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As one of their first games planned for smartphones, Nintendo chose to develop a brand new Animal Crossing game because Nintendo's president Tatsumi Kimishima claimed that more women and children enjoyed playing the franchise.

Pocket Camp, originally slated for a late 2016 release, ended up being pushed back to a fall 2017 release due to Nintendo shifting their focus to Super Mario Run, which would become their first released mobile game after the social networking app Miitomo.
Contributed by GamerBen144
According to former Nintendo CEO Satoru Iwata, Toshio Iwai was the only person that created Electroplankton due to the easy accessibility of tools at the time that helped people develop games.
Contributed by GamerBen144
Two students attending one of Nintendo's programming seminars developed and finished the game under the title "Battle Battle League." Once the duo was hired by the company, Nintendo released their project under the new name "Joy Mech Fight."
Contributed by GamerBen144
The game started for the Game Boy Color, and then the Game Boy Advance, as simply "Game Boy Music."

Due to both former consoles' limited capabilities in terms of sound, the DS was the viable solution for creating the game.
Contributed by GamerBen144
Snipperclips originally started out as an indie Adobe Flash game called "Friendships" as part of a "game jam," which is a competition to create a video game in less than eight hours. After looking at it, the developers thought Snipperclips would be a much better game if Nintendo published it.

Nintendo approved it, and the developers almost released it for the Wii U, but decided to make it one of the many launch titles for the Nintendo Switch once the console started gaining grounds.
Contributed by GamerBen144
Tomato Adventure started off as a Game Boy Color game called Gimmick Land. While presenting the game to Nintendo, AlphaDream learned about the new Game Boy console being developed called the Game Boy Advance. After the presentation, Nintendo insisted they remake it on the new console, resulting in Tomato Adventure.
Contributed by GamerBen144
Super Mario World
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Among the files included in the Gigaleak, a massive 2020 content leak of internal data from Nintendo, is a tileset associated with Super Mario World depicting a Bullet Bill variant so big that it nearly occupies the entire screen. While the idea was scrapped in favor of the much smaller, but still large Banzai Bill, it would eventually be revisited in New Super Mario Bros. Wii with the King Bill enemy.
Contributed by game4brains
Punch Club
In a comment by the game's developers on Twitter in 2017, they claimed they would try to implement character customization in the game, although the final release does not have any such feature.
Contributed by ZpaceJ0ck0
Deus Ex
Valve co-founder Gabe Newell is credited in the game as an additional tester. More information on his involvement can be found in an extensive write-up by director and producer Warren Spector published by Gamasutra a few months after the game's release in 2000. Newell was the first of several industry friends (including developers from Looking Glass Studios and Irrational Games after him) to play-test and criticize the prototype missions they had ready in mid-1999, with Spector noting he "correctly identified the utter lack of tension" in the game's skill and augmentation systems, forcing them to completely change their design approach, with lead designer Harvey Smith revising them significantly for the final game.
Contributed by MehDeletingLater
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This game originally started out as a racing game for the Wallace & Gromit series, called "Wallace & Gromit: The Grand Tour". Unused graphics and codes relating to Wallace & Gromit can still be found within the game's data, such as codes describing the main characters' appearance, as well as pictures of Wallace, Gromit, Preston & Wendolene.
Contributed by psyducklover13
In a March 2023 interview with the game's director Stig Asmussen published in PLAY magazine, he explained why the game didn't appear on the last-gen PlayStation 4 and Xbox One consoles:

"Jedi: Fallen Order was a fantastic upgrade that really brought the game into its own. “[That version] was a good proving ground while we were considering how to enhance Survivor…We actually considered ray tracing for the new-gen Fallen Order because we were already building it into Survivor, but we ultimately scrapped it, because the environment art authoring between the generations was pretty different. But the process did help us define how we wanted to approach ray tracing on our modified version of the Unreal 4 engine."

