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Persona 3 Reload
2
According to producer Kazuhisa Wada, the addition of the female protagonist from Persona 3 Portable was considered during development of Persona 3 Reload, but was ultimately deemed "too time-consuming and expensive" compared to remaking "The Answer", the epilogue chapter from Persona 3 FES.
Disney Heroes: Battle Mode
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On July 26, 2023, developer PerBlue released a poll requesting input on various franchises that were in consideration for inclusion in Disney Heroes: Battle Mode. As of March 2024, the only franchises from the poll to still not be part of the game are "Encanto", "Gravity Falls", "Miraculous Ladybug", "Inspector Gadget", "Amphibia", and "Fantasia". Notably, "Miraculous Ladybug" and "Inspector Gadget" are not actually owned by Disney, but appear to have been considered due to the company having ties to each of them. With "Miraculous Ladybug", Disney finances the show through its French division, giving them broadcasting rights in places such as the United States and select European regions. As for "Inspector Gadget", Disney was involved in the production of the 1999 live-action film based on the series due to owning DIC Entertainment at the time from merging with Capital Cities/ABC.
person chocolatejr9 calendar_month March 9, 2024
Dark Souls
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Lost Izalith was originally going to be a swampy area like the bottom of Blighttown. However, FromSoftware didn't want it to be a swamp and so it was redesigned to be a lava field, but the team couldn't completely redesign the place the way they wanted to due to time constraints.
Teenage Mutant Ninja Turtles: The Last Ronin
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In an interview with TMNT co-creator Kevin Eastman published in Game Informer on March 5th, 2024, he revealed that the comic miniseries "Teenage Mutant Ninja Turtles: The Last Ronin", originally envisioned in 1987 as the final storyline during the original comic book's run and set 30 years in the future, was initially planned by Paramount to go "multimedia". However, they scrapped these plans, because concerns emerged about it conflicting with the sales and marketing for the recently-released 2023 animated film "Teenage Mutant Ninja Turtles: Mutant Mayhem". Paramount then suggested that Eastman and company adapt it into a video game so that they could "give it all the edge and all the attitude and intensity that [he] did in the comic series and even go a bit deeper."
Zelda's Adventure
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In an interview with Nintendo Player, Jason Bakutis, who designed the game's monster models and prosthetics, claimed that Viridis Corporation intended to commission English neo-psychedelia band Echo & the Bunnymen to compose the game's soundtrack. However, these plans fell through for unknown reasons. Ultimately, the soundtrack was provided by Mark Andrade, who also played Gaspra in the opening FMV; however, most of his compositions were omitted from the final game, which instead uses ambient environmental noises for the majority of gameplay.
person VinchVolt calendar_month February 29, 2024
Star Fox 64 3D
2
Attachment Concept art for Star Fox 64 3D suggests that the development team at some point considered creating an all new Arwing model design, one that appears to be a mixture of the classic Star Fox 64 design and the sleeker, sharper Star Fox: Assault design, similar to how the Landmaster was redesigned to resemble its 64/Assault amalgamated design from Super Smash Bros. Brawl.
Shantae
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In a 2020 interview with SiliconEra, series co-creator Matt Bozon described the development and distribution of each entry in the series as reflective of various changes in the video game industry and its treatment of smaller developers.

The eponymous first title was pitched for multiple platforms, including the Super Nintendo Entertainment System, Game Boy, PlayStation, and PC before eventually landing on the Game Boy Color due to the industry relying on deals with big-name distributors; Bozon stated that "If retail and distribution deals had come together more quickly for SNES, PSX, or PC, Shantae would have launched there."

Nintendo's establishment of WiiWare and DSiWare allowed WayForward to more readily develop a follow-up in the form of Shantae: Risky’s Revenge thanks to the digital distribution model making it less expensive to develop and release a smaller-scale title for systems that were otherwise demanding increasingly complex games. Later, The Nintendo 3DS' "split delivery system" that allowed digital-only games to be released at retail prices was a boon to the making of Shantae and the Pirate's Curse.

