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Capcom Fighting Evolution
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Originally, there was going to be a group of characters representing the original Street Fighter. It consisted of Retsu (in what was meant to be his playable debut), Eagle (in his Capcom vs. SNK 2 incarnation), and a redesigned younger version of Sagat without the chest scar. Due to time constraints, all three were cut from the game
Contributed by ZpaceJ0ck0
Epic Mickey 2: The Power of Two
According to Warren Spector, there were plans for a third Epic Mickey game. The game would have been a full blown musical with a much greater emphasis on multiplayer than Epic Mickey 2. The game was canceled after the lackluster performance of Power of Two, as well as Disney's management changing focus to the mobile gaming market.
Contributed by CLXcool
Yooka-Laylee
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As a professed fan of the Banjo-Kaoozie series, Youtuber Jonathan Aryan "Jon" Jafari (Jontron) was originally going to voice a character for the game. Due to a controversy over his political views, however, Playtonic removed Jontron's voice from the game in a mandatory day-one update. He would have originally voiced a character stuck in an outhouse in the "Galleon Galaxy" level.
Contributed by CLXcool
Grand Theft Auto IV
Originally, TW@ was able to sell food and had a larger selection of staff. Audio associated with this unused feature still exists within the game's files.
Contributed by ZpaceJ0ck0
Grand Theft Auto IV
According to a website made by prop artist Gill Bertram, there was going to be another accessible bank in Liberty City based on an unnamed New York bank. Additionally, the same website features a screenshot from the beta that shows a slightly different HUD and a different font for the money counter.
Contributed by ZpaceJ0ck0
Grand Theft Auto IV
A café restaurant called Rockstar Café was cut and was renamed Superstar Café; however, the beta name is still on the employees outfits. More evidence of the original name can be found in the game files.
Contributed by ZpaceJ0ck0
Phantasy Star II
According to early drafts of the game, Lutz from the first Phantasy Star was originally going to be the main character. The plot involved him awakening from cryosleep 1000 years in the future with new powers and a different personality.
Contributed by gamemaster1991
Freedom Planet
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There were plans to include an editor mode for the Sheng Mu Academy where players could create their own maps/challenges, but it was scrapped for having too many bugs.
Contributed by SkyminHAZBOZ
Shadow the Hedgehog
The game was originally intended to be more graphic than the final release, with the initial goal being to earn a T Rating by the ESRB. However, part way through the game's development the ESRB introduced the E10+ Rating, so the Development Team decided to aim for that instead, resulting in some of the game's content being censored. This included changing the Black Arms' blood from red to green, editing scenes of GUN Soldiers' deaths, cutting out Maria's death, and censoring some pieces of dialogue.
Contributed by CuriousUserX90
The Legend of Zelda: Breath of the Wild
Breath of the Wild started it's development in 2011 as an open world Zelda Game for the Wii U, originally planned to be released in 2015. The release was later delayed to 2016 after developers conceived of new gameplay options they wanted to include. This release date was then further delayed to 2017 so that it could be released simultaneously on Nintendo's next platform, the Nintendo Switch.
Contributed by CuriousUserX90
Super Smash Bros. for Nintendo 3DS and Wii U
Smash Run mode was originally going to have cooperative gameplay but the idea was dropped due to the 3DS's limitations.
Contributed by MeleeWaluigi
Bound
Originally the main character did not dance while moving. When the game was presented to Sony, they said the main character looked too uninteresting. Later in the game's development, the developers decided to add dancing after seeing a film about a contemporary dancer who looked similar to the character in the game.
Contributed by DrakeVagabond
Street Fighter Alpha
The game was going to be developed for the Super Famicon system and would have been called Street Fighter Classic.
Contributed by ZpaceJ0ck0
Street Fighter V
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A character based on Momotaru from Capcom's puzzle game Pirate Ship Higemaru was considered as a playable character for the game. Birdie was chosen over him in the end, however. Momotaru was instead given a profile in the Street Fighter V character guide in August 2016.
Contributed by ZpaceJ0ck0
Phoenix Wright: Spirit of Justice
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Nahyuta's overall character design is very gender neutral, which was meant to suggest that Nahyuta had "transcended gender". It was therefore up to the player to decide their gender for themselves. Aspects of his appearance are based off Hinduism and Buddhism, where many of the gods and deities are genderless or share both genders.

This "genderless" design can be seen in his early concept art, before he was given broader shoulders and a more masculine face.
Contributed by retrolinkx
Resident Evil: Revelations 2
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A girl featured in the concept art of a pitch by Creative Assembly for a new Resident Evil game bears a striking resemblance to Natalia Korda from Resident Evil: Revelations 2. The images, by Brad Wright, depict a girl on a hospital bed and show her having some kind of unnatural powers. These story elements were all later included in Resident Evil: Revelations 2. Wright put the images online in 2015 a few months after the release of the game, though his statements imply that the pitch was made years before then.
Contributed by Mass Distraction
Crash Bandicoot
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Back when the game was still known as "Willie the Wombat", Mark Cerny had commissioned Hanna-Barbera to help give out some ideas and suggestions on what Willie would look like. The aforementioned task was given to an employee of the studio at the time named Butch Hartman, who went on to create a slew of animated series for the children's television network Nickelodeon.
Contributed by retr0pia75
Street Fighter IV
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Abel was originally female during the development of the game. Instead of traditional MMA style clothing, the original Abel wore a Kurateka (Japanese wooden footwear). A black version of the said Karuteka was given to Ken as an alternate costume, but the character was ultimately rejected.
Contributed by MAlpha17
Half-Life: Blue Shift
As seen in a early trailer, the game was originally named Half-Life: Guard Duty.
Contributed by ZpaceJ0ck0
The King of Fighters XIV
KOF XIV was originally going to have a more realistic look during the earlier stages of development in order to emulate the aesthetic of The King of Fighters '94. However, because certain characters have unrealistic features such as blue or pink/purple hair like Kula or Athena, the developers thought it would end up looking weird. Instead, they tweaked things and wound up with the current graphics.
Contributed by ZpaceJ0ck0
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