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Camelot president Hiroyuki Takahashi gave Luigi the main role in the story as a surprise to the player. Luigi had always been "stuck in his brother’s shadow ," and Takahashi wanted to give him a much larger role with as much prominence as Mario.
Contributed by GamerBen144
In the early stages of development, Pulseman was originally meant to play similarly to Magical Taluluto (based on the Shonen Jump manga of the same name), the first game directed by Ken Sugimori who was also the director for Pulseman.
For example, he originally had the ability to turn into a fighter jet and fly by pressing the jump button twice, but this was scrapped, as it didn’t fit his character.
Contributed by SkyminHAZBOZ
Orochi was originally planned as "a buck-naked Chris" fighting with a shining energy ball. However, it was changed after developers were surveyed and only two votes in favor of the design were received. His design codename was "Chief", however, a lot of people were against giving him the name "Orochi".
Contributed by DrakeVagabond
Series: Earthbound
Monolith Soft, known for the Xeno series, had approached Nintendo in 2003 with a pitch for an Earthbound sequel, intended for the GameCube. The game was designed as if were made of arts and crafts, similar to Kirby's Epic Yarn and Yoshi's Woolly World, and was supposed to be set in America during the 80's.

The meeting for this new Earthbound game was arranged by Nintendo's then-CEO Satoru Iwata without Shigesato Itoi (Earthbound's creator) knowing about it. Despite Itoi not knowing about this project, it's unclear what led to the cancellation of the game.
Contributed by GamerBen144
Crash Twinsanity
According to writer Paul Gardner, there was originally going to be a character named Moronic the Plumber (a parody of Sonic and Mario) that took the role of a hero to reclaim stolen treasure from their dimension. Traveller's Tales rejected the idea, and Moronic was later replaced with a cameo from Spyro the Dragon.
Contributed by CLXcool
Donkey Kong Country
According to character designer Gregg Mayles on Twitter, after the announcement that King K. Rool would be in Super Smash Bros. Ultimate, a character that Gregg had named and designed the actions of, he revealed that the character was original called "KOMMANDER K. ROOL" and that Donkey Kong Country was originally to be called MONKEY MAYHEM. He also mentioned that the "K." in K. Rool does not actually stand for anything and the name itself is only intended to be a play on the word "cruel".

In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
Contributed by PirateGoofy
Street Fighter II
At one point during the process of drafting the characters, Blanka's skin color was pink. It was changed to green because lead planner Akira Nishitani did not like it.
Contributed by ZpaceJ0ck0
The King of Fighters '94
Choi Bounge's original design was changed at the last minute to avoid distinct similarities with horror film character Freddy Krueger from the A Nightmare on Elm Street franchise.
Contributed by DrakeVagabond
The King of Fighters '94
The development team intended for Ralf and Clark to be shirtless, keeping them in line with their appearance in Ikari Warriors. However, the higher-ups ordered them to update their designs to look more modern.
Contributed by DrakeVagabond
Series: Castlevania
In an interview with series producer Koji Igarashi, found within the Castlevania: Aria of Sorrow's official Japanese strategy guide, he was asked about the character's name Soma Cruz. He said that he wanted a name which would translate well for international players, and that "Cruz" was chosen as Penelope Cruz had just visited Japan, while the name also had associations with the word "Cross". Soma was taken from the name of the Indian ritual drink "soma", while it is also the name of director Murakami's son.

Aria of Sorrow direct Junishi Murakami said this was just a coincidence however, as the kanji of both names differs. When he first saw the name, he disagreed with the idea, but Igarashi simply couldn't think of anything else.
Contributed by ProtoSnake
The reason for the game's sudden shift from a town to a deserted island was as a result of Animal Crossing's director Aya Kyogoku wanting to bring something completely new to the series. Kyogoku believed that players were "moving to a new location that already existed," and "wanted to giving them a new experience and thought a deserted island would be perfect."
Contributed by GamerBen144
SoulCalibur III
Within the games files exists four unused fighting styles. Two of them are prototype movesets for Lizardman and Revenant and the other two have no specific character attached to them. When hacked into the game, Lizardman's is only one that is usable, however it is incomplete and glitchy. The other three cannot be used and will cause the game to crash when the player is attacked.

One style has the character riding what appears to be an invisible horse. It is speculated that this style might have been meant for the Calvary unit in the Chronicle of Swords mode.
Contributed by ShyanVixen
Metal Gear Solid 2: Sons of Liberty
According to Hideo Kojima in the documentary Metal Gear Saga Vol. 1, the game's original setting would have revolved around nuclear weapon inspections in Iraq and Iran. The plot of the game involved Solid Snake stopping the new Metal Gear while it was located on an aircraft carrier within a certain time limit. "Liquid Snake" and his group were supposed to be defeated by Snake, which would imply that Liquid would have faked his death from FOXDIE in "Metal Gear Solid (1998)". However, after working on the project for 6 months, tensions began to rise in the Middle East, so the team decided to scrap it in order to avoid controvesy. The final result of this original plot we relegated to the game's opening, involving "The Tanker".
Contributed by ProtoSnake
Dungeons & Dragons: Shadow over Mystara
Originally Miles (2P Cleric) was going to have a tonsure haircut. But DnD owners TSR didn't approve the design, telling the designers to remove it by making him completely bald.
Contributed by ProtoSnake
In an interview with SPoNG.com, Monkey Ball creator Toshihiro Nagoshi said that he planned to release the game for the Xbox 360 and PlayStation 3. The game was later released for the Wii exclusively, and no such announcement for other consoles were made. A reversal of this later happened with the 2006 edition of Sonic the Hedgehog and Sonic and the Secret Rings.
Contributed by GamerBen144
Kingdom Hearts II
There is an unused version of the song Lazy Afternoons that's more orchestrated. This is likely an earlier version of the song.
Contributed by billebobfacts
Crash Bandicoot: The Wrath of Cortex
The original PlayStation 2 version of the game had long load times that averaged around 47 seconds. According to the founder of Traveler's Tales, this was a consequence of a small mini-game intended to be incorporated during development.

Originally, you could move Crash through hyperspace during his falling animation and collect Wumpa Fruit. Any Wumpa Fruit collected would be added to your totals when the level loaded.

Due to a fraudulent patent Namco had over loading screen mini-games beginning with Tekken's PlayStation port, it had to be removed. However, time constraints meant Traveler's Tales could not fix these loading times before release. The Greatest Hits re-release shrunk the loading times down to a mere 17 seconds.
Contributed by Regen-33
Found within the game's files is an unused title theme for Cuphead with lyrics. This may have been composed during early stages of the game's development, as the lyrics describe a completely different plot from what was featured in the final game.
Contributed by CuriousUserX90
Originally, there were going to be different kinds of weapons in each stage that the player can pick up, but for unknown reasons, this idea was dropped
Contributed by ProtoSnake
Portal 2
There are unused lines for Cave Johnson found within the games '.nut' files. The lines would've been used for a scene where the player finds an AI cube with Cave Johnson's conscious programmed inside it. He would meet GLaDOS and reveal that she indeed used to be Caroline and that he "volunteered" her to be a test subject to see if his conscious could be loaded into a machine. He would then continuously ask the player to kill him.
Contributed by ShyanVixen
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