Shantae: Half-Genie Hero and Shantae and the Seven Sirens meanwhile benefitted from the greater prioritization of digitally distributed games on home consoles by the start of the 2020s, with the rise of premium physical media imprints such as Limited Run Games further helping offset costs.
Neopets Browser
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When the Grey Faerie's Neopedia article was released, a "Bottled Grey Faerie" item was found in the game's servers. Neopian Times Editorial #90 would later imply that a plotline involving the Grey Faeries was on the way, however nothing has been heard about this since, likely meaning that whatever plotline was planned was either cancelled or delayed indefinitely.
person chocolatejr9 calendar_month February 26, 2024
Franchise: Killer Instinct
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On the 19th of February 2024, designer Kevin Baylis revealed a pitch he made for Killer Instinct 3 for the Nintendo 64. It was meant to be a prequel featuring younger versions of the characters, where players could hone the characters' moves, then gaining more before moving on to "the next chapters of their lives". The game didn't make past the concept phase because the people at Rare thought that "the fighting game ‘fad’ was over".
Kingdom Hearts III
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Tetsuya Nomura had requested for the character Oswald the Lucky Rabbit to be used in Kingdom Hearts III, but Disney responded that he would be "too difficult" to use, though they never clarified why. While his plans for Oswald had he been added to the game are unknown, it's worth noting that Nomura has admitted that Oswald is one of his favorite Disney characters.
person chocolatejr9 calendar_month February 22, 2024
The Joy of Creation: Ignited Collection
subdirectory_arrow_right The Joy of Creation (Game)
1
When "THE JOY OF CREATION" was still in development as "The Joy of Creation: Ignited Collection", the first game in the The Joy of Creation series was going to be remade as part of the collection, where it would have been known as "The Joy of Creation: Classic". However, on July 27, 2023, Nikson revealed that he had changed his mind about adding Classic to the collection, instead having it only include The Joy of Creation: Reborn and The Joy of Creation: Story Mode.
Sneakers
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Sneakers' graphical style was originally going to look more like a picture book or two-dimensional cartoon, but after seeing a realistic fur CGI demonstration at SIGGRAPH, it was decided to use a more realistic style instead.
Castlevania: Curse of Darkness
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According to a 2005 interview with the game's producer Koji Igarashi published in the official Konami strategy guide, he stated that the decision to set the game three years after the events of Castlevania III: Dracula's Curse was significantly driven by his love for the game. The introduction of the "Innocent Devil" system, where players have a demon servant fighting alongside them, prompted him to consider the game's placement within the Castlevania timeline. Given the demonic nature of the Innocent Devils, Igarashi decided the story should align closely with that theme.

The idea he came up with back then revolved around a hidden narrative during Ralph C. Belmont's battle against Dracula, where there existed someone who betrayed Dracula, and another individual who relentlessly pursued this traitor. Igarashi believed that despite these circumstances not being part of the officially recorded history in-universe, they still significantly impacted Dracula’s defeat, and in that sense the gameplay system came first and the story was woven around it,
Castlevania: Curse of Darkness
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In a 2005 interview with the game's producer Koji Igarashi published in the official Konami strategy guide, he explained the decision to change the series' title in the domestic Japanese market from "Castlevania" back to "Akumajo Dracula".

The title change to Castlevania in Japan initially occurred because the Akumajo Dracula games enjoyed a larger market share in Europe and America compared to Japan. Consequently, more reports and information about the games were available in those regions, and they were released there first. In the recent past, news from outside Japan was harder to access, but with the advent of the internet, Japanese users could now easily stay informed. However, there was a concern that Japanese players might not immediately recognize the equivalence between Castlevania and Akumajo Dracula, so the main title of the previous game Lament of Innocence was changed to Castlevania in Japan to address this.

