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Six of the game's cars (Audi, Cadillac, Mazda, and Volkswagen, and two Porsches) were planned to be usable in the game, but were cut due to time constraints. However, data can be found for said cars in the PlayStation 2 version.
Contributed by GamerBen144
The game was originally called "The Flintstones: Quarry Jam" as evident by an unused video in the PC version's files.
Contributed by GamerBen144
Unused text in the European version of the game regarding the Nintendo 64's Rumble Pak feature suggests the game was originally planned to utilize the rumble feature in some way.
Contributed by GamerBen144
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The game was originally to be released as Free Wheelin' USA, but it was later changed to Hooters Road Trip featuring the Hooters license. The PC version however retained the original title with the Hooters brand completely absent.

Artwork for the original PlayStation version of Free Wheelin' USA can be found in the game's files.
Contributed by KnowledgeBase
The game meant to introduce Whip into the Ikari Team. However, due to Leona's introduction in the same team, the developers waited until The King of Fighters '99 to add her to the cast.
Contributed by DrakeVagabond
Super Smash Bros. Ultimate
According to Masahiro Sakurai, in an interview with Famitsu, the reason why Kirby (being a creation of Sakurai's) was the only one that survived Galeem's attack was because he was the only one who could plausibly escape it using his Warp Star. This also made the character accessible to starters or newcomers to the game, as a result of his speed and attacks.
Contributed by GamerBen144
Orochi Iori was originally meant to be the final boss of the game after the player beats the New Faces Team in their Orochi forms. However, it was later decided to make Orochi Iori the mid-boss with Orochi becoming the final boss and the New Faces Team as the sub-bosses.
Contributed by DrakeVagabond
In the initial stages of development, Chizuru was referred to as the "Bell Girl", though she was soon nicknamed "Yuna", before finally receiving the more appropriate name that she has now.
Contributed by DrakeVagabond
The King of Fighters '94
Rugal was originally going have the ability to copy any move that he saw. However, the game didn’t have enough memory to execute the idea well enough, so the team settled on giving him Geese Howard's Reppuken and Wolfgang Krauser's Kaiser Wave attacks.
Contributed by DrakeVagabond
The King of Fighters '94
The original members of the England Team were King (Art of Fighting), Billy Kane (Fatal Fury Special), and Big Bear (Fatal Fury 2), since all three were English. However, after the release of Art of Fighting 2, the development team decided to make an all-female team, replacing Billy and Bear with Yuri Sakazaki from Art of Fighting 2 and Mai Shiranui from Fatal Fury 2.

Billy would later become playable in the sequel, while Big Bear would appear much later in The King of Fighters XII as his alter-ego Raiden.
Contributed by DrakeVagabond
The King of Fighters '94
Brian Battler is inspired by the SNK football game Football Frenzy. Early designs of Brian depicted him in more traditional football player fashion, but his final design left him without a helmet and a more "casual" uniform. This was done to make him not look exactly like the character Johnny Maximum in the World Heroes 2.
Contributed by DrakeVagabond
The King of Fighters '94
During the early stages of the game's development, Goro Daimon's design was criticized by designers who were of the opinion that it was just plain loopy for Daimon to fight wearing Japanese geta (wooden clogs). But Goro's creators were adamant and he kept his footwear.
Contributed by DrakeVagabond
Initially, Atreus was not going to be related to Kratos, and his parentage was going to be the driving mystery. Only after presenting early test footage was the idea of Kratos being his father introduced and implemented.
Contributed by DrakeVagabond
Mortal Kombat
During development, the team had made extra sprite animations, such as both characters walking onto the screen and bowing before the match. But the animations could not be used because of hardware limitations.
Contributed by DrakeVagabond
Hyrule Warriors
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An earlier design of Link featured him wearing silver armor, similar to Zhao Yun's design from Dynasty Warriors 6.
Contributed by DrakeVagabond
Series: Blinx
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The game's director, Naoto Ohshima, had initially designed the character of Blinx to have purple fur, later being changed to orange for unknown reasons.
Contributed by ProtoSnake
The game originally started out in a fantasy setting where the player used magic, but after the development team realised that there were lots of other games with a fantasy setting, it was changed into a cyberpunk setting based on animes favoured by the game's creator, Takahisa Taura, such as Ghost in the Shell and Appleseed.
Contributed by CuriousUserX90
Castlevania II: Simon's Quest
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The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
Contributed by ProtoSnake
Mortal Kombat
During the early stages of development, lead artist John Tobias had the idea to rotoscope over the motion captured footage of the characters, though the idea was dropped due to time constraints.
Contributed by DrakeVagabond
GoldenEye 007
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Censored Gaming asked 'Martin Molls', the game's director, why the 'Hunting Knife' was removed from the Japanese localisation. He stated that it was related to the 'Kobe Child Murders', an incident in Japan, involving child murder and knives.

This change is believed to have affected Rare's later game 'Perfect Dark' for the same reason.
Contributed by ProtoSnake
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