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Unused graphics in the data suggest this game could have been brought to European countries under the name "Dancing Stage Solo". It is unknown why this version was not released.
Contributed by psyducklover13
The data for the American version of the GBA release suggests that a Japanese version for the game was planned. However, because the GBA was discontinued the previous year in that country, it was cancelled.
Contributed by GamerBen144
In the Nintendo Switch version, there is unused data. This includes text and button icons for the Wii U controller, that may suggest a Wii U version was planned at some point.
Contributed by PirateGoofy
Tekken Tag Tournament
According to producer Katsuhiro Harada, SEGA offered a free Virtua Fighter character to be added into the game if the game was ported to the Dreamcast.
Contributed by ZpaceJ0ck0
A port of the game for the Nintendo 64 was in development but was canceled due to poor sales of the game Body Harvest. The port was in development for six months around the end of 1998 and was dropped before it was publicly announced.
Contributed by KnowledgeBase
Ports of the game for the GameCube and PlayStation 2 were planned to be released alongside the PC and Game Boy Advance releases intended for Spring 2003, however they were eventually canceled due to Asylum Entertainment, who were developing the PC, PlayStation 2 and GameCube versions, parting company with some staff who were working on them.
Contributed by KnowledgeBase
The Thing
Computer Artworks, the developer of the game, were in the process of developing a sequel, The Thing 2. However, the conception was cut short due to the company shutting down.
Contributed by Castle23clash
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A port of the game for the Nintendo 64 was in development, however it was eventually canceled. It was shown off at E3 98 and would've featured split-screen multiplayer and closely resembled the PC version.
Contributed by KnowledgeBase
Series: F-Zero
In 2011, Nintendo of Europe approached developer Criterion to create a pitch demo for a new F-Zero game to be shown at E3 2011 alongside the unveiling of the Wii U. However, due to the studio at the time busy with development on Need for Speed: Most Wanted for multiple platforms, they couldn't spare any resources to create it in time so they turned down the offer.
Contributed by KnowledgeBase
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A physical release of the game had been planned and to be published in partnership with Skybound Games. However on November 10th, 2018, it was announced via the developer's blog that the release had been canceled due to the process proving to take more work than had imagined, especially since the game's development team only consisted of three people.
Contributed by KnowledgeBase
According to Nintendo's Kensuke Tanabe, a horror game starring Tingle began development in 2010. It would've been developed by Vanpool, the developers of the Dillon series. Nothing else is known about the project, except that it was canceled due to "a variety of reasons".
Contributed by Boyobmas
Console: Virtual Boy
In an interview with Metro, Jeremy 'Jez' San of Argonaut Software fame revealed he helped design a virtual reality gaming system named the "Super Visor" for Nintendo, but the system was ultimately cancelled in favour of the Virtual Boy.
Contributed by SkyminHAZBOZ
A PlayStation release was planned and almost finished, however the game was cancelled because it didn't meet EA's standards.
Contributed by GamerBen144
The Xbox 360 version has text stating "PS3 Online Data Incorrect,". This suggests that a PlayStation 3 release may have been planned at one point during development.
Contributed by GamerBen144
Street Fighter
At one point in development, there were plans for an NES release that ultimately never came out.
Contributed by ZpaceJ0ck0
The Legend of Zelda: Ocarina of Time
In April 2018, the iQue Player (a Chinese console based on the Nintendo 64) was cracked after 15 years. Upon hacking the console, a never before seen Taiwanese ROM of The Legend of Zelda: Ocarina of Time was found suggesting that the system and/or the game was planned to be localized in that region.
Contributed by xianc78
Attachment
Unused fonts and PlayStation 2 button icons can be found in the GameCube and Xbox version's files, suggesting that such a release may have been in development at one point.
Contributed by GamerBen144
Mega Man 9
At one point, Mega Man 9 was going to be released on DS in addition to the Wii, But because the screen size of the DS is smaller than that of the Famicom, the idea was dropped.
In the game's files, there are unused PlayStation 2 controller buttons and memory card graphics. This suggests that the game was planned to be released on the console at some point in development.
Contributed by GamerBen144
The game was planned to be released on the 64DD, but this version was cancelled. This may have been a result of the due poor sales of the add-on in Japan, and the fact that the 64DD never left the region.
Contributed by GamerBen144
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