched and half hatched.
Contributed by CuriousUserX90
Mega Man Zero 4
At one point, Mega Man Zero 4 was almost a completely different game. Rather than continuing where Mega Man Zero 3 left off, Takuya Aizu wanted to create "Mega Man Zero 1.5" in order to fill in the gaps between Mega Man Zero and Mega Man Zero 2. However, Capcom insisted on a true Zero 4.
Street Fighter V
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Sakura's design had gone through several different changes during it's development. Among those scrapped concepts include a Motion Capture actress and a Mountain Climbing Guide.
Contributed by ZpaceJ0ck0
Nier
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During concepting phases, Kaine was at one point planned to be more elegant and dressed modestly, and she would wield one of the dropped tomes, Grimoire Schwarz. There were also concepts of a younger Kaine.
Contributed by DrakeVagabond
Sonic the Hedgehog 2
In an interview, art director Yasushi Yamaguchi was asked about how his team came up with the idea of having 2-players, he commented:

"The development of Sonic 2 was informed by two factors: the things we couldn’t do in the first game, and the response/feedback from players. The idea of controlling Tails came from programmer Yuji Naka, who wanted a kind of “1.5 player” game—something where it would be ok if the second player died. He wanted to allow for a tandem experience where both skilled and unskilled players could enjoy the game together."
Contributed by ProtoSnake
Spoiler:In the junkyard sequence, the original Kara android from the tech demo that inspired Detroit: Become Human can be found among the wreckage in an extremely dilapidated state. She sings the same song that she can be heard singing in the tech demo.
Contributed by PirateGoofy
ToeJam & Earl III was originally going to be subtitled "All Funked Up" but the name was changed due to concerns that it would be perceived as something inappropriate.
Contributed by KidDivinegon
Pokemon Gold & Silver
Originally, the region of Johto was based on the entirety of Japan, rather than just the Kansai region, with towns and dungeons based on areas within the country, such as Hokkaido (called North in the Spaceworld 97 demo), Osaka (which was called West and likely became Goldenrod City) and Mt. Fuji (which likely became Mt. Silver). Due to this, Kanto, which was based on the region in Japan of the same name, was compressed into a single map, with Blue as the Gym Leader.
Contributed by Cavery210
Pokemon Gold & Silver
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Evolved and pre-evolved forms for Tangela, Qwilfish, Goldeen, Vulpix, Paras, Ditto, Doduo, Meowth, Mr. Mime, Growlithe, Lickitung, an alternate evolution for Weepinbell, Farfetch'd, Pinsir and a Grass type evolution for Eevee, were implemented in the demo featured at Nintendo's Spaceworld 97 show. All of these evolutions were cut from the final product.
Contributed by Cavery210
The 8-bit graphics were designed to appear "old-school", resembling 8-bit RPGs such as early Dragon Quest and Final Fantasy games, and make the player use their imagination.
Contributed by DrakeVagabond
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In the PlayStation 2 version, there is an early version of the title screen that reads "SpongeBob SquarePants 06".
Contributed by GamerBen144
Mega Man 9
At one point, Mega Man 9 was going to be released on DS in addition to the Wii, But because the screen size of the DS is smaller than that of the Famicom, the idea was dropped.
Unused audio clips regarding Numa Bay can be found in the PlayStation 2 and GameCube's files. The Game Boy Advance version still includes this stage in the final version.
Contributed by GamerBen144
In the DS version's files are unused texts regarding Wi-Fi, suggesting that such mode may've been planned at one point during development.
Contributed by GamerBen144
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