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Marvel vs. Capcom 2: New Age of Heroes
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Ruby Heart was going to get her own game in 2014 for mobile phones called Dai Koukai Frontier ("Great Voyage Frontier"), but the game has been indefinitely postponed.
Contributed by Mass Distraction
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Back in the 90's, Disney was planning on doing a four issue comic based off of the Final Fantasy series. Most of the cover work was done by Mike Mignola (creator of the Hellboy comics). Only two covers for the proposed comic were drawn. Kurt Busiek, who wrote the comic, explained a bit about working on the comic:

I didn't actually pitch for the project. I was asked to write it by the editor, either because he liked my work or because I was in the same state as the Square offices or both. So I visited the offices, they loaned me a bunch of stuff, I played the game and wrote up an outline.

It was after that that they told me they liked my outline but they were working on the new iteration of the game, so could I retool that story to be about that? They sent lots of reference on the new game, and there was just no way to do the first outline with characters from the new game, so they paid me a kill fee for the outline and I started from scratch with the new story outline.


The comic was quietly cancelled in 1993 when Disney's Hollywood Comic studio closed its doors.
Contributed by CLXcool
Liyla and The Shadows of War
Liyla and The Shadows of War was originally rejected for iOS devices because Apple didn't think the app's strong political themes would be appropriate in the "Games" category. Apple then suggested that developer Rasheed Abueideh re-categorize the game as a "News" or "Reference" app. Apple rescinded this decision a week later after a public outcry, and the game is now available on iOS devices under the "Games" category.
Contributed by MeleeWaluigi
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In 1996, Atari developed a beat em' up arcade game of Beavis and Butthead that never made past prototyping due to poor testing. The prototype was eventually restored in 2016, and is the only functioning cabinet for the game that exists.
Contributed by CLXcool
Series: Metal Slug
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A massively multiplayer online game called Metal Slug Zero was being developed by WIZ Hands back in 2009. The project was going to be a top-down shooter with online capabilities. It was later cancelled due to lack of progress by WIZ and, according to the publisher Dragonfly, did not meet industry standards.
Contributed by Mass Distraction
A console version for the game was developed for the Xbox 360 and the PS3 named "The Witcher: Rise of the White Wolf". It was going to feature enhanced graphics, a new combat system, and would be rebuilt pixel by pixel for the consoles. However, the project never come to fruition due to internal problems between CD Projekt and Widescreen Games (the developer responsible for making the port).
Contributed by ZpaceJ0ck0
Series: The Witcher
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In 1996, the development studio Metropolis wanted to make the first videogame based around "The Witcher" book series by Polish author Andrzej Sapkowski. The project was never completed as it turned out to be too ambitious, with the only thing remaining from the project being articles and screenshots.

Before Metropolis started development there was no English translation of the title or the books themselves, making Metropolis responsible for the English title The Witcher.
Contributed by ZpaceJ0ck0
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At E3 2004, SEGA displayed a tech demo of Sonic the Hedgehog for the Nintendo DS simply named 'Sonic DS'. The game played by swiping back and forth on the bottom touch screen to allow Sonic to gain speed.
Contributed by Yoshispacedragon
Developer: Arika
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Arika, the developer of the Street Fighter EX series, posted screenshots in 2011 of a project codenamed "Fighting Sample" for the 3DS featuring characters from Street Fighter EX. Very little was shown of the project, and it has most likely been cancelled.
Contributed by Mass Distraction
The Legend of Zelda: Ocarina of Time
An extension for The Legend of Zelda: Ocarina of Time originally known as URA Zelda was originally going to be released by Nintendo before it was ultimately cancelled. It may have been cancelled because it was planned to be released for the N64 Disc Drive, which was released late in the console's lifecycle and undersold in most markets. What was known, however, was that it would have added new features to the game, such as Link's footsteps appearing in sand, having damaged trees, having bushes and grass damaged for the entire game, and changing up dungeons.

