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Nier: Automata
The original plan was to make the game for mobile platforms or Play Station Vita. Yoko claims that they intended for it to be similar to farming simulator Farmville. But it was soon decided to develop the game for PS4 instead.
Contributed by DrakeVagabond
The game was originally planned for the Nintendo 64 and its Disk Drive add-on when it was shown at SpaceWorld in 2000. Unfortunately, the Disk Drive was a commercial failure, resulting in the game being released on the GameCube.
Contributed by GamerBen144
The game was almost made for the failed Nintendo 64 Disk Drive add-on. The game would've allowed players to import their cities from the original SimCity (also on the 64DD), and fly around it. It was shown off at Tokyo Game Show, according to UnSeen64. Unfortunately, the add-on was never released outside Japan, and sold poorly in said country, resulting the game being cancelled entirely.
Contributed by GamerBen144
A version that combined elements from both versions, as well as new elements, was in development for PlayStation Vita. But it was canceled due to the development of Dragon Quest X taking precedence.
Contributed by DrakeVagabond
The game was planned to be released on the Nintendo 64 Disk Drive add-on. The add-on was never released outside of Japan, and the game was later made into a standard cartridge. The 64DD version would've had additional race tracks.
Contributed by GamerBen144
Series: Fire Emblem
According to IGN, there was almost a Fire Emblem game planned to be made for the 64DD add-on. The add-on sold poorly in Japan, and internal structure changes at Intelligent Systems resulted in the game being cancelled.
Contributed by GamerBen144
There was almost a Nintendo 64/64DD release. However, Nintendo had no information regarding which console, at the time, would have the game.
Contributed by GamerBen144
The Legend of Zelda: The Wind Waker
After development of the first game, Nintendo was considering developing a sequel with the working title 'Wind Waker 2'. According to producer Eiji Aonuma, the demand for a more Ocarina like game with Zelda made them reconsider the idea. Artist Satoru Takizawa stated The game would've been set on land rather than at sea.

"To tell you the truth, we had begun the initial steps towards creating Wind Waker 2 around that time. However, demand for a more Ocarina-like game was growing by the day. We did our very best with Wind Waker, and put everything we had into it…
However, Wind Waker 2 would have taken place in a more land-based setting, rather than on the sea, so that we could have Link gallop across the land on a horse.

But Link’s proportions in Wind Waker weren’t very well suited for riding on horseback, he was too short, and an adult version of Toon Link did not seem appropriate either. So, while we were stuck on those problems, we became aware of the greater demand for a more realistic, taller Link. High-budget live-action fantasy movies were also huge at the time, so with all things considered, we decided to have at it. I was on board with the project as art director, and started off by bringing [Yusuke] Nakano on to do the design for Link."
Contributed by CLXcool
Sonic the Hedgehog 4
In March 2012, producer "Takashi Iizuka" was asked on a interview, if there's going to a "Episode III"? And he said:

"We are looking forward to hearing the feedback from the users for Episode 2, but we are currently not planning to release another episode. We just want to see how the users accept this episode."

In January 2015, Ken Balough said on Facebook that they're planned for "Episode III", but for reasons “that can’t be discussed” it was scrapped.
Contributed by ProtoSnake
Shin - Den Ai [Nani ga Hoshii no?] ~ Eri Kitami ~
The game was planned for release on iOS, however it had been refused.

The game's star, Eri Kitami, said on Twitter "While approval [for Shin Den Ai] was turned down for iOS, I’d never imagined it would get released on the Switch."
Contributed by KnowledgeBase
Developer: Bits Studios
In 1999, Bits Studios developed a Die Hard game for the Nintendo 64 called Die Hard 64. It was going to be published by Fox Interactive, but the game was never actually shown to the press or the public, only being documented in magazine articles of the era until gameplay footage was shown by a former employee of Bits Studios on February 27th, 2017.

According to said former employee, the release was cancelled because it was late within the N64 life cycle.
Contributed by ZpaceJ0ck0
Mickey Mania: The Timeless Adventures of Mickey Mouse
In 1994, after the success of the first game, Travellers Tales was beginning development of a sequel to the game titled "Mickey Mania 2".

The game was quietly scrapped, as the team decided to focus more on developing a video game based off of the then upcoming Pixar movie Toy Story.

