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Daze Before Christmas
Daze Before Christmas
December 31, 1994
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Daze Before Christmas additional programmer Carl-Henrik Skårstedt has claimed that he was told by Sunsoft that the game was cancelled shortly after Sega started producing cartridges for the game due to Sunsoft USA's closure, though the game would eventually release in Europe and Australia.
Inside the code for the SNES version of Daze Before Christmas are a set of mostly Christmas-related quotes and messages:

Any dramatic game the producers want us to take seriously as a
representation of contemporary reality cannot be taken seriously as a
representation of anything -- except a game to be ignored by anyone
capable of sitting upright in a chair and chewing gum simultaneously.
-- Richard Schickel (slightly modified)

... Now you're ready for the actual shopping. Your goal should be to
get it over with as quickly as possible, because the longer you stay in
the mall, the longer your children will have to listen to holiday songs
on the mall public-address system, and many of these songs can damage
children emotionally. For example: "Frosty the Snowman" is about a
snowman who befriends some children, plays with them until they learn
to love him, then melts. And "Rudolph the Red-Nosed Reindeer" is about
a young reindeer who, because of a physical deformity, is treated as an
outcast by the other reindeer. Then along comes good, old Santa. Does
he ignore the deformity? Does he look past Rudolph's nose and respect
Rudolph for the sensitive reindeer he is underneath? No. Santa asks
Rudolph to guide his sleigh, as if Rudolph were nothing more than some
kind of headlight with legs and a tail. So unless you want your
children exposed to this kind of insensitivity, you should shop
quickly. -- Dave Barry, "Christmas Shopping: A Survivor's Guide"

I stopped believing in Santa Claus when I was six. Mother took me to
see him in a department store and he asked for my autograph. -- Shirley Temple
A scrapped feature in Daze Before Christmas was a Street Fighter style battle against Anti-Claus, which supposedly was "[argued] about at length" by the development team.
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