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Through the use of Action Replay codes, it's possible to die on the Level Select map. When this happens, Pac-Man will respawn on the game's title screen; moving around will reveal a stool and fishing rod off-screen, suggesting that he was originally planned to fish on the title screen instead of just standing and playing idle animations.
Contributed by MehDeletingLater
Live A Live
In a 1994 interview with the game's director Takashi Tokita published in Famicom Tsuushin magazine, he was asked what made him want to make the game? He responded that the idea for the World Select featuring the game's several smaller worlds was the biggest motivator for him, as Square had made many different games with grand stories, like the Final Fantasy and Hanjuku Hero series, that take dozens of hours to complete. Tokita figured that in that sense, they were all the same, so he thought that if he could change that formula, it could breathe some fresh air into the team's development process and possibly enlarge the scope of the gameplay.
Contributed by ProtoSnake
Paper Mario
At the Toad Town train station, there is a blue Toad who tells Mario that after he defeats Bowser and restores peace to the Mushroom Kingdom, he has something else he wants to tell him. However, no such event can be triggered as it's impossible to access the train station after defeating Bowser, making the line pointless as you cannot talk to him again. It's possible that this was meant to be part of content found in the post-game, but was cut during development.
Contributed by MehDeletingLater
Pokémon Scarlet & Violet
The Pokémon Toedscool and Toedscruel (divergent evolutions of Tentacool and Tentacruel) are called "OKAKINGU" and "OKAGYARADOSU" in the game's data respectively. This is interesting as these names seem to instead reference the names of Magikarp, called "Koiking" in Japan, and its evolution Gyarados respectively, meaning that the games were originally going to feature a pair of divergent evolutions for the Gyarados family instead of the Tentacruel family. However, there is no other data in the games but names for these scrapped Pokémon.
Contributed by PirateGoofy
The game was originally known as VHS Story (Video Hero Super Story) as a reference of the movies of the era. According to the team at Lazy Bear Games, the name was changed because many people misunderstood the title, thinking that it's a game about the video format itself.
Contributed by ZpaceJ0ck0
Pokémon Gold & Silver
Within the games' data is a scrapped map for a dense, maze-like forest leading up to Mt. Silver. Since the mountain is inspired by Mt. Fuji, the maze is likely derived from Aokigahara, a forest at the base of Mt. Fuji that is famous for its density and natural soundproofing. Because Aokigahara is also notorious for its popularity as a suicide site, it's likely that the maze was removed in favor of a shorter, more conventional route to avoid stoking controversy from Japanese audiences.
Contributed by game4brains
Brave Fencer Musashi
In 2021, the game's debug menu was discovered on a demo disc and was later executed in the retail version through the creation of a GameShark code. The menu contains four options featuring the surnames of four of the game's programmers (most likely to test out certain aspects of the game each one focused on more easily): Satoshi Kishiwada, Yasuhiro Yamamoto, Tamotsu Goto, and Naoto Uenaka.

Additionally, by selecting "Area 7 Action" and "Scene 06 - Last-Scene", you can access a beta version of the crumbling Soda Fountain, the final area of the game Spoiler:where Musashi battles against Dark Lumina, lacking textures and featuring an overhead camera compared to the sidescrolling camera in the final game.
Contributed by MehDeletingLater
Tekken 7
According to Tekken series' director Katushiro Harada, 2B from Nier: Automata was originally meant to be a guest character in Tekken 7, however the team decided she would be a better fit for the SoulCalibur series, thus leading to her appearance in SoulCalibur VI.
Contributed by ZpaceJ0ck0
Street Fighter V
In an article by Game Informer, Street Fighter 6 Director Takayuki Nakayama stated that Street Fighter V was originally going to have six seasons of DLC before being cut down to four. However, plans changed after seeing the positive reaction fans had to Street Fighter V: Champion Edition, and an extra season was made.
Contributed by ZpaceJ0ck0
Super Smash Bros. Ultimate
Contrary to the official explanation about Kirby's lack of a Keyblade after inhaling Sora, there is an unused Keyblade model for Kirby, meaning that at some point in the development of the final DLC Fighter, Kirby would have indeed wielded Sora's Kingdom Key during the use of Sora's Neutral Special, but this idea was scrapped. The weapon can be found in the game's data but remains functionally unfinished, and even when the game is modded the Keyblade will not spawn in.
Contributed by PirateGoofy
In a 2011 interview with the game's composer Harumi Fujita published in issue #2 of STG Gameside magazine, she stated that at the time when she heard about Tokuro Fujiwara starting his own company named Whoopee Camp, she went to him and asked him to “Please use me somehow!”. Both of them had been working together on Famicom games since they worked at Capcom.
Contributed by ProtoSnake
Series: Tomba!
In a March 2000 interview with the game's art director Tokuro Fujiwara published in the Tomba! The Wild Adventure manga, he was asked how the original Tomba!'s development began. Fujiwara stated that when he was making the characters, the first picture that came to his head was of an "energetic, spirited guy." Powerful, mischievous, and full of pep, all put into one character. When he looked back to his first rough sketches, he was struck by Tomba's half-human and half-animal appearance, and that creating him as a half-naked feral child was a very smooth, natural process.
Contributed by ProtoSnake
Crash Bandicoot 3: Warped
In numerous official video game demo compilation discs (such as the fondly regarded Pizza Hut demo disk that came about as a promotional stunt co-jointed by Sony Computer Entertainment America and Pizza Hut), there was a "late demo" of Crash Bandicoot 3: Warped included, featuring a playable beta version of the level "Under Pressure".

