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Shaq Fu
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According to Thierry Levastre, the game's lead graphic artist, a sequel was in development by Delphine Software, but was soon cancelled due to the poor reception of the first game. Concept art for the game was produced shortly after the game's production was cancelled.
Contributed by Tuli0hWut
A Sega CD version of the game was at one point in development and was planned to be released by ReadySoft, but was soon cancelled due to the game being released on the Sega Saturn instead, despite the fact that the cancelled Sega CD version was still advertised in gaming magazines.
Contributed by Tuli0hWut
According to former Capcom artist Katsuya Akitomo, Capcom had plans to port the game to consoles back in the year 2000, but they were shot down by 20th Century Fox, who stated "that was a good game for its time, but that time has passed".

The game wouldn't recieve a release until 2019, thanks to the Capcom Home Arcade unit.
Contributed by ZpaceJ0ck0
Around 2010-2011, Ubisoft Montreal pitched a new game in the series called "Prince of Persia: Redemption" for the Xbox 360, PlayStation 3, and PC. A pitch trailer for the game was uploaded to YouTube in 2012 by an anonymous user and went largely unnoticed until 2020. Ubisoft has yet to state the reason why the game was cancelled.
Contributed by ZpaceJ0ck0
Deus Ex
A Linux port was in development by Loki Software, however the port was cancelled due to Loki Software ceasing operations.
Contributed by ZpaceJ0ck0
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A special PlayStation Portable port of the game was planned called "Transformers: 2nd Strike", but was cancelled by Atari due to the Transformers video game publishing license being given to Activision by Hasbro after the Transformers live-action film was announced.
Contributed by PirateGoofy
Pepsiman
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A Western version of the game was being planned, however with Pepsiman replaced with the WWE wreslter The Blue Meanie, alias of professional wrestler Brian Heffron. In 2000, Heffron was approached to have his character's likeness used, however due to then being under contract with the WWE, he was refused by them to take part and all plans were dropped. A few months later, Heffron was dropped from the WWE.
Contributed by KnowledgeBase
There are a series of Transformers: Devastation PlayStation 4 faceplates that were only released in Japan and in a limited number, despite the game getting no Japanese release.
Contributed by PirateGoofy
Despite being fully localized in English, the game was not released outside of Asia. According to a Dead or Alive community manager on Facebook, this was related to the West's concerns over women in the video game industry.

Do you know many issues happening in video game industry with regard to how to treat female in video game industry? We do not want to talk those things here. But certainly we have gone through in last year or two to come to our decision. Thank you.
Contributed by DrakeVagabond
Ninja Gaiden (2004)
The first stage of development was to create the game on the Sega NAOMI arcade system. They then planned to move the project to the Dreamcast console for further development and release, but this was abandoned when Sega ended the console's production in 2001. The game was then planned to be a launch title for the PlayStation 2. However, the game's producer, Tomonobu Itagaki, changed the development towards an Xbox exclusive after being impressed with the software development kits for the console.
Contributed by DrakeVagabond
Originally, several cutscenes and stage obstacles were produced for the game that was meant to be included in the final retail version. However, due to time constraints the cutscenes had to be removed from the final game.
Contributed by DrakeVagabond
Metroid Dread
A game with the same title was originally planned to release on the DS. In 2005, IGN got hold of an official internal Nintendo software list that revealed a number of key DS games set to be announced in the future. All of the games on the list were eventually announced and released except for one project simply titled "Metroid Dread". However, the title quickly disappeared from Nintendo's title plan lists and in magazine articles before that year's E3.
Contributed by DrakeVagabond
SpongeBob SquarePants: Revenge of the Flying Dutchman
A PC version was planned at one point, as evidenced by the game’s commercial, but was cancelled for unknown reasons.
Contributed by GamerBen144
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At Sega's Game Jam II showcase in March 2002, Red Entertainment announced two new PlayStation 2 games in collaboration with mangaka Yasuhiro Nightow that would be published by Sega, who had also announced a 67% stake in the company moments prior. The first game announced was Gungrave, which was released in Japan in July of that year. The second game announced was a game based on Nightow's 1995 manga "Trigun" entitled "Trigun: The Planet Gunsmoke", with a short 20 second teaser trailer being revealed featuring silhouettes of multiple characters from the series before ending on Nicholas punching the screen and revealing the game's logo.

Since then, the game has become vaporware as no other updates from either Red Entertainment, Nightow, or Sega have been released about it since its announcement, with the exception of an official statement from Sega on the game's development that read "no comment". Fans have since speculated that Gungrave actually is a modified version of Trigun: The Planet Gunsmoke citing its similar storylines and character designs to that of Trigun, but considering both games were shown off at the same time and Gungrave was released in Japan only four months later, this is unlikely.
Contributed by MehDeletingLater
In a 2010 interview with the game's director Hiroyuki Maruyama, he stated that he originally wanted to release the game on the Xbox. Despite the console's poor sales around the time it was being made, he was very interested in the network capabilities of Xbox Live, so he tried to get in touch with Microsoft to release the game on that platform. Instead, Microsoft asked the developers to release the game on their next console, the Xbox 360.
Contributed by ProtoSnake
A Japanese port of the game featuring some extra user interface features was planned, but ended up being scrapped due to the game's rushed development.
Contributed by GamerBen144
Series: Bomberman
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A game tentatively titled "Bomberman" was originally planned for release on the Nintendo 3DS in 2011. From what little footage and screenshots exist of the game, it appeared to have similar gameplay to Bomberman 64, while also being one of the only games in the series to have Bomberman use a health bar instead of health stock. The game would have centered around Bomberman as he tries to save Central City from a robotics corporation, while possibly getting turned into a robot himself as implied by the game's tentative box art. It would have also had a Battle Mode similar to previous entries in the series that was rumored to be compatible with future Bomberman games for the 3DS should those have been made.

The game was announced in an overview trailer released in February of 2011 showcasing games for the 3DS that would release later that year, but was cancelled the following month due to the closure and acquisition of Hudson Soft by Konami.
Contributed by GamerBen144
Ports of the game were planned for the Dreamcast and the GameCube. The Dreamcast version was confirmed to have been cancelled by Midway due to the console's poor sales, but its unknown why the GameCube version was cancelled.
Contributed by GamerBen144
A PlayStation version was planned with a fourth level featuring a new story unlike the first three levels which were based on three episodes from "Scooby-Doo, Where Are You!", but was cancelled presumably late into development, evidenced by a positive review of the game released by IGN in May of 2000.
Contributed by GamerBen144
Action 52
An SNES version of the game was planned for release in October of 1993, but was cancelled, most likely due to the game's poor reception.
Contributed by GamerBen144
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