"You’ll experience the benefit of the more powerful hardware throughout Survivor. Bottom line, we learned quickly that we could take advantage of the faster processors, larger/faster memory, better loading times, etc, to create much larger maps, with more detail, greater density, broader enemy/NPC variety, and overall fidelity. These features aligned perfectly with how we wanted to push the game. We didn’t want to break what we did in the first game because it was well received, but we wanted to evolve/enhance the experience. This new generation allowed us to do exactly that, and I believe it translates to a true new-gen experience in the Star Wars universe."
Contributed by ProtoSnake
In a post on the 2019 Valkyrie Profile Official Message Board, scenario planner Miho Akabane revealed that the inspiration for the story concept of the game came to him from watching a commercial for the original Valkyrie Profile, which showed Lenneth retrieving a man's soul as his aged mother grieved over the body. Akabane wondered that if the woman could see Valkyrie, if she would see her as a goddess of salvation, or of death.
Contributed by ProtoSnake
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Through the use of Action Replay codes, it's possible to die on the Level Select map. When this happens, Pac-Man will respawn on the game's title screen; moving around will reveal a stool and fishing rod off-screen, suggesting that he was originally planned to fish on the title screen instead of just standing and playing idle animations.
Contributed by MehDeletingLater
Live A Live
In a 1994 interview with the game's director Takashi Tokita published in Famicom Tsuushin magazine, he was asked what made him want to make the game? He responded that the idea for the World Select featuring the game's several smaller worlds was the biggest motivator for him, as Square had made many different games with grand stories, like the Final Fantasy and Hanjuku Hero series, that take dozens of hours to complete. Tokita figured that in that sense, they were all the same, so he thought that if he could change that formula, it could breathe some fresh air into the team's development process and possibly enlarge the scope of the gameplay.
Contributed by ProtoSnake
Paper Mario
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At the Toad Town train station, there is a blue Toad who tells Mario that after he defeats Bowser and restores peace to the Mushroom Kingdom, he has something else he wants to tell him. However, no such event can be triggered as it's impossible to access the train station after defeating Bowser, making the line pointless as you cannot talk to him again. It's possible that this was meant to be part of content found in the post-game, but was cut during development.
Contributed by MehDeletingLater
Pokémon Scarlet & Violet
The Pokémon Toedscool and Toedscruel (divergent evolutions of Tentacool and Tentacruel) are called "OKAKINGU" and "OKAGYARADOSU" in the game's data respectively. This is interesting as these names seem to instead reference the names of Magikarp, called "Koiking" in Japan, and its evolution Gyarados respectively, meaning that the games were originally going to feature a pair of divergent evolutions for the Gyarados family instead of the Tentacruel family. However, there is no other data in the games but names for these scrapped Pokémon.
Contributed by PirateGoofy
Punch Club
The game was originally known as VHS Story (Video Hero Super Story) as a reference of the movies of the era. According to the team at Lazy Bear Games, the name was changed because many people misunderstood the title, thinking that it's a game about the video format itself.
Contributed by ZpaceJ0ck0
Pokémon Gold & Silver
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Within the games' data is a scrapped map for a dense, maze-like forest leading up to Mt. Silver. Since the mountain is inspired by Mt. Fuji, the maze is likely derived from Aokigahara, a forest at the base of Mt. Fuji that is famous for its density and natural soundproofing. Because Aokigahara is also notorious for its popularity as a suicide site, it's likely that the maze was removed in favor of a shorter, more conventional route to avoid stoking controversy from Japanese audiences.
Contributed by game4brains
Brave Fencer Musashi
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In 2021, the game's debug menu was discovered on a demo disc and was later executed in the retail version through the creation of a GameShark code. The menu contains four options featuring the surnames of four of the game's programmers (most likely to test out certain aspects of the game each one focused on more easily): Satoshi Kishiwada, Yasuhiro Yamamoto, Tamotsu Goto, and Naoto Uenaka.

Additionally, by selecting "Area 7 Action" and "Scene 06 - Last-Scene", you can access a beta version of the crumbling Soda Fountain, the final area of the game Spoiler:where Musashi battles against Dark Lumina, lacking textures and featuring an overhead camera compared to the sidescrolling camera in the final game.
Contributed by MehDeletingLater
Tekken 7
According to Tekken series' director Katushiro Harada, 2B from Nier: Automata was originally meant to be a guest character in Tekken 7, however the team decided she would be a better fit for the SoulCalibur series, thus leading to her appearance in SoulCalibur VI.
Contributed by ZpaceJ0ck0
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