As this version of the stage came from an earlier build of the game, there are distinguished differences between this version and the final version. Two differences that stand out between versions is that the signature pufferfish is purple instead of its usual orange, and that the Time Trial record times differ in such a manner that the demo version appeared to be deemed too difficult shortly before the final build's completion and retail release.

In the demo:
•Sapphire Relic Time: 1:28:33
•Gold Relic Time: 1:04:93
•Platinum Relic Time: 0:58:73

In the final release version:
•Sapphire Relic Time: 1:46:00
•Gold Relic Time: 1:17:90
•Platinum Relic Time: 1:10:50
Contributed by Regen-33
Street Fighter III
In a 2003 interview with the game's producer Noritaka Funamizu published in the 15th Anniversary Street Fighter limited edition DVD set, Funamizu stated that at the time he had been pushing Yoshiki Okamoto to include Chun-Li in the game, and Okamoto agreed to it, if 3rd Strike were to be developed. At the time, the team thought of making a big roster for 3rd Strike, and Okamoto was more insistent. He also stated that if Chun-Li wasn't included in the game, she wouldn't have gained the same impact as before. Okamoto thought of Chun-Li as the mascot of Capcom.

Funamizu also stated that Chun-Li's absence was the team's number one complaint they received from players for not including her in the previous Street Fighter III games. However, he stated that the team did wanted to include her in the games.
Contributed by ProtoSnake
Hardware limitations of the original PlayStation caused the development team to cut the frame rate in half and have only a handful of enemies appear on the screen at a time, among other technical restraints.
Contributed by GamerBen144
In an early unused version of the "Mountain of Rubble" cutscene, Fiona is voiced by a different voice actress, but she is completely silent in the final version. In addition, there's a unique music in the cutscene that was removed in the final version, and the dirt effects when Fiona falls back down were originally brown instead of grey.
Contributed by ProtoSnake
Animal Crossing: Wild World
When the game was first publicly shown at E3 2004, it was presented as a conversion of Dōbutsu no Mori, Animal Crossing, and Dobutsu no Mori e+, differing mainly in the lack of acres and the use of the touch screen for chatting, designing patterns, and using the inventory. It wasn't until five months later that the game would take on the final product's front-facing style.
Contributed by game4brains
No More Heroes III
In a 2022 interview with the game's director and writer Goichi “Suda 51” Suda published on the Gematsu website, he talked about the long wait time between numbered entries in the series being broken with No More Heroes III and how they tried to cater to their audience after years of fan demand:

“Yeah, 11 years is a long time; like longer than the usual lifespan of a platform itself. The game we had developed on the Wii ended up jumping generations and landing on the Switch, and it was, hm, how do I put it… It actually felt like we were able to come back to the world of No More Heroes pretty smoothly. But even within our studio, first, we needed to ensure that people knew about No More Heroes 1 and 2. What sort of games they are, and how much the fans loved them… I feel like that was our actual starting point.”

“So obviously, we had our own image of what kind of III we wanted to create, but there’s also the III that the fans wanted to see; the III they were imagining. So in development we tried to make sure that those visions of III overlapped as much as possible.”
Contributed by ProtoSnake
Dino Crisis 3 was originally planned as a "human drama" that took place in an unspecified facility in a city under siege by time-displaced dinosaurs (possibly through the same time distortion featured in Dino Crisis 2 Spoiler:as alluded to with the Noah's Ark Plan), with the player being able to fight the dinosaurs with AI partners, and in which decisions made by the player could change the course of the story. The only public appearance of this early version of the game was at its initial announcement at E3 2001, when a single piece of concept art was shown off featuring a city turned warzone against rampaging dinosaurs. However, later in the year, the September 11th attacks occurred, leading to a sharp collective increase in cultural sensitivity regarding violence and imagery that could be associated with the terrorist attacks in media. As part of this, Capcom decided to scrap the city proposal and later decided on a futuristic environment in space, which would allow for new story ideas.
Contributed by MehDeletingLater
Persona 5 Royal
The opening scene in the interrogation room was originally supposed to be darker. In the released version, the police detectives only gave Joker a couple of shots of a sleeping drug and beat him up. An unused cutscene found in Persona 5 Royal shows a tray of some kind which implies that the police detectives brutally tortured him.
Contributed by raidramon0
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