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El Tigre: The Adventures of Manny Rivera
3
El Tigre: The Adventures of Manny Rivera was intended to be developed over a span of 12 months. However, due to the cartoon being abruptly cancelled the game was developed over 2 months instead, with a greatly reduced budget, and a planned Wii version being cancelled.
Neopets: The Darkest Faerie
1
A PlayStation version of the game was being developed by The Code Monkeys, but was cancelled in favor of a PlayStation 2 version. When asked why, the Neopets team revealed that they "felt that it couldn't achieve everything we wanted it to on the PS1", but also noted that "the graphics will be much better."
person chocolatejr9 calendar_month September 27, 2023
Five Nights at Freddy's Plus
subdirectory_arrow_right Fazbear Fanverse Initiative (Franchise), Phisnom (Company)
1
In August 2023, several days following a controversy, Phisnom announced that he had been terminated from the Fazbear Fanverse Initiative and would no longer be developing Five Nights at Freddy's Plus. Prior to this, he had been banned from the game's Steam forums and removed as a developer. The day after he announced his removal, the game's Steam page was removed from the public, and on November 10th, all videos and posts related to the game on both Twitter and YouTube were made private, leading to the belief that the game had been cancelled entirely.
person chocolatejr9 calendar_month September 23, 2023
Dark Deception: Monsters & Mortals
subdirectory_arrow_right Murder House (Game)
1
On September 17, 2023, the official Dark Deception: Monsters & Mortals Twitter account revealed that there were plans for a crossover DLC pack based on the game Murder House by Puppet Combo, but that said plans fell through for unknown reasons. A pitch trailer for the collaboration was also uploaded as part of the tweet.
Franchise: Donkey Kong
3
Attachment Dutch electronics company Philips planned to release a Donkey Kong game for the CD-i as part of the deal with Nintendo that led to the release of Hotel Mario, Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. The Donkey Kong game's existence was alluded to in two "Gaming Gossip" articles by Electronic Gaming Monthly as well as a trade ad which depicted Donkey Kong exiting a limousine alongside Mario, Link, and Zelda. However, more concrete evidence for the game's existence didn't emerge until former Riedel Software Productions employee Adrian Jackson-Jones included a post on his LinkedIn page stating that he programmed the engine for it (the LinkedIn post incorrectly cites Australian visual effects studio Rising Sun Pictures due to them sharing initials). This information was then brought to public attention in 2022 by the LostMediaWiki, a website which documents searches for lost or otherwise publicly unavailable works.

An investigation by Time Extension led to writer John Szczepaniak getting in contact with both Jackson-Jones and Riedel Software Productions owner Michael J. Riedel. Both parties have little memory of the Donkey Kong game due to the amount of time that passed and the company's habit of erasing their data for cancelled projects. Additionally, Jackson-Jones revealed that due to a memory disorder, he recalls little about the game other than his direct experiences programming it. Despite this, Jackson-Jones was able to confirm his involvement with the Donkey Kong game, stating that one of the biggest difficulties during development was the CD-i's memory limitations, which were circumvented by only loading in assets that would be visible on-screen, using the player's movement to determine what to put into memory.
Sonic Mars
2
Sonic Mars was a concept game that was cancelled for unknown reasons (though it likely had something to do with the limitations and ultimate failure of the Sega 32X), before eventually being reworked into what eventually became Sonic X-treme.

In 2007, two different scripts were leaked for the cancelled game. The first, written by Michael Kosaka, focused on the 3D graphics and notably included elements from the 1993 Sonic the Hedgehog television series (referred to by fans as "Sonic SatAM"), which was airing at the time. The second, written by Don Goddard, focused more on how the game combined 3D graphics with 2D sprites, and dropped the SatAM elements.
person chocolatejr9 calendar_month September 10, 2023
SimCopter 64
subdirectory_arrow_right SimCity 64 (Game), Nintendo 64 (Platform), Nintendo 64DD (Platform), Maxis (Company), Nintendo (Company)
1
SimCopter 64 was a game announced by Maxis at E3 1997 which was meant to be a complimentary game to the later announced SimCity 64. It underwent a tumultuous development cycle that saw it change from a simple rescue mission game into something entirely different. There were also conflicting reports from both Nintendo and Maxis about what console it would be releasing on and the level of connectivity it would share with its counterpart SimCity 64. All of these issues ultimately ended in it fading out of the public eye and being silently cancelled as no more updates were given leading up to its supposed release window.
person Wolfen50 calendar_month September 8, 2023
Bubsy 3D
subdirectory_arrow_right Coconuts Japan Entertaiment (Company)
1
Attachment Bubsy 3D contains an unused copyright screen for a Japanese release, licensed to Coconuts Japan.
Cabbage
subdirectory_arrow_right Animal Crossing (Franchise), Nintendo 64 (Platform), Nintendo 64DD (Platform), Nintendogs (Collection)
1
There was a game by the name of Cabbage which was to be developed and released for the Nintendo 64DD, an expansion peripheral for the Nintendo 64. The project was helmed by Shigesato Itoi, creator of the Mother series, with other big name developers eventually being added on to help finish the project. Even with this help it would never see the light of day. It was said by Shigeru Miyamoto that, "the conversations and design techniques that popped up when we were making Cabbage are, of course, connected to Nintendogs and other things that we're doing now." Those "other things" most likely referring to Animal Crossing as it used many of the base elements said to have been made for Cabbage including the internal clock feature of the N64DD. To this day there are no known screenshots, videos, or demos of this cancelled game.
person Wolfen50 calendar_month September 6, 2023
Super Mario Galaxy
subdirectory_arrow_right Mario 128 (Game), Pikmin (Game), Mario (Franchise), Mario Bros. (Franchise), Nintendo GameCube (Platform)
1
At Spaceworld 2000, Shigeru Miyamoto showed off a tech demo for a project he had been working on for a number of years known as Mario 128. This project had a tumultuous development cycle with little to no details coming out over the years until finally in 2007 at a GDC Keynote he revealed what came of this laborious project. He explained that some parts of the project were used to make Pikmin and other parts of the project were utilized in Super Mario Galaxy.
person Wolfen50 calendar_month September 6, 2023
Quest for Camelot
2
A Nintendo 64 version of the game was planned, but was scrapped due to the poor box office performance of the film.
VeggieTales: LarryBoy and the Bad Apple
subdirectory_arrow_right VeggieTales: LarryBoy and the Bad Apple (Game)
1
According to illustrator Greg Hardin's resume, a Nintendo DS version of the game may have been planned at some point, only to be cancelled. It is unknown if it would have been based on the PS2 or GBA version of the game.
Super Smash Bros. Melee
3
During the game's development, Lucas - the protagonist of Mother 3 - was briefly considered as a replacement for Ness by the development team. However, due to the delays surrounding Mother 3's original Nintendo 64 release (and that game's eventual cancellation), Ness returned instead - as was originally planned.

