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Developer: Koei Tecmo
Tecmo was developing a MMORPG called BASTARD!! ONLINE, based on the manga Bastard!! by Kazushi Hagiwara. The game was cancelled on December 18, 2009.

According to a press release, the game was canceled due to "current market trends and future prospects".
Contributed by ZpaceJ0ck0
Series: Mass Effect
A spin-off for the Nintendo DS titled Mass Effect: Corsair was in early development but ultimately cancelled. The reason for its cancellation was due to high production costs for the DS game cartridge, according to ex-BioWare producer Mark Darrah. EA predicted the game would only sell 50,000 units with each cartridge costing $10.50 USD to produce.

Corsair would've been a combination of the games Privateer and Star Control set "in a part of the galaxy that was more piratey and not really fully explored". You'd play as an independent character exploring, collecting cargo, and selling information to the Human alliance. The development team had already started working on the flight controls and overall story before it was cancelled.
Contributed by KnowledgeBase
After the cancellation of Omega Labyrinth Z's North American localization in 2018, work began on Omega Labyrinth Life for the Nintendo Switch. In May 2019, it was announced that D3 was also working on a censored version for the Playstation 4. Despite the PS4 version being cheaper, the Switch version sold three times as many copies.
Contributed by raidramon0
Gameplay of a prototype version from 2004 was uploaded to YouTube. The player controls only Bart Simpson and runs around in the house. The game was played on the original Xbox, suggesting such an OG Xbox version may have been planned at one point.
Contributed by GamerBen144
Series: Doctor Who
A Doctor Who video game by Australian studio IR Gurus (later Transmission games) was in development but canceled due to complications. The game was to coincide with the first series of the revived show starring Christopher Eccleston and Billie Piper. Development went for half a year and funded through substantial government subsidies. According to Paul Callaghan who worked at the studio, a possible plot he conceived was that airborne nanobots released by aliens were modifying the human race which included the Doctor's companion Rose Tyler, enabling her to have "...some cool alien powers!"

However, according to then BBC Worldwide head of communications Andy Widger, there were no intentions of releasing the game as it was just "an interactive demo for internal evaluation."
Contributed by KnowledgeBase
A port for the PlayStation was reportedly in development though never released. It was aimed for release in late 1997 and would've featured animated sequences that wouldn't have been possible for the Nintendo 64 version due to the cartridge's memory space limitations.
Contributed by KnowledgeBase
A Nintendo Switch version of the game was planned and even worked on, but, according to the Steep twitter account, this Switch release was canceled in order for the development team to focus on creating more content for the other console versions of the game.
Contributed by PirateGoofy
Series: Star Wars
A finished version of the canceled Star Wars Battlefront 3 developed by Free Radical was to be released onto Steam by developer Frontwire Studios and renamed to Galaxy in Turmoil. The game would've been free to download with publisher Valve agreeing to let it onto the service, however in June of 2016 Lucasfilm sent Frontwire a letter telling to halt production.

Frontwire's president, Tony Romanelli, had met with Lucasfilm who told him that although they would've been open to negotiating a license with them, they wouldn't be able to due to the current license with EA and it would be "taking away attention from their Battlefront franchise." Romanelli suggested putting it behind EA's "paywall" and tried directly contacting the company, but was to no avail.
Contributed by KnowledgeBase
Series: Metroid
Sega's Toshihiro Nagoshi revealed in an interview, where he talked about F-Zero GX, that Sega had also pitched a Metroid game to Nintendo. However, Nintendo had obviously turned down Sega's pitch.
Contributed by PirateGoofy
NES Remix
The game did not receive a 3DS version of the game as series creator Koichi Hayashida believed that the Wii U "had the machine-power" that the 3DS didn't.

The 3DS would eventually get a new installment of the series with Ultimate NES Remix, albeit with the 3D mode turned off.
Contributed by GamerBen144
Series: Earthbound
Monolith Soft, known for the Xeno series, had approached Nintendo in 2003 with a pitch for an Earthbound sequel, intended for the GameCube. The game was designed as if were made of arts and crafts, similar to Kirby's Epic Yarn and Yoshi's Woolly World, and was supposed to be set in America during the 80's.

The meeting for this new Earthbound game was arranged by Nintendo's then-CEO Satoru Iwata without Shigesato Itoi (Earthbound's creator) knowing about it. Despite Itoi not knowing about this project, it's unclear what led to the cancellation of the game.
Contributed by GamerBen144
The game was going to be remade by Eden Games, who developed the critically panned 2008 sequel to the series, also titled Alone in the Dark. After the mostly negative response to the sequel, the remake was cancelled.
Contributed by Mass Distraction
Night Trap
According to a SEGA.jp interview with Ryoichi Hasegawa, the game was banned in Germany for its “excessive” content. While not banned in Japan, Ryoichi mentioned that there were news reports about the game in Japan, describing it as “a game where you chase around and try to capture women in their underwear”.
Contributed by ProtoSnake
Console: Wii
In December 2016, Red Fly Studios showcased several Wii prototypes of various games the developer had conceptualized for the console. These games include: Batman Arkham Asylum, the original Devil May Cry, a re-imaging of Namco's Dig Dug, and Star Wars: X-Wing vs. TIE Fighter 2.
Contributed by Yoshispacedragon
In an interview with SPoNG.com, Monkey Ball creator Toshihiro Nagoshi said that he planned to release the game for the Xbox 360 and PlayStation 3. The game was later released for the Wii exclusively, and no such announcement for other consoles were made. A reversal of this later happened with the 2006 edition of Sonic the Hedgehog and Sonic and the Secret Rings.
Contributed by GamerBen144
Developer: Rare
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Contributed by ChocoPain
A game called Dead or Alive: Code Chronos was in development for the Xbox 360. The game would have been a prequel to the series and would relay the story of Ayane and Kasumi before the first tournament. However, the progress of Code Chronos came to a halt due to Itagaki's dispute with Tecmo. In 2010, the project was then confirmed canceled by the current head of Team Ninja, Yosuke Hayashi.

A promotional image advertising Dead Or Alive 4 featured an ad for Code Chronos in the bottom-right corner.
Contributed by DrakeVagabond
Unused graphics in the data suggest this game could have been brought to European countries under the name "Dancing Stage Solo". It is unknown why this version was not released.
Contributed by psyducklover13
The data for the American version of the GBA release suggests that a Japanese version for the game was planned. However, because the GBA was discontinued the previous year in that country, it was cancelled.
Contributed by GamerBen144
In the Nintendo Switch version, there is unused data. This includes text and button icons for the Wii U controller, that may suggest a Wii U version was planned at some point.
Contributed by PirateGoofy
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