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Console: Wii
Two prototypes surfaced online in 2018 that may have allowed the Wii Remote and Nunchuk to function as a controller for the GameCube.
Contributed by GamerBen144
According to the game's producer, Motohiro Okubo, the title's code name was "Luxor" due to the team's intentions on making the game feel brighter like it was in the first Soulcalibur.
Contributed by DrakeVagabond
Daisy and Waluigi were intended to be unlockable characters at one point. They are made available from the beginning in the final release.
Sonic 3D Blast
According to programmer Jon Burton, Knuckles' bonus stages were planned to have their own music. However, due to memory constraints, the song couldn't fit onto the cartridge, and Knuckles' bonus stage simply use Tails' bonus stage music in the final game. The song was eventually repurposed in Sonic Adventure as "Pleasure Castle" (Twinkle Park 2).
Contributed by Takahashi2212
Street Fighter III
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Originally, Ken was going to have more moves, but that idea was scrapped, due to his "Shoryuken" move being too strong.
Contributed by ProtoSnake
Resident Evil 2
In an interview, Noboru Sugimura stated that Leon was originally supposed to start out in civilian attire. There would've been a scene between him and Marvin at the police station where he'd change into his police uniform.

"It’s true that with Racoon City destroyed, the police wouldn’t be actively on duty, so there’d be no real need for Leon to change into his uniform… but we wanted to show his determination to protect both the city and his principles by having him change into his uniform regardless. It was a scene with a lot of meaning. Unfortunately, due to a problem with the CG it got cut."
Contributed by ProtoSnake
Uncharted 4: A Thief's End
According to an interview with Neil Druckmann, Cassie Drake was originally going to be a male character, but this was change their female lead character concept artist. The artist wanted Nate & Elena's child to be a girl, and Neil was convinced by her decision.
Contributed by ProtoSnake
Tomba!
The game's director, Tokuro Fujiwara, decided to make Tomba! a 2D side-scrolling game because because of how many 3D games that let you move anywhere were on the market. He felt that 2D allows players to feel the fun and excitement in a straightforward way.
Contributed by ProtoSnake
In an interview, Naoto Oshima was asked if the blue birds were a direct reference to the game Flicky. Oshima said yes, and also mentioned that he asked game's designer Yoji Ishii's permission to use Flickies in his work.
Contributed by ProtoSnake
Batman: Arkham Knight
Sefton Hill stated on reddit that they were originally going to include an interactive combat battle against Rocksteady employees, in the game's credit. And each time the player got a knockdown, the developer's names and roles in development to appear during the slow-motion. It would've been used for the new game plus, but due to time constraints, they have to remove this feature.
Contributed by ProtoSnake
Pokemon Gold & Silver
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According to Ken Sugimori, the Pokémon that appeared in the front page of the 1997 edition of MicroGroup Game Review showcasing Pokect Monsters 2 were not supposed to appear in the game at all. While some were never to be seen, Tyranitar ended up being used. This explains why Tyranitar wasn't in the leaked 1997 prototype ROM.
Contributed by ChocoPain
In an Dengeki and Marukatsu Megadrive magazines interview, game's graphic designer Toshio Yamamoto stated that his team didn't use a planning document for the game.
Contributed by ProtoSnake
Street Fighter III
Makoto was originally planned to be introduced in "Street Fighter III 2nd Impact: Giant Attack", but time restrictions led to her not being included.
Contributed by ProtoSnake
Chrono Trigger
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
During development, Ayla's animations sported bouncier breasts, but this facet of her animations was toned down before release.
Contributed by ProtoSnake
Skate/Sammy was originally planned to wear roller skates, but they were replaced with roller blades due to their popularity at the time.
Contributed by ProtoSnake
Animal Crossing
In an early announcement trailer for the Nintendo Gamecube, Animal Crossing was called (or at least promoted as) "Animal Forest for Nintendo Gamecube", outright referencing the original Japanese title of the game (Dōbutsu no Mori or "Animal Forest" in English). This suggests that either the English localizers were thinking of keeping the game's original title, albeit translated, or the title "Animal Crossing" was not yet finalized.
Contributed by PirateGoofy
Super Mario All Stars
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The Wart Boss Fight was originally going to sport tomato projectiles like its original incarnation in Super Mario Bros 2 featured. They were replaced with cabbages in the final release, but the tomato sprite is still present in the game, albeit unused.
Contributed by CuriousUserX90
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The Baby Yoshi seen in an egg half hatched on the game's Japanese title screen has an unused graphic of it's full body, suggesting that the game was originally intended to show Baby Yoshis both fully hatched and half hatched.
Contributed by CuriousUserX90
Mega Man Zero 4
At one point, Mega Man Zero 4 was almost a completely different game. Rather than continuing where Mega Man Zero 3 left off, Takuya Aizu wanted to create "Mega Man Zero 1.5" in order to fill in the gaps between Mega Man Zero and Mega Man Zero 2. However, Capcom insisted on a true Zero 4.
Street Fighter V
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Sakura's design had gone through several different changes during it's development. Among those scrapped concepts include a Motion Capture actress and a Mountain Climbing Guide.
Contributed by ZpaceJ0ck0
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