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Series: Star Wars
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A finished version of the canceled Star Wars Battlefront 3 developed by Free Radical was to be released onto Steam by developer Frontwire Studios and renamed to Galaxy in Turmoil. The game would've been free to download with publisher Valve agreeing to let it onto the service, however in June of 2016 Lucasfilm sent Frontwire a letter telling to halt production.

Frontwire's president, Tony Romanelli, had met with Lucasfilm who told him that although they would've been open to negotiating a license with them, they wouldn't be able to due to the current license with EA and it would be "taking away attention from their Battlefront franchise." Romanelli suggested putting it behind EA's "paywall" and tried directly contacting the company, but was to no avail.
Contributed by KnowledgeBase
Series: Metroid
Sega's Toshihiro Nagoshi revealed in an interview, where he talked about F-Zero GX, that Sega had also pitched a Metroid game to Nintendo. However, Nintendo had obviously turned down Sega's pitch.
Contributed by PirateGoofy
NES Remix
The game did not receive a 3DS version of the game as series creator Koichi Hayashida believed that the Wii U "had the machine-power" that the 3DS didn't.

The 3DS would eventually get a new installment of the series with Ultimate NES Remix, albeit with the 3D mode turned off.
Contributed by GamerBen144
Series: Earthbound
Monolith Soft, known for the Xeno series, had approached Nintendo in 2003 with a pitch for an Earthbound sequel, intended for the GameCube. The game was designed as if were made of arts and crafts, similar to Kirby's Epic Yarn and Yoshi's Woolly World, and was supposed to be set in America during the 80's.

The meeting for this new Earthbound game was arranged by Nintendo's then-CEO Satoru Iwata without Shigesato Itoi (Earthbound's creator) knowing about it. Despite Itoi not knowing about this project, it's unclear what led to the cancellation of the game.
Contributed by GamerBen144
The game was going to be remade by Eden Games, who developed the critically panned 2008 sequel to the series, also titled Alone in the Dark. After the mostly negative response to the sequel, the remake was cancelled.
Contributed by Mass Distraction
Night Trap
According to a SEGA.jp interview with Ryoichi Hasegawa, the game was banned in Germany for its “excessive” content. While not banned in Japan, Ryoichi mentioned that there were news reports about the game in Japan, describing it as “a game where you chase around and try to capture women in their underwear”.
Contributed by ProtoSnake
Console: Wii
In December 2016, Red Fly Studios showcased several Wii prototypes of various games the developer had conceptualized for the console. These games include: Batman Arkham Asylum, the original Devil May Cry, a re-imaging of Namco's Dig Dug, and Star Wars: X-Wing vs. TIE Fighter 2.
Contributed by Yoshispacedragon
In an interview with SPoNG.com, Monkey Ball creator Toshihiro Nagoshi said that he planned to release the game for the Xbox 360 and PlayStation 3. The game was later released for the Wii exclusively, and no such announcement for other consoles were made. A reversal of this later happened with the 2006 edition of Sonic the Hedgehog and Sonic and the Secret Rings.
Contributed by GamerBen144
Developer: Rare
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Contributed by ChocoPain
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A game called Dead or Alive: Code Chronos was in development for the Xbox 360. The game would have been a prequel to the series and would relay the story of Ayane and Kasumi before the first tournament. However, the progress of Code Chronos came to a halt due to Itagaki's dispute with Tecmo. In 2010, the project was then confirmed canceled by the current head of Team Ninja, Yosuke Hayashi.

A promotional image advertising Dead Or Alive 4 featured an ad for Code Chronos in the bottom-right corner.
Contributed by DrakeVagabond
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Unused graphics in the data suggest this game could have been brought to European countries under the name "Dancing Stage Solo". It is unknown why this version was not released.
Contributed by psyducklover13
The data for the American version of the GBA release suggests that a Japanese version for the game was planned. However, because the GBA was discontinued the previous year in that country, it was cancelled.
Contributed by GamerBen144
In the Nintendo Switch version, there is unused data. This includes text and button icons for the Wii U controller, that may suggest a Wii U version was planned at some point.
Contributed by PirateGoofy
Tekken Tag Tournament
According to producer Katsuhiro Harada, SEGA offered a free Virtua Fighter character to be added into the game if the game was ported to the Dreamcast.
Contributed by ZpaceJ0ck0
A port of the game for the Nintendo 64 was in development but was canceled due to poor sales of the game Body Harvest. The port was in development for six months around the end of 1998 and was dropped before it was publicly announced.
Contributed by KnowledgeBase
Ports of the game for the GameCube and PlayStation 2 were planned to be released alongside the PC and Game Boy Advance releases intended for Spring 2003, however they were eventually canceled due to Asylum Entertainment, who were developing the PC, PlayStation 2 and GameCube versions, parting company with some staff who were working on them.
Contributed by KnowledgeBase
The Thing
Computer Artworks, the developer of the game, were in the process of developing a sequel, The Thing 2. However, the conception was cut short due to the company shutting down.
Contributed by Castle23clash
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A port of the game for the Nintendo 64 was in development, however it was eventually canceled. It was shown off at E3 98 and would've featured split-screen multiplayer and closely resembled the PC version.
Contributed by KnowledgeBase
Series: F-Zero
In 2011, Nintendo of Europe approached developer Criterion to create a pitch demo for a new F-Zero game to be shown at E3 2011 alongside the unveiling of the Wii U. However, due to the studio at the time busy with development on Need for Speed: Most Wanted for multiple platforms, they couldn't spare any resources to create it in time so they turned down the offer.
Contributed by KnowledgeBase
Attachment
A physical release of the game had been planned and to be published in partnership with Skybound Games. However on November 10th, 2018, it was announced via the developer's blog that the release had been canceled due to the process proving to take more work than had imagined, especially since the game's development team only consisted of three people.
Contributed by KnowledgeBase
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