Subsequently, for Curse of Darkness, the decision was made to revert to the original title because the team felt that the Castlevania name had become associated with trilogies, inadvertently making it challenging for fans to find information about the Akumajo Dracula titles. The team wanted to ensure clarity for Japanese fans and clear up any confusion among Akumajo Dracula fans about if Castlevania was supposed to be Akumajo Dracula.
Checkered Flag
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Checkered Flag was originally going to be a simulation of an F1 car, but was changed into an unrealistic action game after playtesters complained about the controls.
person Rocko & Heffer calendar_month February 17, 2024
Nightingale
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Nightingale was originally planned to be an MMORPG, but this idea was scrapped in favor of making it a survival game. Inflexion Games, the company behind the game, also stated that unlike most role-playing games, Nightingale was intended to have an interesting premise and lore rather than a strong narrative. This was done to allow players to create their own stories for the game.
Phoenix Wright: Ace Attorney - Dual Destinies
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Game designer Yuki Nakamura, who was in charge of writing the DLC episode "Turnabout Reclaimed", used the concept of "lighthearted fun" to set it apart from the episodes in the base game. The episode featuring an orca and taking place in an aquarium was the first thing she decided on, but she struggled to come up with the rest of the story. One scrapped idea had the orca stealing treasure from the aquarium and attacking people by the shore as it escaped to sea, with the mystery involving the reason for the orca's behavior. The draft for this version of the episode opened with Bobby Fulbright and some guards vaguely referring to somebody escaping. This was intended to mislead players into thinking that they were referring to Simon Blackquill, before it was ultimately revealed to be the orca.
Marvel's Spider-Man 2
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Within the 2023 Insomniac Games ransomware leak, a PC developer build of the game was found to include several unused Symbiote bosses, including Riot, Lasher, Agony, and Phage. These characters were intended to appear as a team alongside the main antagonist, Venom. However, during development, the game’s story likely underwent changes and the focus shifted to other characters, such as Kraven and Venom. As a result, the Symbiotes besides Venom, Scream, and Anti-Venom were abandoned.
person ProtoSnake calendar_month February 16, 2024
Marvel’s Spider-Man 2 Leak Reveals Cut Content, Including Riot And Other Symbiotes:
https://exputer.com/news/games/marvels-spider-man-2-leak-riot/

Marvel’s Spider-Man 2 Leaks Reveal Symbiote Bosses That Didn’t Make the Final Cut Along With Some Scrapped Story Elements:
https://in.ign.com/marvels-spider-man-2/200881/news/marvels-spider-man-2-leaks-reveal-symbiote-bosses-that-didnt-make-the-final-cut
Epic Mickey
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Attachment In 2021, a 15-second clip of early animation tests for the game dating back to 2006-2007 was discovered on the website of animator Michael Daubert, who worked on animations for an early iteration of the game, but went uncredited in the final release as everything in the test footage was scrapped. These tests showcase a completely different art style from the final game and unused gameplay elements, with Mickey shooting ink out of his body to quickly surf around, and jumping and slamming the ground to summon a tidal wave of ink to attack large Blotling enemies. This tidal wave attack also causes Mickey to lose all of his colors, turn white and become exhausted, suggesting that the known early idea of ink/paint/thinner usage changing his physical appearance was going to involve a stamina meter tied to his attacks. Mickey's early design was more stylized compared to his traditional appearance in the final game, featuring a prominently tall forehead, a lanky, stretched body, no visible mouth, and crooked oval ears. This early design would live on through an emblem used in promotional materials and as a recurring icon throughout the final game, with the inky black outline of the early design's head forming an "M".
person MehDeletingLater calendar_month February 15, 2024
Phoenix Wright: Ace Attorney - Dual Destinies
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Director Takeshi Yamazaki knew from the start that he wanted all three player characters to have their own motivations and purposes that would play out throughout the game. At one point, he even considered having five lawyers in the game, on account of Dual Destinies being the fifth game in the series. He later stated that the idea was "crazy and overly ambitious", and that they had dodged a bullet by not doing it.
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