Both Ness and Lucas would go on to be playable in this game's sequel, Super Smash Bros. Brawl, though Lucas's appearance would be based on Mother 3's eventual Game Boy Advance release as opposed to what is now commonly referred to in the fan community as "EarthBound 64".
Wacky Races: Crash & Dash
subdirectory_arrow_right Carmageddon: Reincarnation (Game)
1
Attachment Inside the files of the Wii version of Wacky Races: Crash & Dash is a file depicting the title of an unreleased game called Carmageddon: 4 Ever, seemingly implying that the game was built off of an unreleased build for the cancelled Carmageddon 4 that was also being developed at Edios during the 2000s.
person Rocko & Heffer calendar_month September 4, 2023
Franchise: darkstalkers
1
Attachment In 2011, Udon Entertaiment pitched the idea of a "Darkstalkers HD" remake, which would be similar to Udon's previous work of Super Street Fighter II Turbo HD Remix. The pitch was rejected because Capcom wanted to focus Darkstalkers Resurrection, a collection of the second and third games in the series.
Street Fighter V
1
Attachment Street Fighter series director Takayuki Nakayama revealed some concept designs by Bengus meant to represent each of divine beasts in Japanese mythology. These designs depict Byakko (the white tiger), Suzaku (the vermillion bird), Genbu (the black tortoise), Seiryu (the azure dragon), and the less often seen Koryu (the yellow dragon). These designs were meant to be used for mascots of the annual Special RAGE Cup events, which were Street Fighter tournaments held in Japan. The winner would recieve an special costume made for them.

As the RAGE Cup event only lasted for three years (2016-2018), only three of the beasts were present. It is unknown what the final concept of the blue and yellow dragons might have looked like.
Worms?
1
Attachment In March 2021, shortly after the game's source code was released for free under a software license from the Massachusetts Institute of Technology (MIT), the game's creator David S. Maynard was interviewed by Kay Savetz, a collections manager at the Internet Archive. Following the interview, Maynard sent Savetz a large binder containing printed copies of the Worms? development documentation and source code, which he promptly scanned and archived on their database. Savetz noticed an interesting detail in the printed source code, that there was evidence of an Apple II port of the game in development that was never released. Upon being asked about it, Maynard told Savetz:

"It just couldn't be done properly on the Apple II, sorry Apple II fans. ... That's why I loved the Atari. Worms? used almost all of the special hardware for graphics and sounds that the Atari offered."
Daigasso! Band Brothers
subdirectory_arrow_right Game Boy Music (Game)
1
The game started for the Game Boy Color, and then the Game Boy Advance, as simply "Game Boy Music."

Due to both former consoles' limited capabilities in terms of sound, the DS was the viable solution for creating the game.
Tomato Adventure
subdirectory_arrow_right Gimmick Land: Tomato Atama no Himitsu (Game)
1
Tomato Adventure started off as a Game Boy Color game called Gimmick Land. While presenting the game to Nintendo, AlphaDream learned about the new Game Boy console being developed called the Game Boy Advance. After the presentation, Nintendo insisted they remake it on the new console, resulting in Tomato Adventure.
Disaster: Day of Crisis
1
Although the game was announced at E3 in 2006 and 2007, Nintendo cancelled the game's North American launch due to poor sales worldwide, and because former CEO of Nintendo of America Reggie Fils-Aime did not like the game, calling it "laughable and overpriced".
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