In 2012, a Youtuber named ZethN64 said he was going to try and recreate URA Zelda. He and his team wanted to make their own new dungeons, story, and soundtrack for the game. It was unfortunately cancelled, as there were conflicts within the team as well as ZethN64 disappearing.
Contributed by Arachnus
Skies of Arcadia
There was going to be a sequel to Skies of Arcadia called Skies of Arcadia 2 for the GameCube and PS2, as confirmed by interviews with developers from the original team. The game never got beyond the planning phase, however, and it was ultimately never created.
Contributed by MeleeWaluigi
Console: Dreamcast
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In 2001, Sega teamed up with Pace to create a Dreamcast/cable box hybrid. The box was apparently meant to switch between live TV and downloaded games (including demos). It would also have had an internal 40GB HDD to store data.
Contributed by retrolinkx
Carrier was going to get a sequel for PlayStation 2 called Carrier: The Next Mutation. The game was cancelled for unknown reasons, though it is speculated it may have had something to do with Jaleco's financial troubles at the time.
Contributed by Mass Distraction
Series: Shantae
Shantae director Matt Bozon has revealed that there were plenty of prototypes of games for Shantae that never made it off of the drawing board. These include things such as a spline-scroller (like Namco's Klonoa), a open-world 3D game (similar to Super Mario 64), and a 3D platformer. He even hinted that they were going to be released for the PS2, PC, and Nintendo Gamecube. Matt Bozon states:

"We had a polygonal Shantae that could be run around in three distinct gameplay 'gyms'. One was a spline-scroller (like Namco's Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We've done a lot of exploration in this area" Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2. She even rode a river raft on the GameCube. It's possible that we'll see a polygonal Shantae down the line, but only if it serves the style of gameplay we want to create at the time."
Contributed by CLXcool
Series: Shantae
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Before Risky's Revenge for DSi, Wayforward was developing a Shantae game for the Game Boy Advance called Shantae 2: Risky Revolution, also known as Shantae Advance. The game was about 50% completed before it was cancelled, and some of the game's graphics and ideas were reused for Risky's Revenge.
Contributed by Mass Distraction
Series: Sabreman
The fifth and final game in the Sabreman series, Mire Mare, was planned by the developers but never released. It was intended to be Ultimate Play the Game's "swan song" before Ultimate was sold out to U.S. Gold. Unfortunately, the sell was completed faster than expected and Mire Mare was never released.

Three of the Sabreman games reference Mire Mare as part of their plots. The second game, Underwurlde, actually contains three exits for the player to finish the game. Two of these exits inform the player to continue on to Knight Lore and Pentagram, the third and fourth games in the series, respectively. The last exit tells the player to continue to Mire Mare. Additionally, both Knight Lore and Pentagram leave messages upon completion telling the player to go to Mire Mare as well.
Contributed by Kakariko Kid
Diddy Kong Racing
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In 2004, another attempt at a sequel for Diddy Kong racing was made, this time as more of a follow-up to the original called Diddy Kong Racing Adventure. The game would've been released on the GameCube, and would've been developed by the UK game studio Climax Studios.

The story of the game focuses on Wizpig seeking revenge on Diddy by teaming up with the Kremlings to turn Kongo Isle into a series of race tracks. Diddy gets his buddies to stop Wizpig and the Kremlings to take back Kongo Isle.

Climax presented the demo of Diddy Kong Racing Adventures to Nintendo, but they didn't give Climax approval to develop the game.
Contributed by CLXcool
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The game previously went under the title Legends of Fire & Steel, however the name would later be changed to Legends of Callasia due to the original being considered by the developers as too long, generic and could easily be confused with the A Song of Fire and Ice series.
Contributed by KnowledgeBase
Silent Hill: Downpour
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Silent Hill: Downpour was originally planned to have a PC port. This version was likely cut due to delays with the console release. Evidence of the PC version was present in the game's early preview build, with some button prompts showing keyboard controls.
Contributed by Mass Distraction
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A follow-up to the game was in development but later cancelled in 2001 which went under the codename Hermes. The game was to be a frenetic multiplayer platformer for next-generation consoles and would've used the OpenGL-based engine. The game's lead programmer was Todd Daggert.
Contributed by KnowledgeBase
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