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The Legend of Zelda: Breath of the Wild
The game is the first 3D game in the series to include manual jumping, though this feature was first planned for The Legend of Zelda: Ocarina of Time.
Contributed by ChocoPain
Mario Kart: Double Dash!!
In early screenshots of Mario Kart: Double Dash!!, Luigi Circuit has larger mountains, more sunflowers, is missing the "Luigi Circuit" sign, and no arrows painted on the road.
Contributed by MeleeWaluigi
Series: Tekken
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Issue 65 of Electronic Gaming Monthly reveals that Tekken was originally titled "Rave War" during its beta testing. It was later renamed to Tekken when it first came out on arcade machines. Interestingly, some of Lee Chaolan's combos contain "Rave War" in their name, a likely nod to the original title.
Contributed by ProtoSnake
Star Fox 64
The developers of the game were originally going to have Fox say "I guess it's your turn to be thankful" to make him sound cooler, but felt that the line was too showy for him. They instead gave the phrase to Falco, who says it after saving Fox from an enemy.
Contributed by MeleeWaluigi
During the "Behind the Scenes of Banjo Kazooie" video in Rare Replay, the developers revealed that the decision to do garbled noises for each of the characters rather than full voice acting was due to time constraints, since recording so much dialogue would have greatly increased the development period of the games.
Contributed by CuriousUserX90
Rare Replay
Because the game is themed around musical-style theater, three types of songs were originally considered for the game's opening number. The first was based on the concept of the "I Want Song", a type of song in musical theater involving the characters singing about the key motivating desire that will propel everyone (including the audience) through the remainder of the show. The second song involved the characters singing what they would do if they were in the same place together. The third type of song that was actually used in the game involves the characters singing about the game in a narrative-style chorus.
Contributed by CuriousUserX90
Street Fighter V
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Several stage elements as well entire stages themselves were cut completely from the final game. For example, Mike Haggar from the Final Fight series was going to appear on Karin's stage via an elevator that would automatically go up and down, but was cut for being "too random". An example of a stage being cut completely was a military base that contained huge robots and aliens, which was removed for having little to no relation with the storyline.
Contributed by ZpaceJ0ck0
Console: Virtual Boy
Early iterations of the Virtual Boy also included a gun that could be set on a flat surface, which would project a 3D hologram-like image into the air.
Contributed by TheProJamer
JoJo's Bizarre Adventure
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According to early concept art, more characters from part 2 of the JoJo manga series were planned to be playable, including Stroheim, Kars, Esidisi, Wamuu, and Wired Beck.
Contributed by MrConnman123
Series: Tekken
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The Tekken 6: Bloodline Rebellion Artbook states that Tiger Jackson came from an early design concept for Eddy Gordo.
Despite initially appearing as an alternative appearance for Eddy, he is later treated as a separate character.
Contributed by ProtoSnake
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A concept sketch of a character called Reina Sakuraba can be found in the game's art book, Xenoblade X: The Secret File. The caption accompying the sketch implies she was intended to have been the original protagonist before the decision to have a fully customizable protagonist to accomodate the online aspects of the game.
Contributed by Sans
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A 2016 Ultra Jump interview details the process that went into deciding which characters to feature in the game. The developer claims that there were 120 characters put up for consideration and that the list was gradually shortened to 80, then finally 52.

Leone Abacchio made it up to testing, but they had problems getting Moody Blues to work with the game. Since Abacchio can't really fight in a straightforward way, the developers had to come up with a system where he would replay things that had happened in the stage and thus rely completely on his opponent's power to battle. However, he was eventually dropped because the player couldn't control him precisely.

Besides Abacchio, several others nearly made the cut including Ringo Roadagain, Tarkus, Bruford, "people from Morioh", and "a bunch of others".
Contributed by ZpaceJ0ck0
Kingdom Hearts
During a Q&A session at MomoCon 2015 with the creators of the popular cartoon series Gargoyles, they revealed that the show was considered as one of the worlds in Kingdom Hearts. However, some unfortunate circumstances caused the inclusion to be halted after some team members left Disney.
Contributed by SkyminHAZBOZ
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The Glavenus monster was designed to be a blend between a tank and a sword. His sword-like tail was originally on his head, and while his motif of being a tank was minimized, he originally had several different types of projectile attacks.
Contributed by ThisGuyInTheSuit
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In the Monster Hunter Generations Concept Art Book, there are two unused weapon types; the Wyvern Boomerang and the Hunting Hound. These seem to have been scrapped during development, never leaving the design stage.
Contributed by ThisGuyInTheSuit
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According to an interview with her designer, King was primarily inspired by and modeled after Jamaican singer Grace Jones.
Contributed by ZpaceJ0ck0
Dark Souls III
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the fight with Spoiler:Oceiros the Consumed King, Oceiros goes through the first half of the fight holding what appears to be nothing in his hand, giving the impression that a baby named "Ocelotte" is either invisible or simply does not exist and is just a delusion in Oceiros's mind.

However, there are several files still in the game data (including model, model-skeleton, textures and sound files) that show at one point, there was indeed a baby held in his hand. The most likely reason the baby was removed in the final game is because it would have been considered "too graphic" for various game-rating boards, as the baby is killed mid-fight in a very explicit manner.
Contributed by G-Haven
Street Fighter V
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The game originally had a more realistic look during it's early stages of development.
Contributed by ZpaceJ0ck0
Rayman: Raving Rabbids
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The game originally started out as a classic adventure platformer game on the PlayStation 2 going under the name Rayman 4. When development switched to the Wii, the development team found the controls to be too different to continue making it a platformer. As such, the game was made into a party mini-game collection. Interestingly, the Game Boy Advance version of the game didn't change genres and remained a platformer.
Contributed by gamemaster1991
Mario & Sonic at the Olympic Games
During development, the team had difficulties coming up with a way to have Sonic compete in the aquatic sections because he unable to swim. They originally thought of giving him a kickboard, but eventually decided that it "wouldn't look very cool." They instead decided on giving him a life-jacket, and making sure his head was always above water.

On a similar note, Peach and Daisy were originally going to have swimwear designs. These designs were rejected by Nintendo, but when fans stated it was strange no one wore swimwear, they were added into Mario & Sonic at the London 2012 Olympic Games.
Contributed by gamemaster1991
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