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SpongeBob SquarePants: Revenge of the Flying Dutchman
A PC version was planned at one point, as evidenced by the game’s commercial, but was cancelled for unknown reasons.
Contributed by GamerBen144
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At Sega's Game Jam II showcase in March 2002, Red Entertainment announced two new PlayStation 2 games in collaboration with mangaka Yasuhiro Nightow that would be published by Sega, who had also announced a 67% stake in the company moments prior. The first game announced was Gungrave, which was released in Japan in July of that year. The second game announced was a game based on Nightow's 1995 manga "Trigun" entitled "Trigun: The Planet Gunsmoke", with a short 20 second teaser trailer being revealed featuring silhouettes of multiple characters from the series before ending on Nicholas punching the screen and revealing the game's logo.

Since then, the game has become vaporware as no other updates from either Red Entertainment, Nightow, or Sega have been released about it since its announcement, with the exception of an official statement from Sega on the game's development that read "no comment". Fans have since speculated that Gungrave actually is a modified version of Trigun: The Planet Gunsmoke citing its similar storylines and character designs to that of Trigun, but considering both games were shown off at the same time and Gungrave was released in Japan only four months later, this is unlikely.
Contributed by MehDeletingLater
In a 2010 interview with the game's director Hiroyuki Maruyama, he stated that he originally wanted to release the game on the Xbox. Despite the console's poor sales around the time it was being made, he was very interested in the network capabilities of Xbox Live, so he tried to get in touch with Microsoft to release the game on that platform. Instead, Microsoft asked the developers to release the game on their next console, the Xbox 360.
Contributed by ProtoSnake
A Japanese port of the game featuring some extra user interface features was planned, but ended up being scrapped due to the game's rushed development.
Contributed by GamerBen144
Series: Bomberman
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A game tentatively titled Bomberman was originally planned for release on the Nintendo 3DS in 2011. From what little footage and screenshots exist of the game, it appeared to have similar gameplay to Bomberman 64, while also being one of the only games in the series to have Bomberman use a health bar instead of health stock. The game would have centered around Bomberman as he tries to save Central City from a robotics corporation, while possibly getting turned into a robot himself as indicated by the game's tentative box art. It would have also had a Battle Mode similar to previous entries in the series that was rumored to be compatible with future Bomberman games for the 3DS should those have been made.

The game was announced in an overview trailer released in February of 2011 showcasing games for the 3DS that would release later that year, but was cancelled the following month due to the closure and acquisition of Hudson Soft by Konami.
Contributed by GamerBen144
Ports of the game were planned for the Dreamcast and the GameCube. The Dreamcast version was confirmed to have been cancelled by Midway due to the console's poor sales, but its unknown why the GameCube version was cancelled.
Contributed by GamerBen144
A PlayStation version was planned with a fourth level featuring a new story unlike the first three levels which were based on three episodes from "Scooby-Doo, Where Are You!", but was cancelled presumably late into development, evidenced by a positive review of the game released by IGN in May of 2000.
Contributed by GamerBen144
Action 52
An SNES version of the game was planned for release in October of 1993, but was cancelled, most likely due to the game's poor reception.
Contributed by GamerBen144
The game was originally supposed to receive a PlayStation 2 version, but due to the overwhelmingly poor reception of the GameCube and Xbox versions, the port was cancelled.
Contributed by GamerBen144
The game originally started off a PlayStation 2 version of 007: The World is Not Enough, before making a new James Bond story and game altogether using the engine from said game. When asked about the game's delay and title change, developer Jon Horsley stated:

"We thought we could deliver a good [The World is Not Enough (TWINE)] game for the PS2--but we also thought we could combine forces with some of our other studios and deliver a great original Bond experience with Agent Under Fire. The extra time has provided us the opportunity to create an entirely new game, not tied to a specific movie, and address some points that we knew we couldn't get into TWINE under that timeline. And we cherish and respect our players too much to pass up the opportunity."
Contributed by GamerBen144
In 2003, German goalkeeper Oliver Kahn and German soccer club FC Bayern Munich both successfully sued EA for including Kahn into the game as the goalie for Germany's national soccer team without their permission. This resulted in EA being banned from selling the game in Germany, but allowed Kahn to be represented as the goalie for FC Bayern Munich rather than the national team in all future FIFA games featuring him in a deal EA brokered with the German Football League (Bundesliga). The case marked the first time a professional soccer player filed a suit against his representation in a video game.
Contributed by GamerBen144
A sequel developed by Rubik Interactive was planned for the DS called Super Pac-Man Pinball and was set to be released during the Fall of 2005, but was cancelled one week after it was announced for unknown reasons.
Contributed by GamerBen144
A version of the game was planned for the Panasonic M2, but was likely cancelled because of the console's discontinuation.
Contributed by GamerBen144
An Xbox version was planned at some point, but was cancelled for unknown reasons.
Contributed by GamerBen144
Super Star Wars
The game was planned to receive a Europe-exclusive Sega Mega Drive port developed by Sega, but was scrapped for unknown reasons. An incomplete prototype of the port surfaced online in 2020.
Contributed by GamerBen144
Grand Theft Auto V
According to video game researcher Liam Robertson, Rockstar Games considered porting the game to the Wii U as they were at one point creating a prototype for the system's hardware, but it was soon scrapped due to the Wii U's poor sales. In an interview with IGN, Dan Houser was asked whether the game would receive either a PC or Wii U release:

"Everything else is up for consideration, that's all I can give you. The main thing is we are not...we are a third party publisher. We're not Nintendo, we're not Sony, We're not Microsoft. We love all of them in different ways. But we can do what we want wherever there's the appropriate business opportunity and chance to find a market. If that's on Apple we put something on Apple. Wherever it might be. I think that's the fun in what we do. We see ourselves as a content company that uses technology. We don't make it; we use it to make the most fun stuff"

Former Nintendo president Reggie Fils-Aime was soon asked about the company's attempts to provide action-based games for its fan base, to which he responded:

"In the end, it is Nintendo’s responsibility to have a large installed base, to have development tools that help the developers and publishers create great content, and essentially create an environment where teams like Rockstar can bring their very best content to our platform, and if we do that hopefully the very best content throughout the entire industry will show up on Wii U."
Contributed by Tuli0hWut
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At the Japan Amusement Expo in 2016, Capcom announced a co-op arcade shooter game entitled "Attack on Titan: Team Battle". It was planned to have a single player mode, with an optional online network that would allow up to eight players to play simultaneously in either team versus or cooperative modes. However, in November 2018, Capcom announced on the game's official website that development on the game had been cancelled, citing their failure to create a game that would meet the standard of quality they felt would be satisfactory for players. This stemmed from difficulties in developing the game's omni-directional controls, the online and local multiplayer modes, and their attempts to immerse the player in the world of Attack on Titan.
Contributed by ProtoSnake
Yooka-Laylee
A Wii U version was in development, but developers shifted to the Nintendo Switch due to technical issues with the former console, as well as it being on its last legs with the then-upcoming release of the Nintendo Switch in 2017.
Contributed by GamerBen144
There were originally plans to bring the PSP port of the first two "Sakura Taisen" games to the West. This would have marked the first official release of a "Sakura Taisen" game in the West before the release of "Sakura Wars: So Long, My Love" in 2010. However, according to former Nippon Ichi Software America president Haru Akenaga, those plans fell through because Sony did not understand what the series was.

"Another publisher tried to get approval from Sony for Sakura Wars 1+2 for PSP, but it was rejected. Once a title is rejected by SCEA there is almost no chance to release the title [...] Sony said this is not a game. They said it’s a text novel. They judged it as that, so it’s really difficult to get the license again. It’s also tough to localize Sakura Wars because of the huge amount of text."
Contributed by SOGESNAKE
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Before the game series was cancelled by Disney, a fourth installment was quite elaborately planned and worked on extensively. The name would've been "Disney Infinity 4.0: Kingdoms" and it would have primarily been based of Disney's animated film Aladdin. It was to be developed by United Front Games who are associated with working on the Marvel expansion of Disney Infinity 3.0 as well as Sleeping Dogs, ModNation Racers, and Halo: The Master Chief Collection. It seems the game would have had a feature where characters of unrelated universes (ex. Star Wars, Marvel, Zootopia, etc.) can be played and seen in the Aladdin-based Story mode, which would have been unique to 4.0. (Although it does bare some resemblance to the Toybox Takeover feature in the previous game.) Pre-alpha footage of the game was uploaded to Vimeo in November of 2018 by a throwaway account, revealing the game's existence.
Contributed by PirateGoofy
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