Only one prototype of the game exists, and it only has one level.
Contributed by CLXcool
Console: SNES
Nintendo planned to create the CD Add-on for the SNES. Nintendo partnered with Sony and Philips to create the CD Add-on, but it was ultimately cancelled. This agreement allowed Philips to use Nintendo's IP on their own Gaming Console, the "Phillips CD-i.

Sony's own gaming ventures appear to have been influenced by this as the canceled reader was dubbed "The Play Station", akin to the PlayStation.
Contributed by ABOhiccups
In 2002, Pseudo Interactive created an early prototype for a sequel to Cel Damage, entitled "Cel Damaged 2". Pseudo was aiming to fix what was considered wrong with the first game as well as introduce new elements to the game. A character line-up with some of the characters that appeared in the first game was made as well. The game would've featured new characters(their names were not mentioned in the documents). The new characters in order were a caveman, a robot, an Egyptian queen, and a king sheep.

The game was pitched to EA Games, Sega, Ubisoft, and lastly Midway Games. All of which were rejected due to the game's poor performance in sales.
Contributed by CLXcool
Console: PlayStation
A Memory Card peripheral called PocketStation was released in 1999 which featured a monochrome LCD display, infrared communication capability, a real-time clock, built-in flash memory, and sound capability.

The PocketStation was originally going to have a western release, however it was cancelled due to problems meeting the Japanese demand for it.
Contributed by ZpaceJ0ck0
In 2017, Dinosaur Games created a proof of concept demo for a new Jet Set Radio game called Jet Set Radio Evolution after Sony showed an interest in it at GDC 2017. Sega ultimately turned down the concept.
Contributed by retrolinkx
American McGee's Alice
A console port of the game was planned but never came out. This is most likely due to the closure of Rogue Entertainment in 2001.

The game wouldn't see a console release until 11 years after it's release, when it was released for Playstation 3 and Xbox 360 as a extra included in the sequel, Alice: Madness Returns.
Contributed by Takahashi2212
Take-Two Interactive originally had a sequel in the works for Oni, titled, "Oni 2". The game was being developed by Angel Studios and was working on improving the combat system. However, due to time constraints and a lack of direction, the production was canned early on, leaving only an early techdemo.
Contributed by Castle23clash
Developer: Midway
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In 2001, Midway games was developing a Mature platform game called 'Crank The Weasel'. The game was heavily inspired by cartoons of the 1940s while at the same time taking pointers from Conker's Bad fur day in terms of its mature content.

The game's story focused on a weasel named Crank who wanted to live in the island of his dreams, Pleasure Island.

The main mechanic of the game was to steal from the other characters in the game(by resorting to violence in a cartoon-like manner) then sell the items to the highest bidder in order to earn your way to the island.

In 2002, the game was announced with a trailer featuring footage from the game at E3.

In 2003, Midway revealed the game was canceled.

“That game will never come out. It just never seemed to take off and all I can tell you is that you’re not going to see it again.”

The game would've been released on the PS2, Nintendo Gamecube, and the first Xbox console.
Contributed by CLXcool
There was almost going to be a Sonic game based on skateboarding made for the Xbox, GameCube, and PlayStation 2 called Sonic Xtreme (not to be confused with the cancelled Sega Saturn game of the same name). This game was developed by a San Diego company called Vision Scape Interactive.

Development began in 2003 shortly after Vision Scape finished up Bare Knuckled Grind. The game was initially planned to be ported to other consoles. There were also going to other skateboarding games using the same engine, but with different intellectual properties, including the Nickelodeon TV show Rocket Power. Unfortunately, budget issues is what resulted in all 13 projects cancelled. They later worked on cutscene animations for Sonic Heroes, and later pitched to Sega the Sonic X-Treme prototype.

The prototype was finished in a week, and originally had planned to use hoverboards. The player would be to race against Sonic or Shadow. Yuji Naka, former head of SEGA, was impressed at the time and asked Vision Scape to make design documents for the game. However, when they did show the documents to SEGA, they went silent.

Later on, in September 2005, Sonic Riders was announced. People at Vision Scape believed that SEGA took some of the concept from Sonic X-Treme. and used it for Sonic Runners. However, legal issues from SEGA forced Vision Scape to shut down in 2006.
Contributed by GamerBen144
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